lukmen_96's GameSpot Friend's Blog Posts lukmen_96's GameSpot Friend's Blog Posts lukmen_96's GameSpot Friend's Blog Posts en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Tue, 18 Jun 2013 21:11:25 -0700 GameSpot lukmen_96's GameSpot Friend's Blog Posts http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Fri, 14 Jun 2013 19:29:08 -0700 AK_the_Twilight writes: Post-E3 Statements: Sony Commands E3 and The Magic of the Nintendo Box http://www.gamespot.com/users/AK_the_Twilight/show_blog_entry.php?topic_id=m-100-26030101 Hey, folks. Now that E3 is over, the excitement can finally reach maturity. Two new consoles, a slew of new games and anticipation quotients that would make Albert Einstein curl up into the fetal position.

Just some housekeeping before I start doing my post-E3 rambling. I wanted to offer another review for my portfolio. It's an older one from DefaultPrime.com from last year, but if you haven't tried the game, I'd recommend reading my review. Here's my verdict on the PSN game, Sound Shapes!

Also, I finally cleaned up my Youtube channel, which you can find right here! I plan on updating this a bit more frequently than before, mostly with live-streaming videos from my newly established Twitch channel! If you want to see a sneak peek at what I plan on showing, here's some footage of me playing Vanquish (and getting my butt kicked in the process).

[ Watch Video ]

So, E3 final thoughts, right.

Well, I think it's safe to say that Sony's showing was phenomenal, and not just in that they just whooped Microsoft's butt while the Kinect was recording the whole thing and submitting it to Youtube. Aside from that, I really believe that Sony has all of the bases covered. They have the high-end tech, the AAA franchises, the indie support, brand new IP's like The Order 1886, and they have plenty of rewarding services for their Playstation userbase. It's a very exciting look into the next-gen that I haven't really seen yet.

I'll be honest with you, the efforts from both Microsoft and Nintendo over the last six months haven't really gotten me too excited about the next generation. Graphics didn't look too much better, services have overtaken games, and there just didn't seem to be much to really look forward to in the world of next-generation consoles. If anyone made a case for that, Sony did, but not with tech. They showed it with inventive new IP's. I'm still pretty impressed by The Order 1886 (it might be my most anticipated PS4 game right now)

But I really haven't talked about Nintendo much, mostly because there really isn't too much to say about them. Their Nintendo Direct Tuesday morning was really a first and second-party showcase. The third-party support was especially bleak: many of those games are multiplatform, even the Deus Ex: Human Revolution Director's Cut (which was recently announced to go multiplatform instead of being Wii U exclusive). Even the biggest third-party supporter of the Wii U, Ubisoft, are starting to back off of the Wii U. Should we be worried? Well, it's not the best news, but I honestly don't think it'll kill the console.

Here's the bottom line: no one in the right mind will buy a PS4 AND an Xbox One. The two consoles' tech architectures are so similar and the big game libraries are so congruent with each other that buying both is like buying the same console twice (as far as the game libraries go, obviously, so don't correct me on the DRM crap). I was watching an interview with Matt, Pat and Woolie from Two Best Friends Play and they pretty much laid out the general view of Nintendo consoles: it's the Nintendo Box. You really only buy a Nintendo console to play those Nintendo franchise games that you can't get on Playstation or Xbox (Woolie even called the Wii his "Smash Box", in that he only uses it to play Super Smash Bros. Brawl). Here's the interview on the channel of David Giltinan.

[ Watch Video ]

Now, is this a bad thing? In my opinion, not really. That's really Nintendo's biggest strength: they have exclusives that are so ingrained with Nintendo and their consoles that the other two console makers really can't match them there. In fact, statistically, the Wii U had the most exclusive games at E3 this year. By playing to that strength, Nintendo will be able to solidify its place as the "secondary console." While Microsoft and Sony are butting heads for first place, Nintendo will quietly settle into the niche of being the second console of gamers, the console where you can play great Nintendo games like Donkey Kong Country: Tropical Freeze, Mario Kart 8, and Super Smash Bros. Wii U. Will it reach Wii heights of sales? Absolutely not, but as long as I can play those awesome games, I'll deal.

That being said, Nintendo's presentation was underwhelming. I loved seeing Bayonetta 2 in action, Monolith Soft's project X looks to be an awesome sci-fi twist on Xenoblade, and hell, Mega Man in Smash Bros. But I didn't see any real surprises. Nintendo essentially just checked each promised game off a list. They said we'd see Mario, Zelda, Mario Kart, and Smash Bros., and we did. But that's really it. Aside from the revealing of Donkey Kong Country: Tropical Freeze and some interesting indie offerings like Oddworld and A World for Keflings, there wasn't much. Don't get me wrong: they look like amazing games, but I still left the web page wanting more than what Nintendo showed (especially since nearly all of those great first and second-party games will be 2014 releases).

E3 2013 was proof that we're all moving into the next-gen. Last year's E3 was terrible. Absolutely underwhelming. Fortunately, this year's was a shot of adrenaline that got everyone psyched for two new consoles and a slew of brand new games for a starved game market. We're seeing some changes, yeah, but despite Microsoft's Xbox One mess, I still think we'll see some great things this year.

Now, maybe I should play The Last of Us? Take care, everyone!

