GamingForLives' GameSpot Friend's Blog Posts GamingForLives' GameSpot Friend's Blog Posts GamingForLives' GameSpot Friend's Blog Posts en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Thu, 23 May 2013 20:16:04 -0700 GameSpot GamingForLives' GameSpot Friend's Blog Posts http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Thu, 23 May 2013 14:55:16 -0700 VintAge68 writes: Do Not Nontendo http://www.gamespot.com/users/VintAge68/show_blog_entry.php?topic_id=m-100-26024647 Shinobi


So there is finally my overdue 3DS blog which does probably appear like the "skimmed" version of the former PS Vita one.

To be sure, it is a comfortably playable handheld console and not even that expensive, yet its games are, and without the possibility of cheap PSN+ downloads.

Anyway, this is the games list to start with which in comparison to the Vita's comforting mobile console gaming will probably yet not be much more than another gaming gadget to me, in spite of nice new innovations like the Street Pass and the eShop:

- Shinobi (GS 7.5) -- I liked the old Shinobi III: Return of the Ninja Master and it hasn't been that expensive, either

- Driver: Renegade (GS 3.5) -- Rather appealing action racing game though it might lack some variety; bought it also for its nice price

- Monster Hunter Ultimate (GS 7.0) -- This is probably one of the games I bought the 3DS for; liked though never quite "finished" Monster Hunter Freedom Unite on the PSP

- Heroes of Ruin (GS 6.0) -- Looks promising to me in spite of its a bit underappreciating score on GS

- Kid Icarus: Uprising (GS 8.0) -- Heard only good things about this game which is why it is on my list here

- Fire Emblem: Awakening (GS 8.5) -- Heard only extraordinary things about this turn-based RPG but did not get to buy it yet

- Mario Kart 7 (8.0) -- My preferred Mario: let's see if I can get it for an affordable price...

--Well, while I don't regret having bought the 3DS --a normal-sized but new one since I have still a good DSi XL--, the main conclusion I got after studying the current prices of new 3DS games is that I might finally buy a Wii now that consoles & games are that cheap --quite contrary to the new 3DS ones-- in order to cover all those other Nintendo games that might still be waiting on my virtual to-play list...

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"VintAge68 writes: Do Not Nontendo" was posted by VintAge68 on Thu, 23 May 2013 14:55:16 -0700
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Thu, 23 May 2013 09:07:19 -0700 Synthia writes: GSPN: Game Night - Terraria Part 2 http://www.gamespot.com/users/Synthia/show_blog_entry.php?topic_id=m-100-26024573 With Hell-a-vators built and a base in the firey depths we are almost ready to take on the Wall of Flesh and enter Hard Mode for Terraria! 

335px-Terraria_-_Wall_of_Flesh_BOSS_Figh

 We will be getting together at 7:30pm PST and will be trying to take on the Wall, the goal of tonight's game night is to enter hard mode, which should be fairly easy given that some of you already have twinkish characters that you're dying to show off. 

Terraria.jpg

Hard Mode features a bounty of awesome shiny additions, including but not limited to EVIL UNICORNS! Seriously, these things will mess you up. 

[ Watch Video ]

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"Synthia writes: GSPN: Game Night - Terraria Part 2" was posted by Synthia on Thu, 23 May 2013 09:07:19 -0700
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Thu, 23 May 2013 00:21:14 -0700 rigbybot127 writes: This Week: Xbox One, LEGO Batman 2 http://www.gamespot.com/users/rigbybot127/show_blog_entry.php?topic_id=m-100-26024500 Hey guys, it's been a pretty good week so far. Microsoft unveiled the Xbox One, and I bought LEGO Batman 2. 

Concerning the Xbox One, I'm personally looking forward to it. While it may not be the games console that the PS4 will most certainly be, I'm sure it will be a great home entertainment console, that can play solid games well. I'm not sure why people are complaining about the new focus on more media than just gaming, since it will still do that; it's Xbox for Christ's sake! It will be of other uses when not be gamed on.

The used game fee is a failsafe for game devs who wouldn't make a cent off a used copy being sold, which they deserve, but it's not like they aren't making any money; people can't always afford to pay the $60, especially on experimental, risky games that probably wouldn't make much new, since people don't want to gamble their money away on a chance of quality (Men In Black: Alien Crisis, anyone?); allowing used games means more people can try your games, and ultimately become hyped for your next title. It's unfortunate they're going this route, but not totally unjustified. This will also mean that if you go with the One, Gamefly and Gamestop will become completely useless.

The online connection issue, on the other hand, is completely unjustified. Why make us deal with all that social bullshit? Some of us play games to be secluded from people, since, who are we kidding? People suck, and we'd be better off without them. This was a huge step down, and I really hope they come to their senses and omit it for the next redesign.

What else to say? Halo 5 will be great, the controller looks magical, the Illumiroom will be interesting, and Call of Duty: Ghosts is shaping up to be the best COD in a good while.

Besides the MS news, I just bought LEGO Batman 2 today, my first new game since buying and beating the superb Bioshock Infinite. Haven't opened it yet, since I'm bloody tired right now (it's 12:17 May 23rd as I'm writing this), but will tomorrow, and write a blog post about my initial opinions on it.

I'm sure I'll enjoy it, since I absolutely loved LEGO Batman on the DS. Loved it so much that it's one of the few games I've 100%. I'll be writing a review of it soon. I'm ready to get my blocks off! 

For now, rigbybot127, signing off.

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"rigbybot127 writes: This Week: Xbox One, LEGO Batman 2" was posted by rigbybot127 on Thu, 23 May 2013 00:21:14 -0700
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Wed, 22 May 2013 15:50:42 -0700 Bad_Gamers83 writes: The Next Xbox Isn't the One For Me http://www.gamespot.com/users/Bad_Gamers83/show_blog_entry.php?topic_id=m-100-26024407 Theres a charm in simplicity that seems to have passed over Microsofts heads in the development of the Xbox One.  The reveal shows us what gamers, and mostly non-gamers, can utilize with this shiny piece of Next Gen tech when its released later this year.  There were some impressive demonstrations, but, for the most part, the new dashboard features made me wonder what would happen to those with low attention spans and made me glad that I now bed with Sony.

            Kinect remains overall unappealing.  The ability to turn your Xbox One on and off via a voice command is a nifty feat, but the 1080 camera, improved motion capture, etc., are all wasted on me.  Its like theyre milking a one-trick pony.  In all fairness, I feel the same way about Sonys Move.  I cant help that Im an old-fart gamer!

            Microsofts Xbox luster is gone from my eyes.  They seemed to focus more on what products to show via their new system than they were of the games one could play.  They mentioned a number in the teens of exclusive titles, apparently within the next year, but instead showed two of the games and spent the rest of the game trailers on multi-platform releases.  Granted, they did look very nice.

            On paper, the PS4 and XBO (XB1?) are identical.  The major differences between the two lay in the companies differing focus which gives Sony an advantage on the gaming side, and thats the point of the systems.  Sonys presentation showed us more of what gamers can do with the powerful system.  Microsofts every-man appeal has its draws, and Steven Spielberg, but I was turned off by the fact that it seemed like they were trying to say the gamer is not their main target.

            Forza looks awesome.  The controller looks cool, and theres no denying that the number of exclusives coming in the next year is impressive.  A lot of the new bells and whistles seem to over complicate the system and could threaten to ruin the entire experience.  But dont take an old gamers word for it.  Im just looking forward to spooning the PS4 controller.

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"Bad_Gamers83 writes: The Next Xbox Isn't the One For Me " was posted by Bad_Gamers83 on Wed, 22 May 2013 15:50:42 -0700
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Wed, 22 May 2013 12:06:01 -0700 dragonps writes: How Microsoft Perplexed A Gaming Generation http://www.gamespot.com/users/dragonps/show_blog_entry.php?topic_id=m-100-26024347  

When Microsoft revealed the 21st of May as their showcase for the future of the entertainment medium I was excited by the prospect. Having been disappointed by Sony's offerings of sequels and pseudo Frankenstein controllers, I was hoping MS would offer something more...much more. Well we all saw the console which is more than what Sony did, however upon feasting it's rather bland 1980's vhs player styled design should they have showed it at all? A small part of me thought it was deliberate in an attempt to make the console look similar to those of old, those from my generation. Maybe they wanted to grab the attention of the Space Invaders elite?

