DannyBoes' GameSpot Friend's Reviews DannyBoes' GameSpot Friend's Reviews DannyBoes' GameSpot Friend's Reviews en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Mon, 20 May 2013 09:14:03 -0700 GameSpot DannyBoes' GameSpot Friend's Reviews http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Sat, 11 May 2013 04:28:33 -0700 Spinnerweb reviewed Angry Birds for the iPhone/iPod... http://www.gamespot.com/angry-birds/user-reviews/811201/platform/iphone/ ...and gave it a 2.0.

"Angry Birds is so cute!" "Angry Birds is so awesome!" "Little birdies, take wing..." How many times have you heard sentences like these in the past half-decade? I would guess around 950, 000 times.

But Angry Birds is the Justin Bieber of video games. It's undeservingly popular and is potentially dangerous. Some of the birds are cute, and that's about it. It's a game where skill is thrown into a lake of carnivorous piranhas and all you do is pull the birds back on the slingshot and kill annoying green pigs.

There's only one tune in the whole game (not counting the tune that plays when you beat a level, which is almost the same and lasts, oh, half a second), and it's very annoying. The birds make noises when they launch and when you tap the screen to use their special ability, like the yellow bird can speed up, but that's all there is to it.

The visuals are decent - compared to most iPhone games anyway - but the game isn't enjoyable. It's nothing but pure frustration. You pull the birds and launch them repeatedly just for the heck of it. You become the Rambo of video games. You don't even look if you're hitting the pigs, all you want is to beat the level just so that you can get the hell out of here.

I don't know why this game is so popular - yes, the birds are cute, but then babies are cute and yet except for Charlie in the 'Charlie Bit My Finger' video none of them became exactly famous. Maybe it's because some people don't know what games are. They think they're just crap like this where you just exercise your index finger and leave smudges across your iPhone screen.

One of the worst, no, THE worst because of its undeserved popularity, casual games of all time.

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"Spinnerweb reviewed Angry Birds for the iPhone/iPod..." was posted by Spinnerweb on Sat, 11 May 2013 04:28:33 -0700
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Sat, 11 May 2013 04:12:07 -0700 Spinnerweb reviewed Resident Evil: Deadly Silence for the DS... http://www.gamespot.com/resident-evil-deadly-silence/user-reviews/811200/platform/ds/ ...and gave it a 8.0.

Resident Evil: Deadly Silence is a port of the original Resident Evil on the PS1. What's truly impressive is that everything - the FMV cutscenes, the gameplay and the sound - all of it from the PS1 is intact. This is an amazing achievement for a DS game.

It's the same story, which means it's very good. The graphics are almost identical to the PS1 version except for some effects, and there isn't any slowdown which is a problem in quite a number of 3D games for the DS.

There's more - a new Rebirth mode, which can be called something like, 'Resident Evil Remixed.' Enemies are at different locations from the original version, and it's slightly harder. There are new puzzles, and it makes use of the DS's touchscreen and microphone.

The cutscenes are fully voiced, and the FMV cutscenes are all there and haven't been dumbed down. The game plays quite well with the DS's controls, and best of all, Resident Evil is finally portable.

Any horror game fan with a Nintendo DS would do well to play this.

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"Spinnerweb reviewed Resident Evil: Deadly Silence for the DS..." was posted by Spinnerweb on Sat, 11 May 2013 04:12:07 -0700
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Sat, 11 May 2013 03:07:00 -0700 Spinnerweb reviewed Facebook for the BlackBerry... http://www.gamespot.com/facebook/user-reviews/811198/platform/blackberry/ ...and gave it a 1.0.

Facebook... Why is it so successful? Because it encourages people to waste time. It is a menace to society. People visit it, everyday, posting things like, 'Brushing my teeth', 'having my breakfast' ... I mean, who cares?

The only beings it makes sense for is the older generation. Like, can't-get-out-of-my-wheelchair old. They can talk to their friends and it'll be like old times again.

But oddly, young 'uns use Facebook the most.

And it's glitchy. Every page you go to, it says, "Oops, ironing out a few kinks." There are awful waste-your-time online games like YoVille, FarmVille, ZooVille, CityVille and a possible AssVille.

I urge everyone to stay away from this.

It does nothing but create a bunch of narcissistic self-obsessed attention seekers, and I wish for a crushingly violent punishment for the assclown who came up with the idea of Facebook.

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"Spinnerweb reviewed Facebook for the BlackBerry..." was posted by Spinnerweb on Sat, 11 May 2013 03:07:00 -0700
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Fri, 10 May 2013 22:42:33 -0700 Spinnerweb reviewed Tomb Raider: Underworld for the DS... http://www.gamespot.com/tomb-raider-underworld/user-reviews/811192/platform/ds/ ...and gave it a 6.0.

It's easy to see that unlike other developers, Santa Cruz really did try (a little) to make this a good handheld version of a console game. But for whatever reason, whether out of laziness or because it was rushed to meet the release date, they didn't succeed. The end result is a game that is impressive in terms of visuals, but a mixture of too-easy gameplay and choppy sound results in a game that is disappointing and doesn't last very long.

