milesprower2k9's GameSpot Friend's Blog Posts milesprower2k9's GameSpot Friend's Blog Posts milesprower2k9's GameSpot Friend's Blog Posts en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Thu, 23 May 2013 14:39:20 -0700 GameSpot milesprower2k9's GameSpot Friend's Blog Posts http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Thu, 23 May 2013 13:11:25 -0700 Wensea10 writes: Pikmin 2 http://www.gamespot.com/users/Wensea10/show_blog_entry.php?topic_id=m-100-26024632
Here is a walkthrough for Pikmin 2 [2004]. This game is tremendous and definitely needs more sales:

youtube.com/watch?v=h0_lSRUja_8&list=PL28F9CE212D8A08BE&index=1

Wensea10

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"Wensea10 writes: Pikmin 2" was posted by Wensea10 on Thu, 23 May 2013 13:11:25 -0700
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Wed, 22 May 2013 01:27:42 -0700 BlazikenTails64 writes: Mishima Zaibatsu http://www.gamespot.com/users/BlazikenTails64/show_blog_entry.php?topic_id=m-100-26024243 Huzzah.

Hey.

School's been okay.

Backstage work for our flood appeal concert is hard.

It's this Saturday. The concert, I mean.

I've been drawing better.

I beat Skyla in Black 2. (FINALLY!)

It's getting colder.

I don't know what else to say.

*sigh*

Goodnight.

-Lauren

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"BlazikenTails64 writes: Mishima Zaibatsu" was posted by BlazikenTails64 on Wed, 22 May 2013 01:27:42 -0700
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Mon, 20 May 2013 17:43:00 -0700 megamannt123 writes: Vacation http://www.gamespot.com/users/megamannt123/show_blog_entry.php?topic_id=m-100-26023981 Haruko_by_Somy_Keaotay.jpg

See ya in a week!

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"megamannt123 writes: Vacation" was posted by megamannt123 on Mon, 20 May 2013 17:43:00 -0700
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Sat, 18 May 2013 10:05:32 -0700 FojMohsin writes: All what I've been doing and need to know something from you all! http://www.gamespot.com/users/FojMohsin/show_blog_entry.php?topic_id=m-100-26023626 Yoooo! How have you all been doing? I know you didn't miss me but I kinda did XD. Yeah I know it's been a little while when I gave a blog post but I tried to be a little active on your blogs.

So I'll just get to this quickly as I need to ask you guys something cool so I'll just make it quick what I've been doing.

So I've been playing BioShock Infinity on 360 lately and been enjoying it. I'm not a FPS fan but that game is a different kind of FPS which even made me interested in it and it's the only FPS that I've enjoyed after MW3 . Also I've been playing Injustice and it's awesome. I really enjoyed powning Superman.

I've also been playing Ultimate Marvel vs Capcom 3 on my Vita and it's one of the best Vita games out there. I'm glad I got my hands on it as its hard to find it here.

Also I've been playing many games on my iPhone 5. It's been dead for many months now. I mean I don't do anything on it and I felt kinda bad that after getting such an awesome smart phone I don't do anything with it so I bought many games from app store lately.

1. NFS Most Wanted:

It's really an awesome game on iPhone. One of the best car racing game.

2. Sonic Jump:

Good time pass for a 2D game when your bored of everything.

3. Sonic Dash:

It's good and it's in 3D but it's not really how I thought it would be when I got it.

4. Amazing Spider Man:

It's really cool and for an iPhone game it's really big.

5. Rayman Run:

Really cool game like Rayman Origins. I've been enjoying a lot playing it.

6. Angry Birds Friends:

It's an online game lol, Can't play it with out it.

7. Injustice:

First I can't believe it's for iPhone and then its free . It's not as good as the console version but it looks so much exetly the same.

8. Iron Man 3:

It was also free and that's kinda weird. It was good but super hard.

9. The Dark Knight Rises:

I have to say, Batman owns on iPhone as well. It's really awesome and kinda like other Batman Arkhem games.

So that proves I've been doing more gaming on my iPhone.

Okay now to the last thing to talk about. Well I've got a research paper to make and submit soon and I am kinda confused about it as I choosed a weird topic. My topic is "Video games have changed our lives". Now I don't know why I choosed it but  I was too lazy to think of anything at that time so I choosed this XD. Now I want to know that we all are gamers here and I want to know that how video games have changed your lives. It's really a serious question and will help me a lot with my project so please everyone tell me from the core of your heart.

I'll be going now have lot to do. You guys takecare of your selves.

