kiingZeffrzz's GameSpot Friend's Blog Posts kiingZeffrzz's GameSpot Friend's Blog Posts kiingZeffrzz's GameSpot Friend's Blog Posts en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Wed, 19 Jun 2013 22:52:52 -0700 GameSpot kiingZeffrzz's GameSpot Friend's Blog Posts http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Wed, 19 Jun 2013 09:24:33 -0700 Synthia writes: PSA: Do NOT update your PS3 with software update v 4.45 http://www.gamespot.com/users/Synthia/show_blog_entry.php?topic_id=m-100-26030829 Update: The 4.45 firmware update has been taken down from the site. Sony Computer Entertainment is currently fixing the problem. Users are advised not to update their PS3s until further notice.

So earlier a firmware update for the PS3, according to their twitter account, "PS3 system software update 4.45 coming soon, Trophy notification options and improved system stability are on the way." However, it seems as though this update had some strings attached to it. According to a number of reports, many users have been locked out of their systems, claiming that they were unable to boot up after the update.

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Other reports claim that it bricks immediately after the update, but apparently it only happens to those that upgraded their hdd. And that this issue only effects those who have upgraded their hard drive.

  

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Sony has released the following statement:

"We are aware of reports that the recent PlayStation 3 system software update (version 4.45) has caused the XMB to not display on a small number of PS3 systems. We have temporarily taken 4.45 offline and are investigating the cause of the problem. We will announce when the system update is available for download as soon as possible. We apologies for the inconvenience."

It's currently unclear or at least not immediately obvious how Sony will roll out a fix for those who can't access the XMB. One option according to this site suggests that the fix will include a downloadable file to put on a USB stick or hard drive, then asking users to boot into safe mode.

JOIN THE DISCUSSION ON SYSTEM WARS

Sources:

[Kotaku] 
[Geeks are Sexy]
[Joystiq]
[PlayStation Support
[GameSpot - System Wars] 

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"Synthia writes: PSA: Do NOT update your PS3 with software update v 4.45" was posted by Synthia on Wed, 19 Jun 2013 09:24:33 -0700
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Mon, 10 Jun 2013 07:52:20 -0700 JodyR writes: Happy E3 Day Zero! http://www.gamespot.com/users/JodyR/show_blog_entry.php?topic_id=m-100-26029038 Hello my lovelies! I watched the E3 TV Preview and noticed a couple of games I haven't been following! Is there any other games you're looking forward to this year? I'm keeping an eye on the gems and plan to follow the game page to get updates about them.

Things have been doing pretty good with the new gig. It sometimes doesn't feel like work because it is that much fun. Our game will be at the NVIDIA booth so if you're attending be sure to drop by to check out the tech destruction demo, currently not in the open beta. Oh, I guess the secret is out if you follow my Twitter (HWKJody. The game is HAWKEN.

Lastly, I can't believe my last blog reached over 200 comments. Thanks again for everyone's kind words. I only saw one rage quit from  the site, and even he wished me well. Also, if you don't already have me on Steam (xpcaligirl) or Raptr (CaliGirl), feel free to add me! 

And.. have a Happy E3 week full of exciting news and hype! I'll have to make sure I take a peek in System Wars this week to see what you all think about the hardware and games. <3

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"JodyR writes: Happy E3 Day Zero!" was posted by JodyR on Mon, 10 Jun 2013 07:52:20 -0700
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Mon, 03 Jun 2013 09:16:42 -0700 shaunmc writes: Here is a picture of Charizard http://www.gamespot.com/users/shaunmc/show_blog_entry.php?topic_id=m-100-26027271 Never too late

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"shaunmc writes: Here is a picture of Charizard" was posted by shaunmc on Mon, 03 Jun 2013 09:16:42 -0700
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Sun, 02 Jun 2013 17:13:39 -0700 Maxwell writes: Where's WeaponLord 2? http://www.gamespot.com/users/Maxwell/show_blog_entry.php?topic_id=m-100-26027147 When looking at the feedback for on "Forging WeaponLord," I noticed several commentators asking the obvious question: where's WeaponLord 2? Short answer: I don't know. I wish it was in my hands right now, and so does James Goddard, Dave Winstead, and the rest of the old WL team. Sadly, there aren't any concrete plans to bring back WeaponLord (yet), but I did pick up some tidbits about what the creators would like to do in a sequel.

NEW CHARACTERS: While the original WeaponLord only had room for seven characters, the team had plenty more ideas for other barbaric fighters. These included a spear-wielding orc, two gargoyles stacked on top of each other, and a demonic pit beast that would have been the tortured pet of Zarak. Having more dual-wielding characters was also something the developers wanted.