One feat that I would commend the developers for is that the FMV cutscenes are all here, and all are intact, without any loss in quality. That is something that induces a 'wow', but let's get onto the actual game. The story is the same as the console version - in other words, it's very good, but after that it's downhill.

The graphics, like I said before, are amazing for a DS game. There is no slowdown like in other 3D games on the Nintendo DS, and the lighting is great. The character models aren't HD, of course, but they look very good on the DS.

The gameplay is on the easy side. Like, disappointingly easy. Sometimes you die because you don't expect it to be so easy and overshoot. Unbelievable. And there is no increase in difficulty as the game goes along.

The game plays like a 2D side scrolling platformer, but with 3D character models and environments. You use the touchscreen for the inventory. And man, the screen is dark! You'll only be able to see everything if you play on a DS Lite on the highest brightness setting. It's easy, even though Lara has all her moves from the console games like hanging from ledges, swinging around poles and using her grapple, because it's side scrolling. You can't fall off because you jumped a little too much to one side.

It should take an average of less than six hours to beat this game. So what good you can take from this game, can be taken from its screenshots - the graphics. Aside from that, unless it's your life's goal to collect every Tomb Raider game on every platform, or you don't have any other console to play this on except the DS, I would dissuade you from playing it.

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"Spinnerweb reviewed Tomb Raider: Underworld for the DS..." was posted by Spinnerweb on Fri, 10 May 2013 22:42:33 -0700
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Fri, 10 May 2013 21:12:33 -0700 Spinnerweb reviewed Tomb Raider: Underworld for the PlayStation 2... http://www.gamespot.com/tomb-raider-underworld/user-reviews/811190/platform/ps2/ ...and gave it a 9.0!

Poor Lara. While I enjoyed every single Tomb Raider game in the original series, her popularity has been plummeting for a while now. People just can't be satisfied that easily. So what do the developers do? Do they just put in revealing costumes and a cover starring her midriff and hope it'll sell? Of course not. They do that, but they make a great game as well.

Underworld continues the story where Legend left off, and the story is very good. If this had to be the end of the series it's very satisfyingly so. My greatest fear, however, was that the game would be half-assed on the PS2 and the developers would give all the attention to the seventh generation version. But right from the start, Underworld restored my faith in developers. The FMV cutscenes are excellent, and amazingly the in-game graphics are comparable to the PS3 version - this isn't a joke. Whether it's because the PS3's version's graphics are bad or the PS2 one's are very good, depends on whether you see the glass as half empty or half full.

The gameplay is very similar to Legend, but it's more non-linear. You can do more stuff now - shift along small ledges just by moving the analog stick rather than taking a risky jump, and there's an obligatory bike in one level. There's also a 'realistic' factor that makes it more believable through animations and excellent graphics - when standing near a fire in the first level, Lara will raise her arms in that direction to protect herself from the heat. After climbing out of water, Lara's clothes will be drenched. Yes, the latter also happened in Legend and Anniversary, but I never stopped being amazed at how much the developers did on the PS2 in the matter of visuals. The music is good, and the voice acting is well done. There is some minor slowdown in the gameplay of the second level (the one with the giant squid in it) but it never amounted to excessive frustration.

Of course, it's still a PS2 game, so the developers had to make some sacrifices - namely, the double auto target mode from the PS3 version isn't here. Ah well. Who wants that, anyway?

Overall, the now-bankrupt developers did a really good job with it and it's a shame the series was rebooted, though it couldn't have gone on forever obviously and over a decade is a nice long run for a series... but Underworld is a very satisfying end to the original series whichever platform you play it on.

... Except the Nintendo DS, of course.



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"Spinnerweb reviewed Tomb Raider: Underworld for the PlayStation 2..." was posted by Spinnerweb on Fri, 10 May 2013 21:12:33 -0700
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Sun, 05 May 2013 08:10:02 -0700 Spinnerweb reviewed Way of the Samurai 2 for the PlayStation 2... http://www.gamespot.com/way-of-the-samurai-2/user-reviews/811025/platform/ps2/ ...and gave it a 6.0.

Samurai. The legends of Japan. People who would commit suicide instead of surrendering, if my history book told me the truth.

Way of the Samurai 2 is not about samurai. That may be surprising, but it seems the developers have never seen a history textbook. In this game, you create a character, and you're a bum with a sword in feudal Japan who is starving when a little girl gives him a rice ball to eat, at the start of the game. Guess that makes you a samurai? Anyway, the story is not so great, and given how short the game is you would have thought the developers would have put more work into the story. There are multiple endings, but all but two of the story paths have the same ending. And none of the endings are good.

You can make choices on what to say which sometimes affects the story, and you can do stuff to prolong your story, but mostly it makes no difference. None of the characters are likeable - a dumb girl who the townspeople call 'No-name' (but you can find her real name by teaching her to read and write), a woman who runs some kind of business, a few side characters and Hanzayaman Takamura who is the 'rebel leader' of the town of Amahara.

The gameplay - you walk around town but there's rarely ever anything to do except go in the shops for doing stuff like eating to restore health or drinking alcohol which increases your energy but loses you some health. And you never need the shops because it's too short. You can talk to people, but nothing they say is interesting. If you kill even one person (except thugs), all the shopkeepers kick you out of their shop when they see you. Honestly, what else is there to do in free-roaming except kill a few people? You can visit a dojo where they teach you how to fight, but you learn as much on the fly.

