Diamonte3991's GameSpot Friend's Reviews Diamonte3991's GameSpot Friend's Reviews Diamonte3991's GameSpot Friend's Reviews en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Thu, 23 May 2013 15:24:11 -0700 GameSpot Diamonte3991's GameSpot Friend's Reviews http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Sun, 01 Apr 2012 20:42:34 -0700 Wensea10 reviewed Balloon Bomber for the Arcade Games... http://www.gamespot.com/balloon-bomber/user-reviews/791202/platform/arcade/ ...and gave it a 6.0.

Balloon Bomber

Balloon Bomber is a shoot-them-game from 1980. The player controls a tank that shoots balloons propelling on the tank's level. This video game makes for somewhat satisfying experiences.

This gameplay pretty much flows until the players' lives expire. With the beginning levels, the game turns out being challenging. Players should adapt by gunning the balloons depending on their direction. As the levels progress, there is a bomber constantly sending grenades around the battle-tank's surface. Advice here is that gamers need to become evasive, specifically depending on where the bomb aircraft's weapon forces impact.

Balloon Bomber pretty much gives simplistic quantities of enjoyment. Even with five minutes passing, the game becomes stiff with challenge. This game will mainly also barely satisfy serious shooter fans.

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"Wensea10 reviewed Balloon Bomber for the Arcade Games..." was posted by Wensea10 on Sun, 01 Apr 2012 20:42:34 -0700
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Sun, 25 Mar 2012 21:06:05 -0700 Wensea10 reviewed Lunar Rescue for the Arcade Games... http://www.gamespot.com/lunar-rescue-1979/user-reviews/790765/platform/arcade/ ...and gave it a 6.0.

Lunar Rescue is a shoot-them-up game within arcades. The pilot must land on platforms to rescue individuals then pilot upward taking them towards the player's headquarters. This shooter is workable but needs better game-play mechanics.

The game starts off supposedly easy but is actually stiff with challenge. Players should predictably utilize fuel when close towards asteroids. As the game progresses, spaceships become faster, fuel should become more conservative, etc. Often gamers need to make sure they very accurately land on the point platforms. Continuing, this is pretty much what gamers obtain from the game.

Its still good that Lunar Rescue functions well. The game often feels like its just a test of endurance. Shooter fans will very little feel passionate about this gaming piece.

6/10

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"Wensea10 reviewed Lunar Rescue for the Arcade Games..." was posted by Wensea10 on Sun, 25 Mar 2012 21:06:05 -0700
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Sun, 25 Mar 2012 13:49:34 -0700 Wensea10 reviewed Missile Command for the Arcade Games... http://www.gamespot.com/missile-command-original/user-reviews/790736/platform/arcade/ ...and gave it a 6.0.

Missile Command is a shoot-them-up video game within various consoles. The mission around this game is to shoot missiles rocketing towards the city. From this, gamers have a game that gets a little of the basics right.

Within the first couple of levels, the missiles drop around simple paces. Players should implement the middle weaponry more cause of their speed. As the video progresses the rockets also shuffling airborne enemies become faster. The players' weapons become more valuable as they should attempt to hit multiple objects. Even more, the adversaries start moving at light-speed. Competitors need to be skillful with their shots to easily score more lives.

Missile Command comes as being a minor gaming experience. The game-play does a minor good accomplishment of giving that retro vibeology. Shooter fans will barely enjoy this and then find more intriguing games.

6/10

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"Wensea10 reviewed Missile Command for the Arcade Games..." was posted by Wensea10 on Sun, 25 Mar 2012 13:49:34 -0700
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Sun, 04 Mar 2012 17:34:16 -0800 taylorkristich reviewed Ninja Gaiden Black for the Xbox... http://www.gamespot.com/ninja-gaiden-black/user-reviews/789083/platform/xbox/ ...and gave it a 10.0!!!

First off, I have to say this has improved from it's last game. The regular Ninja Gaiden for Xbox. The controls are easy to get use to, and most of the time you'll have to do multiple attacks to different foes to process through the game. You'll learn new moves and techniques by picking up scrolls through out the game, as well as new power attacks and you can up grade them as well. There's also many different types of weapons you can use, making the game more in depth and more versatile. The graphics are nearly flawless in every way, making the Xbox get pushed to it's limit. You can tell that the creators of the game, put lots of effort into making this game very difficult. And, you'll find that each difficulty that you beat, gets much harder after you beaten the one you just completed. Which attracts many hardcore gamers to play this game. Just try the difficulty called "Master Ninja" you'll understand what I'm talking about, when you try that. This game also has a ton of replay value. From different costumes, and new game modes, you'll find yourself entertained for a long time. I don't want to give anything away to you of what exactly you'll unlock, but you will enjoy every bit of challenge that awaits you. I highly recommend this game if you want a challenge for the ages and you want to accomplish a game that most people couldn't do. You'll love every minute of it.

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"taylorkristich reviewed Ninja Gaiden Black for the Xbox..." was posted by taylorkristich on Sun, 04 Mar 2012 17:34:16 -0800
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Wed, 22 Feb 2012 08:16:08 -0800 taylorkristich reviewed Metal Gear Solid 2: Sons of Liberty for the PlayStation 2... http://www.gamespot.com/metal-gear-solid-2-sons-of-liberty/user-reviews/788321/platform/ps2/ ...and gave it a 10.0!!!

This game is simply amazing from start to finish. You will use every inch of Snake's stealth to get pass guards and other various challenges that will leave you breathless through out the game. Snake has a variety of different weapons at his disposal. However, the most important one, would probably be his way of sneaking up on people without them knowing. That is your best bet to get through the levels. The voice acting is breathtaking. You can tell that the creators took the extra effort into every character when came done to this. The graphics pushes the PS2 to it's limit, with great cut scenes, and marvelous display of different landscapes. The controls are easy to grasp, if you haven't played any of the Metal Gear Solid series. So, you shouldn't have a problem with that at all. There's much replay value in this game as well, giving you the opportunity to receive secret items that you weren't able to get through your first run through. All in all, this game is remarkable. And, should definitely not be missed to play. Not to mention it is extremely cheap to buy now. I hope you'll take the time to get this, you'll be wanting more after your finish with it.

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Wed, 22 Feb 2012 00:22:23 -0800 taylorkristich reviewed Shining Force II for the Genesis... http://www.gamespot.com/shining-force-ii/user-reviews/788300/platform/genesis/ ...and gave it a 10.0!!!