 

If that was the intention then they failed as the new Xbox One (it's now official name) looked more akin to a set top box than a console with the same features enjoyed by that said medium. As I sit here a cool breeze gusting through the balcony doors and a refreshing Orange juice greets my lips I wonder if this is the future of gaming? The Xbox One reveal seemed nothing more than MS wanting to get into a territory already frequented by other companies who quite frankly have much more experience with the subject matter. Has MS decided to put the other entertainment mediums first and games second? Such a prospect is so bizzarre and non coherent I dread to think it.

 

Then there is the rather more alarming concern of used game fee's and one user per console mentality. Do MS honestly expect a married couple to both buy the same version of the same game so both can enjoy it on the same console? In another world it would be comedy gold the kind of content that Laurel and Hardy would use to captivate audiences worldwide. The worrying feeling however is that this situation is no joke and it's a nightmare that we will never awake from. No matter how one looks at it the reveal raised more questions than eyebrows and alerted the gaming world to some very serious questions.

 

Please leave your thoughts on comments on the issue here and at my youtube channel found here: www.youtube.com/dragonps

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"dragonps writes: How Microsoft Perplexed A Gaming Generation" was posted by dragonps on Wed, 22 May 2013 12:06:01 -0700
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Tue, 21 May 2013 21:12:30 -0700 Minishdriveby writes: What I've Learned Today. http://www.gamespot.com/users/Minishdriveby/show_blog_entry.php?topic_id=m-100-26024209 I was going to talk about how I beat Machinarium over the weekend, and am currently 14 hours into Ni No Kuni. I could have talked about how I'm towards the end of Super Meat Boy or pre-ordered Animal Crossing New Leaf despite learning that Animal Tracks are in the game again; however, I have been enlightened today my what must be one of the greatest reveals in history.

The Xbox One. Here's what I've learned:

1. It's Always Watching You

15338184_400x400.jpg

Oh Kinect. Why would I ever want to turn you off? You're my best friend. You're my only friend -- after you sent that one guy adrift into the voids of space. I trust you are keeping me safe and watching over my oxygen supply while I sleep.

2. Using Bing to find pictures of "Xbox One" gives you pictures of Xbox (2001)

Really I couldn't think of a more perfect name for the console. It harkens back to older days when Microsoft was in their prime. When men mention the name Xbox One it will cause resentment to fester in the hearts of those who were not able to play the original. Microsoft is using psychological warfare here. It's a great name and typing it into Bing gives you images of a console that you could have had at sometime in the past if only you weren't so foolish. Don't make the same mistake twice.

3. XOne has a lot of TV and Sports

As a college student TV is a must. If I'm not up to date on my series knowledge well I'm just a plain loser. How is Breaking Bad going to end? How different will Game of Thrones be from the books -- which everyone started the series on the second one because why bother reading the first one after watching the first season, am I right? -- this season. How will Twin Peaks end? Is Lucy going to appear on BoardWalk Empire again? How will I know this if I don't have cable, netflix, or a internet connection?

What about my favorite Sports game pastimes? What will I do if I don't find out if the Miami Heat went to the World Series? How do I know where Wimbledon takes place this year? Did my favorite NHL team make it to the Superbowl this year?

I now have all the answers I need thanks to Xbox One. 

 

[ Watch Video ]

 

4. It's not Always On-line

q5U2nh2.jpg

Why were you people worrying so much? Jeeze. Conformation right here: XOne isn't Always Online. It's just a requirement to use the console. Duh! #DealWithIt.

5. Call of Duty has advance fish physics

 

So the new engine now allows for fish to swim away as you come near them among other improvements including and possibly limited to:

  • Dogs with Tattoos and Scars
  • Sliding
  • Leaning out from cover
  • Jumping over walls

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"Minishdriveby writes: What I've Learned Today." was posted by Minishdriveby on Tue, 21 May 2013 21:12:30 -0700
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Tue, 21 May 2013 03:22:28 -0700 Setho10 writes: Today's Xbox Reveal Desires http://www.gamespot.com/users/Setho10/show_blog_entry.php?topic_id=m-100-26024053 Later today, Microsoft will unveil its latest Xbox. For months rumors have been swirling around about the hardware, software, and features of the latest box. Today the truth behind these rumors will be revealed. But I don't want to talk about what I think will come today, but instead what I want to see. Most of these things almost certainly won't come to pass, and a couple likely will, but that won't stop me from wanting the best possible box from Microsoft and the best possible presentation.

 

1. Focus On The Games - We know that Microsoft almost certainly will be pushing the multimedia capabilities of the next Xbox, but if I had my way I would want a system that focuses on games first and everything else second. It is nice to have an all in one box in my room, but if I had to choose between the ease that comes from a single box and the quality that can come from a system designed first and foremost for games, I would always choose the latter. We know the multimedia features are coming. We don't care. Show us the games today and talk about the other stuff at an event focused on people other than gamers.

2. Announce Free Xbox Live - Probably never going to happen, but I would love if Xbox Live took the PSN approach and offered online play for free. Sony's PS Plus service has put Microsoft to shame this generation and with Sony's promise to vastly improve its network on the PS4, Microsoft might lose the current advantage it has as far as speed and ease of use is concerned. I think it's also important for Microsoft to realize that one of the big reasons people stuck with Xbox Live this generation was because they started there and all their friends were there. In the end it didn't matter how much better a game was on a Sony system. For any game that people wanted to play with friends, they played on the system those friends had. In the US, chances are that system was an Xbox. And the reason for that was that Xbox came out first, and in its first couple of years, the PS3 was a pretty awful system with even worse marketing. This time, though, the releases of the systems will likely come within a month of each other, and Sony looks to have fixed many of the key problems with the PS3. Microsoft doesn't have the advantage of a much better start this time. They need to push their features if they want to win back the highly coveted Call of Duty crowd.

3. Don't Announce an Always Online Xbox - Please, please, please, don't make people always be online to play games. Not only is it encroaching on the rights of consumers, but many people throughout the world do not have access to constant internet service and it would be a shame for those people to not be able to use the next Xbox. I expect if Microsoft pushes always online then consumers are going to fight back. We've yet to have a case like this reach the Supreme Court here in the US, but I would definitely expect them to have to issue a verdict on this issue. When buying a game, in theory consumers own that game, or at the very least a license to use that game. By saying that people cannot play their games when their Internet goes down it could be argued that Microsoft is trying to restrict people from using their property. That is a major battle and one I hope Microsoft would not win. In addition, it means that when Xbox Live one day goes down, all those games will be worthless. It's a major issue and one I hope Microsoft will avoid altogether by simply letting people play offline.

4. Put the PS4 Hardware to Shame - Again, not going to happen, but I would love for Microsoft to at least match the hardware in the PS4. All signs, though, point to the next Xbox being a much inferior system from a pure processing standpoint to the PS4. Notably, the next Xbox will supposedly not use GDDR5 RAM but standard DDR3 RAM. While quite a few people don't really understand the signifigance of faster RAM, many would argue that the speed of the RAM is just as important, if not more so, than the overall amount. The vastly inferior RAM that Microsoft will probably use is going to ensure that games will simply always look better on the PS4. Add in the fact that the PS4 is rumored to have a much faster GPU and Microsoft is going to have a really hard time proving their system is worth getting for gamers, especially because both systems are most likely going to use near identical parts. In such a situation it is quite easy to say that one system is more powerful than the other, unlike currently, where the use of different architecture means that direct comparisons are sometimes difficult.