There are different types of swords like 'Ore' and 'Ninja' and the swords break if you use them too much without pausing between attacks. You can collect items like scrolls which power up your swords and food items which restore health. You can roam around, sleep in your house, etc. Just pass the time. There isn't much to do.

The graphics are not very good, and all battles have the same music - which is decent but gets repetitive. The voice acting is poor, but the sound effects are good. There aren't that many options in create-a-character mode, which means whatever you create, you won't like in the least.

Overall, the developers really could have put together a good game here, but they didn't even bother to do a little homework. Even after playing through all the story paths and watching all the endings, I wasn't all that satisfied. Way of the Samurai 2 is historically inaccurate, gameplay-wise and graphically average, and the voice acting will hurt the ears of anyone with functioning aural cavities. It's really disappointing what the developers came up with when they had such a good premise to go on. I wanted to like this game, but it's hard to. Overall, this is not the best samurai-based game.

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"Spinnerweb reviewed Way of the Samurai 2 for the PlayStation 2..." was posted by Spinnerweb on Sun, 05 May 2013 08:10:02 -0700
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Thu, 25 Apr 2013 14:33:04 -0700 Spinnerweb reviewed Street Cleaning Simulator for the PC... http://www.gamespot.com/street-cleaning-simulator/user-reviews/810660/platform/pc/ ...and gave it a 10.0!!!

I first played Street Cleaning Simulator about a year ago, and I have been playing it over and over ever since like a man possessed. So anyway, when I first played it it was with my best friend. We popped it in and started playing. I rarely get touchy while playing video games, but this game was so moving in every aspect that I started crying about five minutes into the game and by the time the credits rolled, I was basically bawling my eyes out. My friend didn't even look at me after it was over and he has never played a video game with me since. I have no idea why.

The game's script was written by many well-known geniuses the likes of Roald Dahl, Joanne Rowling, Jamie Rix, Aristotle, Mark Twain and Arnold Schwarzenegg-whatsisname, Stephen King, Sylvester Stallone and a small chipmunk. In fact, there are very few famous people who have not worked on this game one way or another.

So, anyway, you play as a street cleaner who has made it his life's mission to clean the streets of vermin. While little toddlers pore over comic books and movies and licensed garbage video games of men wearing their underwear on the outside and wearing a cape as if they're going to the opera, this real-life superhero puts his truck on the road and cleans, cleans, cleans. He never rests because he knows that if he does, the streets will get dirty. And if they get dirty, he drives his car to the edge of a cliff and stays there.

Our street cleaning superhero apparently doesn't have a stereo in his truck, so there is no music. Smart choice because otherwise every time he gets off a bunch of bad guys in masks would smash the windows, steal his stereo and leave a note sneering at his taste in music. And since he's busy fighting the real evil: smidgens of dust, he would not be able to stop them. Oh well, he fares much better than other superheroes. They never fight crime in neighbourhoods that need it. I'd like to see Batman fight crime in my neighbourhood.

"Robin?"

"Yes Batman?"

"Didn't we park the car right here, man?"

Along the way, our hero encounters other cars whose drivers are either busy defying gravity or driving their vehicles full pelt into your truck in a desperate effort to ram it off the road. Obviously these are the same people who say, "Littering is a very bad habit," and at the same time drop a banana peel in the middle of the road, ready for the next unfortunate wretch to cross the road. But our hero here... he stops it. He risks it all. The game lasts a good long time itself, but you will play it over and over and over again because it's so damn addictive. And in the end, there is only one gripe with this game - the inclusion of Stephenie Meyer in the credits. I can't forgive that. They should have had her work uncredited. Big Rigs, I've got two words for you: ha and ha. Turns out, a street cleaner surpasses a big rig in every way. So there you have it. It's not the reigning champ of video games (which is Valkyria Chronicles II. Sorry, I can't help myself even in troll reviews), but it's definitely one of the top contenders.

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"Spinnerweb reviewed Street Cleaning Simulator for the PC..." was posted by Spinnerweb on Thu, 25 Apr 2013 14:33:04 -0700
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Sun, 21 Apr 2013 05:52:55 -0700 Spinnerweb reviewed Strikers 1945 Plus Portable for the PSP... http://www.gamespot.com/strikers-1945-plus-portable/user-reviews/810500/platform/psp/ ...and gave it a 5.0.

Strikers was a series of bullet hell games before bullet hell games were cool. Now, I happen to be a big fan of bullet hell games, and since the PSP has a tragically undernourished library of bullet hell games, of course I had to try this. Who cares if every reviewer in existence panned it, right?

Turns out, I should have listened to the reviewers. This game may be good to distract a child for a while (after tying his wrists to your PSP of course, so he doesn't throw it down in frustration at this game) and if you just feel like a 15-minute blast once in a while, then Strikers 1945 Plus Portable can be pretty fun. But looking at the price and the value for money this game offers, you should look at alternatives like Neo Geo Heroes: Ultimate Shooting instead.