This game is a great start for any RPG player. You have to appreciate the hard work and detail put in this game. The Unique characters in the game makes you really fall in love with all it's has to offer. Many of the characters have there own different types of spells and promotion classes. However, you do meet some characters through out the story that share the same qualities. For example, the wizard. There's many things to do as well, side quests to receive different weapons for certain characters. You can also gain certain items like the Mythril to make stronger weapons. It becomes very addicting trying to find all the Mythril so you can have all your weapons in the best of conditions. The type of battle system used in this game is turn-based. Kind of similar to some of the Final Fantasy series. For each character you have spaces you can move to. Kind of like chess pieces. Some characters can move in more spaces then others. You receive items at certain parts of the game that can help enhance your space moves. So, it can get really in depth and tactical deciding which people you would like to have more freedom to move then others. You get stronger as you defeat enemies and bosses through out the story. There's many characters to get in this game as well. And, you'll find your self playing this game a couple of times, just trying to get all of the characters in the game and seeing what they can do in battle. The story line begins with a King that gets taken over by a bad spirit that's been hiding away for centuries. It's get more interesting through out the game, making you become somewhat attached to it till the end.

I rate this game a 10. The creators weren't afraid to take chances and make a very unique style of play that now final fantasy tactics use. Not to mention this is one of the first and only RPG titles for Sega console. I highly recommend trying to find this game online. Since it's a very rare game to find it at a local hobby store. It's much easier going on Ebay or Amazon to buy. If your interested in getting a old school RPG, this is the #1 game. You'll love it from the beginning to the end!

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"taylorkristich reviewed Shining Force II for the Genesis..." was posted by taylorkristich on Wed, 22 Feb 2012 00:22:23 -0800
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Sat, 18 Feb 2012 19:59:24 -0800 taylorkristich reviewed Assassin's Creed: Revelations for the PlayStation 3... http://www.gamespot.com/assassins-creed-revelations/user-reviews/788067/platform/ps3/ ...and gave it a 9.0!

I liked it. Pretty good game play and replay value. Truly enjoyed it. It's amazing how this series continues to amaze me with it's quality of in depth value of searching through cities. I hope they continue to make more of these titles, the creators prove that you can actually have a good series of titles consistently without boring or being repetitive with the same ways that made the games successful. I also like the voices in the game. You can tell they put a lot of effort into each and every series that they made. It makes me want to repeat the talk again I had with a random person in the game, it sounds beautiful. Be patient with some of the tasks that are given to you through out the game. Sometimes it can be very tough at times if your an average player that is just starting. Patience is key, but you'll feel more gratifying once you accomplish the missions. Which it makes it much more sweeter beating the game and all the missions. I highly recommend getting this game as well as the others, if you truly enjoy a unique experience.

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Wed, 08 Feb 2012 22:30:19 -0800 Wensea10 reviewed Pac-Man World 2 for the GameCube... http://www.gamespot.com/pac-man-world-2/user-reviews/787374/platform/gamecube/ ...and gave it a 7.5.

Pac-Man World 2 is a platform video game for various consoles. There are around fifteen decent levels within this video game. This video game makes for a satisfactory choosing.

Starting with the video game, the world Pac-Man encounters is the 'Tree Tops.' Moreover, e begins in 'Pac-Village that could have been amore special. The next level is more satisfactory which bear 'Bear Basics.' The interesting portion of this area is to learn the controls. Enemies here include the Ghost that is strong and freely chases after Pac-Man and Pac-Cub which runs after gamers is they are close. The next level on the list is 'Canyon Chaos.' Advice here is that contenders will understand about massive adversaries. Rivals here include Pac-Bear that rapidly chases Pac-Man when in its space and RGB that breathes fire when Pac-Man is close in its vicinity. Pac-Man then travels to the level 'Pac-Dot Pond.' The standout piece here is Pac-Man must rev rolls as a stopping method at specific points. Modern enemies here are the Beetle that walks and uses its claws on Pac-Man around close distances. Eventually, Pac-Man travels to the level 'Blinky's Killer Frog.' Accomplishments here is Pac-Man must butt bounce his tongue and rev roll its mouth.

The next world Pac-Man explores is the 'Forest.' The introductory level here is creative and called 'B-Doing Woods.' What mainly is the standout here is Pac-Man must use b-doings to reach farther boundaries. The upcoming level now is deemed 'Treewood Forest.' Contemporary strategies here are there are b-doings that coerce direction changes. Pac-Man will encounter a modern enemy named Bat that flies back and forth within certain premises. The next level to progress towards is 'Butane Pain.' The steel power-up plays important roles here since it is needed to bypass the blue fire. The latest villains here involve Spider that walks toward gamer's location to bite them. The chief level here is 'Inky's Blade o-matic.' This boss can be affected by attack choices of rev rolls, butt bounces, etc.

The next landscape found is the 'Snow World.' To begin this boundary, Pac-Man starts in 'Ice River Run.' Tactful statements here are that the water looks breathtaking but if Pac-Man falls in the liquid, he is turned into an ice cube so it must be avoided. Nemesis types here are Rev Roll Rams that charge at players with rev rolls and Flying Fish that touching it likely means starting from checkpoints. Past this level onward is the large area 'Avalanche Alley.' Predictably, tactics here are players must create whatever acts necessary to sprint from rampaging snowballs. Going forward, the next level is 'Blade Mountain.' Strong tactics here is that contenders will confront several falling icicles needing evasion. With these places done, the boss level here is 'Pinky's Revenge.' Comical suggestions are attacks that are effective against the machine are rev rolls and butt bounces.

Now gamers find themselves within the 'Lava World.' Starting this world is the level 'Into the Volcano.' Modern enemies found here compose of Pooka who explodes when characters are close by them, Pooka Plants that devour Pookas nearby, and Stony who fires extreme-speed fireballs at Pac-Man. Players will definitely have to traverse the lava carefully as it burns contenders to crisps. 'Volcanic Panic' is the upcoming level gamers find. When traveling far in the level, there is a portion where contenders must jump rapidly as the lava rises. The latest villain here is the Neander-Pac who charges at heroes close by it. The next level coming up is 'Magma Opus.' Advice here is when close to finishing the level, players will travel on a rapid slope. Onward, Pac-Man travels to the chief level 'Clyde in the Caldera.' The very simple method to become victorious is Clyde will be in the position to become butt bounced after he attacks with his barrage of magma-balls.

Past the Lava World, Pac-Man is now positioned within the Ocean World. The introductory level in this land is 'Scuba Duba.' Identified adversaries here are the Shark who eats Pac-Man whole when close in the vicinity and Eel who comes from his hole in electric coverings. Advice here is to maintain powerful evasive actions when passing the minefields. Coming up next is the level 'Shark Attack.' Recognizable strategies here are evading the torpedoes efficiently as they pass at somewhat light-speed methods. The interesting level Pac-Man encounters next is 'Yellow Pac Marine. Suggestions here are to assemble endeavors to collect the power-ups such as the smart bomb. So then contenders find the boss level 'Whale on a Sub.' To become triumphant, players when available have to shoot their submarine arsenal at the mechanical whale's body parts.

