DeadrisingX1's GameSpot Friend's Blog Posts DeadrisingX1's GameSpot Friend's Blog Posts DeadrisingX1's GameSpot Friend's Blog Posts en-us Copyright (c)1995-2013 CBS Interactive. All rights reserved. http://www.gamespot.com 20 Fri, 24 May 2013 23:35:05 -0700 GameSpot DeadrisingX1's GameSpot Friend's Blog Posts http://img.gamespot.com/gamespot/shared/promos/misc/gs_logo.gif http://www.gamespot.com 135 40 Fri, 24 May 2013 10:44:36 -0700 Synthia writes: GameSpotting, What is it? http://www.gamespot.com/users/Synthia/show_blog_entry.php?topic_id=m-100-26024788 Quick show of hands, how many of you who fancy yourselves writers were aware of "GameSpotting"?
If you're not sure what that is, it's where we've featured user blogs from the site as a GameSpot feature. It finds a home on the front page and everything.
Here's what's been featured so far:

Masters of Reality: By Pierst178
Why Tomb Raider Failed as a Reboot: By biggest_looser
If the rumors are true: 5 reasons the next Xbox will fail: By -Saigo-
BioShock Infinite: Baptism of the Human Heart: By adusenbery
and  The Zone of Influence: How Paratext can change our experiences with games: By tom_cat_01

These are features that are picked no by community members, but by GameSpot staff, myself, and Carolyn Petit. 


 If you're interested in being featured, you can do so by doing several things: 
PM Me with a link to your blog.
Post a link to your blog in the Writers Round Table for a peer review.
Or if you're super shy, email community@gamespot.com 

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"Synthia writes: GameSpotting, What is it?" was posted by Synthia on Fri, 24 May 2013 10:44:36 -0700
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Thu, 23 May 2013 16:44:06 -0700 gamester1985 writes: My Games Now playing List Update http://www.gamespot.com/users/gamester1985/show_blog_entry.php?topic_id=m-100-26024660 Hello, I'm posting this to let you know that I have removed Tekken 2 from my now playing list because I'm no longer playing that game anymore, I haven't reviewed it but have rated it an 8.5 out of 10. I'm also going to remove some other games from there but not sure which ones yet. I'm gonna keep the games I'm currently playing on the list. I might come back to update this blog later if I can think of anything else to say.

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"gamester1985 writes: My Games Now playing List Update " was posted by gamester1985 on Thu, 23 May 2013 16:44:06 -0700
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Thu, 23 May 2013 13:11:25 -0700 Wensea10 writes: Pikmin 2 http://www.gamespot.com/users/Wensea10/show_blog_entry.php?topic_id=m-100-26024632
Here is a walkthrough for Pikmin 2 [2004]. This game is tremendous and definitely needs more sales:

youtube.com/watch?v=h0_lSRUja_8&list=PL28F9CE212D8A08BE&index=1

Wensea10

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"Wensea10 writes: Pikmin 2" was posted by Wensea10 on Thu, 23 May 2013 13:11:25 -0700
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Wed, 22 May 2013 22:31:42 -0700 jrabbit99 writes: Halo 4 Campaign Thoughts: Plays like Call of Duty and induces a stream of tears http://www.gamespot.com/users/jrabbit99/show_blog_entry.php?topic_id=m-100-26024486 Imagine longing to play your favorite game. You love it so much that you just thinking about it makes you ecstatic. You play the game in your head, mumble cutscenes while spacing out in class, and review strategies for when you play. You finally get home, fire up the game, and then you notice it. Nothing is as it should be. The game plays differently than you remember, and the game isnt as good as before.

When I played the Halo 4 campaign I had that feeling. Halo 4 has changed drastically from the Halo I grew up with. The campaign is eerily reminiscent of Call of Duty. The first in game breaks in which Master Chief pushes a button seem out of place. In a way its glorifying a lackluster action that can be overlooked. The sole purpose of the first person actions is to make it more cinematic and Call of Duty-like.

The Call of Duty theme comes up time and time again. Halo 4 sports the same interactive gameplay elements that Call of Duty made popular. Remember climbing the glacier in Modern Warfare 2? Youll see those elements here. While its not bad, it just doesnt feel like Halo. I feel like Im playing a Call of Duty spinoff. This feeling is worsened by a change in the Needler inflicts damage. Every time a needle hits you, there is virtually no damage inflicted. The damage is only inflicted after the needles explode. While this seems trivial, it drastically impacts gameplay. I dont always realize when Im getting shot with a Needler and die seemingly randomly.