5. Don't Be All About Kinect - Kinect is going to be a focal point of the next Xbox. For things that aren't games it is a great way to control the system. Give it a Siri level of intelligence and it could be a great thing. Watching TV and see an ad for a product you want? Wouldn't it be nice to ask Xbox where to find the product and read reviews and so forth. Ordering food on Xbox is possible even now, but seamless (get it?) integration with an online food ordering service would make dinner and a movie an easy thing to achieve without ever leaving your couch. But as a gaming controller, Kinect is never going to replace a normal dual analogue setup for certain types of games. Yea, the increase in fidelity offered by the Kinect 2 might make things easier, and there are definitely games that can be made with the Kinect in mind, but make it a 10 minute segment of an hour long presentation. I don't want to hear that every game on the next Xbox has to use Kinect in some way. That isn't how it should work. Developers need to make Kinect games with Kinect in mind. Shoe horning additional functionality into an existing game just is never going to work as well as it is supposed to.

But imagine a VR system like Occulus Rift combined with something like Kinect and you could see how a true virtual reality experience might be possible. Even using Illumiroom with other Kinect features could lead to some cool results. How awesome would it be to control an interface like Robert Downy Jr. does in Iron Man? Move an object in real time with your hands, and have that object move beyond the confines of the TV, or use the Occulus to literally make the world evolve in front of you. Imagine combining an Illumiroom type Kinect system with the Occulus Rift. You could literally make a fully working simulated version of the room you are in and what you are doing and view it all in what would seem to be a fully realistic environment. It would be actual virtual reality, and it is possible with Kinect and Occulus Rift. But unless Microsoft is ready to unveil that type of tech later today, then show off a couple Kinect games and then move on. And in all honesty, I don't believe that the next Xbox will have the horsepower to actually do that, speaking to create a 1080p image on an Occulus Rift you actually need a 4k screen and recent tests have shown that not even 3 Geforce Titans in SLI can manage 4k on the most demanding games like Crysis 3.


6. Don't Worry About Backwards Compatibility - I know this is going to rile some feathers and it rightly should, but I'll try to explain why I don't think the next Xbox should be backwards compatible. First off, the thing that makes this hard is that the next Xbox will most likley use an x86 based CPU, unlike the PowerPC IBM CPU used in the 360. This means that the only option for backwards compatibility is putting the actual physical 360 hardware inside of the next Xbox (as Sony did with the original PS3's) or use emulation (as Microsoft did this generation). The first option is simply going to be too expensive and I'd personally rather not spend an extra $75 at least on the system to have a 360 included in it. The second option is going to require some of MS's best engineers to work on emulating a bunch of stuff. That's fine, but I would much rather have those dudes working on software for the new Xbox instead. Look at how much of a graphics boost Sony got when its top techs came up with MLAA. Suddenly, AA, one of the most processor costly effects in gaming, especially on modern deferred rendering engines, was suddenly cheap to use. Games could add in a ton of new effects and increase texture and model detail just because of that simple algorithm. Microsoft, meanwhile, had to wait until Nvidia came up with the similar yet inferior FXAA before they could use cheap AA in their system. Point is, I don't want Microsoft to have its top engineers working on making old stuff work on the next Xbox, I want them to make brand new software that will make new Xbox games look and run much better. Honestly, if I really want to play a 360 game I will play it on a 360. I think the other option is to have some sort of attachable device that you could plug into the next Xbox that would essentially be a mini 360. Doing that though would require a connection with much faster bandwidth than a USB drive. You'd need something like Apple's Thunderbolt tech to make something like that possible, which will again increase the cost of the system, and is honestly pretty useless. I have a 360 now. Why would I sell it and buy an add-on instead of just keeping the 360? Not all that hard.

7. Finally, and maybe most importantly, have some really cool games to show off. Sony really knocked it out of the park with their demonstrations. While Killzone maybe wasn't quite ready for the primetime, the stuff from third parties looked great, and having Bungie on stage was a big coupe. The challenge will be showing off enough big guns at this event to get people talking, while still saving enough surprises to outdo Sony at E3. Of note, Naughty Dog has yet to show off a game, Meida Molecule hasn't shown their PS3 game, Guerilla is working on a new IP they might show, and the Resistance team at Insomniac most likely has a PS3 exclusive under their belt. Add in a probable new Final Fantasy reveal and Microsoft will have some major work to do if they want to show up Sony next month.

But with the next Forza being revealed today most likely, Call of Duty officially on the docket, and a new Kinect game from Rare and Harmonix almost sure to make an appearance, that leaves Microsoft with few reliable names to call on. There's little chance that a new Halo is ready to show speaking Halo 4 launched only six months ago, which leaves Lionhead as the only remaining major internal studio at Microsoft. They haven't released a game in a couple of years, so it is probable they have something to reveal. But the list of games so far doesn't have any huge reveal in it. Forza is nice, but with both GT6 and Race Club coming from Sony, it will take quite a bit for Microsoft to win the racing title. That leaves a couple close second party studios to pick up the slack. I would love to see Alan Wake 2, and have the game be what the first game was promised to be back when it was announced in 2005. And Epic has shown off several great tech demos over the past couple of years, but I would expect and hope that they have a great new IP ready for display, although that might be something to save for E3. I guess the big thing is that Sony has a ton of first and second party studios and a significant number are in a good place to announce a new game, including some of their most acclaimed teams. Meanwhile, Microsoft has only a handful of studios and both Gears of War and Halo saw releases in the last six months. They are in a tough spot and I hope they manage to pull some great tricks out of their hat. A couple other wildcards are Ryse from Crytek which is rumored to have moved to the next Xbox, and possibly a new Crackdown. Really, though, sequels are nice, but Microsoft needs some major new IP if it wants to compete with the more powerful PS4 and its current relationship with both consumers and developers makes that seem highly unlikely.

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"Setho10 writes: Today's Xbox Reveal Desires" was posted by Setho10 on Tue, 21 May 2013 03:22:28 -0700
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Mon, 20 May 2013 20:04:40 -0700 dannyodwyer writes: Xbox Reveal Bingo! http://www.gamespot.com/users/dannyodwyer/show_blog_entry.php?topic_id=m-100-26023995 Back due to popular demand! It's Xbox reveal event Bingo.
Join us on GameSpot and Twitch tomorrow morning at 9AM PDT for awesome livestream/bingo action!

Xbox Bingo

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"dannyodwyer writes: Xbox Reveal Bingo!" was posted by dannyodwyer on Mon, 20 May 2013 20:04:40 -0700
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Sun, 19 May 2013 21:31:21 -0700 Gelugon_baat writes: Compromise - Least Bad Solution for Nintendo's YouTube Plans http://www.gamespot.com/users/Gelugon_baat/show_blog_entry.php?topic_id=m-100-26023826 I would like to put forth my figurative two-cents on this particular issue concerning Nintendo's latest business plans.

Personally, I would prefer that Nintendo of America and those opposed to it declare truces with each other, back off from their stances and sweep the issue under the rug until it rears its ugly head again - hopefully until after the unlikely event that human civilization as we know it no longer needs money.

(I wish that I was completely joking about that, but I am digressing.)

If they still want to be at loggerheads with each other then, then they, and anyone with a stake, such as the "Let's Play" video-making folks, should compromise and go for the win-win solution of sharing revenue.

That is because any other outcome (barring that everyone just drops the issue and goes on business-as-usual) has everyone losing.

IF THE OPPOSITION GETS ITS WAY...

Before going further, I would remind people that the notion of property is one of the oldest lynchpins of human civilization. If the newer aspects of modern civilization, namely freedom rights, are allowed to trump it, then we are going backwards, just like we would if property is to ascend above freedom rights.

That said, Nintendo is certainly thinking that it is entitled to revenue that is generated by YouTube videos that feature its properties. A legal argument against this will be terrifically difficult to formulate, but if litigation is pursued anyway, then we run the risk of having Nintendo harden itself, and a hardened Nintendo will very likely be an ugly Nintendo.