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"AK_the_Twilight writes: Post-E3 Statements: Sony Commands E3 and The Magic of the Nintendo Box" was posted by AK_the_Twilight on Fri, 14 Jun 2013 19:29:08 -0700
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Thu, 13 Jun 2013 14:30:19 -0700 Daavpuke writes: The PS Vita Needs Some Love Right Now http://www.gamespot.com/users/Daavpuke/show_blog_entry.php?topic_id=m-100-26029815 I don't think many can deny that this year's E3 hasn't been great. If there are any, feel free to speak up. Yet, there's always one or two notable industry heads who have to rattle the cages; often needlessly. I'll stick to a statement that analyst Michael Pachter, the man who predicted The Walking Dead couldn't win Game of the Year, has mentioned over the last few days. He stated that the PS Vita will fail, with claims like: "Nobody cares about playing the Vita on a train."

I don't want to dwell too much on that, other than to state that needless negativity on a viable but underrated product can turn into a self-fulfilling prophecy, when muttered repeatedly. So, to turn the tide around, please take a look at the great things the PS Vita is doing at E3 2013. All of the clips below are from games coming to the handheld and all look like pretty cool titles. Hopefully, they will be as entertaining as they appear.

[ Watch Video ]

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"Daavpuke writes: The PS Vita Needs Some Love Right Now" was posted by Daavpuke on Thu, 13 Jun 2013 14:30:19 -0700
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Sun, 09 Jun 2013 15:57:52 -0700 Synthia writes: Time keeps on turnen' http://www.gamespot.com/users/Synthia/show_blog_entry.php?topic_id=m-100-26028850 DSC00307_36716_640screen.jpg


I've heard more than a few "What time does X Conference start for me?"
Well, I've taken a list of various time zone areas that I've hear people request for over the past few days and put them together in this nifty list.

To help you on your quick search,
- Hit "Ctrl and "F"" this will bring up a prompt for you to enter text into a field.
- Search for your region.  

If it's not included in the list and you think that it should be, feel free to comment below. Otherwise, you can check to see what time it starts for you by going to each of the conference pages and looking at the count-down timer. 

Microsoft Press Conference
Los Angeles (U.S.A. - California) Monday, June 10, 2013 at 9:00 AM PST
Austin (U.S.A. - Texas) Monday, June 10, 2013 at 11:00:00 AM CDT UTC-5 hours
New York (U.S.A. - New York) Monday, June 10, 2013 at 12:00:00 Noon EDT UTC-4 hours
Paris (France) Monday, June 10, 2013 at 6:00:00 PM CEST UTC+2 hours
Sydney (Australia - New South Wales) Tuesday, June 11, 2013 at 2:00:00 AM AEST UTC+10 hours
Manaus (Brazil - Amazonas) Monday, June 10, 2013 at 12:00:00 Noon AMT UTC-4 hours
Beijing (China) Midnight between Monday, June 10, 2013 and Tuesday, June 11, 2013 CST UTC+8 hours
Cairo (Egypt) Monday, June 10, 2013 at 6:00:00 PM EET UTC+2 hours
Tokyo (Japan) Tuesday, June 11, 2013 at 1:00:00 AM JST UTC+9 hours
Baghdad (Iraq) Monday, June 10, 2013 at 7:00:00 PM AST UTC+3 hours
Tehran (Iran) Monday, June 10, 2013 at 8:30:00 PM IRDT UTC+4:30 hours
Saint-Petersburg (Russia) Monday, June 10, 2013 at 8:00:00 PM MSK UTC+4 hours
Istanbul (Turkey) Monday, June 10, 2013 at 7:00:00 PM EEST UTC+3 hours
Rome (Italy) Monday, June 10, 2013 at 6:00:00 PM CEST UTC+2 hours

EA Press Conference
Los Angeles (U.S.A. - California) Monday, June 10, 2013 at 12:20 PM PST
Austin (U.S.A. - Texas) Monday, June 10, 2013 at 2:20:00 PM CDT UTC-5 hours
New York (U.S.A. - New York) Monday, June 10, 2013 at 3:20:00 PM EDT UTC-4 hours
Paris (France) Monday, June 10, 2013 at 9:20:00 PM CEST UTC+2 hours
Manaus (Brazil - Amazonas) Monday, June 10, 2013 at 3:20:00 PM AMT UTC-4 hours
Sydney (Australia - New South Wales) Tuesday, June 11, 2013 at 5:20:00 AM AEST UTC+10 hours
Beijing (China) Tuesday, June 11, 2013 at 3:20:00 AM CST UTC+8 hours
Cairo (Egypt) Monday, June 10, 2013 at 9:20:00 PM EET UTC+2 hours
Tokyo (Japan) Tuesday, June 11, 2013 at 4:20:00 AM JST UTC+9 hours
Baghdad (Iraq) Monday, June 10, 2013 at 10:20:00 PM AST UTC+3 hours
Tehran (Iran) Monday, June 10, 2013 at 11:50:00 PM IRDT UTC+4:30 hours
Saint-Petersburg (Russia) Monday, June 10, 2013 at 11:20:00 PM MSK UTC+4 hours
Istanbul (Turkey) Monday, June 10, 2013 at 10:20:00 PM EEST UTC+3 hours
Rome (Italy) Monday, June 10, 2013 at 9:20:00 PM CEST UTC+2 hours