The story behind Halo 4 would have had me in tears had my roommate not been breaking my immersion every three seconds. I think it might very well be the most emotional game Ive ever played, at least the most emotional Halo game. Cortana has gone rampant, and the interaction between Master Chief and Cortana is incredibly well done. My only gripe is that it was too short. I miss Halo 2s long campaign. I completed Halo 4 in only about six hours. There was so much missed potential between Chief and Cortana due to the campaigns brevity. I would have loved to see their interactions play out for a longer period of time before the credits role. 

The story also ties in perfectly to the Forward Unto Dawn short films. The new characters have unique personalities, although Master Chief doesnt have long lasting relationships akin to his relationship with the Arbiter or Johnson. The new faces fade as soon as they come. One of the most interesting characters is a female O.D.S.T. although she only appears in two or three scenes. Shes the perfect candidate for a series long partner. The story however is a solemn tale of the struggles between two close friends, so I can understand why they didnt introduce that many new characters. The narrative focuses beautifully on Cortana and Chief.

While it feels a lot more like Call of Duty than Halo, Halo 4 is still not to be missed for its narrative alone.

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Wed, 22 May 2013 15:50:42 -0700 Bad_Gamers83 writes: The Next Xbox Isn't the One For Me http://www.gamespot.com/users/Bad_Gamers83/show_blog_entry.php?topic_id=m-100-26024407 Theres a charm in simplicity that seems to have passed over Microsofts heads in the development of the Xbox One.  The reveal shows us what gamers, and mostly non-gamers, can utilize with this shiny piece of Next Gen tech when its released later this year.  There were some impressive demonstrations, but, for the most part, the new dashboard features made me wonder what would happen to those with low attention spans and made me glad that I now bed with Sony.

            Kinect remains overall unappealing.  The ability to turn your Xbox One on and off via a voice command is a nifty feat, but the 1080 camera, improved motion capture, etc., are all wasted on me.  Its like theyre milking a one-trick pony.  In all fairness, I feel the same way about Sonys Move.  I cant help that Im an old-fart gamer!

            Microsofts Xbox luster is gone from my eyes.  They seemed to focus more on what products to show via their new system than they were of the games one could play.  They mentioned a number in the teens of exclusive titles, apparently within the next year, but instead showed two of the games and spent the rest of the game trailers on multi-platform releases.  Granted, they did look very nice.

            On paper, the PS4 and XBO (XB1?) are identical.  The major differences between the two lay in the companies differing focus which gives Sony an advantage on the gaming side, and thats the point of the systems.  Sonys presentation showed us more of what gamers can do with the powerful system.  Microsofts every-man appeal has its draws, and Steven Spielberg, but I was turned off by the fact that it seemed like they were trying to say the gamer is not their main target.

            Forza looks awesome.  The controller looks cool, and theres no denying that the number of exclusives coming in the next year is impressive.  A lot of the new bells and whistles seem to over complicate the system and could threaten to ruin the entire experience.  But dont take an old gamers word for it.  Im just looking forward to spooning the PS4 controller.

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Wed, 22 May 2013 12:06:01 -0700 dragonps writes: How Microsoft Perplexed A Gaming Generation http://www.gamespot.com/users/dragonps/show_blog_entry.php?topic_id=m-100-26024347  

When Microsoft revealed the 21st of May as their showcase for the future of the entertainment medium I was excited by the prospect. Having been disappointed by Sony's offerings of sequels and pseudo Frankenstein controllers, I was hoping MS would offer something more...much more. Well we all saw the console which is more than what Sony did, however upon feasting it's rather bland 1980's vhs player styled design should they have showed it at all? A small part of me thought it was deliberate in an attempt to make the console look similar to those of old, those from my generation. Maybe they wanted to grab the attention of the Space Invaders elite?

 

If that was the intention then they failed as the new Xbox One (it's now official name) looked more akin to a set top box than a console with the same features enjoyed by that said medium. As I sit here a cool breeze gusting through the balcony doors and a refreshing Orange juice greets my lips I wonder if this is the future of gaming? The Xbox One reveal seemed nothing more than MS wanting to get into a territory already frequented by other companies who quite frankly have much more experience with the subject matter. Has MS decided to put the other entertainment mediums first and games second? Such a prospect is so bizzarre and non coherent I dread to think it.