As the expedition continues, gamers are now within Ghost Island. The place coming up is 'Haunted Boardwalk.' Tactics here is there are boardwalk pieces that progress toward the water when stepped on. The next intriguing level here is 'Night Crawling.' For the completion of the enemy list, Skeletons sprint toward Pac-Man with swords when close. Recommendations here is the rev roll must be used properly to reach the distant places. 'Ghost Bayou' is a level definitely needing more fairness. To complete the rest of the video game, contenders travel to the chief level 'Spooky.' Suggestive actions here is flip kicks can be implemented against Spooky when he creates minions as sidekicks.

Pac-Man World 2 makes for a decent video game. The game could definitely be profound with more levels. This is an exceptional video game for platform fanatics.

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"Wensea10 reviewed Pac-Man World 2 for the GameCube..." was posted by Wensea10 on Wed, 08 Feb 2012 22:30:19 -0800
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Wed, 01 Feb 2012 21:29:06 -0800 Wensea10 reviewed Game & Watch Gallery 4 for the Game Boy Advance... http://www.gamespot.com/game-and-watch-gallery-4/user-reviews/786857/platform/gba/ ...and gave it a 9.0!

Game and Watch Gallery 4 is a video game arcade collection for the Game Boy Advance. Thankfully, majority of the video games seen here are outstanding. This video game compilation is excellent within the video game library.

In 'Fire' players send characters jumping from the blazing building towards the ambulance. Tactics here is to worry about the characters closer to the pavement needing to be propelled higher. With the 'Boxing' game, it could have been produced better. In the game 'Rain-shower,' contenders have to protect their property from falling water. Advice here is that on higher difficulties, other characters will willingly move the player's property possible in the water's direction so it is best to stay alert.

Continuing with video games in this collection, 'Mario's Cement Factory' sees players controlling Mario as he does work efficiently within his workplace. Advisable situations here are to work from the bottom towards the top. In the game 'Donkey Kong Jr.' gamers control the aforementioned character as he saves Donkey Kong from Mario. Suggestions here are to implement the fruit to quickly annihilate enemies. In 'Donkey Kong 3,' players control Mario or Stanley as they compete against Donkey Kong. Tactics seen here involve keeping the three sides at bay within each other. In the game 'Chef,' contenders control a cooker that uses a pot to cook the descending provisions. Strategies seen here are obviously reaching the food closer towards the pavement. 'Mario Bros.' is another game in which players control Mario and Luigi while they carry packages in upward directions. A tactful action here is that at times the boxes may suddenly go towards where they came from. In 'Donkey Kong,' Mario must save Peach from Donkey Kong's possession. Recommendations here are that rapid movement is needed here as the faster Mario rescues Peach, more points become rewarded. In the game 'Octopus,' players go underwater to collect gargantuan amounts of treasure. Advice here is when the octopus's tentacles are inbound, players can use the treasure as an attack.

So continuing, in 'Fire Attack,' players control characters protecting their vicinity from attacks. Suggestions here are that gamers should attack enemies in order based on speed. In 'Manhole,' contenders control a serious character as they place bridge pieces for the citizens to walk. The advice piece here is that players should move according towards who is close to falling. In 'Tropical Fish,' gamers control a grandpa catching his jumping fish. The recommendations here are that players should lean toward the left or right depending on what boundary is more populated. In 'Mario's Bomb's Away,' contenders control Mario as he carries the bomb towards Luigi. The obvious saying is that more fire is around the topmost part so players should keep the bomb in the ground parts more. In 'Parachute,' contenders must rescue parachutists from falling within the ocean. Basically, parachutists closer towards the water need rescuing first.

Continuing, in 'Bombsweeper,' players must control the protagonist trying to reach the bomb in time. Being tactful here is within most segments, contenders should make endeavors in finding different methods towards reaching the exploding objects. In 'Climber' players control a character that consecutively meets the bird at the topmost floor. Gamers must be careful of the floor segments they hit as they might be forced to wait a while until new pavement portions are assembled. The upcoming game is 'Safebuster,' which sees players controlling a person disposing of bombs thrown by some creature. Suggestions seen here is to put bombs downward the pipe if any are in possession immediately. There are more games to announce; so in 'Lifeboat,' contenders control two characters saving ship passengers from the left and right premises. A simple advisability inbound is that both sides are intertwined so if the left side moved, the right side follows a recognizable fashion. There is no need to mention the game 'Zelda,' which sees Link reaching the Triforce from the adversary's possession. This brings us the games in this collection.

Game and Watch Gallery 4 is a magnificent compilation of video games. Some of the standout titles include Safebuster, Fire Attack, and Climber. An amazing video game collection for arcade fans who enjoy varieties of a specific genre.

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"Wensea10 reviewed Game & Watch Gallery 4 for the Game Boy Advance..." was posted by Wensea10 on Wed, 01 Feb 2012 21:29:06 -0800
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Sun, 29 Jan 2012 17:28:34 -0800 Wensea10 reviewed Mario Kart 64 for the Nintendo 64... http://www.gamespot.com/mario-kart-64/user-reviews/786660/platform/n64/ ...and gave it a 9.0!

Mario Kart 64 is a racing video game for the Nintendo 64. Some modes seen within this video game include Grand Prix, Time Trial, and Battle. This game is mostly outstanding when racing on the 16 tracks seen in the video game.

Grand Prix and Versus Mode are familiar in which players race on the tracks in each cup. The characters compose of Mario who is the most balanced, Luigi who handles a bit better than Mario, Peach who has outstanding acceleration, Toad who has the strongest acceleration, Yoshi who is the most powerful of the lighter characters, Wario who has superb top speed, Donkey Kong who has the better steering of the heavy characters, and Bowser who is the strongest character in the video game. The Mushroom Cup tracks comprise of Luigi Raceway, Moo Moo Farm, Koopa Troopa Beach, and Kalimari Desert. In Luigi Raceway, players should concentrate on drifting to finish the race quickly. In Moo Moo Farm, racers need to be aware of the Monty Moles that hop often from the holes. In the stage Koopa Troopa Beach, if players drive fast enough up a specific ramp, they will discover a shortcut. In the interesting stage Kalimari Desert, competitors need to be careful of the train that passes along the track often.

The Flower Cup is composed of the racetracks Toad's Turnpike, Frappe Snowland, Choco Mountain, and Mario Raceway. Racers in Toad's Turnpike will have to race around the numerous vehicles leisurely driving. Competitors in Frappe Snowland will have to be careful of the snowmen placed along the track. In the stage Choco Mountain, when having items like shells, players can use it to their advantage at certain areas to make other racers have a longer time to complete their lap. On the track Mario Raceway, players need to avoid driving in the sand as this drastically alters their position.