Ubisoft Press Conference
Los Angeles (U.S.A. - California) Monday, June 10, 2013 at 2:40 PM PST
Austin (U.S.A. - Texas) Monday, June 10, 2013 at 2:20:00 PM CDT UTC-5 hours
New City (U.S.A. - New York) Monday, June 10, 2013 at 3:20:00 PM EDT UTC-4 hours
Paris (France) Monday, June 10, 2013 at 9:20:00 PM CEST UTC+2 hours
Manaus (Brazil - Amazonas) Monday, June 10, 2013 at 3:20:00 PM AMT UTC-4 hours
Sydney (Australia - New South Wales) Tuesday, June 11, 2013 at 5:20:00 AM AEST UTC+10 hours
Beijing (China) Tuesday, June 11, 2013 at 3:20:00 AM CST UTC+8 hours
Cairo (Egypt) Monday, June 10, 2013 at 9:20:00 PM EET UTC+2 hours
Tokyo (Japan) Tuesday, June 11, 2013 at 4:20:00 AM JST UTC+9 hours
Baghdad (Iraq) Monday, June 10, 2013 at 10:20:00 PM AST UTC+3 hours
Tehran (Iran) Monday, June 10, 2013 at 11:50:00 PM IRDT UTC+4:30 hours
Saint-Petersburg (Russia) Monday, June 10, 2013 at 11:20:00 PM MSK UTC+4 hours
Rome (Italy) Monday, June 10, 2013 at 9:20:00 PM CEST UTC+2 hours
Istanbul (Turkey) Monday, June 10, 2013 at 10:20:00 PM EEST UTC+3 hours

Sony's Press Conference
Los Angeles (U.S.A. - California) Monday, June 10, 2013 at 5:20 PM PST
Austin (U.S.A. - Texas) Monday, June 10, 2013 at 2:20:00 PM CDT UTC-5 hours
New City (U.S.A. - New York) Monday, June 10, 2013 at 3:20:00 PM EDT UTC-4 hours
Paris (France) Monday, June 10, 2013 at 9:20:00 PM CEST UTC+2 hours
Manaus (Brazil - Amazonas) Monday, June 10, 2013 at 3:20:00 PM AMT UTC-4 hours
Sydney (Australia - New South Wales) Tuesday, June 11, 2013 at 5:20:00 AM AEST UTC+10 hours
Beijing (China) Tuesday, June 11, 2013 at 3:20:00 AM CST UTC+8 hours
Cairo (Egypt) Monday, June 10, 2013 at 9:20:00 PM EET UTC+2 hours
Tokyo (Japan) Tuesday, June 11, 2013 at 4:20:00 AM JST UTC+9 hours
Baghdad (Iraq) Monday, June 10, 2013 at 10:20:00 PM AST UTC+3 hours
Tehran (Iran) Monday, June 10, 2013 at 11:50:00 PM IRDT UTC+4:30 hours
Saint-Petersburg (Russia) Monday, June 10, 2013 at 11:20:00 PM MSK UTC+4 hours
Istanbul (Turkey) Monday, June 10, 2013 at 10:20:00 PM EEST UTC+3 hours
Rome (Italy) Monday, June 10, 2013 at 9:20:00 PM CEST UTC+2 hours

Read and Post Comments | Get the full article at GameSpot


"Synthia writes: Time keeps on turnen' " was posted by Synthia on Sun, 09 Jun 2013 15:57:52 -0700
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Fri, 31 May 2013 10:59:34 -0700 g1rldraco7 writes: May DarkSiders 3 Appear at E3 2013 http://www.gamespot.com/users/g1rldraco7/show_blog_entry.php?topic_id=m-100-26026604 Horseman

Well fellow gamers it's only 10 days until E3 of 2013 comes and it's both exciting and nerve racking. Like alot of fans of the Darksiders series, we're wondering what the third game will have to offer to us. Even though it won't come out this year which is saddening, I know it will launch either 2014 or 2015. I keep praying that a tease trailer or a screen-shot will appear at E3 with the new consoles coming out.

What has me worried is will there be a third game in the series or will it stop and go into limbo like so many. I know Nordic Games purchased the IP, surprising I thought Platinum Games would have snatched that up. I'm not sure what games Nordic has made, but so far they haven't said much about it or if it has a chance. I loved the first game and the storyline really got me hooked and I kept going back to it and I finally beat it. Now I barely started playing the second game since i like to take my time with video games and all.

My concerns start with the obvious question, what horseman will the third game feature Fury or Strife? How much bigger will the world map be since Darksiders 2 was alot bigger than the first game map. Will the weapons and armor customization be like Darksiders 2 or will it go to how it was in the first game?vWill the game take place when War was imprisoned or will take place after the ending of Darksiders 2? Big question is will they come out on current generation consoles or will they be next generation exclusives?

Some things are left hanging in the sir, but it seems only E3 will tell us what will happen to Darksiders? I keep wondering if Nordic will make a game where you can play as all four of the horseman at once. Oh man can you imagine switching in-between the four like they did in the FUSE game, epic brain melt here!!!! 

Read and Post Comments | Get the full article at GameSpot


"g1rldraco7 writes: May DarkSiders 3 Appear at E3 2013" was posted by g1rldraco7 on Fri, 31 May 2013 10:59:34 -0700
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Tue, 28 May 2013 08:12:06 -0700 c_rake writes: Metro: Last Light Review http://www.gamespot.com/users/c_rake/show_blog_entry.php?topic_id=m-100-26025586 Screenshot

Crawling through the murky tunnels of the Russian metro system never ceases to terrify. Growls and footsteps echo through the deafening silence as darkness enshrouds the area, keeping you on constant guard. Monsters lurk all over, always stalking you extensively before striking. A flashlight and lighter are your only means of illuminating the shadows, their paltry shine a small comfort against the horrors that prowl.

Based off the series of novels by Dmitry Glukhovsky, Metro: Last Light from 4A Games depicts a post-apocalyptic Russia after its citizenry was forced underground following a devastating nuclear war. Society barely holds itself together, factions fighting over what scraps remain in the metro, whilst mutants run wild on the uninhabitable surface and through abandoned halls. Its a treacherous world out there, but a fascinating one to explore.