EXPANDED STORY: As outlined in this document, the canonical story would have Korr's long-lost brother, Kang (who was also Bane), returning to lead his brother's tribe after Korr is mortally wounded; Zarak's father, Raith, who is mentioned throughout the original game, would become a fully-fledged character; and Zorn would have also returned, however, as Goddard noted, "he would have been changed by his encounter with the possessed shield." The idea of WeaponLord 2 being able to read your save data from the original game and tailor the story based on how you played and which endings you received was also tossed around, though Goddard admits this would be a nightmare to program.

SMOOTH DIFFICULTY CURVE: This was a big issue for Winstead and Goddard. WeaponLord was a complex game, and the designers think its sequel could retain the first game's play style without being so impenetrable. As an example, they mentioned how, in Street Fighter IV, a new player could pick up the controller and start throwing fireballs and doing ultra combos without too much effort; they could feel badass right away. Then, when those new players saw combos using one-frame links and focus attack canceling, they were incentivised to improve their skills so they too could use those techniques. The original WeaponLord didn't have this; if you weren't already proficient at the game you got destroyed.

2D VERSUS 3D: The debate between making WeaponLord 2 a 2D or 3D fighting game is still up in the air. Should it be a fully 3D fighting game, like SoulCalibur, or a game with 3D character models fighting in a 2D arena, like Street Fighter IV? That decision hasn't been made, yet. In either case, Goddard is confident he could use 3D characters and still retain the same soul of the original game--while also adding in a ton more animations.

So, why hasn't WeaponLord 2 (or WeaponLord HD) happened yet? There are lots of reasons: time, money, and the fact that Namco--publisher of the original WeaponLord--still holds the rights to the WeaponLord IP. Goddard and Winstead considered trying to buy the rights from Namco after launching their joint-venture Crunch Time Games. However, when Crunch Time's first game, Shred Nebula, didn't take the world by storm, the idea of buying back WeaponLord was put on the sidelines.

A crowd-funding campaign was also considered, but ultimately deemed unfeasible as well. As Goddard explained, "In early Spring of 2012, [Winstead] and I were considering a Kickstarter to build a 3D WeaponLord that would have featured a professional fighting 3D engine that, after the project was completed, would have been open source for the community to do non-profit games with (the 3D equivalent of MUGEN, but with much easier work flow and pro-grade tools).

"However, if we were going to ask for crowd funding to build that, it was critical we be able to ship it and not run out of cash. The estimates got up to the $5 million mark and we decided that was not the right way to go. That project was very much motivated by building a fighting engine equivalent to unity for the community and the goals blew out the budget. Neither [Winstead] or I were in a position to take on, despite having built many combat engines and worked on so many fighting and combat games."

The fate of WeaponLord is still up in the air. The creators definitely want to make sequel, and it sounds like a lot you readers out there want to play another WL game as well. Rest assured that if the stars align and the opportunity presents itself, Goddard and Winstead will dive into WeaponLord 2 as soon as possible. They've learned a lot over the past 18 years, and have received a lot of feedback on the original game. "Honestly, that's the worst thing," said Goddard, "we didn't get the chance to take that feedback and do the right thing by growing the franchise into what players wanted." Hopefully, some day, they'll get that chance.

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"Maxwell writes: Where's WeaponLord 2?" was posted by Maxwell on Sun, 02 Jun 2013 17:13:39 -0700
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Sat, 18 May 2013 14:04:58 -0700 guy_cocker writes: New Beginnings http://www.gamespot.com/users/guy_cocker/show_blog_entry.php?topic_id=m-100-26023650 Hey guys! I just wanted to jump on here and thank you all for your support recently. Some of you may have seen the report on MCV -- if you haven't, please check it out. Loads of people have since been in touch with some very kind messages, mostly expressing their opinions on what happened, and what's happening to GameSpot UK in general. The GameSpot UK Podcast page offers some particularly interesting feedback, all of which I've been paying very close attention to.

Subsequently, a lot of people have been in touch asking what I'm up to now. The last couple of weeks have been really exciting -- I've put out the first episode of my new weekly podcast, which not only reunited me with Jane Douglas, Lucy James and Dan Maher, but also went to number one on the iTunes chart. I've also been busy writing for Wired, appearing on BBC and Sky News, and updating my YouTube channel with new videos. In the next few weeks I'll be sitting on a BAFTA games journalsim debate, interviewing Rhianna Pratchett at the Hay Festival, talking about the next Xbox on CNN and BBC, and of course heading out to E3. If you're going to be attending any of those events, please say hi, and if not, I look forward to hearing from you over on my website or on Twitter. There's loads more coming down the line, but for now, please let me know what you think! See you all again soon.