Byezzzzzzz

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"FojMohsin writes: All what I've been doing and need to know something from you all!" was posted by FojMohsin on Sat, 18 May 2013 10:05:32 -0700
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Sat, 18 May 2013 09:48:03 -0700 widdowson91 writes: So, Sonic is Now a Nintendo Exclusive. http://www.gamespot.com/users/widdowson91/show_blog_entry.php?topic_id=m-100-26023623 For a few years now I've felt it would be beneficial for Nintendo to buy Sega. In recent times Sega haven't been the force they once was, but I feel this comes from the fact that the company are trying to release games on too many platforms. Back when they still made hardware their games were fabulous. Even Sega's best games for the Saturn were just as good as anything for the PlayStation or Nintendo 64. If Nintendo bought Sega I feel they would benefit because they would only have one, or two consoles including the 3DS, to develop games for. It'll be just like it was back when the still made hardware.

But the chances of Nintendo buying Sega are slim, and I accept that. Still, it seems Nintendo may be getting the next big thing. During the most recent Nintendo Direct it was announced that a new Sonic game, Sonic: Lost World, will be coming exclusively to Nintendo hardware. What was most significant about the announcement though was that Satoru Iwata announced that Nintendo and Sega have enterend a partnership to make Sonic a Nintendo exlcusive for the forseeable future. Also Lost World is a collaboration between both Sega and Nintendo, meaning that Nintendo's mastery of the platform genre will come in to the fray.

I feel this news bodes well not only for Sonic: Lost World, but also for the prospect of seeing a Mario and Sonic cross-over platform game - which wuld be awesome.

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"widdowson91 writes: So, Sonic is Now a Nintendo Exclusive." was posted by widdowson91 on Sat, 18 May 2013 09:48:03 -0700
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Wed, 15 May 2013 18:45:42 -0700 clock0 writes: Coke is better then Pepsi commercial http://www.gamespot.com/users/clock0/show_blog_entry.php?topic_id=m-100-26023245 Read and Post Comments | Get the full article at GameSpot


"clock0 writes: Coke is better then Pepsi commercial " was posted by clock0 on Wed, 15 May 2013 18:45:42 -0700
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Tue, 14 May 2013 13:58:20 -0700 Blueguy93 writes: Vampire Weekend's new album is the best album of 2013, maybe the decade, BUY IT http://www.gamespot.com/users/Blueguy93/show_blog_entry.php?topic_id=m-100-26023108 Vampire Weekend released their third LP Modern Vampires of the City yesterday, to rave reviews; many critics are even claiming this is Vampire Weekend's best album. And yes, I agree. This IS VW's best album. As a big Vampire Weekend fan, I remember being skeptical initially after hearing "Step" and "Diane Young", (the pitch shifting on the latter annoyed me at first) but after hearing all of the songs, it all comes together, and never feels boring, obnoxious, and no fillers are in sight. 

This is a landmark artistic statement from the group in my personal opinion. I need to fully listen to the album several more times to grasp all of its wonderful details, but trust me when I say this is some of the best music from the golden Indie era of the late 2000's and early 2010's. You will not regret it.

Highlights (Well, the whole album is a highlight)

 

Unbelievers

Step

Hannah Hunt

Hudson

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"Blueguy93 writes: Vampire Weekend's new album is the best album of 2013, maybe the decade, BUY IT" was posted by Blueguy93 on Tue, 14 May 2013 13:58:20 -0700
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Sun, 12 May 2013 18:18:32 -0700 ChiefFreeman writes: How Microsoft could botch the Xbox reveal (courtesy of Game Revolution) http://www.gamespot.com/users/ChiefFreeman/show_blog_entry.php?topic_id=m-100-26022816 A good read on how this next Xbox reveal could bomb.    I pretty much agree with everything.   Especially the Kinect garbage.    I just know they're keep trying to push it,  even though hardcore gamers like myself don't give a crap.    Do you agree with the article?

http://m.gamerevolution.com/features/5-ways-microsoft-could-screw-up-the-xbox-reveal

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"ChiefFreeman writes: How Microsoft could botch the Xbox reveal (courtesy of Game Revolution)" was posted by ChiefFreeman on Sun, 12 May 2013 18:18:32 -0700
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Thu, 09 May 2013 13:44:16 -0700 007hawk25 writes: My Birthday! http://www.gamespot.com/users/007hawk25/show_blog_entry.php?topic_id=m-100-26022420 ...was two weeks ago.

Hello all, I'm back once again from another unnecessarily long hiatus, and this time, with updates!

By the way, sorry for the wait, but I've actually been pretty busy with school, as this is my last year of high school before I graduate. Stuff needs to get done, and I have to do it, y'know. (Also, I've been pretty lazy about blogging as well).

Back to the main topic at hand, my 18th birthday was two weeks ago, on April 25. Yep, now I can officially go to prison.

For my birthday I got Bioshock Infinite, Luigi's Mansion Dark Moon, and Pandora's Tower.