You may want to be reminded that Nintendo of America had signed the letter to the Congress of USA in support of legislations that protect IPs. There is not any strong evidence that Nintendo had thrown its weight behind SOPA or withdrew support from it, but it just might think of having a more blatant official stance if the likes of Lamar Smith brings that bill out of the shelves again or creates a new similar bill while Nintendo is contesting a legal challenge against its attempts to claim all ad revenue for said YouTube videos.

In other words, we risk having this issue being blown into something bigger if it escalates into a legal battle.

If Nintendo loses, there is of course the old-but-difficult-to-dismiss expectation that a Nintendo bereft of a potential source of income becomes weaker and lousier at making games; money is how the likes of Nintendo gets the resources and ideas to make games after all. A weakened game-maker is rarely a good thing for anyone with a stake in the gaming industry, the people who make those Let's Play videos included.

Of course, one can just say "f*ck Nintendo", but not everyone hates Nintendo, is it? We can look elsewhere other than Nintendo, but such antagonistic scenarios are likely to repeat with other game-makers instead of Nintendo until the involved parties learn to hand figurative olive branches to each other.

IF NINTENDO GETS ITS WAY...

That would be awful, because it would turn into a lose-lose outcome for certain.

To elaborate, there could be a boycott of Nintendo's properties by YouTube content-makers, since they don't get any income from making videos featuring Nintendo's properties if Nintendo gets to eat all the advertising revenue. Barring die-hard Nintendo supporters, they have no incentive to make videos on the game-maker's products, especially if they depend on the ad revenue for their livelihood.

Nintendo, and any other game-maker that has similar plans, can forget about being paid for marketing work that it does not fund.

However, the ones that would lose out most are game consumers who are doing research into possible purchases. They may well lose the sources of information that those YouTube videos featuring games could have provided.

In addition, such an outcome may well stall the advent of a new kind of career that is being formed in this Age of Information, namely that of people making a living making videos on the Internet.

I am aware that some of you have more than enough scorn for such people to utter statements such as "Get a real job!" - among other far less courteous remarks - but some of us actually like seeing new kinds of careers coming into being.

A COMPROMISE: SHARING REVENUE

If Nintendo has any wisdom, it may want to consider proposing the sharing of revenues. It is more than likely to run into opposition anyway, of course - there will always be people who believe that they are fully entitled to all of the revenue from the advertisements that accompany their videos, as well as those who believe that Nintendo should be reamed.

However, I like to believe that most of those opposing Nintendo's move to attempt to claim the ad revenue in their entirety would reciprocate if Nintendo was to propose sharing of revenues.

If they could shake hands and work out the proportions of their shares, this agreement can even turn into a partnership of product promotion, e.g. Nintendo gives them preview builds of games to make videos with and such. That would give the likes of Nintendo more partners to highlight their products with, in addition to the established gaming sites.

Most importantly, the regular game consumer would benefit from this, as there would be richer sources of information on games, upcoming or existing.

Here's hoping that Nintendo and the opposition would come together for the win-win.

P.S. My account is still afflicted with one of the glitches that have been reported here, so I won't be able to reply in any way in the LiveFyre thread below.

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"Gelugon_baat writes: Compromise - Least Bad Solution for Nintendo's YouTube Plans" was posted by Gelugon_baat on Sun, 19 May 2013 21:31:21 -0700
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Sat, 18 May 2013 14:04:58 -0700 guy_cocker writes: New Beginnings http://www.gamespot.com/users/guy_cocker/show_blog_entry.php?topic_id=m-100-26023650 Hey guys! I just wanted to jump on here and thank you all for your support recently. Some of you may have seen the report on MCV -- if you haven't, please check it out. Loads of people have since been in touch with some very kind messages, mostly expressing their opinions on what happened, and what's happening to GameSpot UK in general. The GameSpot UK Podcast page offers some particularly interesting feedback, all of which I've been paying very close attention to.

Subsequently, a lot of people have been in touch asking what I'm up to now. The last couple of weeks have been really exciting -- I've put out the first episode of my new weekly podcast, which not only reunited me with Jane Douglas, Lucy James and Dan Maher, but also went to number one on the iTunes chart. I've also been busy writing for Wired, appearing on BBC and Sky News, and updating my YouTube channel with new videos. In the next few weeks I'll be sitting on a BAFTA games journalsim debate, interviewing Rhianna Pratchett at the Hay Festival, talking about the next Xbox on CNN and BBC, and of course heading out to E3. If you're going to be attending any of those events, please say hi, and if not, I look forward to hearing from you over on my website or on Twitter. There's loads more coming down the line, but for now, please let me know what you think! See you all again soon.

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Jane, Lucy, Dan and I recording the first episode of my new podcast.

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"guy_cocker writes: New Beginnings" was posted by guy_cocker on Sat, 18 May 2013 14:04:58 -0700
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Thu, 16 May 2013 06:54:36 -0700 pokecharm writes: First Impressions: Saints Row 3 http://www.gamespot.com/users/pokecharm/show_blog_entry.php?topic_id=m-100-26023325 That queue is just monstrous.  I can't believe I've actually picked up so many games over the course of a few years.  I mean, it just stares back at me, taunting me, telling me I can't do it.  But I made the plunge to a game that could be very involving.  I had thought, again, about New Vegas and Binary Domain, but with SR4 coming out this summer, I thought, Hina, if you don't play SR3, how can you know if you'll like SR4 enough to pre-order it?

 

I haven't gotten very far in, I'm trying to understand the map and have resorted to stealing cars for the car challenge while I try to figure out whats going on.  I've also stumbled across a few collectibles too, you know the ones.

 

I can't say my impressions are too detailed at this point.  The controls for driving are more intuitive than I expected and the shooting mechanics are good as well.  The story hasn't drawn me in just yet, so I may go for the main story mission and try to understand what I'm seeing on the map.  I'm treating this like a GTA game and I probably shouldn't.  I've always found collecting all the extras first gets you started better.  I haven't figured out how to clear the shields and I'm not sure what the pink stars are.  Considering I have the guide, this is just me not bothering to flip through it at this point.  I do like the customisation for the character, but I might change it already.

 charmander on plane

I also added another review, in case anyone saw the free app of the week last week at Starbucks, it was Where's Perry.  A fun game, and since it was free, that much more enjoyable.  My sister leaves for Bosnia today (she works for the State department).  I can't say I'll miss her as much as I'll miss my neice, who invites her 2 yr old self into my room and claims all things in it are 'mine.'  It is adorable as all get out, until she touches the charmander.  I bought her a charmander and flew it out to AZ when they lived there.  They stuffed him in a box and sent him to Bosnia.  Anyway, /ramble.

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"pokecharm writes: First Impressions: Saints Row 3" was posted by pokecharm on Thu, 16 May 2013 06:54:36 -0700
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Tue, 14 May 2013 08:33:46 -0700 JodyR writes: Farewell GameSpotters http://www.gamespot.com/users/JodyR/show_blog_entry.php?topic_id=m-100-26023069 Can you believe it has been almost 8 years since I first started working at GameSpot? How it began, GameSpot contacted me to ask if I knew of any competitive Unreal Tournament gamers for E3 2005. I provided a solid professional gamer and it didn't take long for them to offer a community manager position for the GameCenter service that allowed you to build your own game servers. I've pretty much done everything at GameSpot, from a daily show to stage show assistance but one area I never touched is reviews, and for good reason! It's a tough job.  Outside GameSpot, I've dealt with other games media networks, events, and services but now it's time to see how games are built from a developer's point of view. The game I'll be working with has two of my favorite gameplay components: rocket packs and rocket launchers! LOL But yes, the game is a competitive shooter so I fit right in. 
 
I'll miss all of you but I know we'll keep in touch. As for whether or not you're in good hands, GameSpot staff is working diligently around the clock to rebuild the site. I can't wait to see what's on the horizon!