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Jane, Lucy, Dan and I recording the first episode of my new podcast.

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"guy_cocker writes: New Beginnings" was posted by guy_cocker on Sat, 18 May 2013 14:04:58 -0700
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Thu, 25 Apr 2013 14:31:29 -0700 Chris_Watters writes: Mourning the Fire Emblem Fallen: Vaike http://www.gamespot.com/users/Chris_Watters/show_blog_entry.php?topic_id=m-100-26020843 It's been a few weeks since my initial post mourning my first casualty, Sumia, but I haven't stopped playing Fire Emblem: Awakening in many of my free moments. On the train, on the toilet, in bed while my wife is reading, on airplanes... there's been a lot of Embleming. I think I'm on Chapter 22 or something, but I'm in the middle of a battle now so I can't check.

I've been spending a lot of time pairing up characters so that they get married and then I get to meet their time-traveling  progeny. It's fun to see what characteristics the parents pass on to their kids and get an extra perspective on this doom-and-gloom future everyone is ranting on about. It's also rewarding to fill out my party with new blood; the excitement of new life offers a soothing counter to the anguish of life lost.

Today I mourn Vaike.

 

Vaike

 

Look at this cocky bastard. Weird chains dangling off his neck collar like so much Ylissian bling. Can't be bothered to keep track of his axes. Refers to himself not just in the third-person, but makes himself into a proper noun: "The Vaike." No shirt, no helmet, no problem. 

But what a soldier! When he torqued those practice-hardened muscles back and uncorked a ferocious axe strike, the Risen rose no more. He was a fierce fighter and a trustworthy ally, lending unbending support and an easy smile to all his compatriots. We'll all remember "Teach" sharing his strategies and tips freely, solicited or no. His confidence, his self-assurance, and his gusto made us all better soldiers, better allies, and better friends. 

Vaike, for your rockin' hair, your rockin' bod, your rockin' attitude, and your rockin' axe, we salute you. Rock in peace.

[ Watch Video ]

 

 

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"Chris_Watters writes: Mourning the Fire Emblem Fallen: Vaike" was posted by Chris_Watters on Thu, 25 Apr 2013 14:31:29 -0700
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Sun, 07 Apr 2013 20:05:23 -0700 Kevin-V writes: Lost, Not Forgotten http://www.gamespot.com/users/Kevin-V/show_blog_entry.php?topic_id=m-100-26019082 Dan Wolboldt saved my life. 

He didn't pull me from a burning building or rescue me from a frozen lake. But when I was suffering from a depression that had me constantly on the brink of suicide, he was the man who kept me on this side of the abyss. 

He was my therapist, but that word is so clinical, and doesn't accurately describe who Dan was to me. Friend? Yes, even though I usually only saw him in the confines of the office of a mental health clinic in Warren, PA. Father figure is more accurate, I suppose, but whatever you call him, he was the one that convinced me that life was worth living. His office was the safest place on the planet. It was there that I felt most vulnerable, and most cared for. He is the reason I am still here today, rather than a memory, or at very least, rather than a human husk, withering away in a hospital for the remainder of my days. 

He shared with me stories that a professional therapist shouldn't generally be sharing with his patient, and yet it was exactly the right thing to do in my case. I would record myself playing Christmas music on cassette tape and give it to him as a Christmas gift. I went to a church where he was a guest pastor one Sunday and marveled that this man could radiate such kindness and generosity. I read about his exploits with his boy scout troop, and wondered if those young men knew how fortunate they were that someone like Dan could be in their lives. 

I also know that Dan was an imperfect man. But I wasn't prepared to discover that several weeks ago, this man responsible for me being here to share this story today went missing. Vanished from his house, his wallet and keys left behind. No note, no goodbye to his wife Penny, no sign of a break in, no indication that something was wrong. He was simply gone. 

The police have searched, and the Conewango Creek and local branch of the Allegheny River have been scoured. No one knows if Dan, at the age of 69, wandered off to take his own life, or fell into the river and was washed away. Perhaps he was discontent and troubled, and decided to travel where he couldn't be found and live out his last days in peace. Perhaps he simply went for a walk to some unknown place and suffered a heart attack, and hasn't been found in spite of the exhaustive search. 

But it doesn't seem that Dan is coming back. 