I've actually completed Bioshock Infinite between the time I got it and now, and it was pretty damn great. I love the aesthetics, the story, and the characters; honestly, the worst part about the game is the gameplay itself, and while it plays perfectly fine, it's just not very unique (especially if you've played the first two Bioshocks). With that said, however, I still think the game is worth trying out.

I have played a bit of Luigi's Mansion Dark Moon and Pandora's Tower, but not really enough to form a decent opinion on either of them. From what I've played though, their both pretty fun so far.

Aside from that, I've also been playing Far Cry 3, as it was recommended by a friend. So far, I'm having a lot of fun with it.

I'd also like to say that I am still working on my top whatever games of all time list, actually. It's taking quite a bit longer than anticipated. I'm probably going to release 1 or 2 more top 10s before I release that list.

Alright, that's all I really had to say. Thank you all so very much for reading, and I hope you're having a fantastic day.

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"007hawk25 writes: My Birthday!" was posted by 007hawk25 on Thu, 09 May 2013 13:44:16 -0700
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Tue, 07 May 2013 13:37:11 -0700 WTA2k5 writes: Fear of God, Wrath of Man - BioShock Infinite Review http://www.gamespot.com/users/WTA2k5/show_blog_entry.php?topic_id=m-100-26022180 Who dares doesn't always win, apparently. BioShock Infinite is a game that far too often goes only halfway in realizing its many grand ambitions. It dares to speak on ever-relevant issues of racism, classism, and nationalism, but in an odd twist of irony, it marginalizes these plot elements that, in the real world, often lead to oppression and marginalization to instead focus on some good old-fashioned mind-bending speculative science fiction. It admirably deigns to not fall back on jarring cutscenes, but predicates most of its major mechanics on familiar shooting structures, leaving most of its truly affecting moments to be navigated through singular button-presses, that is, if you are given the opportunity to have any real input in these moments in the first place. It wants you to lose yourself in the visually engrossing but philosophically abhorrent world of Columbia, but many of the floating city's major players are paper-thin caricatures, and the game's wealth of audiologs feels cheaper and more overly-convenient than ever. 

Still, it must be said that the fact that Infinite even partly accomplishes any of the tasks that it sets out for itself is hugely impressive. Considering many games have difficulties spicing up even the most rote shooting mechanics, unleash a deluge of cutscenes and quicktime events on players at every possible opportunity, and often struggle to not, themselves, be racist, BioShock Infinite stands out as an important step forward for big budget games that strive for serious artistry and drama. Irrational's latest isn't the gaming medium's magnum opus of cultural expression that one might expect given the game's self-serious artistic posturing, and huge critical acclaim, but it's still an utterly important release, and a damn good one too.

Columbia 

This is because there are plenty of things that Infinite gets totally right. The game's astounding audiovisual presentation is perhaps the foremost place to start. The game doesn't overtly flex any technical wizardry in the way an id or Crytek release might, but its sheer artistic splendor makes it one of the very best looking games of this console generation. At the root of this is no doubt the game's stellar environment, which ranks among the pantheon of gaming's greatest settings. 

In the game's opening hour, players are slowly, calmly introduced to the seeming utopia of Columbia, an opulent, sun-drenched city above the clouds defined by exaggerated American expressions. Bright, idyllic gardens surround grand Palladian building; a peaceful stillness remains pervasive even through bustling storefronts and chatting citizens, only to occasionally be interrupted by enticing music selections (seriously, pay attention to this game's soundtrack), or - as players will encounter soon after arrival - a gleeful carnival complete with silly games and booming fireworks.

The game is wise to devote such a long period of time to simply navigating and luxuriating in its enticing environment, as Columbia is a true marvel that demonstrates the fact that Infinite's surely ungodly budget was put to good use - Irrational's hugely talented art team seems to have been truly unleashed. And though the game reserves for itself a few more simple moments of quietude, players will also soon discover their chief motivation for the rip-roaring action that consumes the vast majority of Infinite's running time. 

Lead by the self-righteous and disturbed Father Comstock, most of Columbia's denizens have adopted a worldview that takes notions of American Exceptionalism to ridiculous but no less frightening extremes. Here, other religions have been extinguished in favor of a faith that idealizes America's founding fathers, as well as Comstock and his family, and all but the Anglo-Saxon adherents to this dogma are marginalized, reviled and exploited. This, as you might imagine, is causing some problems within the floating city, and tensions continually escalate from the moment you arrive.