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"JodyR writes: Farewell GameSpotters" was posted by JodyR on Tue, 14 May 2013 08:33:46 -0700
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Sun, 12 May 2013 15:05:49 -0700 Smokescreened84 writes: Little Self Promotion: Write, Left, Write, Left http://www.gamespot.com/users/Smokescreened84/show_blog_entry.php?topic_id=m-100-26022790 It's not often that I promote my writing, generally because I'm my own worst critic.  But seeing as I do have to get my confidence up as part of my transition - Playing as female for example is one thing that helps my confidence in myself to build more, although such a thing is a rarity in gaming - this year in particular so few - then promoting my writing and showing my creative side helps a little more with my confidence building.

 

So I'll show off some of my short stories and a little of my Beaumont series in the blog.  To read more though then look up ReinaHW on Deviant Art and Reina Harriet Watt on Wattpad to see my work, the blunt of it is on Deviant Art.

This short story I'm going to show is one of my more recent ones, it's called I Remember:

 

I remember

 

I remember the first time that this happened, I was a child of barely two years.  I remember being dressed for bed and as I closed my eyes after my mother had said good night, I died shortly after in my sleep.

I remember it so clearly, I recall how I felt myself detaching from my body and not feeling scared.

 

Then I woke up the next morning with memories of my parents finding that I had died in my sleep, memories of my funeral.

But I do not recall exactly how I came back to life.

 

I remember

 

This would continue every day, I would sleep, die and wake the next morning with memories of something that couldnt have happened.

It wasnt until I was older when I realised that every day brought slight changes, from a toy being in a different place to colour changes in the clothing my parents wore or behavioural changes.

One change in particular was unexpected, I woke from my death one morning when I was in my mid teenage years to find that my mother had died many years ago, yet when I woke from my death the next day my mother was still alive.

 

Another had me waking as the opposite sex from what I usually was.

 

I wasnt just dying, I was shifting from reality to reality whenever I died.  Every version of me was.

 

I remember

 

I have died almost every day of my life, I have memories of my funerals and I do not know how to stop this from happening.

I am far from the reality I started in, I am unable to make friendships because I keep dying.  My parents are like strangers to me due to how often this happens.

 

I am a shadow of a life detached from a solid reality, drifting from death to death, life to life, possibility after possibility.  Will this condition ever end?  Am I doomed to die and shift to another reality until I am too old to continue?

Will I ever have the chance of a life of my own?

 

I remember

 

As the years pass and I get older, I wake to find myself married, a parent, I wake to find myself single and alone, I wake to find myself disabled from an accident or from birth, I wake to find myself in many different paths.

In one reality I may be pregnant, the next morning I am not.  In another I am with my spouse, male or female, in another I may be facing a day of pain and torment.

 

It is all random with no pattern and the years are falling away at a rapid rate.  Soon the years will stop and I will not wake at all.

 

I remember

 

My body begs to sleep and as I close my eyes and feel myself die again, I wonder if it will be the final time.  I wonder if I will see another sun rise.

I am so old now, my body is becoming weak with age as I near the end of my life and the nights are terrifying for me.

 

I close my eyes in protest, I do not want to sleep, but I always do even when I try to stay awake.  And again I die.

Again I await the dawn.

 

I remember

 

The dawn comes and something unexpected has happened, I have been reborn and I am once again an infant, I am starting my life anew.

But will the shifting continue or will I be able to live this life?

 

I dread the coming night, for it brings an uncertain future.  Please dont let this be a loop.

 

I remember.


~

This next short story is part of my Beaumont series, it is called We Are Never Meant To Live Forever:

 

Is it a curse?

Is it salvation?

Is it hope?

Is it damnation?

 

The word is Immortal

The reality is beyond understanding.

 

The mother:

 

An illusion of sincerity can be seen in the eyes of those who do not grasp the horrors of living beyond the natural life span intended for humans.  They pretend to understand when they learn of what I am, but how can they truly understand something that even those who are forced into this kind of life can barely understand?

 

I envy those who are not long lived and I pity those who are, for those who are not long lived eventually come to the end that nature intended, they become dreamers of the dream.

But those who keep going, they do not dream, they simply continue.  As they do they lose the will to live, they fade away a little bit for every year they continue to live when they should have been long dead.

 

It is a curse wrapped in the thin layer of a blessing.  There is no pleasure in slowly and surely fading away within yourself.

 

~

 

The sister:

 

Eternal tears of hopelessness develop but never fall, you wish so much to cry those tears in the hopes that those tears will be your last, but they never are.  They are merely more tears that pool into a large river within the weakened soul of one who is being kept alive.

People come and go in our lives, we may love them, hate them, wish them dead or wish them to remain with us in this unwanted torment.  But they never do.

They come from so little and become nothing but dust in the bitter and cruel winds of time.

 

Take my hand, I beg you, plunge a blade into my heart and let it drain my lifes blood from me, let it drain my body of all life so that I can finally, and blissfully, sleep.

Take my hand and remove me from this damnation of undying existence.

 

For humans are not ready to live beyond their means.

 

~

 

The daughter:

 

The winds carry petals from many flowers that have grown from a mere seed, like all life those petals become part of the winds that are life.  We are all, in a sense, petals in the wind.

We twirl and swirl in the winds of life, settling or constantly going until finally gravity brings us down and holds us in place where eventually we wither and crumble into nothing.

 

But what if you were born to forever stay in that wind?  What if gravity could not bring you down onto the unforgiving ground of a sudden end?  Where do the winds take a petal that does not fall?  What lands are there for that petal to see?

I am a petal that does not fall, I am a rarity amid many petals and the winds of life keep blowing me along into paths that so few or no one has ever been to before.

 

What does the future hold for me?  What delights and horrors will I witness?  Only the winds know and they do not reveal their path to anyone.

 

~

 

The grand-daughter:

 

I am a product of violation, an unwanted life.  That is what I am and like my birth mother, I am born into a life that does not seem to have an end.

Am I bothered by this?  I do not know, for me it is perfectly natural and feels normal to me that I do not age as many others do.

 

I watched those around me become old while I remain young, I watch their bodies decline and then stop.  I do wonder why I was born the way I am, what does life hold for one who is born to live so much longer than the majority?

Do I consider myself superior to them?  No, I do not, I consider myself to be both equal and inferior to them.  Some would say that my being unable to grow old and die could be seen as a blessing, as a sign of superiority.  But what superiority is there when you say goodbye to those you care about more often than you do hello to anyone you have only just met?

 

There is no superiority to being long lived, there is merely the ever constant loneliness and heart ache from the many losses of those who mean a lot to you.

Why was I born this way?  What purpose is there to an immortal being born?

 

The many possible joys and delights of life, the happiness that you may find along the way tend to pale next to the goodbyes that gnaw at you.  What does the future hold for me?  I do not know, I hope there will be happiness.

 

But I feel that there will be more loneliness than happiness, and that hurts a lot.

 

We are never meant to live forever.


~



This next short story is called Sunshine And Lollipops, a dark story:

 

What can I say of how it was?  It's hard to say since it just was and ultimately meant nothing.  You look at me as if expecting me to say something profound, something predictable to whatever you clearly expected of the moment.
But I find I have nothing to say, it meant nothing to me while it meant everything to you.  Do I lie to you and say it was wonderful?  Do I tell you the truth and say it meant nothing, that I felt nothing?

All I know is that I am still alive and for that I can't apologise.

Still you look at me, your eyes displaying more pleasure than I feel.  How long must I wait until I know there is something wrong?  Is there something wrong with me?  Or am I feeling the way my heart feels?
Please stop looking at me like this, like that, like you expect me to say something that I don't feel.
From the corner of my eyes I can see that it's a sunny day, sunshine and lollipops like my mum would say.  Have the hours passed by that fast?  I must have lost track of time when I switched off within and felt nothing, nor desired to.

Yet I am still alive and I can't apologise.

You try to engage me in banter, it's clear that you don't feel what I feel.  For you this was special, wonderful.  For me it was just another day, another job.
I feel nothing for you, nothing for this job.  Yet I need the money due to the way my gender is seen and regarded, as if we're still inferior to you, still nothing but property.
So I switch myself off whenever I'm with anyone while on the job, be it day or night, I switch off so that I don't feel the increasing shame within me.  I hate that I feel this shame.