The last time I talked to Dan was a few years ago. He sent me an email entitled "The real story...for those with a warped sense of humor." It was a typical viral email that people might send, this one with pictures of fairy tale princesses as they might have ended up. Snow White with her several babies and a good-for-nothing prince sitting in front of the TV. An obese Little Red Riding Hood wandering through the forest, sipping on a Big Gulp and carrying a basket full of bread. It certainly wasn't the most socially sensitive communication, but it's what I have. 

I love you Dan. I hope that you are close to God now. 

Edit: My mom shared this YouTube link with me of Dan leading vespers in 2012. http://youtu.be/dmVaCIoxeI0

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"Kevin-V writes: Lost, Not Forgotten" was posted by Kevin-V on Sun, 07 Apr 2013 20:05:23 -0700
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Tue, 19 Mar 2013 12:02:36 -0700 -Saigo- writes: Come One, Come All, To the Greatest Chalk Talk of All! http://www.gamespot.com/users/-Saigo-/show_blog_entry.php?topic_id=m-100-26017611 Ok, no offense to the other topics in Chalk Talk's glorious past, and no disrespect to the previous (and illustrious) community editors of the past, but this week's Chalk Talk is a good one for the logical and creative alike.

As the vibrant dawn of a new age of consoles breaks over the horizon, rumors, specs, and speculations begin to slowly cast their lengthy shadows across the realms of our digital lives. Though information is sparse, and more questions arise daily, gamers have begun scavenging for whispers of truth as old grudges fade into obscurity and new lines are drawn in the forlorn ashes of the fanboy burns and taunts of old.

Yet, imagine if you will, a new age of perfection: One console, pristine and magnificent, destined to rule them all. Imagine a console without fault, glorious in gameplay, with features capable of uniting the world in a utopia of pixelated splendor. Image, if you dare, a console worthy of the gaming gods themselves.

What would this console be called? What features would it include? How would it be played? What games would highlight its release and why would it be successful when others have failed?

If you could design the perfect console for the next generation, how would you do it and why? Be as imaginative, idealistic, or as logical as you please and remember to have fun!

Your assignment (and personal favor to me) is to write up an editorial focusing on what would make the perfect game console and why?

The deadline to have your entries submitted is Friday, March 22nd by 2:00pm PT. (I know, this is crazy quick, but if you have time, please write something up and let me know you've posted it via email or with a link to your work below.)

Also, for all of you aspiring writers out there, getting featured in the Chalk Talk is the quickest way to earn a soapbox emblem! So get to it! Oh, and check out the new GameSpot endorsed writers union here.

 

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"-Saigo- writes: Come One, Come All, To the Greatest Chalk Talk of All!" was posted by -Saigo- on Tue, 19 Mar 2013 12:02:36 -0700
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Sun, 10 Mar 2013 23:17:49 -0700 carolynmichelle writes: Persona 4 and LGBT characters: A response to Lucky_Krystal's response http://www.gamespot.com/users/carolynmichelle/show_blog_entry.php?topic_id=m-100-26016981 This is a response to Lucky_Krystal's blog post, which is itself a response to this feature I wrote regarding the characters of Naoto and Kanji in Persona 4.

First of all, I want to thank Krystal for the respectful response to my piece, and for not tolerating comments in the blog from those who are more interested in directing personal attacks my way than in having a civil, open-minded conversation about this.

As for the nitty-gritty of my response, I want to start with something Krystal says at the end of her blog. "In no way would I ever defend it if I shared Carolyn's sentiments and thought that the game was even remotely disrespectful and offensive." That sounds like a reasonable position, but it's not really one I feel like I can afford to take if I want to be able to enjoy most video games, or even lots of movies and television. If I demanded moral perfection of the games I play, well, that would have prevented me from playing a great many of the games I love. Generally speaking, I think games could be so, so much better with regard to their treatment of women, cultural minorities, and LGBT people. But because I love games as much as I do, I'd much rather engage with games in these areas, thinking about and writing about the ways they could be better, than just throw my arms up in frustration and walk away. This is certainly the case with Persona 4. If you look through the comments on my feature, I think you'll see that a lot of people were clearly upset simply because I was criticizing Persona 4, a game that they hold dear. But here's the thing: I love it, too. I mean, I really love this game. I think it's one of the best games I've ever played. Even so, I'm not going to give it a free pass. I don't know if you've watched the first part of Feminist Frequency's Tropes vs. Women in Video Games series, but as the great Alyssa Rosenberg writes here:

"At the beginning of the video, Sarkeesian, explaining that This series will include critical analysis of many beloved games and characters, says something that everyone who loves a piece of culture ought to be required to recite five times every morning while looking in the mirror: Remember that its both possible and even necessary to simultaneously enjoy media while being critical of its more problematic or pernicious aspects. If that ability to hold two ideas in your head at the same time, to enjoy something while recognizing that it might have problems, is what the people who tried to harass Sarkeesian into silence are so afraid of, it only reinforces how intellectually cowardly and inept they are. The need for something to be immune from criticism isnt a sign that its perfect and everyone else is wrong: its a sign you cant defend the things you love. Thats a position any self-aware person ought to be embarrassed to defend."