Racism 

But don't ready your spinning skyhook just yet, as there's quite a bit to dissect with this hefty plot setup. As mentioned before, Infinite has no qualms about diving headfirst into seemingly risky storytelling territory. But, much like the original BioShock's awkward and contradictory critique of Randian Objectivism, Infinite handles its set of sociopolitical critiques in a rather bumbling, heavy-handed, and ultimately ineffective way. For most of the game, these heavy themes of discrimination are mostly shock with little substance. Early on, for example, players will find themselves in the headquarters of The Fraternal Order of the Raven, an environment whose every last bit of iconography - including statues of John Wilkes Boothe, and enemies garbed in darkened Klu Klux Klan robes - spews bigoted filth. Troubling, to be sure, but this environment is never explored to a satisfactory degree in a narrative context. We are never told what drove the Order's members to this disgusting mindset, or what function it plays in Columbian society as a whole; instead we're instructed to simply tear through the environment, dismembering every racist we can find. Indeed, almost every one of the game's on-the-nose explorations of racism and jingoism seems to exist as more out of a desire to simply justify Infinite's absurd level of bombastic violence than a willingness to earnestly and cerebrally comment on these weighty issues. 

It's a true shame, but again, the fact that the game is willing to go to these dark places in an upfront and confrontational manner when most games dodge around similar issues or make heavy use of metaphor and allegory in order to indirectly speak on them is commendable, even if it keeps Infinite's apparent daring from being something to truly celebrate.

But there is a second major component of Infinite's ideological critique, one that is much more subtly woven throughout the game, and one that ultimately cuts much deeper. Forgiveness and rebirth, in regards to its inherent inclusion in many major religions, is relentlessly examined and scrutinized over the course of the campaign in some truly unsettling ways. This side of the game's narrative might be so uncomfortable, in fact, as to offend adherents to the faiths that Infinite draws some heavily parallels to with its own disturbing belief system. The fact, however, that these themes aren't merely dabbled in, as are the game's superficial commentaries discrimination, but rather made absolutely integral to the core narrative and explored fully and fearlessly leads Infinite, in this instance, to fully live up to its grandiose goals. This is the moment where Infinite's narrative triumphs, and I can only hope that more games follow in its footsteps in bringing to light serious thematic content in a more direct manner, as can be seen so often in other media yet so rarely within video games.

Damn

Alright, here's where you can start revving up your skyhook. As he progresses through the carnival that greets him as he first steps foot in Columbia, Booker DeWitt, the game's playable and decidedly not-mute protagonist, begins to fully unravel the noxious worldview of Columbia's inhabitants. On his way towards a strange raffle that serves as the fair's main event, Comstock's voice booms over a loudspeaker, warning the citizens of Columbia about the arrival of the False Prophet, a man who has the letters "AD" burned into his right hand. Sure enough, our anti-hero holds his hand up to reveal that exact marking. And sure enough, during this eerie raffle event, the Columbians take notice of the mark, and Booker DeWitt swiftly digs a spinning hookblade into the skull of the first police officer that attempts to apprehend him.

With this, BioShock Infinite reveals its heavy emphasis on twitchy shooter gameplay and ridiculous amounts of gore. Engaging in the game's slick shooting mechanics feels no different than it might in the latest Call of Duty game; guns have a fantastic sense of weight to them and the responsiveness and ingenuity of the game's heads-up display ensures steady environmental awareness despite the over-the-top freneticism of many of the game's combat sequences. But where Infinite's combat truly shines is in its surprising mechanical density. Vigors that grant Booker special powers like the ability to shoot electricity from his fingertips or absorb bullets and toss them right back at foes serve as the first extra layering. For those familiar with the series, these powers might seem quite like the Plasmids introduced in the first BioShock, and though they do perform the same function, they're implemented in a far more balanced way in Infinite than they are in its predecessors; they're powerful and readily available but must be dealt out conservatively, as the mana pool they run on is rather restrictive.

But as gleefully destructive as they can be, Vigors are decidedly uninteresting in the face of Infinite's more inspired new mechanics. Booker's ability to latch onto the aerial Skylines running throughout Columbia is perhaps the most mind-blowing gameplay feature of them all. Though the mechanic seemed rather unbelievable during its first E3 showing a couple years ago, it speaks to the ingenuity of the game's level design that fluidly navigating Skylines that weave throughout many of the game's rather conspicuous battle arenas while taking shots at enemies, a potentially disorienting feat, becomes effortless after only a few encounters. The verticality and freedom of movement this system grants the game is awe-inspiring, and almost attaches a sense of childlike wonder to the act of mass-murdering racists.

Combat

For the first few hours of gameplay, these are the mechanics that Booker is limited to. It's during this time that he seeks to accomplish a seemingly simple direction mandated by a mysterious client: "Give us the girl, and wipe away the debt." Though this phrase ends up holding more significance than an uninitiated player could possibly know, it nonetheless serves as the impetus for finding Elizabeth, a young woman whose power to tear holes in the space-time continuum has, perhaps expectedly, lead her to be sequestered on the looming, Statue of Liberty-esque research facility, Monument Island.