The Star Cup tracks include Wario Stadium, Sherbet Land, Royal Raceway, and Bowser's Castle. In Wario Stadium, players can use items strategically as they make big jumps by using them to make others have to jump from the ramp more. In Sherbet Land, players will have to be cautious when driving past the penguins. Competitors in Royal Raceway need to acknowledge that Peach's Castle is just scenery. In Bowser's Castle while racing, players will definitely have to take caution of the Thwomps.

As the Special Cup Comes, the tracks seen here are composed of DK's Jungle Parkway, Yoshi Valley, Banshee Boardwalk, and Rainbow Road. In DK's Jungle Parkway, racers will need to steer clear of the grassy areas because a spiky object will change their process. Drivers in Yoshi Valley will mainly have to steer clear of the giant Yoshi Egg. Within Banshee Boardwalk, driver's necessity is circling around Swoopers seen. In Rainbow Road, racers will constantly need to drive past Chain Chomps.

In Time Trial Mode, players pick a track and race as fast as possible. The top-tier five scores are saved which lead toward ghost data. With ghost data, contenders compete against the current best time on the track. Time Trial is just a d-level experience.

The Battle Mode stages seen in this game includes Donut Hole, Block Fort, Double Deck, and Skyscraper. With Donut Hole, players compete against each other in a circular environment. In Block Fort, players should strategize in implementing the upper parts of the stage. In Double Deck, players compete in what really feels like a labyrinth. In Skyscraper, players compete and can make tactics easily with the items because of the stage size.

Mario Kart 64 is such an outstanding video game for numerous reasons. It is easy to see that the kart racing is the recommended portion. This video game is an excellent choice for racing fans.

9 rating!

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"Wensea10 reviewed Mario Kart 64 for the Nintendo 64..." was posted by Wensea10 on Sun, 29 Jan 2012 17:28:34 -0800
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Sat, 10 Dec 2011 16:55:26 -0800 speedfog reviewed F.E.A.R. Files for the Xbox 360... http://www.gamespot.com/f-e-a-r-files/user-reviews/782888/platform/xbox360/ ...and gave it a 8.0.

F.E.A.R. Files continuous the story of the original one.
The game includes 2 expansions ported from the pc included: Extraction Point and Perseus Mandate.

Nothing has changed in EP. The models are better but that's all. There are scarier moments which will let you sit on the tip of your chair. Your objectives are the same as before: slow-motion, kill and survive. Most of the time are you playing alone without a friendly A.I. . And if you have a F A.I. with you then they die soon. Makes the game funnier anyway. The Campaign is half Original F.E.A.R. and took me about 6.5 hours playing really slow. (Exploring every corner and room.) I did not had big problems with the EP campaign. Sometimes when you hear the enemy speaking at each other then the sound is to loud. Also, there was a scary moment were the sound to loud was, like your volume is increased 10% louder. So watch the volume. EP: 9.0
PM is the campaign that probably will make you feel bored after a while. You need to play as a different soldier of F.E.A.R.. PM includes 3-4 new weapons which are pretty good but of course the enemy also uses it. The enemy is much stronger so don't expect to have it easy as before. The scare are still there but it is more like 70% shooting and 30% scares. While the previously games had both the same amount. The world looks more uglier, sometimes you just walk around circles in buildings and uses the exit that you used as the entry of the buildings. In this campaign you will have more friendly A.I. with you which is a pain in the a$$ because they glitch the whole time and just walk in your way. The campaign is a bit shorter then EP I did about 4.5 hours with exploring (still had problems with collection things) So if you are playing the campaign with exploring everything then you get 5.5 hours out of it max. PM: 7.0

Extra: game includes multiplayer and instant missions. Multiplayer is much dead but I remember when I played multiplayer that it was just the same as the original F.E.A.R., nothing special and boring. The instant action is hard. You can play missions from the campaigns, you need to survive all the soldiers with a low amount of health packs and ammo. There like 9 instant missions which can take about 2 hours without failing 1 time.

If you are interested in playing the game and completing everything (achievements) then you can get like 24 hours out of it. (You must be lucky to find multiplayer matches.)
Simple score counting: 9.0+7.0= 16:2= 8.0
8.0

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"speedfog reviewed F.E.A.R. Files for the Xbox 360..." was posted by speedfog on Sat, 10 Dec 2011 16:55:26 -0800
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Wed, 30 Nov 2011 20:24:34 -0800 Wensea10 reviewed Pac-Man for the Arcade Games... http://www.gamespot.com/pac-man/user-reviews/781994/platform/arcade/ ...and gave it a 6.0.

Pac Man is a puzzle video game that was released in 1980. The game-play revolves around Pac Man clearing the board of Pac Dots and Power Pellets while avoiding the ghosts Blinky, Inky, Clyde, and Pinky. The game makes for an okay experience since all players have to do is collect the items mentioned.

World one obviously gets you used to the game controls. With the Cherry stage, players should worry about getting the ghosts to follow you close to the Power Pellets for big points. In the Strawberry stage, the ghosts have gotten somewhat faster so you must use the shortcuts skillfully.

World two further picks up the game-play elements making the game harder. With the two Orange stages, the Power Pellets need to be strategically used. The two Apple stages come next and Pac Man must go around the board creatively.

World three more so contemplates on the actions to input. The two Melon stages come next and game-element tactics have to be greatly better. The two Galaxian stages show how much faster the ghosts have become. The Bell stage continues to show how stronger the ghosts have become. From this point, it is easy to identify the pattern seen.

Pac Man makes for and okay video game experience. It is easy to figure out the obvious routine after the first level. It is best to obtain this game in a compilation.

6/10

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"Wensea10 reviewed Pac-Man for the Arcade Games..." was posted by Wensea10 on Wed, 30 Nov 2011 20:24:34 -0800
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Mon, 03 Oct 2011 21:00:45 -0700 Wensea10 reviewed Mario Party 4 for the GameCube... http://www.gamespot.com/mario-party-4/user-reviews/776036/platform/gamecube/ ...and gave it a 7.0.

Mario Party 4 is a party video game for the Nintendo Gamecube. Every mode is good if the mini games are produced properly. There are around 55 mini games.