 

Then there is the rather more alarming concern of used game fee's and one user per console mentality. Do MS honestly expect a married couple to both buy the same version of the same game so both can enjoy it on the same console? In another world it would be comedy gold the kind of content that Laurel and Hardy would use to captivate audiences worldwide. The worrying feeling however is that this situation is no joke and it's a nightmare that we will never awake from. No matter how one looks at it the reveal raised more questions than eyebrows and alerted the gaming world to some very serious questions.

 

Please leave your thoughts on comments on the issue here and at my youtube channel found here: www.youtube.com/dragonps

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"dragonps writes: How Microsoft Perplexed A Gaming Generation" was posted by dragonps on Wed, 22 May 2013 12:06:01 -0700
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Wed, 22 May 2013 10:20:02 -0700 Uesugi-dono writes: The Xbot's Lament http://www.gamespot.com/users/Uesugi-dono/show_blog_entry.php?topic_id=m-100-26024322 The Xbot's Lament

Very funny, but sadly so close to the truth as to be indiscernable. I have never seen a media launch come off quite so badly. One has to wonder if MS even has a focus group that studys gamers. It's almost like they're trying to emulate Nintendo's Wii success by purposefully marketing this to people who do not game. For someone like me, a former Xbox and 360 owner who turned back fully to Sony after becoming totally disillusioned with the 360 it's actually a little painful to watch.

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"Uesugi-dono writes: The Xbot's Lament" was posted by Uesugi-dono on Wed, 22 May 2013 10:20:02 -0700
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Tue, 21 May 2013 21:58:49 -0700 JustPlainLucas writes: Wii U > Xbox One http://www.gamespot.com/users/JustPlainLucas/show_blog_entry.php?topic_id=m-100-26024217 Getting really tired of seeing this >Wii U meme all over the place.  Figured I'd flip it around and have some fun with it.  Anyway, perhaps I made the mistake of watching the Xbox unveiling while in a bad state of mind, because this conference annoyed me and infuriated me.  There is far, far too much fluff going on with this new Xbox.  It's getting harder and harder for me to consider the Xbox an actual gaming platform now.  When you unveil your new "gaming system" to the world for the first time, and the first feature you talk about is ... TV integration?  THAT'S A PROBLEM!

Instead of getting excited for the upcoming Xbox, I see a console that is no longer a box.  The box cannot exist without about 300,000 other boxes called servers spread throughout the world.  MS has put so much of an emphasis on the Cloud that they've spent hundreds of millions improving their networks.  The next XBox isn't what you buy at the store; it's what you pay per month.  Quite frankly, you cannot enjoy the Xbox One without an always online credit card connection.  At least that's the impression I got. 

Oh, and of course, there's the reports about the always online crap and the used games fees again.

http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109

http://www.gamespot.com//news/xbox-one-has-preowned-fee-report-6408671?fb_ref=rec_features

(According to Xbox Support's Twitter, the GS article is false https://twitter.com/XboxSupport3/status/336937800702238722)

Obviously, MS wouldn't be spending any of their unveiling time denying or confirming these reports.  We probably won't receive official confirmation until E3, but damned if what I've heard isn't damning.  

As for the next Kinect, I don't want it.  I made the big mistake buying one back in 2010, which is still sitting in its box.  The problem is, I simply don't have the room for it.  I won't have the room for Kinect 2.0.  Same goes with Illumiroom.  Why push something so hard that can't be enjoyed by everyone?  Push more games.  All you need for games is a TV and a controller.  Don't keep pushing Smartglass. Don't keep pushing Kinect.  Push games.  PUSH GAMES!

This is embarrassing. This is MS at its most embarrassing, and I'm talking more embarrassing than Kinectimals.  More embarrassing than Usher Raymond.  It's so embarrassing, it makes me embarrassed just to know that I own an Xbox 360. It is appauling to see a company who practically bullied their way into the industry full of people who felt they had no business being there and shut them up by bringing freaking gamesm into shifting so much into social and media integration and focusing on games as an afterthought (turning Rare into a shovelware Kinect developer is reprehensible).  Yeah, Sony's doing more social things too, but they're actually doing it alongside games.

All this XBL and Cloud fluff.  All this Kinect.  All this SmartGlass.  These futuristic integrations because we're too lazy to look for a freaking remote.  It's so god damned unnecessary, and MS will have one helluva time convincing me that I need to buy their machine.  It doesn't matter at this point now.  I'm so done with MS that I don't care how many new exclusives they release, it's not worth putting up with all the MS BS that comes with it.  Oh, and what the hell is with the name?  Xbox One?  The first Xbox was the Xbox One.  Is MS so inept that they forgot how to count?