So, as one might expect, this ability of hers adds more than a few layers of complexity to what might've otherwise been a rather straightforward plot. As the extent of her powers is gradually revealed, a suitably mind-bending narrative begins to form that comments, among other things, on the frail nature of identity and the profound ways in which a single choice can influence personhood, for better or worse. Though the introduction of converging space-time might seem to risk devolving the story into an Inception-esque exercise in overly complex authorial self-indulgence, BioShock Infinite uses this storytelling conceit to build a truly tragedian narrative.

But Elizabeth isn't merely a means for crafting a brain-melting metaphysical storyline. Nor is Booker DeWitt a stupefied on-looker who hails from the same lineage of horribly flat shooter protagonists as Gordon Freeman, or Corvo Attano. They are both memorable characters whose defined personalities infuse the plot's affecting tragedy with a true sense of humanity. Elizabeth, on one hand, starts out as a surprisingly cultured and self-aware inversion of the classic damsel-in-distress trope, and her evolution over the course of the game's ten- to twelve-hour campaign is astonishingly well-paced and believable. Her exaggerated features and expressive animations that pay homage to the distinctive style Grim Natwick invented for Disney solidify her as one of the most memorable and empathetic characters in gaming. DeWitt, by contrast, is predominately a closed-book, limiting himself to practical, yet charismatic antics strongly reminiscent of classic swashbucklers like Han Solo until his dark past is fully revealed during the final act. When that happens, he extends far beyond his narrative role as a foil to Elizabeth, and the resulting revelations cut to the bone. Major compliments are due to Troy Baker and Courtnee Draper, who faultlessly brings this odd couple to life even through all the mind-blowing turns the story takes.

Liz

The duo also serve as a great team during Infinite's huge combat sequences. Though Booker, as mentioned before, is in charge of most of the direct combat, Elizabeth is a key ingredient in what makes the game's massive shootouts so dazzling. Most significantly, she uses her ability to alter time and space to bring objects into the battlefields that didn't previously exist. Asking for a wall of cover to hide behind when a dozen enemies are facing you down, or perhaps a Skyhook that lets you access a sniper perch adds an exciting tactical dynamism to combat that feels especially important considering the sheer number of foes the game throws at you. Since you can only select one object to tear in at a time, more heated battles require a constant mindfulness and economization of Elizabeth's power that is as exhilaratingly strategic as the best of tactical shooters.

A smaller, but no less genius touch is the fact that Elizabeth tosses you mana and ammo when it feels clutch. Even when it becomes obvious that she's scripted to do so whenever your resources are running low, the notion that an AI is looking out for you is relentlessly fulfilling, especially in a game that constructs a scenario that might've so easily fallen into the dreaded escort-mission trap. Indeed, going back to other first-person shooters has become tough, as Elizabeth is not just a delightful companion in a narrative sense, but she's also integral to the satisfaction of Infinite's moment-to-moment combat proceedings.

Each of the augments to the core shooting experience are satisfying in their own right, but once they all start working in tandem, Infinite's combat scenarios reach the upper-echelon of FPS sublimation. Not since Half-Life 2 has a shooter married pulse-pounding twitch thrills to a deeply strategic core so seamlessly, and while leaving so much room for experimentation. The gritty sound design that punctuates the action is equally superb; a combination of abrasive string stabs, impactful weapon sound effects and some truly horrifying enemy damage reactions unfailingly sell you on the weighty ferocity of the mayhem you cause.

All this, of course, sounds amazing, and on some level it truly is. But consider this: for all its fast-paced entertainment, Infinite's combat never fully works. In a mechanical sense, it's pretty much as polished as can be, but the game's massive amount of carnage doesn't quite work within the context of the story. In fact, story and gameplay don't feel merged at all. While there's a fair amount of narrative justification for the heavy degree of violence, the fact that shooting people and ripping their heads of with a spinning hook is pretty much Booker's only way of interacting with the world undercuts much of the arresting emotionality of Infinite's narrative.

Songbird

Highlighting this problem is the fact that many of the game's most powerful moments either preclude player input, or limit interactivity to the push of a single button. Elizabeth's ability to tear holes in the space-time continuum, for example, may have been the basis for some ingenious puzzle solving and narrative interaction, but players are instead left to simply push a button to demand entry into a new reality where they can proceed to shoot more people in the face. Again, this feels like BioShock Infinite going only halfway in bringing its many fantastic ideas to life; some truly inventive mechanical structures may have been borne out of the game's central narrative conceits, but Irrational has disappointingly opted to instead rely on more comfortable and pre-established action gameplay. 