Continue reading at Entertainium >>

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"c_rake writes: Metro: Last Light Review" was posted by c_rake on Tue, 28 May 2013 08:12:06 -0700
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Sat, 18 May 2013 14:04:58 -0700 guy_cocker writes: New Beginnings http://www.gamespot.com/users/guy_cocker/show_blog_entry.php?topic_id=m-100-26023650 Hey guys! I just wanted to jump on here and thank you all for your support recently. Some of you may have seen the report on MCV -- if you haven't, please check it out. Loads of people have since been in touch with some very kind messages, mostly expressing their opinions on what happened, and what's happening to GameSpot UK in general. The GameSpot UK Podcast page offers some particularly interesting feedback, all of which I've been paying very close attention to.

Subsequently, a lot of people have been in touch asking what I'm up to now. The last couple of weeks have been really exciting -- I've put out the first episode of my new weekly podcast, which not only reunited me with Jane Douglas, Lucy James and Dan Maher, but also went to number one on the iTunes chart. I've also been busy writing for Wired, appearing on BBC and Sky News, and updating my YouTube channel with new videos. In the next few weeks I'll be sitting on a BAFTA games journalsim debate, interviewing Rhianna Pratchett at the Hay Festival, talking about the next Xbox on CNN and BBC, and of course heading out to E3. If you're going to be attending any of those events, please say hi, and if not, I look forward to hearing from you over on my website or on Twitter. There's loads more coming down the line, but for now, please let me know what you think! See you all again soon.

photo-5-1024x768.jpg
Jane, Lucy, Dan and I recording the first episode of my new podcast.

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"guy_cocker writes: New Beginnings" was posted by guy_cocker on Sat, 18 May 2013 14:04:58 -0700
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Tue, 08 Jan 2013 21:49:42 -0800 jamesh-42 writes: Legality in Western Australia of unclassified games in 2013 http://www.gamespot.com/users/jamesh-42/show_blog_entry.php?topic_id=m-100-26002383 With the introduction of the R18+ classification for computer games at the beginning of this year, we're ready for the sale of new games targeted at adult audiences in Australia. One question has been what this means for old games that were not released under the old classification scheme.

The message from the government is that the new classification scheme only applies to new games and old games won't automatically be allowed into the country, which appears to be mostly true. Looking at this more closely, there are two categories at play here:

For most states, these two categories are essentially the same in the eyes of the law. For instance, the NSW Classification Enforcement Act says in section 27:

NSW Classification Enforcement Act wrote:
A person must not sell or publicly demonstrate:
(a)a computer game classified RC, or
(b)an unclassified computer game.

So the NSW law treats the two categories the same. Western Australia is often seen as a bit more strict since it also criminalises possession of RC material rather than just sale. I was a bit surprised to note that it actually seems a bit more lenient with respect to unclassified material though.

While there is a similar requirement that games must be classified if they are to be sold or demonstrated in a public place (section 82), it might not extend to private sales. Once you're out of a public place, you'd still be bound by section 84 of the WA Classification Enforcement Act:

WA Classification Enforcement Act wrote:
(1) A person must not sell or demonstrate -
(a) an unclassified computer game that would, if classified, be classified RC; or
(b) a computer game classified RC.
Penalty: $15000 or imprisonment for 18 months.

So it isn't enough for the game to be unclassified to fall foul of this section: it only triggers if the content needs to be extreme enough to warrant an RC classification. And that would be determined according to the current classification guidelines.

The same language is used in section 89, which deals with the possession of RC games.

Imports

So, it is not necessarily illegal to possess an unclassified game in WA. But to possess one you will probably need to import it. And imports are subject to the federal customs regulations rather than state classification enforcement laws (the same as for all other states).

Such imports are potentially covered under the "Pornography and other objectionable material" class of prohibited and restricted imports. The guidelines on what is determined to be objectionable are described as "consistent with the RC criteria in the National Classification Code and the Classification (Publications, Films and Computer Games) Act 1995", although you can read the full details here. It is interesting to note that they reference the act rather than particular decisions made by the classification board, so you may be able to argue that all imports should be judged against the new guidelines.

Is it worth it?

So while it may be legal to import/use some of these old games, is it really worth pursuing this if Customs intercepts your shipment? You should probably talk to a lawyer if you really care. I suspect that they would tell you that it isn't worth it, since giving up and letting them destroy your package will probably result in no fine, while if you contest it they might push for maximum penalties if you lose.

Read and Post Comments | Get the full article at GameSpot


"jamesh-42 writes: Legality in Western Australia of unclassified games in 2013" was posted by jamesh-42 on Tue, 08 Jan 2013 21:49:42 -0800
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Sun, 25 Nov 2012 15:17:45 -0800 Polybren writes: Assassin's Creed: Liberation and a new blog http://www.gamespot.com/users/Polybren/show_blog_entry.php?topic_id=m-100-25999187 Just wanted to let anybody still following me here know that I set up a new blog for the sort of writing I previously would have put here. So far it's thoughts on Wreck-It Ralph and Man with the Iron Fists, as well as a review for Assassin's Creed: Liberation. I've been playing lot of Gravity Rush recently, so I might write something on that once I finish it. The super-short versions is "It's very good, and I was silly not to check it out earlier."