The idea of the game is unique - a sci-fi World War II shooter, and the music is very good - war trumpets - but after that, it goes downhill. There are six planes you can choose from, and what I don't get is why the hell why we have to choose from them in nine seconds flat - nine seconds flat! Nine seconds is barely enough time to look through the planes. And none of the plane's powers or strengths or abilities are shown in the select screen if that's what you're wondering.

It plays like a generic shmup. If you hold down the shot button, you get a special charged attack, but that's the only special thing about this game. You use your bombs to call an airstrike in which five planes come to back you up; they stay for a very long time and absorb bullets, so all you have to do is get behind them and you're in barely any danger.

The level designs are generic, the bosses are easy and you get infinite continues! Infinite continues, and the scores are randomized so if you play this game for a high score, don't bother since there is no set score for killing a certain type of enemy. So you have infinite continues and you die on one hit; this makes the game both insanely hard and awfully easy at the same time. Worse still, the levels start repeating themselves after a while. Do they think we have amnesia or something that we can't remember?

I'd love to give this game a higher score, but I really don't feel it deserves it.

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"Spinnerweb reviewed Strikers 1945 Plus Portable for the PSP..." was posted by Spinnerweb on Sun, 21 Apr 2013 05:52:55 -0700
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Sun, 21 Apr 2013 05:01:35 -0700 predator7256 reviewed BioShock Infinite for the PC... http://www.gamespot.com/bioshock-infinite/user-reviews/810495/platform/pc/ ...and gave it a 8.0.

I started playing and quickly got addicted to it, i mean it is so immerse in it's nature that you just don't feel like quitting it once you start playing. This is because of the excellent integration of epic the visuals, sounds, story and the gameplay.

The game starts really well with the graphics and state of the art environments, the sky theme is also excellent, something new as compared to the previous Bioshock underwater city themes. The work on the characters and NPCs is also very detailed along with the other objects and game set pieces. The sound engineering is also excellent,follows the traditional approach as per the game theme which includes the soundtrack and the sound effects.

The gameplay is excellent offering a variety of enemies but it seems there is a lot of replacement work done. The big daddys are replaced with handymen, the bee magic replaced with crows, mana with salts and so on. Also the game allows to carry only 2 weapons, which means there has to be careful selection otherwise it does affect the game progress and number of deaths encountered. The game does offer various challenges when encountering the mini bosses and enemies, which requires strategic utilization of the weapons and magic of proper choices to finish them all. Also the introduction of cipher decoding and chest unlocking insist the gamer to keep on exploring which in itself is a good rewarding nature as it uncovers new things which help in the main gameplay and also unlock many stories that clarify certain thing as the main story progresses. the upgrading system is same as the original Bioshock series, nothing new in it.
The companionship of the NPC(Elizabeth) keeps the game interesting and she does offer a great help during battles and during exploration, also her reactions in various interactions keep the game mood interesting.

The story will keep you on your toes, starts really cool and keeps you in a hunt to find more and more till the main clarification you get in the end. The characters designed and created are also interesting. The story is epic offers a really mastered time serious attached events and action. However one disappointing element is that the choices made in the game should have an impact in the endings as the original series is famous for but it does not offer that however some of its consequences are seen in the game itself but really they should have adjusted this feature. But the story does play games with your mind :D

There is a bit of innovation in this game from the previous series. Buy this game, it is a must own in the series.

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"predator7256 reviewed BioShock Infinite for the PC..." was posted by predator7256 on Sun, 21 Apr 2013 05:01:35 -0700
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Sat, 20 Apr 2013 08:39:21 -0700 Spinnerweb reviewed Cho Aniki Zero for the PSP... http://www.gamespot.com/cho-aniki-zero/user-reviews/810458/platform/psp/ ...and gave it a 7.0.

Cho Aniki has been around since the mid-1990s, but was never released outside of Japan, and what we'll get to in a second will prove why. Anyway, this is one of those games that never made a buzz and is lucky to get localized at all. And if it had been more noticed, then there would be more lawsuits. Quite simply, you can retitle this game, "Sexual Objectification in Videogames: How Would Men Like It?" and it would fit perfectly.

About ninety-three per cent of the cast (the rest are robots) is three-quarters-nude, and horror of horrors, all but one of them are men. The creepiest are Adon and Samson - really huge, muscular men (the subtitle of the game is 'Muscle Brothers') who are almost always in awfully homoerotic poses. Writing about it makes my stomach roil. And there are the two naked babies Misha and El.

Anyway, the only normal-looking characters are the two playable ones - Itadon's a guy (and yes, he's muscular as hell too but at least wears pants) and Benten's the only female character. And she is pretty hot. Actually, she's very hot. They had to make this game sell a little somehow, after all.

I'd have preferred not to have naked men or babies flying around the screen, but you have to pick a sidekick alongside the character you're playing - Itadon can pick between Samson and Adon and Benten has to stick with both Misha and El.

The story is that BuilderPlanet is running out of protein so Itadon and Benten set out to kill off Balzac II the Villain. Quite a simple and idiotic story, with no speech narration, and it's all told through the opening but the story's never the focus in bullet hell games - the gameplay is.