This disconnect is furthered by the game's odd focus on scavenging between each firefight. While the opportunity to really dig into and appreciate each environment, as well as get a break from the nearly nonstop action is welcome, the context of the narrative doesn't really support these detours either. Booker's mission is given an impactful sense of urgency, so the fact that the game encourages you to stop down for long stretches of time to eat random food items littered about and try to uncover Columbia's many secrets is rather off-putting. Early on, for instance, Elizabeth finds herself in immediate danger. An objective indicator flashes on-screen telling you to go rescue her, yet you find yourself surrounded by lootable objects designated by a pulsating golden glow. Of all the moments to try and fish pieces of cake out of a trashcan, this may be the least opportune, but Infinite's structure, which evidently values narrative over gameplay in terms of pacing and logic, continues to tempt you astray regardless. This might all seem a bit nitpicky, but considering the fact that Infinite is so intent on being treated as a significant work of art, these small annoyances can't be ignored, as they gradually undermine the meaning the game tries so hard to construct for itself.

BioShock Infinite is a game worth any mature player's while, but it has come at an unfortunate time. Within the past year alone, the industry has been treated to games like Spec Ops: The Line, The Walking Dead, and Hotline Miami, just a few titles that are capable of eloquently and expertly exploring dark themes while being cognizant of their respective mechanics' impact on the narratives they try to weave, making a game like Infinite - one that never fully accounts for the ways in which its gameplay influences the meaning and effectiveness of its story - seem a bit clumsy by comparison. David Jaffe, the brilliant designer behind games like God of War and Twisted Metal once deemed the relationship between gameplay and narrative as being like the combination of "chocolate and tunafish." I would argue that this claim isn't necessarily true, and games like Spec Ops are perfect demonstrations as to why that is. In the case of Infinite, however, Jaffe's argument has a haunting validity. But take heart, the chocolate that is BioShock Infinite's gameplay and the tunafish that is its story are pretty much premium grade when enjoyed separately. Just accept the fact that the combination is going to taste a little odd and find something to savor within it.

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"WTA2k5 writes: Fear of God, Wrath of Man - BioShock Infinite Review" was posted by WTA2k5 on Tue, 07 May 2013 13:37:11 -0700
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Sun, 05 May 2013 13:35:47 -0700 MrGrakk writes: What I think a Capcom vs. SNK 3 would be like. http://www.gamespot.com/users/MrGrakk/show_blog_entry.php?topic_id=m-100-26021927 I wrote this earlier, so bear with me.

                    Capcom vs. SNK 3
                What, when, why and how?
    Thoughts on yet another crossover between Capcom and SNK came up after playing more than a few fighters by both companies. The concept is endlessly interesting and there would be many ways to approach it. Lets say it goes by the KoF rules in that everyone is in teams of three, barring bosses of course. The following teams are put together based on character relationships in their respective games and their roles in each. Let's get started.
-Capcom-
Team Ansatsuken: Ryu, Ken, Gouken
Team Interpol: Chun-Li, Guile, Cammy
Team Shadaloo: M. Bison, Vega, Balrog
Team S.I.N.: Juri Han, Seth, C. Viper (Works due to her being undercover)
Team DMC: Dante (DMC 1-4), Nero, Mary/Lady
Team Darkstalkers: Morrigan Aensland, Felicia, Jon Talbain
Team Demon: Akuma, Nero Angelo, Demitri Maximoff
Team Makai: Jedah Dohma, Lillith, Hsein-Ko
Team '99: Strider Hiryu, Hayato, Jin Saotome
Team Final Fight: Cody, Guy, Mike Haggar
-SNK-
Team Japan: Kyo Kusanagi, Chizuru Kagura, Goro Daimon
Team Yagami: Iori Yagami (flames intact), Eiji Kisaragi, Billy Kane
Team K': K', Kula Diamond, Maxima
Team Fatal Fury: Terry Bogard, Andy Bogard, Joe Higashi
Team Kim: Kim Kaphwan, Jhun Hoon, Choi Bounge
Team Outlaw: Ryuji Yamazaki, Raiden, Gato
Team Garou: Rock Howard, Hotaru Futaba, Tizoc
Team Art of Fighting: Ryo Sakazaki, Robert Garcia, Mr. Karate
Team Ash: Ash Crimson, Oswald, Shen Woo
Team Elizabeth: Elizabeth Blanctorche, Benimaru Nikaido, Duo Lon
-Sub Bosses-
Evil Ryu
Leona
Urien
Wild Iori
-Final Bosses-
Bilstein
Goenitz
    Why did I pick this selection of characters? Because I think that this would make the most interesting game. They could really go anywhere they wanted if they made another crossover, but this is just a suggestion. Also, if someone makes a Mugen of this, that would be pretty sweet.