There are 16 4 player mini games. Manta Rings involves players going through as much underwater rings as possible. Players need to be careful of the sea creatures in that they will lose points on contact. Slime Time sees players tapping the A button as fast as possible to escape from the slime ball. If they do not press the button hard enough they have to start the whole process over. Booksquirm shows players trying to not get flattened by the moving book. Players should do their best in not trying to be on the same space with others. Mario Medley sees players in a swimming triathlon and being the first player to win. It is best to go at a normal pace. Avalanche! shows players skiing as fast as possible from the big snowball. Players should try to jump ramps for added speed. Domination is similar to Slime Time. However, you are not penalized if you are a slow button presser. Paratrooper Plunge is a competition in which players get as much coins as possible. If they are hit four times they are out. Toad's Quick Draw is unfair in that whatever flag color Toad puts up its basically shows whoever cursor is on the color Toad has, they get a point automatically. Mr. Blizzard's Brigade sees players avoiding snowballs from the Mr. Blizzard family. Big Mr. Blizzard's snowball covers a wide area. Bob Omb Breakers puts players in roles of creating puzzle combos. As more pieces are placed its easier to create combos. Long Claw of the Law is unfair because some players may find the wanted character faster than others. Stamp Out shows players stamping out a paper more times than the others. The best way to win is to overtake another player's stamp color. Mario Speedwagons shows players pressing the A button when necessary as quick as possible to shift gears. If you misstep once you basically have no shot at winning. Take A Breather involves players alternating at pressing L and R to hold their breath as long as possible. Obviously, when players come back on to the ground you know you are out. Three Throw involves players making as much basket shots as possible. Shooting in the middle rows gives the players two points. Photo Finish shows players recreating a picture that was shattered. Memorization is the main point to know for this mini game.

There are nine 1 vs. 3 mini games. Candlelight Flight shows three players extinguishing the single player's fire. The group of three should do their best to surround the lone player. Makin' Waves shows three players trying to flip the lone player on the shell. The single player should move from where the waves are coming from. Hide and Go BOOM! Is a cheap mini game because the three players can greatly come up with ways to win. Tree Stomp is similar to Candlelight Flight. The players should work together to surround the single player because their machines are slow. Fish n' Drips is a boring mini game because the single player moves at a faster pace than the three players. Hop or Pop shows one player trying to pop the three balloon characters. The three players should separate from each other to come out the winners. GOOOOOOOAL! shows three players kicking balls into the goal 10 times against the single player. The single player should act according to where the balls are coming from. Blame it on the Crane shows one player trying to catch the three character team that is in balls with a crane. The three characters should hang around Shy Guys to make the single player have a difficult time capturing them. Money Belts suck because the single player will end up getting the majority of the coins on the conveyor belt.

There are nine 2 vs. 2 mini games. The Great Deflate shows players deflating a water block Thwomp. Teams should time their jumps in sync to make the pace faster. Revers-a-Bomb shows players changing the direction of the Bob Omb if it is coming to either team's side. Players should look forward to reversing the closest Bob-Omb. Cliffhangers show teams being the first to climb a mountain. It is risky but to move faster teams should press the A button at exactly when the snowstorm comes. Team Treasure Trek shows teams finding a key and chest in a labyrinth. The skill here is to read the map carefully. Pair-a-sailing shows the boat teams trying to get as much coins as possible. Boat drivers should drive according to where the coins are. Order Up is unfair in that it shows players lifting boxes according to what Toad wants and players have advantages depending on luck. Dungeon Duos shows players trying to get out of the first. Teams need to work accurately or they will have difficulties completing this mini game. Cheep Cheep Sweep is dumb because to get the most Cheep Cheeps you have to move through the water slowly.

There are six battle mini games. Trace Race sees players tracing a line on paper as accurately as possible. Precision is the key in this event. Chain Chomp Fever shows players surviving as long as possible against Chain Chomp's attacks. Also, players have to beware of the fire. Paths of Peril show players going through a path trail as quickly as possible. Players should pick paths according to how easy it is for them. Bowser's Bigger Blast is wasteful because you do not know if you are out or in the game because of the button you pressed. Butterfly Blitz sees players gathering up as much bugs as possible. It is best for players to swing their net sideways. Rumble Fishing involves players lifting their fishing pole up after hearing the controller vibrate. Players are ranked by fish weight according to how fast they pressed the A button.

There are 3 Bowser mini games. Darts of Doom is stupid because your cursor does not let you pick where to throw the darts. The Fruits of Doom mini game is unfair because the fruit you pick Bowser may not like. Balloon of Doom shows players pumping the balloon according to when it will pop. As the balloon grows, players need to ground pound the balloon as little as possible.

There are six story mini games. Bowser Bop shows players competing to hit the most Bowser related springs. Players should do their best to try to hit the big Bowser Springs since they are two points each. Mystic Match 'Em is not cool because you never know what the card will be when you flip it over. Archaeologuess shows players ground pounding buttons that resembles the center shape. Players should analyze the shape before starting to ground pound. Goomba's Chip Flip sucks because players ground pound chips to show numbers that will hopefully help them. Kareening Koopas shows players tilting shells in to holes at the gameboard. Players should tilt shells carefully to avoid making shells pass the gameboard. The Final Battle shows a player traversing around Bowser's many traps. Players need to carefully jump around the lava because it will be a game over.

There are six extra mini games. Barrel Baron is not a great minigame because the rumble feature does not work accurately. Mushroom Medic shows players choosing the character that has a different heartbeat compared to the others. Players have to listen very closely to find out who is not similar to the rest of the characters. Doors of Doom is not a superb minigame because it resolves around picking doors with random results. Bob-Omb X-ing shows a player surviving as long as possible around Bob-Ombs. Running around constantly and far from Bob-Ombs is exceptional. Goomba Stomp shows players trampling over as many Goombas as possible. It is best to go after the Goombas in groups. Beach Volley Folley shows players playing a game of volleyball. Players should do their best by hitting with the spike technique.

Mario Party 4 comes out to be a decent game. The luck factor in the party mode brings the game's performance down a bit. Regardless, here is a decent variety of good minigames.

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"Wensea10 reviewed Mario Party 4 for the GameCube..." was posted by Wensea10 on Mon, 03 Oct 2011 21:00:45 -0700
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Tue, 27 Sep 2011 20:47:20 -0700 Wensea10 reviewed Pikmin for the GameCube... http://www.gamespot.com/pikmin/user-reviews/775475/platform/gamecube/ ...and gave it a 9.5!

Pikmin is a real time strategy video game for the Nintendo Gamecube. There is a single player mode in which Captain Olimar must collect his 30 spaceship parts after crashing on a planet. Challenge mode involves you growing as much Pikmin as you can in a day.

During the single player mode you start off at The Impact Site. The Impact Site is mainly special after you find blue Pikmin. The Main Engine is the first part you find in the game. It is obtainable after getting 25 red Pikmin who love fire. The Positron Generator is found with yellow Pikmin who can be thrown high and can carry bomb rocks and blue Pikmin whose specialty is going through water. It is found inside an enemy known as the Pearly Clamclamp which attacks by opening its mouth and smacking down. The enemies at The Impact Site are mainly Goolix which harms other Pikmin besides blue that touches its blue body.