So what about the gameplay? It's decent. You fly horizontally around the screen shooting stuff, you can change directions, and you can use traditional bombs (called Eruptions - it's not as bad as it sounds) and Men Beams - basically laser attacks - though if you pick Benten it's called the Splash Beam and is more of a screen-sweep. Your sidekicks shoot alongside you and absorb bullets. Enemies drop protein capsules and man-juice which you can pick up for more bombs and lasers - let's just call them lasers. You can change your direction, which is a feature not all bullet hell games have. The graphics are nice - the models and environment are 3D - and the music is fine too. There isn't that crazy sense of speed because backgrounds are static, but overall the game does well in the gameplay, graphics and sound department.

One thing to complain about is the presentation. The title and options menu makes you expect it's gonna be hella oldschool - 16-bit graphics and choppy sound effect - but it's not like that, which is good. The Pause screen is just a simple 'PAUSE' written across the screen in WordPad font and you can't exit to the main menu or anything (you have to quit the whole game). In the options menu the control scheme indicates that you can access the options midgame by pressing O, but you can't.

Overall, Cho Aniki Zero is a good bullet hell game for someone who can maintain an indifference to a lot of the stuff shown and implied in the game, and can simply focus on shooting everything, but if you're sensitive to such things then definitely avoid it.

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"Spinnerweb reviewed Cho Aniki Zero for the PSP..." was posted by Spinnerweb on Sat, 20 Apr 2013 08:39:21 -0700
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Sun, 14 Apr 2013 06:26:48 -0700 predator7256 reviewed Resident Evil 6 for the PC... http://www.gamespot.com/resident-evil-6/user-reviews/810227/platform/pc/ ...and gave it a 5.5.

Well I really don't know what did I just played but it was really disappointing,the game seems broken,unfinished and incomplete execution of the game concepts. Most of all they tried to mix a lot of different things together but it did not just stand up.

First of all, the graphics, very pathetic, incomplete textures, dull looks make this game down by a lot factor, I mean resident evil 5 had good environments and excellent visuals and seems 100 times better than this game. This game really falls below the normal graphics standards that any 2012-2013 game should offer.And while playing the game, looking at the graphics you always feel like giving up and quitting.

The sound engineering seems upto the standards but does not stand excellent.

The gameplay, is a major state of the art screw up which really tries to kill the classic resident evil franchise and is an insult to the same. The unnecessary quick time events, the major camera angle flaws, sloppy and disastrous control mappings most with the camera angles finish the gameplay experience and always irritate you majority of the time and makes you lose your head. The mission set pieces are also poorly designed and overlapping of the cutscenes and some playing of same level gameplay through different characters is really frustrating.There is no element of scare and since there is always a co-op partner involved it takes all the thrill and fun. The classic resident evil horror is totally gone. It was more of an action.Only Ada's campaign was somewhat interesting as there was a solo gameplay involved with good puzzles. There is a variety in enemy tough but they all look like the same old standard dumb AI.There are some action packed moments that can be enjoyed but it's length does not last long.
The new inventory system is also a let down and not manageable, also they have screwed up the save mechanism big time, there is a difference between check point and a typewriter icon being sown on the screen. If you close the game after the checkpoint notification you have to start all over again and if closed after the typewriter icon then there is a proper save, so everytime the player has to make a notice of all this.
The gameplay is no where near the classic resident evil series standards.The gameplay experience is not nice and is a total let down.

The story seems interesting as far the involvement of the characters is involved and runs parallel clarifying things in the later stages of the games and because characters like Chris, Ada, Sherry, Leon are involved it keeps it interesting and keeps the momentum going. Yeah, it does offer a warfare story but when it gets mixed up with the depressing elements of the game it fails to deliver the punch.

CAPCOM people should really learn from games like the dead space,silent hill amnesia and all to really come of to or excel more than the original resident evil standards. I mean I played played it just because there was the involvement of the classic resident evil characters and I have some respect for the classical resident evil franchise.

I would not recommend this game as far as the price and gameplay is concerned but if you want to keep a track of the resident evil story do play it but you better refer the gaemplay videos on youtube in order to save the money for better games.

Bottom Line: Not Recommended, it is broken

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"predator7256 reviewed Resident Evil 6 for the PC..." was posted by predator7256 on Sun, 14 Apr 2013 06:26:48 -0700
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Sun, 31 Mar 2013 01:28:48 -0700 predator7256 reviewed Tomb Raider for the PC... http://www.gamespot.com/tomb-raider/user-reviews/809654/platform/pc/ ...and gave it a 8.5.

This is a must buy game as it offers a good gameplay with complete satisfaction and offers true value to money spent on it.

The most excellent feature of this game is that the gameplay, story, sound, graphics come up together perfectly as level of immersion goes on increasing from the start.

The graphics are just stunning, however there are few issues but once settings are optimized manually as per the system then it runs fine, the work on the visuals and various environment is just excellent, it does give this game an exploration theme.

The sound engineering is also excellent as it goes really well with the set pieces designed in the game.

The gameplay, this is the real trademark of the gameplay and especially the enemy AI is programmed flawlessly as the enemies provide a good challenge fights and exhibit proper combat behavior. The leveling up and upgrade system is also well implemented, develops properly as the explorations are done and channels well with the gameplay. The weapons and gears are just awesome with the signature bow. The various type of ammunition and different options also make the game interesting. The various objects discovered during the gameplay also clarify the background story offering a better angle to it.The exploration rewards are also worthy.