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"Polybren writes: Assassin's Creed: Liberation and a new blog" was posted by Polybren on Sun, 25 Nov 2012 15:17:45 -0800
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Sat, 11 Aug 2012 14:56:07 -0700 zinoalex writes: Video Game novels http://www.gamespot.com/users/zinoalex/show_blog_entry.php?topic_id=m-100-25991932 Video games came into being, that is , they were available to the masses about 1978. Odyssey owners will tell you otherwise but the Odyssey was soon replaced by the Atari and/or the Intellivision. The industry has progressed greatly from those days of 24% inflation, Jimmy Carter sending US jobs for the 1st time ever, and the dying days of disco. But it is still evolving. That was 34 years ago and I'm aware that most of you were not here 34 years ago. So to speak of those days is to speak of ancient history that one cannot relate to.

But a quick look around Amazon or very large bookstore will soon show gamers a number of novels devoted to a game they may have played. One of my favorite series of books (there were 3) were the books that tied in to Myst. These weer done back when novelization of video or computer games was done correctly. Not that we do not have good novels released today, but so many of them are just fan feeder for the gamer who loves a particular game.

51%2B5WGVqO3L.jpg

Here is the 1st book, a prequel, in the Myst series . Now for those of you who may have missed playing this game i strongly advise you to play at some time. It is almost a prerequisite to gaming 101. Notice that Rand and Robin Miller, the creators of Myst assisted i the writing of this novel . The original publication was 1995.

A recent example of a great prequel novel is Bioshock. Another I highly advise fans of the series , or just video game fans in general , to read.

5124RfzIeLL._BO2,204,203,200_PIsitb-stic

As one can see it is still available on Amazon.

But the point is: do video games enhance the overall gaming experience or do they deter from it. I find the prequels to be most interesting because they tell the back-story of the game. They can provide the reader, the gamer, background info that the game does not have time to delve into. (Final Fantasy VII may be the exception). The Bioshock novel for instance, involves the building of Rapture from the seafloor up to how it was inhabited. And a lot more.

The two other novel formats are not as interesting to me. One is the format where the events take place AFTER the main story quest has ended. One the other is the one where one is to read the book while playing the title. These novesl are few and far between. ICO is the best example I can think of.

51E762uwWwL._BO2,204,203,200_PIsitb-stic

Again, thanks goes to Amazon.

The Diablo novel was good. "The Book of Cain" which is $35 dollars is a bit to steep for my liking. But it looks to be so awesome. I always loved Deckard Cain in the Diablo games. He's old ,like me, and has a great memory and can relte story or tale very well.

My son who has read the Mass Effect novels tells me they are OK.

But to writers and editors this genre is a challenge. How does tell the tale, before or after? How to balance the main characters with the background characters. Plus the book hads to be wrote in suck a way so as not to ruin the plot line for gamers who may not have played the title.Or, if the novel occurs after the main storyline, the author must be very careful not to release info that could be used in a sequel.

So do they add or detract. Only you , the gamer, answer that.Only you know how hardcore a fan you are of a series. Video games have along way to evolve. So do the novels of them. It will be interesting to see what state the gaming industry is in 34 years from now, 2012. Rest assured that there wil stil be a PC somewhere that still plays ZORK!!

chalktalknew.jpg

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"zinoalex writes: Video Game novels" was posted by zinoalex on Sat, 11 Aug 2012 14:56:07 -0700
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Sun, 05 Aug 2012 13:20:04 -0700 mr_toffee writes: Bit Droppings - August 6 http://www.gamespot.com/users/mr_toffee/show_blog_entry.php?topic_id=m-100-25991347 - So when I was here the other day......http://wikitravel.org/en/Bali

500px-Bali_regions_map.png

......all that was lingering on the remaining bits of my mind that's not digesting the holiday are these songs:

http://www.youtube.com/watch?v=Xsj5xjoLXtE , http://www.youtube.com/watch?v=VccB9_fg6W0

Oh Square Enix, what happened to the good old days when you were experimenting with ethnic styles of music and art?

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"mr_toffee writes: Bit Droppings - August 6" was posted by mr_toffee on Sun, 05 Aug 2012 13:20:04 -0700
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Sat, 23 Jun 2012 03:26:50 -0700 zoxdj writes: DMC a pleasant surprise! http://www.gamespot.com/users/zoxdj/show_blog_entry.php?topic_id=m-100-25987657 Hello everyone,

I've been busy lately but here I am to share with you my thoughts on a game that I first wrote of as a failure.

Yeah you guessed it, it's DMC, the reboot of one of my favorite action franchises of all time. Back in 2010 when DMC was announced people said that the new Dante is just a giant miss but now when Capcom and Ninja Theory brought the demo to E3 2012 everyone shut up.

Dante strikes a pose from DM3 Cover

The art direction, character design, world design, music, effects have all been changed from the good ol' Devil May Cry series. Guess what happened next... Yeah, DMC still kept the feel and gameplay and fans can't be happier. The new trailer and demo really showed the differences between the older entries in the series and this reboot version. It's just so fresh and sleak. Take a look at the new trailer called "The Order":

[ Watch Video ]

It's sick! Right?

They gave me back my faith in this game with the demo and the new content shown in this trailer so a I'm very grateful. Tell me if you feel the same way about this or just write your comments about these DMC news and content.

Read and Post Comments | Get the full article at GameSpot


"zoxdj writes: DMC a pleasant surprise!" was posted by zoxdj on Sat, 23 Jun 2012 03:26:50 -0700
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Wed, 23 May 2012 11:49:24 -0700 GamerNes9 writes: My Vita Broke :( http://www.gamespot.com/users/GamerNes9/show_blog_entry.php?topic_id=m-100-25984550 First off, sorry I havent posted for a while.