I agree with this, that we need to be able to look at the things we admire and enjoy and accept that not all of them are  entirely above reproach. I can simultaneously adore Persona 4 (and I do) and feel that in certain ways, it could have been better. Krystal also states near the end of her response, "I don't think it was Atlus' intention to mock or shame homosexuals and transgender people." Well, maybe they did and maybe they didn't. This is beside the point. A work--be it a game, novel, film or what have you--can have meanings and messages that its creators did not intend it to have. Many feel that Kathryn Bigelow's film Zero Dark Thirty endorses torture. (This is not a view I share, but it works here as an example.) People who see this message in the film see it there regardless of Bigelow's assertions that the film does not endorse torture. Once a work of art is completed and is sent out into the world for the public to view and to contemplate, the artist(s) relinquish control over it. They cannot control how it will be interpreted by others, what meanings or values those who experience it might find within it.

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Nothing makes you a better person quite like taking on the Aiya Rainy Day Mega Beef Bowl Challenge!

Similarly, I don't think it's especially relevant that, as Krystal says, "Japan's views of gender identity and sexuality are probably much different than they are in the US." That's certainly true, but I don't give what I see as problematic aspects of a game a pass simply because they come from another culture. If I feel a game or movie or TV show is sexist, for instance, I think that sexism is worth criticizing, regardless of where it comes from. "That's just how it is over there" is not, in my view, an excuse. Krystal goes on to say, "Couple that with the fact that video game stories still have a lot of growing to do as a whole." I certainly agree with that. It's because I feel so strongly that they can be better and because I want them to be better that I write things like this in the first place.

So, okay, let's talk about Kanji. With regard to my criticisms of Kanji's storyline, Krystal brings up the dungeons of other characters, saying, "the characters' personalities and actions do not PERFECTLY match with the personalities of their shadow selves." She gives a few examples to support this. 

"It's actually said in the game that the shadows are only one facet of the characters personality. Also, the shadows and the dungeons are very extreme manifestations of the characters' deepest troubles and fears. 

For example, Rise's strip club dungeon was the result of people not seeing the real her. Rise constantly had to be everyone's charming, cute, and most of all, perfect idol for the camera. Fed up with this fake personality she was forced to show, she left show business and went to live a normal life. But of course everyone still approached her, wanting to meet Rise the media darling, not the real her. Therefore, the whole "I'm going to strip and bare it all" was a very extreme way of saying she wanted to shed her generic idol shell and show the world the real her.

Yukiko's dungeon was a castle; her shadow wore princess' clothing, and constantly spoke of "scoring a hot stud." Her shadow, once provoked, manifested as a bird in a cage who summoned a prince to fight for her. This represented Yukiko's feelings of being trapped in a life she didn't want to pursue."

Krystal provides additional examples. too, before saying, "these are extreme and exaggerated manifestations." My feeling is that, yes, most characters' shadow worlds and shadow selves represent exaggerations of one aspect of the character's inner life, but that in Kanji's case, what we get is not an exaggeration, but a contradiction. I did not want or expect the real Kanji to be an uncontrollably lustful gay man like his repressed shadow self. Instead, I hoped that the dungeon would resolve itself with him facing his sexuality and folding it into his larger personality in a way that was healthy and socially acceptable, as others did with the aspects of their personalities embodied by their shadow selves.


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We sure made a lot of happy memories together.

And now, Naoto. Krystal says that, In the west, we refer to (people like Naoto) as tomboys. But this isn't true. Naoto isn't a tomboy. Naoto has lived most of his life as a boy. Not only does he not correct others when they refer to him with male pronouns; he clearly has gone to a great deal of effort to encourage and support this perception. If Naoto were a real person at a real high school, this would mean doing things like using the boys' restroom, for instance. For someone like Naoto to be accepted as male for years and years of life would take tremendous effort and carry with it a certain amount of danger; this is not something that tomboys engage in.