The Forest of Hope has almost eight parts to get. The enemies here are Dwarf Bulborbs who attack by slowly eating Pikmin, Spotty Bulborbs that eat few Pikmin at fast paces, and male Sheargrubs that always eat one Pikmin at a time with its claws regardless how much times it is attacked. Continuing, Burrowing Snagrets that eats at the most three Pikmin with its beak and the Armored Cannon Beetle that attacks Pikmin with big boulders. The parts found here are the Shock Absorber, Eternal Fuel Dynamo, Extraordinary Bolt, Geiger Counter, Nova Blaster, Radiation Canopy, Sagittarius, and Whimsical Radar. The Shock Absorber is protected by a Spotty Bulborb. It requires 30 Pikmin to carry it. The Eternal Fuel Dynamo is protected by some Dwarf Bulborbs. It requires 40 Pikmin to carry it. The Whimsical Radar is protected by some Sheargrubs and needs yellow Pikmin. 20 Pikmin are required to carry the part. The Extraordinary Bolt also requires yellow Pikmin. 30 Pikmin are required to carry the part. The Nova Blaster is protected by a Spotty Bulborb and some Dwarf Bulborbs; yellow Pikmin are also needed. 30 Pikmin are required to carry the part. The Saggitarius requires blue Pikmin as they build a bridge. 15 Pikmin are required to carry the part. The Geiger Counter requires yellow and blue Pikmin including taking down a Burrowing Snagret. 20 Pikmin are needed to carry the part. The Radiation Canopy requires blue and yellow Pikmin. 30 Pikmin are required to carry the part.

The Forest Navel also has almost ten parts. The enemies here are the Breadbug that kills Pikmin by taking them in with the object its dragging, Shearwigs that attack like Sheargrubs but can also fly, and Fiery Blowhogs that attacks with fire. Continuing, there are Wollywogs that jump on top of Pikmin, Puffstool that releases spores to brainwash Pikmin, and Beady Long Legs that steps on Pikmin. The #1 Ionium Jet needs blue Pikmin. It requires 15 Pikmin to carry. The Automatic Gear can be reached by building a stick pole. You need 15 Pikmin to carry this part. The Space Float is obtained by killing the Breadbug. 25 Pikmin are required to carry the Part. The Analog Computer requires red and blue Pikmin. 20 Pikmin are needed to carry the part. The Libra requires every Pikmin color but mainly blue Pikmin because they can activate the water geyser. The Libra requires 15 Pikmin. The Anti Dioxin Filter is protected by Wollywogs. The part requires 40 Pikmin. The Gravity Jumper can be reached with yellow Pikmin as they create a bridge. The part requires 25 Pikmin. The Guard Satellite requires yellow Pikmin for defeating the Beady Long Legs and red Pikmin to carry the part back. The part requires 20 red Pikmin. Finally, The Omega Stabilizer needs red Pikmin as they take down a Puffstool. The part requires 30 Pikmin.

In The Distant Spring, there are 10 parts. New enemies found are Spotty Bulbears that are stronger than Spotty Bulborbs, Dwarf Bulbears that are stronger than Dwarf Bulborbs, Water Dumples that have wide mouths and chew Pikmin quickly, and the Smoky Progg that eliminates Pikmin by running them over with its dark force. The Gluon Drive requires blue Pikmin for mainly making the bridges and destroying the Wollywog. 50 Pikmin are required to carry the part. The Zirconium Rotor is protected by Wollywogs. 30 blue Pikmin are required to carry the part. The Pilot's Seat is protected by some Shearwigs. 25 blue Pikmin are required for the part. The Interstellar Radio is in a Puffy Blowhog which is not an enemy but is protected by many water creatures. 20 blue Pikmin are required for the part. The Massage Machine is protected by a Wollywog and Spotty Bulbear; also, blue Pikmin are needed. 30 Pikmin are required for the part. The Repair Type Bolt needs yellow and blue Pikmin for use with the Candypop Buds. 20 Pikmin are needed for the spaceship part. The Ionium Jet #2 requires blue Pikmin. 15 Pikmin are needed for the space part. Last, The Chronos Reactor was eaten by an Armored Cannon Beetle and needs to be destroyed. 30 Pikmin are needed for the part.

In The Final Trial the last part remains. The only enemy here is the Emperor Bulblax. The Secret Safe is obtained by beating the Emperor Bulblax. 40 Pikmin are required for the part.

Challenge Mode challenges you in growing as much Pikmin as you can in a day. What really stand out are the levels The Forest of Hope and The Distant Spring because they are the most varied levels. The other levels can get boring rather quick.

Pikmin is an amazing video game. The single player mode is fantastic including the challenge mode surprisingly. This game is a necessity for strategy fans.

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"Wensea10 reviewed Pikmin for the GameCube..." was posted by Wensea10 on Tue, 27 Sep 2011 20:47:20 -0700
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Fri, 01 Jul 2011 09:06:34 -0700 hayabusatan reviewed Dead Space 2 for the Xbox 360... http://www.gamespot.com/dead-space-2/user-reviews/769343/platform/xbox360/ ...and gave it a 10.0!!!

Dead Space-The game series that's already showing up CAPCOM's newer Resident Evil titles.

When I had beat the first game I didn't feel the need to replay it, Dead Space 2 is VERY different to it's predecessor.

Pro's;
' Replay value, New Game+ allows you to carry everything from your first run to your second, which makes Zealot mode do-able even for casual gamers.

'Story, Isaac's dementia struggle is a tale of a man who has lost everything, he feels guilty for his girlfriends death and along the way he loses many more friends.

'Weapons, the Force Gun is back and no longer sucks, Detonator and the Javelin guns are nice new additions.

'Suits; there's a lot of them to find each with their own abilities.

'Sound; the sound in this game is so good you'll question if it was your cat mewing or a Necromorph screaming.

'Gunner Wright- Isaac's voice actor needs a mention, the emotion and torment in his voice is believable and I hope Isaac returns in DS3 with Gunner reprising the role as his VA.

'Bang bang, pew pew!
Beat Hardcore and you'll know what I mean.

Con's-
'Multiplayer, 'nuff said.

'Cheap scares, the game is VERY creepy the first time but on your second run it's so scripted it's hard to get scared.

'Severed, my biggest peeve with games these days is once you get 1000 Gamerscore (YES I BEAT HARDCORE!) another overpriced DLC title removes your 100%, Severed should have been part of the full game.

'Stasis, sometimes it phases through a Necromorph and doesn't hit; which makes Hardcore mode- A three save, no checkpoint limited supply mode a ****.

All in all Dead Space 2 is the best game of 2011 and I recommend anyone who loves to replay a game and have fun get it, you'll be wanting more; I'm on my seventh playthrough.