Yet I am still alive and I can't apologise.

The money owed is paid and I say goodbye in a half hearted way, you still look at me as if you expect me to be happy.  I feel only revulsion now, at myself.  I hate this job, I hate my life.  I hate what I'm forced to do because of the lack of options I have.
I head home and as soon as I am alone I collapse in tears, then spend an hour in the shower sobbing and trying to wash away all traces of my job for another day.

Yet I am still alive and I can't apologise.

I feel so numb, so cold despite the beautiful day.  Sunshine and lollipops, mum, that's what you told me.  Sunshine and lollipops.
I look down at the gun in my hand and wonder if today is the day I can pull the trigger.  If today is the day when the numbness will end and I can be free of this hell.
Can I be free?  Can I feel even the freedom?  Only one way to find out.

Yet I am still alive and I can't apologise.


~



And one more, this next story is called For I Am:

 

Sticks and stones may break my bones

 

Taunts aplenty come from your lips, hurt so much comes from your hands and feet as you attack me, insults never seem to stop coming from you.  You try to bring me down, you try to crush my spirit.

You are succeeding, yet you are also failing.  A part of me is still fighting against the misery you bring upon me.

 

But your words can only graze me

 

You call me a freak, an it, a thing.  You demand me to be just like you because you are too close minded to understand that no one can be exactly like you, no one can be what you demand them to be.

You and your friends who follow you around, who dont think for themselves because it is so much easier to be a group mentality than a single mind, you and your friends do not think for yourselves.

 

Every word stings, every bruise is painful, but as much as I am hurting and wounded, I am determined to stand my ground.

 

You spout ignorance and hate

 

I try to reach out to others who are as different as I am, who are like me.  But they are also hurting due to so many who also hurt them for daring to be themselves instead of conforming to the demands of hurtful ideals and misinformation.

How can we ever speak when our words are dismissed as not conforming to a limited notion of what it is to be a person?

 

Is there anyone who will listen to what me and so many others like me have to say?  Is there anyone in the world who even cares about those of us who cant help the way we are born?

 

You are insecure though, you are afraid of looking inside yourself

 

For I am trans-gender, I do not conform to a gender binary because I am unable to do so since I was born this way.

My gender does not match my body, my feelings do not match who I am demanded to be.  Many demand me to be what is between my legs, they tell me that it is sinful and evil to not conform, to not be the person I can never be.

 

Please, oh please, is there someone out there who can see me for me instead of only seeing me for who and what I can never be?

Please?

 

The bruises fade, the broken bones can heal.  But the scars within from all the hate, those do not heal so easily.

 

I can not conform to your demands, I do not want nor wish to conform to your demands.  I wish to be myself, I wish to be the person I was meant to be but was denied due to natures random acts.

My seeking to be myself is no threat to you, your demands are the real threat.

 

So please, do not judge me for something I had no choice in.  Please stop hurting me.

 

For I am Trans-gender, and I have the right to live.


~



Let me know what you think.  These are just four short stories from my fairly large portfolio, although much of my written work has been lost over the years, I still have a great deal written.  In total I guess I've written well over a thousand pieces - stories, reviews, articles and more.
And there we go, all done.  I might do another blog some other time if there's anything to be talked about.  And please don't expect me to write what's demanded by the many, I write what I wish to write and say what I wish to say. 

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"Smokescreened84 writes: Little Self Promotion: Write, Left, Write, Left" was posted by Smokescreened84 on Sun, 12 May 2013 15:05:49 -0700
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Sat, 11 May 2013 03:46:55 -0700 Spinnerweb writes: Good news for any Valkyria Chronicles fan http://www.gamespot.com/users/Spinnerweb/show_blog_entry.php?topic_id=m-100-26022613 tumblr_lgre7nbHIq1qf67pho1_500.jpg

Remember when I said the only thing I didn't have to do with Valkyria Chronicles 2 was that I hadn't read the Aliasse's Blue Flame manga?

No, of course you don't.

But anyway... every once in a while I search Valkyria Chronicles 2 on Google. Partly to find new fan art, and partly to flip the middle finger to anyone b****ing about my lovely game.

And I found that the Aliasse's Blue Flame manga has been translated.

I'm exceedingly happy.

So this is good news for any Valkyria Chronicles fan.

The real ones anyway, not those pesky stuck up bass tards who are still whining desperately that Valkyria Chronicles 2 should have been on the PS3, or that its story is not good, or that its graphics aren't, or this, or that... To me, people like that are honestly the lowest forms of life. Lower than prokaryotes.

So a few fan arts of Aliasse to redeem an otherwise utter failure of a blog...

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laura_bodewig_as_aliasse_by_kuroi_kenshi

I guess that's it.

Goodbye.

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"Spinnerweb writes: Good news for any Valkyria Chronicles fan" was posted by Spinnerweb on Sat, 11 May 2013 03:46:55 -0700
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Wed, 08 May 2013 08:09:19 -0700 Haziqonfire writes: I Are Graduate Nao? http://www.gamespot.com/users/Haziqonfire/show_blog_entry.php?topic_id=m-100-26022284

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After 5 long years, I've finally graduated from University. Today I got my final grades and did well, and now convocation is set for June. 

My program was a mix of Business and Information Systems and I hold a Bachelors of Commerce degree. The only problem now is finding work, which is proving a lot harder than I was hoping it'd be. Guess I just have to keep applying; but that loan needs to be paid back ASAP.

Ah well, cheers to being done and finally having some spare time to play games again, read books for leisure, watch movies and work out.

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"Haziqonfire writes: I Are Graduate Nao? " was posted by Haziqonfire on Wed, 08 May 2013 08:09:19 -0700
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Tue, 07 May 2013 13:37:11 -0700 WTA2k5 writes: Fear of God, Wrath of Man - BioShock Infinite Review http://www.gamespot.com/users/WTA2k5/show_blog_entry.php?topic_id=m-100-26022180 Who dares doesn't always win, apparently. BioShock Infinite is a game that far too often goes only halfway in realizing its many grand ambitions. It dares to speak on ever-relevant issues of racism, classism, and nationalism, but in an odd twist of irony, it marginalizes these plot elements that, in the real world, often lead to oppression and marginalization to instead focus on some good old-fashioned mind-bending speculative science fiction. It admirably deigns to not fall back on jarring cutscenes, but predicates most of its major mechanics on familiar shooting structures, leaving most of its truly affecting moments to be navigated through singular button-presses, that is, if you are given the opportunity to have any real input in these moments in the first place. It wants you to lose yourself in the visually engrossing but philosophically abhorrent world of Columbia, but many of the floating city's major players are paper-thin caricatures, and the game's wealth of audiologs feels cheaper and more overly-convenient than ever. 

Still, it must be said that the fact that Infinite even partly accomplishes any of the tasks that it sets out for itself is hugely impressive. Considering many games have difficulties spicing up even the most rote shooting mechanics, unleash a deluge of cutscenes and quicktime events on players at every possible opportunity, and often struggle to not, themselves, be racist, BioShock Infinite stands out as an important step forward for big budget games that strive for serious artistry and drama. Irrational's latest isn't the gaming medium's magnum opus of cultural expression that one might expect given the game's self-serious artistic posturing, and huge critical acclaim, but it's still an utterly important release, and a damn good one too.

Columbia 

This is because there are plenty of things that Infinite gets totally right. The game's astounding audiovisual presentation is perhaps the foremost place to start. The game doesn't overtly flex any technical wizardry in the way an id or Crytek release might, but its sheer artistic splendor makes it one of the very best looking games of this console generation. At the root of this is no doubt the game's stellar environment, which ranks among the pantheon of gaming's greatest settings. 