My Vita broke the other day, and now I have to play Xbox 360 instead

Anyway, before it broke, I found a great game for it. Unit 13. It is very good, has great graphics, and is fun to play. i reccomend this to anyone who has a Vita. Please comment if you do, and tell what other games you have.

Have a great day, and PLEASE COMMENT!!!!!!!!!

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"GamerNes9 writes: My Vita Broke :(" was posted by GamerNes9 on Wed, 23 May 2012 11:49:24 -0700
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Mon, 21 May 2012 11:34:12 -0700 phoenixgaiangel writes: Finally an update: My first at an anime festival o/ http://www.gamespot.com/users/phoenixgaiangel/show_blog_entry.php?topic_id=m-100-25984371 Hi, people! So, this post is about my first time at an anime festival. It was this weekend, the event was called "Animefestival BH Party 2012".

Anifest 2012

A friend of mine told me of the event and I decided to go with him and his friend. It was my first time on one, so I didn't know what to expect out of it. There's only one thing I can say about it now: "It was epic".~ :3

First of all, my friends collect mangas so we went to the manga stand soon after getting to the place. There they got loooooooooooooooooooooooooooots of them and I decided to get some for me as well. Since I don't really have much money and all that, I only got:

FT volume 1

Fairy Tail volume 1

Kimi ni Todoke

Kimi ni Todoke volume 1

Chrno

Chrno Crusade volume 1

I really like what I got though. Even though I've already read FT a looooooooooooooong time ago, it was still epic to read the Brazilian version (even more because of some extra references it had [which the scanlated one doesn't])

There was also a gaming stand with mostly fighting games (Marvel vs Capcom 3, Street Fighter IV, Super Smash Bros. Brawl, Mortal Kombat), but I didn't even play anything. xD

There were some "mini-stores" besides the manga one too. In those stores, there were DVDs/Blu-rays, keychains, necklaces, "teddy kumas" (), hats and other things like that.

From those I didn't resist buying:

Gray necklace

Gray's necklace (not exactly like the pic's [one day I'll post a picture of me using it])

Happy hat

Happy "hattish thing" (not really like that, mine is cuter IMO. :3 I'll post a photo of me using it someday)

Both from Fairy Tail. ^^

There were also special thematic rooms (like the Pokemon room and the Yu-Gi-Oh! one for people to play the TCGs [and the DS Pokemon games]) and an RPG stand (though I don't understand anything about those things xD).

cosplay DN

Some of the best moments in the festival were the cosplay contest and the band show though. ^^ There were some really interesting cosplays (and some really impressive "theatric presentations" by those people [like the Soul Calibur one which had a nice "wrestling-like" touch to it]) and the band did some really nice songs (Digimon 1's opening, a song from Bleach and some others, though the moment the crowd went wild was when the band did "Pegasus Fantasy" [Saint Seiya]). ^^

okami

Now, on a more gaming-related note, I'm now playing Okami (PS2), Final Fantasy X (PS2), Final Fantasy XII (PS2), Dragon Quest IX (DS), etc....

Oh, talking about games, my mom said she'll give me a Wii on my birthday this year. I'm really Happy (aye) for it, since it's what I've been wishing for. I'll finally be able to play Kirby and more Kirby and ,uh, what does the Wii have? J/k xD I already have my list of must-have games including Kirby (of course), but that's not the only one, Tales of Symphonia (which will probably be hard to get    ), Fragile, Xenoblade Chronicles, Zelda: Skyward Sword, Mario Galaxy, etc... are also on the list. Also, I plan on getting a Wii with some accessories on it that will let me play GC games (since Tales of Symphonia is my biggest reason to want a Wii).

It's interesting how despite how much I've talked about it before, she has never really had that much interest on it. It took a fellow teacher who owns one to make her wish one. At least she had a good point when said it was because her friend did own the thing, so she knew it better than I did (ouch! >_>' ).

And, uh, that's it.~ ^^

Juvia and Gray

(*) Phoenix (*) ~ "Although we may defeat our enemies, the Mages of Fairy Tail would never take their lives!" (Juvia Lockser)

P.S.: None of the pictures are mine. Rights go to respective owners. Please do tell me if any of them doesn't work properly.

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"phoenixgaiangel writes: Finally an update: My first at an anime festival o/" was posted by phoenixgaiangel on Mon, 21 May 2012 11:34:12 -0700
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Sun, 19 Feb 2012 22:43:39 -0800 Chippa7 writes: Wish I Had a Portal Gun (Aperture Science Rap) http://www.gamespot.com/users/Chippa7/show_blog_entry.php?topic_id=m-100-25973424 Having a Portal gun would make everything easier...

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"Chippa7 writes: Wish I Had a Portal Gun (Aperture Science Rap)" was posted by Chippa7 on Sun, 19 Feb 2012 22:43:39 -0800
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Mon, 06 Feb 2012 16:19:51 -0800 CharlieSpot writes: I am charliespot http://www.gamespot.com/users/CharlieSpot/show_blog_entry.php?topic_id=m-100-25971788 I am charliespot. How are you today?

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"CharlieSpot writes: I am charliespot" was posted by CharlieSpot on Mon, 06 Feb 2012 16:19:51 -0800
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Thu, 25 Aug 2011 23:45:17 -0700 El_Zo1212o writes: Bodycount: Demo Impressions. http://www.gamespot.com/users/El_Zo1212o/show_blog_entry.php?topic_id=m-100-25947343
The controls intrigue me. Controls for weapons marked: Knife, fire weapon, explosive bullets, grenades, cook grenade, impact grenade, deploy mines, something called a Target Pulse Wave.