Krystal says, "Also, Naoto's reason for wanting to craft herself as the hard-boiled detective did not only stem from her attachment to fictional characters. She is descended from a line of famous detectives and she intends to continue the tradition." As I said in my original feature, the idea of someone living in a gender other than the one they are assigned at birth because they hope to pursue a particular profession does not ring psychologically true. I have never heard of a young girl living as a boy for many years of her life, for instance, not because she truly identified as a boy but because she wanted to be a police officer when she grew up and thought that the male gender was more fitting for being a cop. Nor have I ever heard of a boy who lived as a girl not because he didn't identify as a boy but simply because he wanted to be a nurse when he grew up and all of his nursing role models were women. 

Some may say, "So what if it's unrealistic? You're talking about a game in which a bunch of high school students pass through television sets and save the world by fighting monsters on the other side." Well, I'd say that the one area in which Persona 4 does need to be believable is in the psychology of its characters. What really makes the game special, ultimately, isn't its battle system or its dungeons or any of those traditional RPG trappings. It's the richness and complexity of its characters and the ways in which they connect and relate to each other. If those characters start behaving in ways that we find inconsistent or false, it takes us out of our investment in their relationships with each other.

So, yes, I UNDERSTAND that, within the game, we're meant to buy that Naoto is a tomboy, that, as Krystal said, his "true intentions were to become a splendid and ideal detective, not a man." I'm simply saying that, given Naoto's behavior in life up to the point where he becomes involved in the story, living as a boy, being known as the detective prince, and so on, and given what we see in his shadow world, I don't personally buy the idea of Naoto as a tomboy. To me, it would have been much more believable and consistent with these things if Naoto were transgender.

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The quaint and lovely town of Inaba. If you haven't visited it yet, you really should.

Finally, a word on why this matters so much to me. A thought experiment, if you will, and one that I hope you will take seriously and participate in with an open mind. 

Imagine that you live in a world where a group that you identify with is frequently marginalized and discriminated against. Let's call this group straight people. Now, straight people have made some progress in recent years. In some states, they have the right to get married, and there are an increasing number of straight role models in the media; famous writers, TV hosts, and so on. But in your beloved video games, straight people are all but nonexistent. Never the heroes. Only very rarely do straight people like you even show up as supporting characters. It's practically unheard of. 

Then, along comes this amazing role-playing game called Persona 4, with a rich cast of psychologically complex characters. You venture into a land that reflects one character's mind, and what you find there is a facet of that character expressing heterosexual desire. Wow! Understandably he has repressed it, you think, because straight people are often not treated very well in society, but there it is, a true part of him, yearning to get out. 

When you finally complete his dungeon, though, the game tells a different tale; he doesn't actually like girls, you see. It's just that he was so afraid of boys, because they'd been mean to him in the past. You thought you were finally about to see a well-developed straight character in a game, but alas, no. The game veers away from that possibility, and goes down a different road. 

Ultimately, the game does this not just once, but twice! 

In a world with so few straight characters in games, it's hard not to see Persona 4 twice come near the brink of giving us a straight character, and both times backing away, as really, really disappointing, especially since so many things about the game are so wonderful. To have a game come close to giving us straight characters and then in both cases run away from that, especially in a world where there are almost no straight characters in other games, sends a message about straight identities, whether the developers intended it to or not.

Maybe you can put yourself in that position via your imagination and maybe you can't. I've received a number of kind messages from LGBT readers telling me that they felt similarly about the message the game was sending and thanking me for the piece, though, and that is good enough for me.

Anyway, I'm gonna give the last word here to Yosuke. This is an idea that's at the heart of the game, and I think it's something that all of us, women and men, gay and straight, trans and cis, should strive to do.


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Sounds good to me, Yosuke. Thanks for all the good times.

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"carolynmichelle writes: Persona 4 and LGBT characters: A response to Lucky_Krystal's response" was posted by carolynmichelle on Sun, 10 Mar 2013 23:17:49 -0700
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Wed, 06 Mar 2013 02:57:00 -0800 -----Decro----- writes: Level 24 http://www.gamespot.com/users/-----Decro-----/show_blog_entry.php?topic_id=m-100-26016558 Read and Post Comments | Get the full article at GameSpot


"-----Decro----- writes: Level 24" was posted by -----Decro----- on Wed, 06 Mar 2013 02:57:00 -0800
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Mon, 28 Jan 2013 16:01:14 -0800 julian_jr writes: 6 Year Anniversary http://www.gamespot.com/users/julian_jr/show_blog_entry.php?topic_id=m-100-26003931
Been quite a while since I've been around. Yesterday by random chance I decided to stop by to check up on the site and while checking things I out I noticed I was one day off from my six year anniversary on gamespot! Well today's that day, its now been six years since I created my account on gamespot.