The storyline is also well constructed and builds up the tempo as the game progresses.

This game is really more worth than the money spent, buy it and play it!

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"predator7256 reviewed Tomb Raider for the PC..." was posted by predator7256 on Sun, 31 Mar 2013 01:28:48 -0700
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Thu, 07 Mar 2013 03:40:54 -0800 predator7256 reviewed Crysis 3 for the PC... http://www.gamespot.com/crysis-3/user-reviews/808413/platform/pc/ ...and gave it a 7.0.

Well what can I say I was stunned by the visuals this game offered but I was a bit disappointed after I finished playing this game, it just didn't feel like a complete package.

CryEngine 3 is just epic but it seems that the game developers have failed to optimize this game as per the PC specifications but still on medium and low settings it did gave better FPS and stunning visuals, no complaints about it. But from the previous feedback this time they should have learned to optimize it. The graphics are just excellent and I think only this game so far has managed to set the right quality graphics standards that any game needs to get.The graphics/visuals are just out of the box and really excellent.

Well this is the only good part, the rest of the aspects of this are just standard or below standard level.

The sound engineering is also good just what they have managed to produce in the previous series, nothing new in the sound section.

The gameplay looks so standard just like the environments and don't get surprised this time the game world is bit linear and not like an open world Crysis had delivered. Every stage setpiece is the same, first enter then scan for enemies and kill them using any strategy with the weapon of your choice. There are very few boss fights. At first all this seems fun but it gets dull as the game progresses.

The enemy AI is also dull and less challenging, they do not have a strategy at all and are not clever at all. Crysis the first game really offered challenging enemies but this game fails to deliver that.

The story fails to keep on the momentum going and feels very short, all things happen really quickly and sometimes it seems that all has been made up just for the sake of this game. The missions seem very straight forward and completing the side missions seem like they lack the impact on the main game missions.

The multiplayer is a bit fun, playing online with friends using hi tech technology, so that is a bit entertaining.

The developers just couldn't take full advantage of the game engine and have failed to optimize it. I don't know but is it due to the specific deadline or lack of budget or due to any other reason this game was completed and launched in a hurry and many other things left uncompleted; it just does not deliver that punch that any end game in the series should deliver.They should have taken more time with it in it's development and testing and then should have made a careful launch of it.

They also hyped it so much before it's launch but just couldn't live upto the expectations.

Buy it, but don't keep too much expectations from it apart from the visuals it would offer; otherwise wait for it's price to fall down and then buy it.

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"predator7256 reviewed Crysis 3 for the PC..." was posted by predator7256 on Thu, 07 Mar 2013 03:40:54 -0800
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Thu, 28 Feb 2013 04:36:31 -0800 phoenixangel9 reviewed Corpse Party: Book of Shadows for the PSP... http://www.gamespot.com/corpse-party-book-of-shadows/user-reviews/808084/platform/psp/ ...and gave it a 9.5!

First of all, I'd like to mention playing the previous game, "Corpse Party" a.k.a. Corpse Party: Blood Covered -Repeated Fear-, is the best course of action to enjoy this game fully.
This game is a really unexpected way to continue the series for a couple of reasons. Among them, the most significant is probably the fact it doesn't take place as a direct sequel or a prequel, instead delving deeper in the story and developing diverse points that happen before, during and after the first game.
Just like I said before, it's an extension of Corpse Party which is why the first game is highly recommended before giving this one a try. Also, while Corpse Party is a 16-bit game focused on exploration, Book of Shadows is a Visual Novel focused on character development.
Since the first game didn't develop characters so well, it's a very welcome thing in my humble opinion. There's still exploration though, but it's in a first-person point-and-click style which worked very well for immersion. It's also usually easier to reach the True Endings in this game, but the death descriptions found in the game are very grotesque and unsettling, specially due to its awesome sound quality when played with headphones.
The major drawback I found to Book of Shadows was how its chapters didn't feel very connected, making it feel more like a "filler" story that hints that the Corpse Party is still not over. That's actually the main reason I didn't give this game a 10.
Still, it's a very interesting and immersive game that I would recommend for anyone who played the first game and is curious to know more about the characters and the unsettling scenario.

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"phoenixangel9 reviewed Corpse Party: Book of Shadows for the PSP..." was posted by phoenixangel9 on Thu, 28 Feb 2013 04:36:31 -0800
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Sun, 17 Feb 2013 21:14:35 -0800 predator7256 reviewed Dead Space 3 for the PC... http://www.gamespot.com/dead-space-3/user-reviews/807647/platform/pc/ ...and gave it a 8.5.

Dead Space 3 is an impressive game and in this there is something different as compared to the previous series.

First of all the graphics are good of optimized quality and the environments are just epic and are of different types which keeps the game interesting. The scenarios are just to excellent along with the level designs.

The gameplay is also awesome every set piece is just a masterclass, there is a different variety in enemies and the weapon crafting thing is the main highlight of this game, depending upon the playing style a gamer can craft his weapons accordingly. Also it has good hours put in it. The game maintains a steady FPS and looks like there is also quality testing done hence it is really enjoyable game.

The sound engineering is also excellent, the various sound effects are just the trademarks of the dead space series.