Yeah, you can bash the Wii U all you want, but it's more of a gaming console than the Xbox One will ever be.  Don't agree?

obama-deal-with-it.jpg

BONUS CONTENT:

[ Watch Video ]

Courtesy @killa32130

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"JustPlainLucas writes: Wii U > Xbox One" was posted by JustPlainLucas on Tue, 21 May 2013 21:58:49 -0700
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Mon, 20 May 2013 20:04:40 -0700 dannyodwyer writes: Xbox Reveal Bingo! http://www.gamespot.com/users/dannyodwyer/show_blog_entry.php?topic_id=m-100-26023995 Back due to popular demand! It's Xbox reveal event Bingo.
Join us on GameSpot and Twitch tomorrow morning at 9AM PDT for awesome livestream/bingo action!

Xbox Bingo

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"dannyodwyer writes: Xbox Reveal Bingo!" was posted by dannyodwyer on Mon, 20 May 2013 20:04:40 -0700
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Mon, 20 May 2013 14:44:50 -0700 legend157 writes: Sexism and Gender Stereo Types in Gaming http://www.gamespot.com/users/legend157/show_blog_entry.php?topic_id=m-100-26023965 Here is a research paper I wrote for school on Sexism in Video Games:

     Over the last few decades, the human species have done some incredible things. We reached the moon, we created the modern computer, and one of the most prominent forms of entertainment today: the video game. We have evolved over the years and created such a glorious entertainment. As well as evolve technologically, we have evolved away from horrid gender stereotypes. Women used to be viewed as the housekeeper, while the men were the breadwinners. Likewise in video games, gender stereotypes and roles in the industry such as protagonists and even jobs or appealing games have changed. Women are becoming accepted to be in higher job roles and even taking on more masculine characteristics. With video games, women are usually found being the damsel in distress, the voice-over sidekick, or the sex object. Throughout the past four decades, gender stereotypes as well as the cultural norms have changed through video games, and there is also a parallel trend from how our culture has come to accept the overall different types of people, in which as time goes by, we have culturally gone away from gender stereotypes and sexism.

      Women in video games overall were uncommon in any strong position pre-21st century. One of the first time the lead character of a video game was a woman, but the catch was that it was revealed upon completing, and that was only if the game was completed in under five hours. That game was called Metroid. In the game, the playable character was a space bounty hunter named Samus Aron who fought against the Mother Brain and a bunch of space pirates, her weapon was, and still is, a gun. Back when this was made, in 1986, there wasnt another female protagonist, and if there was, they certainly wouldnt be shooting anyone. But at the end of the game, Samus took of her suit and revealed her true sex. The response to this revelation was complete shock in the audience. But the audience came to accept her through the entire game, thinking that she was a guy, even though she wasnt. There are mixed conclusions one could make, as the developing team didnt even think to include this until after the game was finished, but the series creator Sakamoto, even stated in 2004 that they didnt want the bounty hunter to become nothing more than a sexual object. (Sorice) Back then, women were only viewed as sex objects, and intentional or not, Samus was wearing a bikini. So as the start of women in video games were emerging, there were still problems, but at least Samus was not intended to be a sex object. Most other women who were in video games, were damsels in distress. One of the first and most famous video games was Donkey Kong. The hero is jump-man which we know today as Mario. Mario traverses the traps that Donkey Kong set up to try and save the damsel in distress, which in this case, is Princess Peach. She is completely helpless as she waves her arms around like a fish out of water, and outbursts cries of help because she needs a man to save her. Once you complete the third level, Donkey Kong falls to his dismay and there is a heart that appears between the two. Later on in the industry, when they began to star females in games, one female lead stood out from the rest: Lara Croft from Tomb Raider. She was in countless games where she is a treasure hunter. She gets dirty and kills anyone that stands in her way. The one problem with having a female doing this, was that she was highly sexualized. The industry still wasnt used to having a strong female lead, and many men wouldnt want to play this game unless they could look at her butt the entire game. Most images that you see of her from her first games, are her abnormally large breasts, her tight tank-tops, and her extremely short shorts. A writer at IGN says about the men who played Tomb Raider, But for others, as the series declined prior to Crystal Dynamics Tomb Raider: Legend, Lara Croft became symbolic of the video games prevailing failure to offer up real characters rather than cardboard cut-outs with huge guns/muscles/breasts. (MacDonald). The women she says viewed her as an iconic heroine, but the factor of how she was sexualized outweighs the factor of that she is a woman. So with the sexualization of women, and the damsel in distress helplessly flailing her arms away, women didnt have an easy time in the industry. Men in videogames had a lot easier time in the industry, with no one even questioning their position.