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"MrGrakk writes: What I think a Capcom vs. SNK 3 would be like." was posted by MrGrakk on Sun, 05 May 2013 13:35:47 -0700
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Sat, 20 Apr 2013 12:15:45 -0700 Ryagan writes: Never underestimate the power of spare change... http://www.gamespot.com/users/Ryagan/show_blog_entry.php?topic_id=m-100-26020137 I had a jar of spare change that had been sitting on my desk for quite a whi le, and I decided to take it to one of those machines that gives you a cash voucher or store credit for all your change. However, I found out I could get Amazon credit, and I ended up with $65 of Amazon credit! Never understimate the power of spare change! So, you know what I did? I ordered Final Fantasy VII. That's right. After all this time of wanting it, I finally ordered it.

 Final Fantasy VII Boxshot

I've heard great things about this game, and it's basically the one Final Fantasy game that supposedly everyone has to try at one point or another. But I finally ordered it, so I'll see for myself just how good it is. Also, I started playing Final Fantasy X, and it's pretty cool so far. I also own Final Fantasy VI, but I have a hard time with some of the older RPGs that require absurd amounts of grinding. Also, I don't like random encounters that much. I know that FFVII and FFX have them, but I haven't had a lot of problems with FFX's random encounters yet. In FFVI, though, the random encounter rate is a bit too high for my taste. But I'll give it another shot. 

Also, I bought How I Met Your Mother season two. I already have the first and third seasons, and I have to say, this show is hilarious. The current season has been a little lackluster, though. It's time to meet the dang mother already!

Anyway, that's all I had to say. If you have some spare change, count it up and exchange it for bills. You'll be surprised at how much money you really have!

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"Ryagan writes: Never underestimate the power of spare change..." was posted by Ryagan on Sat, 20 Apr 2013 12:15:45 -0700
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Tue, 16 Apr 2013 11:05:56 -0700 Ginger-Snapper writes: a ghost raiding a tomb in the sky? http://www.gamespot.com/users/Ginger-Snapper/show_blog_entry.php?topic_id=m-100-26019731 finished Bioshock Infinite a few days ago, its a fantastic game but the first is still the best in my opinion.

finished Luigi's Mansion 2 (Dark Moon) the day it was released another fantastic game and the best 3DS game so far, and i finished Tomb Raider about 3 weeks ago it was a great action packed experience!

only 2 months until the Last of Us Releases!

so many great games releasing this year

That's all and Thanks for reading.

 

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"Ginger-Snapper writes: a ghost raiding a tomb in the sky?" was posted by Ginger-Snapper on Tue, 16 Apr 2013 11:05:56 -0700
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Fri, 29 Mar 2013 17:42:37 -0700 Super-Poke-Bros writes: Complete Backlog of Games as of March 2013 http://www.gamespot.com/users/Super-Poke-Bros/show_blog_entry.php?topic_id=m-100-26018417 NES

  • Metroid
  • Zelda II: The Adventure of Link

GBA

  • F-Zero: Maximum Velocity
  • Fire Emblem: The Sacred Stones
  • Mario Kart: Super Circuit
  • Mario vs. Donkey Kong
  • Wario Land 4
  • WarioWare, Inc.: Mega Microgame$

NDS

  • Chrono Trigger
  • Mario vs. Donkey Kong: Minis March Again!
  • Professor Layton and the Last Specter
  • Shin Megami Tensei: Devil Survivor 

3DS

  • Pro Evolution Soccer 2012 3D
  • Resident Evil: Revelations

GCN

  • Super Mario Sunshine
  • The Legend of Zelda: The Wind Waker

Wii

  • The Legend of Zelda: Skyward Sword

PSP

  • Final Fantasy Tactics: The War of the Lions
  • Patapon
  • Patchwork Heroes
  • Piyotama
  • Tekken 6

Vita

  • Chronovolt
  • Disgaea 3: Absence of Detention
  • Foosball 2012
  • Gravity Rush
  • Jet Set Radio
  • Ninja Gaiden Sigma Plus
  • Tales from Space: Mutant Blobs Attack
  • Uncharted: Golden Abyss
  • Wipeout 2048

PSX

  • Wild Arms
  • Castlevania: Symphony of the Night
  • Castlevania Chronicles

PS2

  • 007: From Russia with Love
  • Grand Theft Auto III
  • Grand Theft Auto: San Andres
  • Grand Theft Auto: Vice City
  • Tom Clancy's Splinter Cell: Pandora Tomorrow
  • Ultimate Spider-man