It has a control marked WMD Airstrike.

I am buying this game.
I'll actually play the demo tomorrow.

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"El_Zo1212o writes: Bodycount: Demo Impressions." was posted by El_Zo1212o on Thu, 25 Aug 2011 23:45:17 -0700
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Wed, 24 Aug 2011 20:45:13 -0700 Lozzica writes: Speaking Up: Why Female Game Writers Shouldn't Be Ignored http://www.gamespot.com/users/Lozzica/show_blog_entry.php?topic_id=m-100-25947136 The Melbourne Freeplay 2011 games festival did what it does every year: encouraged gamers, developers and writers to think deeper about the medium they love and the issues that surround it. So when a panel titled "The Words We Use"--originally intended to be a forum to discuss games criticism and writing--was derailed to the subject of gender in games writing, it drew attention to an important and contentious issue.

Here, two female game journalists weigh in on some of the ideas raised in an email correspondence about the role of female writers and critics in the games industry.

Laura Parker is the Associate Editor of GameSpot Australia, a finalist in the Walkley Foundation Young Australian Journalist of the Year Awards in 2009 and the winner of the IT Journo Game Journalist of the year in 2010.

Tracey Lien is the Acting Editor of Kotaku AU, a winner of the Walkley Foundation Super Media Student Award and a finalist in IT Journo Best New Journalist category in 2010.

From: Tracey Lien
To: Laura Parker
Subject: B**ches Ain't S**t

I was at Freeplay this year. I sat in the audience during the "Words We Use" panel, in silence, as the chair of the panel said that he felt that there was a divide in gender in video games, and that he didn't "tend to get a lot of critical, serious comment or articles from females in games". I sat there as a member of the audience suggested that we move off the topic of female games writers because "the problem would solve itself naturally as the industry matures". I sat there and I said nothing.

I said nothing for the same reason I have said nothing since I started writing about video games (unless we count the odd angry tweet). And that reason is fear.

At Freeplay I was afraid that had I said something I'd have been dismissed or ignored. I was afraid of being on the receiving end of sexist comments. I was afraid of hearing someone say (or tweet) that I should just suck it down and deal with it, that I'm making a big deal of something that means nothing to them, that no one cares, that my kicking up a fuss was just a sign of my weakness. As a woman, I felt that my gender somehow made me less qualified to speak about gender issues that directly affected me; that people, especially those who needed their views challenged, would be less willing to listen to a woman (yes, I see the irony). As a writer, I had long held the belief that if I worked hard and tried to not think about the gender imbalance in the games writing industry, I would eventually earn my credibility and be able to have an opinion and speak out, sans fear, about an issue so close to my heart. And there I was at Freeplay, quiet, still feeling crippled by my own gender.

When you contacted me about writing this, I hesitated for a moment, but ultimately decided that now is a good a time as any to stop being silent, and maybe even stop being afraid.

You've now listened to the recording of the panel and read the Freeplay tweets; I'm curious to know: what made you get in touch with me about this?

Tracey

From: Laura Parker
To: Tracey Lien
Subject: Re: B**ches Ain't S**t

When I first heard about what happened at Freeplay I was amused. Female game writers are the minority. That much is true. So we're used to this sort of thing by now, aren't we?

I've always maintained that the majority of people in the industry have no issue with women, be it female writers or developers or gamers; as with any other part of society, minorities will struggle. I can see how getting drawn into yet another debate about sexism in the games industry is not a worthwhile venture. It's all been said before. Much like the "are games art?" question, most people are tired of talking about gender imbalance in the games industry..

My personal take on this is that gender will stop being an issue when we stop acknowledging that there is a divide.

But then I asked myself: "How would I have reacted if I had been present at the 'Words We Use' panel?" Would I have rolled my eyes and shrugged it off? Or would I have grabbed the microphone and shouted: "Excuse me? I'm right here!"

I know what you mean about being afraid to speak. The majority of gamers are not forgiving. We haven't yet learned how to deal with the growth and change of our industry; we haven't learned to accept difference of opinion or shifts in ideology. Minorities are not given the freedom to speak without the threat of suppression. You can blame a large part of that on the medium's naivet . But how long do we go on excusing this?

You mentioned that someone in the audience said that things will change with time. This is true: in time the industry will grow, diversify, and learn to accept change. But this cannot happen without us driving this change. It cannot happen if people like you and me remain silent when things like this happen.

So I've chosen to speak up. The fact that not a single person on a panel discussion about games and the games industry could name a female games writer is not acceptable. This isn't about asking for special treatment because we're female; it's about making sure the issue is addressed and corrected.

From: Tracey Lien
To: Laura Parker
Subject: Re: B**ches Ain't S**t

Hey Laura,

We're not asking for special treatment, we're asking for equal treatment. When a male writer is criticised for his work, how often do people use gender-specific terms to put him down? How often do they talk about his physical appearance or blame his masculinity for his bad writing or the ideas that he expresses? We're asking to be given a fair go. Being a woman is not a handicap.

Ignoring female game writers--as some people clearly do--means ignoring what the other half of the population has to say. We break news, write thought-provoking pieces of criticism and reviews that contribute something to the field of games writing, investigate stories that no one else is looking into, and have ideas worth sharing--just like our male counterparts.

What I'm trying to say is that we're not different from male writers; some women write absolute drivel in the same way that some men write absolute drivel. But you also have some really, really good female writers in the same way you have really, really good male writers, and if you choose to ignore female writers then you're ignoring the voices of the people who make up the other half of the population. Diversity in opinions is important and the more types of people we have writing about games the more ideas we'll be exposed to, and I can only see this as a good thing.