     Men had much more of a common and easier time in the industry, such as being the lead role without any big fuss, but also were described as the one in power, with hyper masculine traits. The male in general was typically the guy who provided for the women and got dirty when he had to. Margaret Fuller describes in her essay The Great Lawsuit, The wife praises her husband as good provider, the husband in return compliments her as a capital housekeeper, (Fuller 22). The women in our society accept the men in charge. In games such as Max Payne, Halo: Combat Evolved, and the original Resident Evil, the male protagonists each had a female sidekick. The job of the female would be not to kill the people that stand in their way, but to give them information behind a desk, or just run around helplessly. In a game like Mario, it would be the males job to save the princess, similar to that in the Legend of Zelda. In most games pre 21st century, the male would save the female. The men in video games were typically described as muscular and overly strong. If you look at a game like Mortal Kombat or Street Fighter, the men in that game have their shirts off to the point where you can see the over-the-top muscles. Take Ryu for example, the most well-known street fighter. Every picture of him is him with a tough looking face, with a karate suit on, and either flexing or in a fighting stance. Every guy in that game on the character select screen has a tough looking face. Similar to what expert and educator Jackson Katz says in the documentary, Tough Guise. Jackson Katz says in his argument The front that many men put up thats based on an extreme notion of masculinity that emphasizes toughness and physical strength and gaining the respect and admiration of others through violence or the implicit threat of it, (Katz). That accurately represents how all of the male Street Fighters and Kombat warriors are portrayed. Although the street fighters are still disguised as this masculine pose, and women are still sometimes the sidekick, there has been several positive changes since the new millenium hit.

    When the 21st century hit, there have been numerous changes to the bias that video games had in regards to gender and sex. Females are more common to be the lead characters and getting more dirty. Games like Uncharted, Final Fantasy, Gravity Rush, Assassins Creed: Liberation, all star females who arent afraid to get dirty and do things that are described as masculine, except the opposite sex is taking on these roles. Take Gravity Rush for example, the main character, Kat, has to defend the city from the Nevi, an unknown terror that rose up from the ground. Typically you would see a man saving the world from an alien attack, but in this case, its a women taking on the attack. She uses her gravity shifting powers to kill the Nevi. She kills, fights, and saves people. Countless times, she saves the rookie cop from trouble. Another lead female is one I have already talked about, that is Lara Croft from Tomb Raider. Square Enix is rebooting the series with a whole new look at Lara Croft, she is no longer a sex object that has men drooling over her when people cosplay. The first images released of the new Lara Croft were of a dirty female in jeans and a shirt. Ron Rosenberg, the executive producer was in an interview talking about the changes, where he said, Gone are her ridiculous proportions and skimpy clothing. This Lara feels more human, more real, thats intentional, (Schreier). This is a sign that people are changing. If some company who intentionally made Lara Croft into a sexy protagonist, into an actual and realistic human, there is so much other companies and we as a society can accomplish, and we can change. The change in who plays video games is a surprise. Typically the ones who would play the NES, or Genesis, would be the brother in the family. But starting in the mid 1990s, games were having more appeal. The Sims was a huge success among women and men. Kristina Benson says, even studies from the early and mid 1990s suggest that a large percentage of females play computer games for approximately 1-2 hours a week, (Benson). The console that were released in 1995 was the original Gameboy. Due to the complete lack of solid graphics, the blood and gore were merely pixel dust. Nintendo was releasing games that could attract both genders, like the Game and Watch Gallery. Today, women are seeing a lot more play time than 1-2 hours a week. The Electronic Software Association explores the growth of women gaming, as they say based on studies and statistics, Forty-seven percent of all players are women, and women over the age of 18 are the industrys fastest growing demographics, (ESA). While this might not have to do with the roles of women being the lead character, it does have to do with the variety of games. Mario has shifted away from just saving the damsel in distress, to games like Mario Party, Super Paper Mario, the sports games, and Mario Kart, all are games that you can play as Princess Peach and are genres that attract everyone. Not only are those games fun and violence free, but they are also games that encourage you to find a partner to join in. The guy in the relationship can now play a nice, friendly game with his partner. The changes in the industry have had a positive influence, as there is less controversy like in Custers Revenge, where the goal is to rape a Native American girl, and we are shifting more towards a less offensive and family game. Culturally, we are making huge steps in the right direction.