Gameplay: 10/10
Sound: 9.5/10
Story: 9/10
Replay Value: 10/10
Graphics: 10/10 but real gamers wouldn't care anyway; IT'S DEAD SPACE!

Overall: 10/10
Easily 2011's best game right now, hurry up Dead Space 3!

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"hayabusatan reviewed Dead Space 2 for the Xbox 360..." was posted by hayabusatan on Fri, 01 Jul 2011 09:06:34 -0700
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Sun, 19 Jun 2011 12:09:37 -0700 buster898685 reviewed Portal 2 for the Xbox 360... http://www.gamespot.com/portal-2/user-reviews/768110/platform/xbox360/ ...and gave it a 10.0!!!

portal 2 is very uniqe and good.It is very different.portal 2 is a puzzle game.You play as a charater called chell.You are being tested on a ampeture scienece couse.Portal 2 is a sequal to 2007s portal wicth came on the bestselling orange box.There are many things that are new to this game that were not iin the first.Those things are co op wicth you need to use team work and solve each others problems or if your stuck.This will test your brain.Next this game has new fetures like light ridges,two diffrent kinds of slime one that ake you jump high and one that makes you run fast.The most important it has a longer campain this take 10 to 11 hours and took first took me 45 minutes.Next the story line isnt really that much is just a subject (you) being tested on.During the course of the game you will be tested in two diffrent areas.The first one is short the second is most of the game.Next galdos who is the robot controlling the first testing area is a robot who later gets takeing out of her suit and transfered into a patato battery turns good in order to defeat a robot that chell was trying to escape with early in the game.All of this takes place on the chapter 5 ending.This is where you will be tested by a guy called Cave Johnsen.Glados is his assistenent but does not know and is trying to figure out what is going on.That is basically what is going on without many spoliers.This game has 9 chapters and it is worth the money is fun and entertaining.In the end it is one of the best games in market

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"buster898685 reviewed Portal 2 for the Xbox 360..." was posted by buster898685 on Sun, 19 Jun 2011 12:09:37 -0700
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Sat, 21 May 2011 13:28:08 -0700 hayabusatan reviewed Brink for the Xbox 360... http://www.gamespot.com/brink/user-reviews/765336/platform/xbox360/ ...and gave it a 9.0!

Every forum I read had complaints about Brink, I brought the game and here's my review.

The Good;

~The game is addicting once you get the hang of things.

~Lots of customisation, bested only by Halo:Reach

~TEAMWORK, I played with people online and we worked well as a team, teamwork?!? On the internet?!? such a rarity.

~Soundtrack, I love it, especially the Security theme.

~Graphics, the graphics are amazing by cell-shaded standards and are similar to hit RPG Borderlands, gotta love the look of some of the characters.

~Achievements, has a great and not so challenging set.

~AI: Great in the resistance campaign.

The Bad:
~Consistent Lag in Multiplayer, fixes itself after a few minutes.

~Levelling up, the Level cap is only 20 but will be extended with Free DLC.

~Starting out,
when you start the game be prepared to die-A LOT.
Most guns can only be unlocked by leveling and beating challenges which until then will cause you to join the hearsay and spout BRINK SUCKS I know I did.

~AI, Also in 'the good' as it has it's great moments, in the Security campaign the AI isn't so supportive.

~Longevity, you can beat the campaigns in a day or two.

~Guns, a lot of the guns have a small clip and aren't very accurate, however this can be fixed or made worse with attachments.

Overall:

Sound: 90%

Gameplay: 95%

AI: 80%

Lastability: 85%

Online: 50/50 right now.

Achievements: 100%

Total score: 9.0 'Brilliant'

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"hayabusatan reviewed Brink for the Xbox 360..." was posted by hayabusatan on Sat, 21 May 2011 13:28:08 -0700
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Mon, 21 Mar 2011 08:17:55 -0700 Wensea10 reviewed Wario World for the GameCube... http://www.gamespot.com/wario-world/user-reviews/759346/platform/gamecube/ ...and gave it a 8.5.

Wario World is a platform game consisting of eight levels and a collection of mini-games. Wario can punch, dash, ground-pound, throw, spin, and pile-drive his enemies. The first world happens in Greenhorn surroundings. The first level is Greenhorn Forest. Adversaries encountered are the Mini-Magon that only slide at you, Magon that attack with scratch attacks, Clubsaurous which attacks with his club and tackles you, Ankiron who shoots bombs at you, Cractyl who picks you up and pile-drives you, and Unithorns that do not attack you but coerces you to drop your money. In Greenhorn Forest you will find Spritelings who give you recommendations, talismans which extend your health, red jewels which are a necessity for the master, treasure for playing mini-games, coins which are needed for continuing when getting a game over, garlic to recover abandoned health, Bunny Hops for reaching higher boundaries, and balloons which assists in taking you back to the beginning of the level. These are staple elements which appear periodically in the game. To reach the mini-boss you need to obtain three red jewels. The chief is Brunosaur. He assaults with punch-downs and moving arm attacks. You can eviscerate him with punches and one of your special moves. It takes three times to eliminate him. For every boss in the game you can obliterate them with one of your three strongest powers.

The second level is Greenhorn Ruins. You will find a recent enemy named Crystal Warrior that attacks with lasers and Crystal Flyers that attack with their sword. You observe switches that need to be twirled to open gates, Glue Globes for ascension, walls that can be punched and time mode in rings where you have to destroy as many villains as you can in a minute. Repeat in that you need three jewels to foresee the boss. The chief found is Gulp Worm. He attacks by shooting spikes and using sword-like blades. It takes five times to finish him and can be completed by using your punches and dashes. Every boss that is distinguished until the finale takes this number of times to destroy. The chief of the first world is Dinomighty. She attacks with sticking her tongue at you, sky attacks including its magnitude effect, phalanges (foot) stomps.

The second world has places of a mansion and circus. The first level is Horror Manor. The Mini-Magon currently has an ability of attacking you with his head. Contemporary opponents that debut include the Big-Bone Fist that sends missiles at you and ground-pounds you, Swift Shark that is immune to ground-pounds and bites at you, and Door that attack with magic including a piercing shock wave. Increasingly, you need four jewels to reach the chief. The master is Brawl Doll. He attacks with his wings, tackling, and lasers.

The upcoming level is Wonky Circus. Magons now contain a strong tail attack skill. The adversaries that appear are the Slizzy Snake that assaults with moving bite attacks, Monkey Trainer that is seen on the animal opponents, and the Caged Carnivore which attacks with scratch attacks. You again need four diamonds to vision the boss. The chief is Clown-A-Round. He assaults with assembling minions and throwing bomb balls. The last boss of the second world is Dual Dragon. They attack with spikes, fire, and fire aftereffects. The only choice you possess is hitting one of the dragons for coerce the indistinguishable other to implement a fire attack.