In the game's opening hour, players are slowly, calmly introduced to the seeming utopia of Columbia, an opulent, sun-drenched city above the clouds defined by exaggerated American expressions. Bright, idyllic gardens surround grand Palladian building; a peaceful stillness remains pervasive even through bustling storefronts and chatting citizens, only to occasionally be interrupted by enticing music selections (seriously, pay attention to this game's soundtrack), or - as players will encounter soon after arrival - a gleeful carnival complete with silly games and booming fireworks.

The game is wise to devote such a long period of time to simply navigating and luxuriating in its enticing environment, as Columbia is a true marvel that demonstrates the fact that Infinite's surely ungodly budget was put to good use - Irrational's hugely talented art team seems to have been truly unleashed. And though the game reserves for itself a few more simple moments of quietude, players will also soon discover their chief motivation for the rip-roaring action that consumes the vast majority of Infinite's running time. 

Lead by the self-righteous and disturbed Father Comstock, most of Columbia's denizens have adopted a worldview that takes notions of American Exceptionalism to ridiculous but no less frightening extremes. Here, other religions have been extinguished in favor of a faith that idealizes America's founding fathers, as well as Comstock and his family, and all but the Anglo-Saxon adherents to this dogma are marginalized, reviled and exploited. This, as you might imagine, is causing some problems within the floating city, and tensions continually escalate from the moment you arrive.

Racism 

But don't ready your spinning skyhook just yet, as there's quite a bit to dissect with this hefty plot setup. As mentioned before, Infinite has no qualms about diving headfirst into seemingly risky storytelling territory. But, much like the original BioShock's awkward and contradictory critique of Randian Objectivism, Infinite handles its set of sociopolitical critiques in a rather bumbling, heavy-handed, and ultimately ineffective way. For most of the game, these heavy themes of discrimination are mostly shock with little substance. Early on, for example, players will find themselves in the headquarters of The Fraternal Order of the Raven, an environment whose every last bit of iconography - including statues of John Wilkes Boothe, and enemies garbed in darkened Klu Klux Klan robes - spews bigoted filth. Troubling, to be sure, but this environment is never explored to a satisfactory degree in a narrative context. We are never told what drove the Order's members to this disgusting mindset, or what function it plays in Columbian society as a whole; instead we're instructed to simply tear through the environment, dismembering every racist we can find. Indeed, almost every one of the game's on-the-nose explorations of racism and jingoism seems to exist as more out of a desire to simply justify Infinite's absurd level of bombastic violence than a willingness to earnestly and cerebrally comment on these weighty issues. 

It's a true shame, but again, the fact that the game is willing to go to these dark places in an upfront and confrontational manner when most games dodge around similar issues or make heavy use of metaphor and allegory in order to indirectly speak on them is commendable, even if it keeps Infinite's apparent daring from being something to truly celebrate.

But there is a second major component of Infinite's ideological critique, one that is much more subtly woven throughout the game, and one that ultimately cuts much deeper. Forgiveness and rebirth, in regards to its inherent inclusion in many major religions, is relentlessly examined and scrutinized over the course of the campaign in some truly unsettling ways. This side of the game's narrative might be so uncomfortable, in fact, as to offend adherents to the faiths that Infinite draws some heavily parallels to with its own disturbing belief system. The fact, however, that these themes aren't merely dabbled in, as are the game's superficial commentaries discrimination, but rather made absolutely integral to the core narrative and explored fully and fearlessly leads Infinite, in this instance, to fully live up to its grandiose goals. This is the moment where Infinite's narrative triumphs, and I can only hope that more games follow in its footsteps in bringing to light serious thematic content in a more direct manner, as can be seen so often in other media yet so rarely within video games.

Damn

Alright, here's where you can start revving up your skyhook. As he progresses through the carnival that greets him as he first steps foot in Columbia, Booker DeWitt, the game's playable and decidedly not-mute protagonist, begins to fully unravel the noxious worldview of Columbia's inhabitants. On his way towards a strange raffle that serves as the fair's main event, Comstock's voice booms over a loudspeaker, warning the citizens of Columbia about the arrival of the False Prophet, a man who has the letters "AD" burned into his right hand. Sure enough, our anti-hero holds his hand up to reveal that exact marking. And sure enough, during this eerie raffle event, the Columbians take notice of the mark, and Booker DeWitt swiftly digs a spinning hookblade into the skull of the first police officer that attempts to apprehend him.

With this, BioShock Infinite reveals its heavy emphasis on twitchy shooter gameplay and ridiculous amounts of gore. Engaging in the game's slick shooting mechanics feels no different than it might in the latest Call of Duty game; guns have a fantastic sense of weight to them and the responsiveness and ingenuity of the game's heads-up display ensures steady environmental awareness despite the over-the-top freneticism of many of the game's combat sequences. But where Infinite's combat truly shines is in its surprising mechanical density. Vigors that grant Booker special powers like the ability to shoot electricity from his fingertips or absorb bullets and toss them right back at foes serve as the first extra layering. For those familiar with the series, these powers might seem quite like the Plasmids introduced in the first BioShock, and though they do perform the same function, they're implemented in a far more balanced way in Infinite than they are in its predecessors; they're powerful and readily available but must be dealt out conservatively, as the mana pool they run on is rather restrictive.

But as gleefully destructive as they can be, Vigors are decidedly uninteresting in the face of Infinite's more inspired new mechanics. Booker's ability to latch onto the aerial Skylines running throughout Columbia is perhaps the most mind-blowing gameplay feature of them all. Though the mechanic seemed rather unbelievable during its first E3 showing a couple years ago, it speaks to the ingenuity of the game's level design that fluidly navigating Skylines that weave throughout many of the game's rather conspicuous battle arenas while taking shots at enemies, a potentially disorienting feat, becomes effortless after only a few encounters. The verticality and freedom of movement this system grants the game is awe-inspiring, and almost attaches a sense of childlike wonder to the act of mass-murdering racists.

Combat

For the first few hours of gameplay, these are the mechanics that Booker is limited to. It's during this time that he seeks to accomplish a seemingly simple direction mandated by a mysterious client: "Give us the girl, and wipe away the debt." Though this phrase ends up holding more significance than an uninitiated player could possibly know, it nonetheless serves as the impetus for finding Elizabeth, a young woman whose power to tear holes in the space-time continuum has, perhaps expectedly, lead her to be sequestered on the looming, Statue of Liberty-esque research facility, Monument Island.

So, as one might expect, this ability of hers adds more than a few layers of complexity to what might've otherwise been a rather straightforward plot. As the extent of her powers is gradually revealed, a suitably mind-bending narrative begins to form that comments, among other things, on the frail nature of identity and the profound ways in which a single choice can influence personhood, for better or worse. Though the introduction of converging space-time might seem to risk devolving the story into an Inception-esque exercise in overly complex authorial self-indulgence, BioShock Infinite uses this storytelling conceit to build a truly tragedian narrative.

But Elizabeth isn't merely a means for crafting a brain-melting metaphysical storyline. Nor is Booker DeWitt a stupefied on-looker who hails from the same lineage of horribly flat shooter protagonists as Gordon Freeman, or Corvo Attano. They are both memorable characters whose defined personalities infuse the plot's affecting tragedy with a true sense of humanity. Elizabeth, on one hand, starts out as a surprisingly cultured and self-aware inversion of the classic damsel-in-distress trope, and her evolution over the course of the game's ten- to twelve-hour campaign is astonishingly well-paced and believable. Her exaggerated features and expressive animations that pay homage to the distinctive style Grim Natwick invented for Disney solidify her as one of the most memorable and empathetic characters in gaming. DeWitt, by contrast, is predominately a closed-book, limiting himself to practical, yet charismatic antics strongly reminiscent of classic swashbucklers like Han Solo until his dark past is fully revealed during the final act. When that happens, he extends far beyond his narrative role as a foil to Elizabeth, and the resulting revelations cut to the bone. Major compliments are due to Troy Baker and Courtnee Draper, who faultlessly brings this odd couple to life even through all the mind-blowing turns the story takes.