         Gender problems through video games and through culture are growing out of pathetic stereotypes. Our culture has been shifting around a little bit, and there is a parallel trend from how video games are changing and how gender stereotypes are changing. For video games, when the games go from women being the helpless, screaming hostage, to a female described masculine hero, it provides hope that stereotypes dont need to exist anymore. When women are becoming the dominant sex in education, as more women are graduating, we can stop viewing them as just a sex object who lives under the stove. The industry is making games also more appealing to feminine characteristics, which leads for more opportunities for them to play, similar to how in the job world there are opportunities for both sexes. If we would take these trends and put them on a graph, the x-axis would be time, and the y-axis would be progress towards eliminating gender stereotypes, both lines would have the same slope going positive. For the future, this could mean a lot of things. We may see new series with female protagonists, we could see men being the sidekick, we could even see more women saving men as they are in the damsel in distress position. There is a vast open-world that we can take anywhere, and in a few years, the changes may even double.



Works Cited



Benson, Kristina. "Five Myths about Female Gamers Debunked." LA Weekly. LA Weekly, n.d. Web. 1 Feb.

   2013.

"Game Player Data." The ESA. Electronic Software Association, n.d. Web. 1 Feb. 2013.

MacDonald, Keza. "Rewriting Lara Croft." IGN. IGN Entertainment, n.d. Web. 1 Feb. 2013.

Shrieier, Jason. "You'll Want to Protect the New, Less Curvy Lara Croft." Kotaku. Kotaku, n.d. Web.

   1 Feb. 2013.

Sorice, Adam. "Samus Aaron, the Woman Within." Nintendo Dojo. Nintendo Dojo, n.d. Web. 1 Feb. 2013.

Tough Guise. Screenplay by Jackson Katz. Media Education Foundation. Film.



http://www.ign.com/articles/2012/10/11/rewriting-lara-croft

http://www.nintendojo.com/features/editorials/samus-aran-the-woman-within

http://kotaku.com/5917400/youll-want-to-protect-the-new-less-curvy-lara-croft

http://blogs.laweekly.com/arts/2011/03/five_myths_about_female_gamers.php

http://www.theesa.com/facts/gameplayer.asp

 

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"legend157 writes: Sexism and Gender Stereo Types in Gaming" was posted by legend157 on Mon, 20 May 2013 14:44:50 -0700
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Sun, 19 May 2013 21:31:21 -0700 Gelugon_baat writes: Compromise - Least Bad Solution for Nintendo's YouTube Plans http://www.gamespot.com/users/Gelugon_baat/show_blog_entry.php?topic_id=m-100-26023826 I would like to put forth my figurative two-cents on this particular issue concerning Nintendo's latest business plans.

Personally, I would prefer that Nintendo of America and those opposed to it declare truces with each other, back off from their stances and sweep the issue under the rug until it rears its ugly head again - hopefully until after the unlikely event that human civilization as we know it no longer needs money.

(I wish that I was completely joking about that, but I am digressing.)

If they still want to be at loggerheads with each other then, then they, and anyone with a stake, such as the "Let's Play" video-making folks, should compromise and go for the win-win solution of sharing revenue.

That is because any other outcome (barring that everyone just drops the issue and goes on business-as-usual) has everyone losing.

IF THE OPPOSITION GETS ITS WAY...

Before going further, I would remind people that the notion of property is one of the oldest lynchpins of human civilization. If the newer aspects of modern civilization, namely freedom rights, are allowed to trump it, then we are going backwards, just like we would if property is to ascend above freedom rights.

That said, Nintendo is certainly thinking that it is entitled to revenue that is generated by YouTube videos that feature its properties. A legal argument against this will be terrifically difficult to formulate, but if litigation is pursued anyway, then we run the risk of having Nintendo harden itself, and a hardened Nintendo will very likely be an ugly Nintendo.

You may want to be reminded that Nintendo of America had signed the letter to the Congress of USA in support of legislations that protect IPs. There is not any strong evidence that Nintendo had thrown its weight behind SOPA or withdrew support from it, but it just might think of having a more blatant official stance if the likes of Lamar Smith brings that bill out of the shelves again or creates a new similar bill while Nintendo is contesting a legal challenge against its attempts to claim all ad revenue for said YouTube videos.

In other words, we risk having this issue being blown into something bigger if it escalates into a legal battle.