You've worked your way up to be associate editor of GameSpot Australia, which is a pretty big deal. I can imagine that some people might argue that being a woman hasn't stopped you from getting so far... so how would you respond to those who might say that you have nothing to complain about?

From: Laura Parker
To: Tracey Lien
Subject: Re: B**ches Ain't S**t

Hey Tracey,

Well that's the thing: we're not complaining. This is simply about exercising our right to speak on an issue that directly concerns us.

When I first began writing about games I couldn't shake the thought that I had to prove myself. Coming into a male-dominated game journalism industry, particularly one as small and insular as Australia's, I felt the onus was on me to show them that even though I was a girl, I could write about games just as well as they could. After three years I feel like I have successfully proven myself, but the fear that people read my work differently because I'm a woman is still there, and it will probably remain there until this is no longer an issue.

Let's talk video journalism for a second, since we both have experience in that area. How worried were you, when you first started, about how people would react to seeing a girl talk about video games on television?

My work also includes a lot of on-camera video presenting. At least in writing I know I have proven myself enough to no longer be judged by my gender but by the quality of my work; in video, I am never judged on the quality of my work. I am constantly judged on how I look. "Laura, you know you would look a lot better if you cut your hair"; or "You should wear more lipstick"; or "Can you wear a shorter dress next time?" It's been three years and the comments have not changed. Comments that actually critique what I am talking about in the video, either in a positive or negative way, are few and far between. So what's the incentive for me to keep going? Why should I care about the stuff I'm talking about, researching and presenting, if all anyone else cares about is how short my dress is or how much lipstick I'm wearing?

If gender continues to be a problem in disciplines like theatre and literary criticism, which have been around for a lot longer than games criticism, shouldn't we find ways to ensure that our industry learns from past mistakes? Should we continue talking about this to make sure people understand that it is a problem?

From: Tracey Lien
To: Laura Parker
Subject: Re: B**ches Ain't S**t

Hi Laura,

Oh man, video journalism. If I thought I was up against a tough crowd in my print and online work, I certainly was not prepared for the dismissive comments that followed each of my video stories. The short answer to your question is that I was quite worried about how I would be received when I started working in television was incredibly conscious of my gender. The more detailed answer is that the worry never really went away and it became increasingly frustrating having people ignore my work and critique my physical appearance instead of the stories themselves. I often found it unfair that the male presenters on the show were rarely criticised for their appearance - if someone took issue with an opinion they had expressed or disagreed with them, the comments and discussion would be reflective of that. This wasn't often the case when it came to female presenters.

The attitude that if we don't talk about it it will just go away, or that gender is only a problem because we make it a problem, is such an ignorant way of looking at things. I understand that this is a widespread problem and gender issues aren't exclusive to the games writing industry, but just because something is widespread doesn't mean it's okay, and just because other industries are experiencing the same issues doesn't mean we can't lead the charge to bring about change. I agree that we have to talk about it, and that it's definitely a problem--when people like you and I are still afraid of being judged on being female instead of the merit of our work, how can it possibly not be a problem?

I don't know what the solution to this is, but an open dialogue, one where we don't feel afraid to speak up, seems to be a good start.

From: Laura Parker
To: Tracey Lien
Subject: Re: B**ches Ain't S**t

Hi Tracey,

I think a lot of female game writers are just tired of the same old arguments, and more importantly, the same old reaction. It seems there's little point in speaking out or maintaining this open dialogue if no one is listening.

Personally, I have never liked discussing this issue. This is the first time I have really done so publicly.

As we've both said during the course of this conversation, we don't believe females in this industry deserve special treatment because of their gender; this is not what we are asking, nor what we are advocating.The whole reason we're having this discussion is because someone chose to ask the question: "Well, what about female writers?" Someone chose to separate male writers from female writers. Someone chose to make this an issue.

There are times when the differences between a man and a woman are relevant. But this was not one of those times.

I asked Alison Croggon, a revered Australian theatre critic, fantasy author and poet who sat on the "Words We Use" Freeplay panel discussion, to give me her thoughts on how the discussion surrounding gender in the games industry compares to similar discussions in the literary and theatre world.

"There's obviously a whole lot of issues simmering beneath the surface and the panel worked as a
catalyst for these things to explode."

"I've been reading the follow-ups on the web with deep interest. It seems to me that there's a bunch of intelligent discussion out there, working against some entrenched attitudes that are equally present. We
can't pretend literature or theatre are any better, given the figures, but it's rare to come across the raw sexism that you see in some comments. Addressing endemic prejudice is a deeply complex matter,
which can only happen if there is the will and intelligence to address it. The first step, as always, is acknowledging that there is a problem."

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"Lozzica writes: Speaking Up: Why Female Game Writers Shouldn't Be Ignored" was posted by Lozzica on Wed, 24 Aug 2011 20:45:13 -0700
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Fri, 19 Aug 2011 16:46:22 -0700 Boubou writes: We hear you! http://www.gamespot.com/users/Boubou/show_blog_entry.php?topic_id=m-100-25946189 Quick note to let you all know that you should expect some changes/updates on the GameSpot community side.Fuse is not the only thing we are working on.

I was a GameSpot fan way before I started working here, and I remain a fan to this day. I use the site like you all do and know what's broken, old, and needs some love.

We are working on those things, believe me when i say that your feedback is always heard so keep it coming! Expect some nice changes to come soon.

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"Boubou writes: We hear you!" was posted by Boubou on Fri, 19 Aug 2011 16:46:22 -0700
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