The major part of the story is well written but the introduction of 'love triangle' and emotional drama ruins the elements of dead space whose theme is totally different(purely focused horror missions and dangers),the story makes sense and does not conclude abruptly, it does has deep meaning to what is really going on.

The introduction of co-op really kicks in as it takes load away from the player but this game is best played in solo.

Buy this game, it is really entertaining will not disappoint surely!





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"predator7256 reviewed Dead Space 3 for the PC..." was posted by predator7256 on Sun, 17 Feb 2013 21:14:35 -0800
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Fri, 14 Dec 2012 06:05:05 -0800 predator7256 reviewed Far Cry 3 for the PC... http://www.gamespot.com/far-cry-3/user-reviews/804684/platform/pc/ ...and gave it a 9.5!

Far cry 2 had laid the foundations and there was a pretty good idea that its successor had the chances of being a masterpiece but "Far Cry 3" turned out something more than that.

This game is so immerse and there are so many activities to do along with enjoying the environments, wildlife and the various sidemissions,it just never stops!

The graphics are just awesome and really unbelievable(played on ultra settings),there is so much detail and effects put on the graphical work,especially for an open world exploration game,it is more than enjoyable.

The sound engineering is also state of the art in terms of the gameplay aspects.

The gameplay,this is the one that will cause you never to leave your gaming sit till you completely, you can do things, a lot of those, various mechanics at work, the enemy AI is also smart and there is a lot of interactive activities to do when on/off missions.

The story is also good and interesting, keeps the flow going on in the gameplay along with the factors such as the graphics, gameplay and the sound works.

I thought that was it but there is more,the multiplayer is also excellent and entertaining.

It starts big and ends big with a lot of excellent aspects in middle to offer to the gamers.

This game is a definite buy and worth more than the money spent. It is a epic game!

Get the full article at GameSpot


"predator7256 reviewed Far Cry 3 for the PC..." was posted by predator7256 on Fri, 14 Dec 2012 06:05:05 -0800
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Sun, 02 Dec 2012 00:22:17 -0800 Spinnerweb reviewed Lara Croft and the Guardian of Light for the iPhone/iPod... http://www.gamespot.com/lara-croft-and-the-guardian-of-light/user-reviews/804063/platform/iphone/ ...and gave it a 7.0.

Lara Croft and the Guardian of Light is the first Tomb Raider game Square Enix made when they bought out Eidos and its franchises. It happens to be the only Tomb Raider games not to have Tomb Raider in the title, and it doesn't deserve that degree of merit because while it's a fair enough game, it's by far the worst in the series.

Let's start with the story first. A bunch of idiot explorers (every explorer except Lara is an idiot) get their grubby hands on a Mirror of Smoke and set free the evil being trapped in it, going by the name of Xolotl. Lara, always the heroine, teams up with the Guardian of Light, Totec, who defeated Xolotl once before and sets out to imprison the bad guy once and for all. The story just about hangs together, but by Tomb Raider standards it's disappointing. The story, at least, is a department in which every Tomb Raider game has excelled whereas here it's rushed and very little focus is on the plot. Cutscenes are short, rushed, few and far between. The ending is a bit too sudden, and isn't satisfying compared to the other games.

Square Enix has made some changes to the gameplay here. First of all, the camera is fixed from an isometric viewpoint and while this works most of the time, it really screws up when, for example, the grappling icon appears right at the edge of the screen or under your HUD. Lara has a spear that she can stick into walls to climb up to higher ledges. Grappling along walls is somewhat similar to that of the previous games, except it's a helluva lot more awkward due to the camera. While combat was almost never the focus in the first era Tomb Raider games, and secondary to puzzles and platforming in the second era games, here it is one of the big parts and most of the combat sequences consist of enemies ganging up on you twenty to one while you rush around planting and exploding landmines behind you... yes, Lara has landmines in this game too.

Health is refilled from health packs that enemies drop (you can't carry them around like in previous games) or at Health Shrines. Ammo isn't measured in bullets, it's a blue bar under your health bar and depletes as you use weapons other than the infinite-ammo pistols. All weapons use the same ammo bar; ammo is refilled from ammo packs placed at hard-to-get locations or at Ammo Shrines.

Puzzles are simple, few and far between, but it's not all bad. There is a big focus on platforming and there are some tense sequences where you keep going jumping from platform to falling platform. The controls work well, though sometimes Lara shoots completely away from where you're aiming. The graphics are good for a mobile game, and the music, which usually was non-existent in first era games, is decent as well, though not as good as that of the second era games.

Square Enix have done a decent job with the franchise they finally got their hands on, but Lara Croft and the Guardian of Light cannot be compared favourably to any other Tomb Raider game (yes, that INCLUDES Angel of Darkness). Tomb Raider fans won't be dissatisfied with it, but they won't be as satisfied as they've come to expect from the previous games either.

Get the full article at GameSpot


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Sat, 01 Dec 2012 22:34:16 -0800 predator7256 reviewed Assassin's Creed III for the PC... http://www.gamespot.com/assassins-creed-iii/user-reviews/804058/platform/pc/ ...and gave it a 9.0!

This game is really good in terms of gameplay and keeps up to the promise the developers had to offer.