If Nintendo loses, there is of course the old-but-difficult-to-dismiss expectation that a Nintendo bereft of a potential source of income becomes weaker and lousier at making games; money is how the likes of Nintendo gets the resources and ideas to make games after all. A weakened game-maker is rarely a good thing for anyone with a stake in the gaming industry, the people who make those Let's Play videos included.

Of course, one can just say "f*ck Nintendo", but not everyone hates Nintendo, is it? We can look elsewhere other than Nintendo, but such antagonistic scenarios are likely to repeat with other game-makers instead of Nintendo until the involved parties learn to hand figurative olive branches to each other.

IF NINTENDO GETS ITS WAY...

That would be awful, because it would turn into a lose-lose outcome for certain.

To elaborate, there could be a boycott of Nintendo's properties by YouTube content-makers, since they don't get any income from making videos featuring Nintendo's properties if Nintendo gets to eat all the advertising revenue. Barring die-hard Nintendo supporters, they have no incentive to make videos on the game-maker's products, especially if they depend on the ad revenue for their livelihood.

Nintendo, and any other game-maker that has similar plans, can forget about being paid for marketing work that it does not fund.

However, the ones that would lose out most are game consumers who are doing research into possible purchases. They may well lose the sources of information that those YouTube videos featuring games could have provided.

In addition, such an outcome may well stall the advent of a new kind of career that is being formed in this Age of Information, namely that of people making a living making videos on the Internet.

I am aware that some of you have more than enough scorn for such people to utter statements such as "Get a real job!" - among other far less courteous remarks - but some of us actually like seeing new kinds of careers coming into being.

A COMPROMISE: SHARING REVENUE

If Nintendo has any wisdom, it may want to consider proposing the sharing of revenues. It is more than likely to run into opposition anyway, of course - there will always be people who believe that they are fully entitled to all of the revenue from the advertisements that accompany their videos, as well as those who believe that Nintendo should be reamed.

However, I like to believe that most of those opposing Nintendo's move to attempt to claim the ad revenue in their entirety would reciprocate if Nintendo was to propose sharing of revenues.

If they could shake hands and work out the proportions of their shares, this agreement can even turn into a partnership of product promotion, e.g. Nintendo gives them preview builds of games to make videos with and such. That would give the likes of Nintendo more partners to highlight their products with, in addition to the established gaming sites.

Most importantly, the regular game consumer would benefit from this, as there would be richer sources of information on games, upcoming or existing.

Here's hoping that Nintendo and the opposition would come together for the win-win.

P.S. My account is still afflicted with one of the glitches that have been reported here, so I won't be able to reply in any way in the LiveFyre thread below.

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"Gelugon_baat writes: Compromise - Least Bad Solution for Nintendo's YouTube Plans" was posted by Gelugon_baat on Sun, 19 May 2013 21:31:21 -0700
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Sat, 18 May 2013 14:04:58 -0700 guy_cocker writes: New Beginnings http://www.gamespot.com/users/guy_cocker/show_blog_entry.php?topic_id=m-100-26023650 Hey guys! I just wanted to jump on here and thank you all for your support recently. Some of you may have seen the report on MCV -- if you haven't, please check it out. Loads of people have since been in touch with some very kind messages, mostly expressing their opinions on what happened, and what's happening to GameSpot UK in general. The GameSpot UK Podcast page offers some particularly interesting feedback, all of which I've been paying very close attention to.

Subsequently, a lot of people have been in touch asking what I'm up to now. The last couple of weeks have been really exciting -- I've put out the first episode of my new weekly podcast, which not only reunited me with Jane Douglas, Lucy James and Dan Maher, but also went to number one on the iTunes chart. I've also been busy writing for Wired, appearing on BBC and Sky News, and updating my YouTube channel with new videos. In the next few weeks I'll be sitting on a BAFTA games journalsim debate, interviewing Rhianna Pratchett at the Hay Festival, talking about the next Xbox on CNN and BBC, and of course heading out to E3. If you're going to be attending any of those events, please say hi, and if not, I look forward to hearing from you over on my website or on Twitter. There's loads more coming down the line, but for now, please let me know what you think! See you all again soon.

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Jane, Lucy, Dan and I recording the first episode of my new podcast.