So you may be wondering what I've been up to? Well first, I recently built my first ever pc and have switched to being purely a PC gamer. Below are the main specs of my PC for those curious:

-2GB GTX 670
-16GB Ram
-two Samsung 830 256GB in raid 0
-i7-3770 Ivy Bridge

As I mentioned earlier, I've been doing PC gaming now. At the moment I'm playing Battlefield 3 and Guild Wars 2. My Origin name is Valrok213 and my main character's name in GW2 is Francis Cooke if you're interested in adding me on either game. I'll probably get more games in the future but for now I'm content with the two that I've mentioned.

Aside from gaming, I now work as a co-op student for a company. This current semester I am working full time instead of taking classes at school. So far I've enjoyed it since I'm making a decent amount of income and don't have the stress of school for this current semester.

Well that's about it on what all I've been up to that stands out... I don't usually get on gamespot anymore but I always end up coming back randomly to check on how everyone is! It's good seeing familiar names still around the site!

Regards!

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"julian_jr writes: 6 Year Anniversary " was posted by julian_jr on Mon, 28 Jan 2013 16:01:14 -0800
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Thu, 10 Jan 2013 20:46:35 -0800 -Tish- writes: I miss blogging http://www.gamespot.com/users/-Tish-/show_blog_entry.php?topic_id=m-100-26002553 I was just randomly looking over some of my old blog posts from like... five years ago. I won't lie, I miss those days.

So what do I do nowadays? I attend a university, party occasionally, get black-out wasted every so often, have unprotected sex as a result.

I'm just kidding about that last part. Of course I use protection, come on.

Random, but for those who've kept up with my blog over the years and vice versa, how have you been? What's new in your life?

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"-Tish- writes: I miss blogging" was posted by -Tish- on Thu, 10 Jan 2013 20:46:35 -0800
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Sun, 25 Nov 2012 15:17:45 -0800 Polybren writes: Assassin's Creed: Liberation and a new blog http://www.gamespot.com/users/Polybren/show_blog_entry.php?topic_id=m-100-25999187 Just wanted to let anybody still following me here know that I set up a new blog for the sort of writing I previously would have put here. So far it's thoughts on Wreck-It Ralph and Man with the Iron Fists, as well as a review for Assassin's Creed: Liberation. I've been playing lot of Gravity Rush recently, so I might write something on that once I finish it. The super-short versions is "It's very good, and I was silly not to check it out earlier."

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"Polybren writes: Assassin's Creed: Liberation and a new blog" was posted by Polybren on Sun, 25 Nov 2012 15:17:45 -0800
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Mon, 06 Aug 2012 09:34:38 -0700 janedouglas writes: Thank you, I'm here all week http://www.gamespot.com/users/janedouglas/show_blog_entry.php?topic_id=m-100-25991427 I'm the one on the left

Like we said in Friday's Start/Select, this is my final week at GameSpot.

I've had two marvellous years here, working with some of the handsomest, cleverest, funniest, handsomest people in the business we call writing about video games on the internet.

I'll be doing more of that in my next job, but here's not the place to talk about it.

As I set to excavating my desk out from under two years' worth of notepads and promo discs*, I wanted to say thanks for having me, GameSpot.

Thanks for watching and reading and commenting. Thanks for listening to the podcast (I'll do a last one tomorrow). I love what I do, but I love it harder because of people like you.You're alright, you are.

Jane

*If anyone was looking for Depth Hunter: The Spearfishing Simulator, I had it

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"janedouglas writes: Thank you, I'm here all week" was posted by janedouglas on Mon, 06 Aug 2012 09:34:38 -0700
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Sun, 05 Aug 2012 13:20:04 -0700 mr_toffee writes: Bit Droppings - August 6 http://www.gamespot.com/users/mr_toffee/show_blog_entry.php?topic_id=m-100-25991347 - So when I was here the other day......http://wikitravel.org/en/Bali

500px-Bali_regions_map.png

......all that was lingering on the remaining bits of my mind that's not digesting the holiday are these songs:

http://www.youtube.com/watch?v=Xsj5xjoLXtE , http://www.youtube.com/watch?v=VccB9_fg6W0

Oh Square Enix, what happened to the good old days when you were experimenting with ethnic styles of music and art?