PS3

  • Anomaly Warzone Earth
  • Awesomenauts
  • Bioshock 2
  • Bloodrayne: Betrayal
  • Borderlands Game of the Year Edition
  • Choplifter HD
  • Closure
  • Darksiders
  • Double Dragon Neon
  • Dungeon Defenders
  • Fatal Inertia EX
  • Guardians of Middle-earth
  • Hard Corps: Uprising
  • Joe Danger 2: The Movie
  • Just Cause 2
  • Lara Croft and the Guardian of Light
  • LittleBigPlanet 2
  • Mega Man 10
  • Mega Man 9
  • NBA Jam: On Fire Edition
  • NFL Blitz
  • Outland
  • Payday: The Heist
  • Quantum Conundrum
  • Ratchet & Clank: All 4 One
  • Renegade Ops
  • Resident Evil 5: Gold Edition
  • Retro City Rampage
  • Rochard
  • Saints Row 2
  • Scott Pilgrim vs. The World: The Game
  • Sideway
  • Spec Ops: The Line
  • Starhawk
  • The Cave
  • The King of Fighters XIII
  • The Sly Collection (2 and 3)
  • The Walking Dead (Episodes 1-2)
  • Vanquish
  • Warhammer 40,000: Space Marine
  • Zombie Apocalypse: Never Die Alone

PC

  • Amnesia: The Dark Descent
  • And Yet It Moves
  • Bastion
  • BIT.TRIP RUNNER
  • Botanicula
  • Cogs
  • Crayon Physics Deluxe
  • Gratuitous Space Battles
  • Hammerfight
  • LIMBO
  • Lone Survivor
  • Machinarium
  • Psychonauts
  • Samrost 2
  • Shadowgrounds: Survivor
  • Shank
  • Super Meat Boy
  • Superbrothers: Sword & Sorcery EP
  • Super Street Fighter IV: Arcade Edition
  • Terraria
  • Windosill

GEN

  • Sonic the Hedgehog 2
  • Streets of Rage 2

MSX2

  • Metal Gear
  • Metal Gear 2

Arcade

  • Altered Beast

 

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"Super-Poke-Bros writes: Complete Backlog of Games as of March 2013" was posted by Super-Poke-Bros on Fri, 29 Mar 2013 17:42:37 -0700
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Fri, 29 Mar 2013 15:29:27 -0700 Wolverine87aX writes: Long Time No See pals. http://www.gamespot.com/users/Wolverine87aX/show_blog_entry.php?topic_id=m-100-26018406 Yeah I'm here hopefully. It's been a long while.
Sorry everyone. Hope things are well for you guys I'm doing okay. I'm now on Spring Break
I met the nicest person thid year too. Such a great friend she is
Hope to talk to some of you & catch up!

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"Wolverine87aX writes: Long Time No See pals." was posted by Wolverine87aX on Fri, 29 Mar 2013 15:29:27 -0700
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Wed, 27 Mar 2013 15:29:40 -0700 TheMudora writes: Fuse Chat http://www.gamespot.com/users/TheMudora/show_blog_entry.php?topic_id=m-100-26018218 Yo Gamespot peeps, don't forget about the Fuse chat room located here: http://us11.chatzy.com/71075231172954

Join the gang and talk about games and whatever else...I suppose.

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"TheMudora writes: Fuse Chat" was posted by TheMudora on Wed, 27 Mar 2013 15:29:40 -0700
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Wed, 13 Mar 2013 10:46:56 -0700 KutexxxKitty writes: Whyyyy!! http://www.gamespot.com/users/KutexxxKitty/show_blog_entry.php?topic_id=m-100-26017191 WHY HAVE THEY CHANGED IT SO THAT YOU CAN'T POST COMMENTS ON BLOGS ANYMORE!!! ITS REDICULOUS I HATE IT DX!!

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"KutexxxKitty writes: Whyyyy!!" was posted by KutexxxKitty on Wed, 13 Mar 2013 10:46:56 -0700
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Sat, 09 Feb 2013 16:57:08 -0800 Kroolasaur writes: Dear god, it's been ages. http://www.gamespot.com/users/Kroolasaur/show_blog_entry.php?topic_id=m-100-26006018 It's been years!!! o.O I need to get back into the swing of things...literally! It's about time I did some new stuff and uploaded some more reviews and stuff!

Get ready guys: I'm BAAAAACK!

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"Kroolasaur writes: Dear god, it's been ages." was posted by Kroolasaur on Sat, 09 Feb 2013 16:57:08 -0800
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Tue, 05 Feb 2013 19:34:20 -0800 gamefreak197 writes: R.I.P. Zaeed Massani http://www.gamespot.com/users/gamefreak197/show_blog_entry.php?topic_id=m-100-26004731 Robin Sachs (known to the gaming community as Zaeed Massani in Mass Effect 2 and Mass Effect 3) passed away a few days ago. Rest in piece good sir.

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"gamefreak197 writes: R.I.P. Zaeed Massani " was posted by gamefreak197 on Tue, 05 Feb 2013 19:34:20 -0800
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