The third world shows snowy and grassland landscapes. The first level is Shiver Mountains. Magons are now stronger substituting the tail power and Cractyls drop spikes and throw you in random panoramas. You glimpse at the Icicle Mite which is unharmed against ground pounds but overall, they are easygoing, Angler Mangler which recruits buddies to send at you but can be utilized against him in a ground-pound, Cute Turtle that places icicles on top of itself to serve as obstacles, and Fattington which only is dangerous when it skydives. From ascension, now you need five jewels to perceive the master. The chief is Winter Windster. It assaults by dropping balls and creating ground attacks.

The continuing scene is Beanstalk Way. Magons now have their two recent proficiencies intact. The enemies noticed comprise of the Land Sting Ray that tackles at you, Billy Goat that head-butts at you, Monstrous Magnet that shoots lasers towards you, Tree Freak that drops spikes at you but are essential in destroying him, Tulipatooie that places Glue Globes in presence and then eats anything that is on the object, and Wind Maker that sends wind at you but is inoffensive. Rephrase, you presently need five jewels to come acquainted with the chief. The chief is Spideraticus. He attacks with lasers, bite attacks, ground-pounds including its intensity wave, and places Glue Globes and sucks in whoever is on the entity. The boss ending the epilogue for world three is Red Brief J. Red Brief J is indestructible and attacks with fire foot stomps, lasers, sky attacks, and charges. The only decision to formulate is when he loses his balance at the circumference of the stage, you can do a ground-pound.

The underture world happens in a mansion and desert. The beginning level is Mirror Mansion. Ankirons now shoots three bombs in succession and Clubosaurs have faster assaults. The headline adversaries are the Wheelie Mouse that tramples anybody in their pathway, Terrible Portrait that attacks with fireballs, boulders, lightning, etc. and can be terminated with using their troopers in pile-driver form, Mirror Phantom that shoot rays at you, and Jolly Jumper that does spin attacks and throw dishes and can be finalized from first pile-driving and then using any additional normal skillfulness. It takes six diamonds to stumble upon the chief. The master is Mean Emcee. He attacks with his cane and spinning assaults.

The concluding level is Pecan Sands. Monstrous Magnets lasers now cling to structures for limited periods. Modern opponents here are Scorpions that use tail assaults and are vulnerable only to ground-pounds and Laser Jigglefish use laser assaults and their sole weakness is the ground-pound. Finally, it takes six diamonds to congregate with the chief. The master is Ironsider. He attacks with sending recruits and using fire. He is only vulnerable against the enemies he established. The concluding chief of world four is Captain Skull. His critical attack pattern is shooting bombs in your direction.

The boss finale involves the Evil Black Jewel. He attacks with laser attacks. The Spritelings are important in that you release them so they can assault the master before you give the final blow. It takes eight times to destroy him. If you collected the eight treasures in each level you can play various mini-games. The mini-games are very intriguing in that there are thousands of them and their period is brief. Thankfully, they save your high score.

Wario World is a great game. Its single-player experience is short-lived but it has replay value thanks to the mini-games. If you want mini-game heaven, it is pivotal that you obtain this game.

8.5

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"Wensea10 reviewed Wario World for the GameCube..." was posted by Wensea10 on Mon, 21 Mar 2011 08:17:55 -0700
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Sat, 05 Mar 2011 13:57:56 -0800 hayabusatan reviewed Fallout: New Vegas for the Xbox 360... http://www.gamespot.com/fallout-new-vegas/user-reviews/757408/platform/xbox360/ ...and gave it a 9.5!

As a huge fan of Fallout 3 and Oblivion I had to pick this up, I was put off by members of a few websites saying how stupid it is and how buggy it's engine is.

I recently got the game £25 NEW, and have spent almost all my time this week on the game, after beating it on Hardcore mode (A unique mode in where you need to eat, sleep and drink to survive, ammo has weight and stim-packs heal over time).

You play as 'the Courier' a special kind of deliveryman who carries important packages across the Mojave Wasteland, your most recent job goes wrong and a man in a white suit named Benny shoots you in the head, gets his posse to throw you in a grave and leave you for dead, it's only when a friendly robot named Viktor passes by and takes you to Doc. Mitchell's place and then you learn the basic mechanics in the town of Goodsprings, you probably think that once Benny's been apprehended the game's over IT ISN'T, Benny is only one member of four unique factions each offering their own path to the games ending, it will take a whopping four playthroughs to fully 'complete' everything in the game and even then you'll be back for more.

As for the 'bugs 'n' glitches' the recent patch (downloadable for free) fixes all the game-breaking bugs, the only bugs left are either exploitable ones (infinite XP challenges) or hilarious ones like Radscorpions falling through the ground which isn't a problem as it saves ammo and is hilarious to jump on its head.


Overall I definately recommend you all at LEAST rent it and ignore the internet trolls who hate on a game that is a lot better than the third.

Music: 90% - Captures the retro 21'st century era wonderfully

Graphics 90% - Slightly better than Fallout 3's, but most Fallout gamers don't care for graphics.

Gameplay 100% - You can do ANYTHING, from planting a timer bomb in someones pocket to shooting an old lady from the mouth of a plastic dinosaur the possibilities are quite literally endless.

Story 95% - With more than five endings and a better plot than F3's, you'll be back for more just to see what a certain action can do to the Mojave Wastes.

OVERALL 100% - One of the finest games money can buy, and that's from a person who hates next-gen.

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"hayabusatan reviewed Fallout: New Vegas for the Xbox 360..." was posted by hayabusatan on Sat, 05 Mar 2011 13:57:56 -0800
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Tue, 15 Feb 2011 09:07:07 -0800 BiGaHooNA reviewed Marvel vs. Capcom 3: Fate of Two Worlds for the Xbox 360... http://www.gamespot.com/marvel-vs-capcom-3-fate-of-two-worlds/user-reviews/755655/platform/xbox360/ ...and gave it a 10.0!!!

Ohh boy.At last the game we have been waiting for a lot of time is finally here.The gamers who love fighting games this game is for them about 10000000000000%.For those who dont like fighting games have to check this game because they are gona love the fighting universe.take me as an example.When i was younger i didnt like fighting games but marvel vs capcom 2 changed my lights,and imagine this is even better than the previous game marvel vs capcom 2.Besides,who dont like HULK,frank west from dead rising,the badass the only wesker and chris redfield from the resident evil franchise,dante from devil may cry,and even the most classical character ever lived,the knight from ghosts n goblins?Again this game is a must.Super fast game that delivers fast awesome action.and if u tell me am i gonna get bored?NO.there are so many characters and so many moves that will be playing that for ages

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