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"mr_toffee writes: Bit Droppings - August 6" was posted by mr_toffee on Sun, 05 Aug 2012 13:20:04 -0700
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Wed, 01 Aug 2012 21:11:30 -0700 Sophia writes: Letter from Bailey (and me) http://www.gamespot.com/users/Sophia/show_blog_entry.php?topic_id=m-100-25990996 Hey GameSpotters,

The last few weeks have been completely insane. My boss left for another great opportunity and I was mentally bracing myself to help pick up the slack until we found a replacement, but I was asked to take on the role of Editor-in-Chief. (!!!) It took me a week to let it all sink in. After having worked closely with Ricardo here at GameSpot, I knew that this job was not going to be easy and that I will likely be stressed out permanently. (but I still love it!) To be honest, when I made the decision to switch careers and move into video games, I really wasn't gunning for any kind of position. I just wanted to be surrounded by games and talk about games all day. Turns out I am pretty organized and apparently management likes that I've been so incredibly lucky and blessed, and I wouldn't be where I am today if it weren't for the wonderful people I've worked with at GameSpot, especially Ricardo, who taught me almost everything I know. (about yelling at people mostly. lol, just kidding. No not really.)

I still really like this community and I've been a part of it for so long, it's hard to leave but I'm excited to see what my team at GR can do. I'm on Facebookand Twitterso please stay in touch, and if you want to keep up with Bailey, he's got his own Facebook page and Tumblr too.http://thingsiputonmydogshead.tumblr.com/

Even if I'm not going to blog here, I will check PMs and lurk on YOUR blogs. Those of you who have messaged me in the past, know that I will always respond

GamesRadar has a lot of exciting plans in the next year, so I hope that we cross paths again on the internets!

http://www.gamesradar.com/ping-radar-letter-editor/

grbailey.jpg

xoxo

Sophia & Bailey

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"Sophia writes: Letter from Bailey (and me)" was posted by Sophia on Wed, 01 Aug 2012 21:11:30 -0700
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Sun, 03 Jun 2012 20:37:51 -0700 jwhdavison writes: E3 Kick Off http://www.gamespot.com/users/jwhdavison/show_blog_entry.php?topic_id=m-100-25985671 We're in LA, and we're nearly ready... our booth is nearly built, our gigantic "war room" (its 5000 sq ft, which is just bonkers) if filled with workstations, and we're ready to kick off our live programming tomorrow. We had our big global get-together meeting this evening, and I got to stand on a table and rally the troops before we all disperse to check out games. Justin, Giancarlo and I are still putting the finishing touches on stuff right now, while the rest of the team have headed out to the ESPN Zone restaurant for dinner. Initially I was jealous, but both Caro and Kevin have been tweeting for the past hour about how awful it is. Maybe we'll head somewhere else instead. The GameSpot UK guys went in search of charred, grilledmeat, maybe we'll track them down.

So...show kick off stuff:

We'll be bringing you live stream of all of the press conferences tomorrow and Tuesday, and then the big show itself features more live programming than we've ever done before. As with previous years we have our main stage that will be running throughout the event, which will be hosted by Chris Watters and Danny O'Dwyer. Then we also have a pro gaming stage in partnership with Major League Gaming that will be running games all day each day. Finally, we'll have our Bonus Stage which I'll be hosting, which will have more of a chat-show/podcast kinda vibe, and will feature guests from every walk of the games biz; developers, CEOs, folks from other outlets, and celebrities.

This whole thing is a huge production for us, and our approach is very different than it has been in previous years. Hopefully you enjoy what we are able to bring you from the show floor, and that you'll participate with us in the comments, and on Twitter.

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"jwhdavison writes: E3 Kick Off" was posted by jwhdavison on Sun, 03 Jun 2012 20:37:51 -0700
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Tue, 10 Apr 2012 14:15:21 -0700 JusticeCovert writes: Bring This Game to America! http://www.gamespot.com/users/JusticeCovert/show_blog_entry.php?topic_id=m-100-25979493 It's time for a petition folks! Otherwise this game might never see a North American release. Who's with me?!

[ Watch Video ]

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"JusticeCovert writes: Bring This Game to America!" was posted by JusticeCovert on Tue, 10 Apr 2012 14:15:21 -0700
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Sun, 19 Feb 2012 22:43:39 -0800 Chippa7 writes: Wish I Had a Portal Gun (Aperture Science Rap) http://www.gamespot.com/users/Chippa7/show_blog_entry.php?topic_id=m-100-25973424 Having a Portal gun would make everything easier...

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"Chippa7 writes: Wish I Had a Portal Gun (Aperture Science Rap)" was posted by Chippa7 on Sun, 19 Feb 2012 22:43:39 -0800
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