Liz

The duo also serve as a great team during Infinite's huge combat sequences. Though Booker, as mentioned before, is in charge of most of the direct combat, Elizabeth is a key ingredient in what makes the game's massive shootouts so dazzling. Most significantly, she uses her ability to alter time and space to bring objects into the battlefields that didn't previously exist. Asking for a wall of cover to hide behind when a dozen enemies are facing you down, or perhaps a Skyhook that lets you access a sniper perch adds an exciting tactical dynamism to combat that feels especially important considering the sheer number of foes the game throws at you. Since you can only select one object to tear in at a time, more heated battles require a constant mindfulness and economization of Elizabeth's power that is as exhilaratingly strategic as the best of tactical shooters.

A smaller, but no less genius touch is the fact that Elizabeth tosses you mana and ammo when it feels clutch. Even when it becomes obvious that she's scripted to do so whenever your resources are running low, the notion that an AI is looking out for you is relentlessly fulfilling, especially in a game that constructs a scenario that might've so easily fallen into the dreaded escort-mission trap. Indeed, going back to other first-person shooters has become tough, as Elizabeth is not just a delightful companion in a narrative sense, but she's also integral to the satisfaction of Infinite's moment-to-moment combat proceedings.

Each of the augments to the core shooting experience are satisfying in their own right, but once they all start working in tandem, Infinite's combat scenarios reach the upper-echelon of FPS sublimation. Not since Half-Life 2 has a shooter married pulse-pounding twitch thrills to a deeply strategic core so seamlessly, and while leaving so much room for experimentation. The gritty sound design that punctuates the action is equally superb; a combination of abrasive string stabs, impactful weapon sound effects and some truly horrifying enemy damage reactions unfailingly sell you on the weighty ferocity of the mayhem you cause.

All this, of course, sounds amazing, and on some level it truly is. But consider this: for all its fast-paced entertainment, Infinite's combat never fully works. In a mechanical sense, it's pretty much as polished as can be, but the game's massive amount of carnage doesn't quite work within the context of the story. In fact, story and gameplay don't feel merged at all. While there's a fair amount of narrative justification for the heavy degree of violence, the fact that shooting people and ripping their heads of with a spinning hook is pretty much Booker's only way of interacting with the world undercuts much of the arresting emotionality of Infinite's narrative.

Songbird

Highlighting this problem is the fact that many of the game's most powerful moments either preclude player input, or limit interactivity to the push of a single button. Elizabeth's ability to tear holes in the space-time continuum, for example, may have been the basis for some ingenious puzzle solving and narrative interaction, but players are instead left to simply push a button to demand entry into a new reality where they can proceed to shoot more people in the face. Again, this feels like BioShock Infinite going only halfway in bringing its many fantastic ideas to life; some truly inventive mechanical structures may have been borne out of the game's central narrative conceits, but Irrational has disappointingly opted to instead rely on more comfortable and pre-established action gameplay. 

This disconnect is furthered by the game's odd focus on scavenging between each firefight. While the opportunity to really dig into and appreciate each environment, as well as get a break from the nearly nonstop action is welcome, the context of the narrative doesn't really support these detours either. Booker's mission is given an impactful sense of urgency, so the fact that the game encourages you to stop down for long stretches of time to eat random food items littered about and try to uncover Columbia's many secrets is rather off-putting. Early on, for instance, Elizabeth finds herself in immediate danger. An objective indicator flashes on-screen telling you to go rescue her, yet you find yourself surrounded by lootable objects designated by a pulsating golden glow. Of all the moments to try and fish pieces of cake out of a trashcan, this may be the least opportune, but Infinite's structure, which evidently values narrative over gameplay in terms of pacing and logic, continues to tempt you astray regardless. This might all seem a bit nitpicky, but considering the fact that Infinite is so intent on being treated as a significant work of art, these small annoyances can't be ignored, as they gradually undermine the meaning the game tries so hard to construct for itself.

BioShock Infinite is a game worth any mature player's while, but it has come at an unfortunate time. Within the past year alone, the industry has been treated to games like Spec Ops: The Line, The Walking Dead, and Hotline Miami, just a few titles that are capable of eloquently and expertly exploring dark themes while being cognizant of their respective mechanics' impact on the narratives they try to weave, making a game like Infinite - one that never fully accounts for the ways in which its gameplay influences the meaning and effectiveness of its story - seem a bit clumsy by comparison. David Jaffe, the brilliant designer behind games like God of War and Twisted Metal once deemed the relationship between gameplay and narrative as being like the combination of "chocolate and tunafish." I would argue that this claim isn't necessarily true, and games like Spec Ops are perfect demonstrations as to why that is. In the case of Infinite, however, Jaffe's argument has a haunting validity. But take heart, the chocolate that is BioShock Infinite's gameplay and the tunafish that is its story are pretty much premium grade when enjoyed separately. Just accept the fact that the combination is going to taste a little odd and find something to savor within it.

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"WTA2k5 writes: Fear of God, Wrath of Man - BioShock Infinite Review" was posted by WTA2k5 on Tue, 07 May 2013 13:37:11 -0700
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Tue, 07 May 2013 12:40:17 -0700 dojoschffr writes: KOTOR 3 speculations. http://www.gamespot.com/users/dojoschffr/show_blog_entry.php?topic_id=m-100-26022174 After many years of waiting EA has me excited.  Their announcement of making new star wars games got me thinking whats gonna come out.  My main excitement is for a republic commando 2 but more importantly a KOTOR 3.  

 

Now if you guys are fans of the series then you'd know that KOTOR 3  doesn't really have much potential.  If they continued where KOTOR 2  left off, it'd be a short game.  Though it'd still be a great storyline it wouldn't feel like the past games because there would be very little team play seeing how its only 4 guys and T3M4.  Bioware was smart to just make the huge The Old Republic mmorpg because its set a long time after a sequel would've been and has a lot of differnet storylines.  

 

Though a lot of people (including myself) don't usually cross the line between console single player gaming and pc mmo's.  The old republic is a great game where it doesn't feel like an mmo unless i really need help on a group mission and I can enjoy an inceredibly long storyline where a possiblity of 16 different ways to play the game.  

 

Going back to KOTOR 3, the storyline is that the exile (after the events of KOTOR 2) leaves malachor V, drops off Atton and the other group members to restore the jedi order, then proceeds to follow revan in the ebon hawk with t3m4.  When they find eachother i forget all the details but i remember one of the final battles between Revan and one of the true "sith" masters that Revan with all of his power is outmatched by the old master, before he is killed T3M4 uses his flamethrower to distract the master long enough so revan can finish him, but dies in the process.  If they made this storyline it wouldn't feel like the classic RPG unless they made up a lot of characters to be team mates and it wouldn't follow the storyline.  If they used this story It would be a good dlc for an actual rpg or make this an action game.  And I can't even guess who the hero(ine) would be, either Revan or the exile.  

 

Now I think what would be a great KOTOR 3  is a new storyline set 700 years before episode I and I don't have a good storyline but it would be awesome if a young padawan Yoda was one of your group mates.  So in the comments please lets just have fun with this and think of a great storyline for a kotor 3.  I love the story so much and I'm excited that there's a possiblity for it.  

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"dojoschffr writes: KOTOR 3 speculations. " was posted by dojoschffr on Tue, 07 May 2013 12:40:17 -0700
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Mon, 06 May 2013 21:00:38 -0700 Rydia241 writes: Fuse doesn't want me to change my profile pic :( http://www.gamespot.com/users/Rydia241/show_blog_entry.php?topic_id=m-100-26022085 So...Fuse won't let me change my profile picture..And for that I am very sad..So I wrote a blog out of boredom..And in spite of fuse I will put my picture here...Show them who's boss! ha! I can post my picture and you can't do anything about it stupid fuse profile picture! Okay..I'm done >.>

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"Rydia241 writes: Fuse doesn't want me to change my profile pic :(" was posted by Rydia241 on Mon, 06 May 2013 21:00:38 -0700
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