Well the gameplay is really good this time with lot of things to do other than just the main missions, the player needs to explore and play them in order to enjoy their bonus that will be useful in the main quests. The side quests and missions are also detailed and a lot of extra materials to offer.If you manage just to do the main quests then the game gets over really soon and there is very little fun in it and leaving the side quests and other activities(except few rare ones) will offer very less benefits and excitement.

There are some improvements and additions(updates) in this game as the developers have managed to learn from the previous game feedback, do explore them to experience them yourself.

The graphics are just too excellent especially the texture details, environment details and the seasons along with the night/day cycle. The cities and the jungle aspects are very detailed and have multiple paths and an open world to explore and have fun in it's respective activities.The navy world and its missions are also exceptionally designed and offer an excellent experience to keep a player occupied in its activities.

The sound engineering is excellent along with the voice acting but however if Jysper Kyd was involved in the whole entire soundtrack making then it would one of the epic.

The ingame story seems really nice highlighting some key aspects of the revolutionary war but it does not take the player to participate in the main war that took place but it is worth the play as far as the assassin's theme is considered. The character seems ok but not a memorable one as the standards "EZIO" had set for this series.[SPOILERS]The overall outside main story is really confusing and involves some alien thing who control the beginning and ending of the human world and all,too boring and pathetic for a series like this but what to say, the developers have gone with it.

There are few glitches though in terms of movement and climbing along with few fps issues which can cause very minute distractions while playing. 9/10, -1 for screwing up the ending, the main character and for the bugs but this game will keep you occupied for some time if you manage to play through it with proper strategy and management.

Buy this game and it seems worth the money in terms of the gameplay.

Get the full article at GameSpot


"predator7256 reviewed Assassin's Creed III for the PC..." was posted by predator7256 on Sat, 01 Dec 2012 22:34:16 -0800
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Fri, 30 Nov 2012 19:02:30 -0800 phoenixangel9 reviewed Elminage Original for the PSP... http://www.gamespot.com/elminage-original/user-reviews/803996/platform/psp/ ...and gave it a 3.0.

Can you imagine a game that makes the awful localization of the Gagharv trilogy from the Legend of Heroes series seem like gold stuff? I couldn't before playing this game.
Stuff that doesn't make sense, sentences cut midway and lots of other issues that make this game much incoherent was just enough to leave me with a "bad taste in my mouth".
The game overall seems really nice. Artwork and sounds are nice. Also, the character creation system and the battle system work well overall.
Some parts of the game script are also actually relatively interesting, but overall it just felt like they rushed the game localization so much they just copied and pasted the localization on it without working on the stuff a professional release is supposed to do (like proper debugging).
I've seen fantranslations and stuff like that made in a better way than this. I'm not sure about the original game (in Japanese), but the localized version sucks.

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"phoenixangel9 reviewed Elminage Original for the PSP..." was posted by phoenixangel9 on Fri, 30 Nov 2012 19:02:30 -0800
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Thu, 29 Nov 2012 18:50:16 -0800 godlikemouse reviewed F.E.A.R. 3 for the PC... http://www.gamespot.com/f-e-a-r-3/user-reviews/803950/platform/pc/ ...and gave it a 7.5.

I loved the first Fear title. I found the storyline to be rich and intriguing with some really good gameplay mechanics. The second Fear title I found to be a quick throw together, the kind of title that's likely developed in the east in some non-English speaking country just to turn a quick profit, honestly...it was terrible. This title however, redeems itself pretty well. I can say with certainty this is the first game I've played in quite a while that had absolutely no glitches in it whatsoever. Not with collision, graphics anomalies, sound, models, nothing. It played quite well. The controls and game mechanics are what you'd expect to find in a Fear title, pretty much the same as the original. You still have control of the time dilation to allow for Max Payne like takedowns. As you progress through the levels, you'll find yourself quickly exploring every single nook and cranny in the hopes you will find more ammo, a psychically charge corpse (which can be used to rank yourself up by absorbing the psychic energy) or an Alma doll (which also adds to your psychic energy rank up). The more psychic energy you absorb from the hidden dolls and specific corpses, the more you will rank (or level) up and gain more time dilation ability. The run feature has a nice added bonus being that you can run then melee which will cause a sliding kick making it easy to then continually melee your victims to death. A common theme in this game is "Where is the ammo?", so you'll more than likely find yourself taking quick pot shots using your ranged weapons, then running up and meleeing to save ammo. The graphics have been amped up quite a bit the keep up with the modern hardware. The sound and visuals were all pretty good. The storyline was also surprisingly good. This time around, your psychic brother is with you in spirit. At first glance this type of scenario comes off as a bit much, but in time you learn to really like having your brother appear from time to time, he even lends a hand to save you in some of the cutscenes, well done guys. The gameplay itself although linear in nature is pretty decent. The game is a bit short in my opinion, I was able to walk through it in just a few hours on normal. However, for those of you out there that like to play multiplayer, you may enjoy some of the varied modes this game offers. I would suggest this game if you're a fan of the franchise but I wouldn't go out of my way to get it. If you have a few extra bucks and some spare time, grab it off a discount site.

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"godlikemouse reviewed F.E.A.R. 3 for the PC..." was posted by godlikemouse on Thu, 29 Nov 2012 18:50:16 -0800
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