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"guy_cocker writes: New Beginnings" was posted by guy_cocker on Sat, 18 May 2013 14:04:58 -0700
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Tue, 14 May 2013 08:33:46 -0700 JodyR writes: Farewell GameSpotters http://www.gamespot.com/users/JodyR/show_blog_entry.php?topic_id=m-100-26023069 Can you believe it has been almost 8 years since I first started working at GameSpot? How it began, GameSpot contacted me to ask if I knew of any competitive Unreal Tournament gamers for E3 2005. I provided a solid professional gamer and it didn't take long for them to offer a community manager position for the GameCenter service that allowed you to build your own game servers. I've pretty much done everything at GameSpot, from a daily show to stage show assistance but one area I never touched is reviews, and for good reason! It's a tough job.  Outside GameSpot, I've dealt with other games media networks, events, and services but now it's time to see how games are built from a developer's point of view. The game I'll be working with has two of my favorite gameplay components: rocket packs and rocket launchers! LOL But yes, the game is a competitive shooter so I fit right in. 
 
I'll miss all of you but I know we'll keep in touch. As for whether or not you're in good hands, GameSpot staff is working diligently around the clock to rebuild the site. I can't wait to see what's on the horizon!

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"JodyR writes: Farewell GameSpotters" was posted by JodyR on Tue, 14 May 2013 08:33:46 -0700
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Mon, 13 May 2013 22:36:19 -0700 PeterDuck writes: Just beat Witcher 2 on Insane. http://www.gamespot.com/users/PeterDuck/show_blog_entry.php?topic_id=m-100-26022996 I just have to announce this moment in my gaming history.

May 14, 1:03 AM. I, PeterDuck of Rivia, beat Witcher 2 on Insane difficulty after approximately 3 months of trying, 14-15 failed attempts and 173 hours:

1. Finished Roche's path.

2. Gave Anais to Temeria.

3. Let Letho go (hope to see him in W3);

4. Saved Sile (hope to see her in W3

5. Killed Henselt (don't want to see him in W3)

I have 6 more Steam Achivements to unlock which I intend to get before W3 comes out.

Super pysched. Got all my saves ready for import, got my Gerald statue, all I need to buy is a Witcher T-shirt and the silver medallion

 

p://i41.tinypic.com/e6um50.jpg

 

Image and video hosting by TinyPic

 

 

 

 

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"PeterDuck writes: Just beat Witcher 2 on Insane." was posted by PeterDuck on Mon, 13 May 2013 22:36:19 -0700
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Sun, 12 May 2013 18:18:32 -0700 ChiefFreeman writes: How Microsoft could botch the Xbox reveal (courtesy of Game Revolution) http://www.gamespot.com/users/ChiefFreeman/show_blog_entry.php?topic_id=m-100-26022816 A good read on how this next Xbox reveal could bomb.    I pretty much agree with everything.   Especially the Kinect garbage.    I just know they're keep trying to push it,  even though hardcore gamers like myself don't give a crap.    Do you agree with the article?

http://m.gamerevolution.com/features/5-ways-microsoft-could-screw-up-the-xbox-reveal

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"ChiefFreeman writes: How Microsoft could botch the Xbox reveal (courtesy of Game Revolution)" was posted by ChiefFreeman on Sun, 12 May 2013 18:18:32 -0700
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Sun, 12 May 2013 16:13:45 -0700 zyxe writes: Social Awareness and GameSpot: Love it or Leave it? http://www.gamespot.com/users/zyxe/show_blog_entry.php?topic_id=m-100-26022800 Yay!     OR     Enough


 

As you may have noticed, articles, editorials and news features having to do with various social issues surrounding gaming (or with a gamers' slant) have been making an upswing here on GS. These issue range from violence in gaming to mental illness and so much in between. As gaming becomes more of a mainstream form of entertainment, the gaming community is growing, as is our social awareness of such issues. And, with the increase in the gaming population, there is bound to come an increase in pieces reflecting on social issues and their perceived relevance to members of this community.

Some pieces have been met with good debate within the community; others have been scorned and readers have threatened to leave GS for posting what they consider information that is not newsworthy. Still, some have even been praised for bringing awareness to issues that may be embarrassing for gamers to bring up on their own and opening a dialogue for change, or at the least, a better understanding of the highlighted issue.


Tropes vs Women


 

The first topic that has really exploded across this site is feminism and gaming. It is also arguably the most hated, but is definitely one of the most polarizing. Don't worry, I'm not going to go on a rant about my actual opinion as I've done so on the numerous features on the site. Some of the more notable and commented-on pieces are as follows:

Dead Island sparks sexism flap (September 8, 2011 - 531 comments)

From Samus to Lara: An Interview With Anita Sarkeesian of Feminist Frequency (June 12, 2012 - 3724 comments)

Halo 4 devs speak out against sexism (October 30, 2012 - 700 comments)

Naughty Dog: games don't need males on cover to sell (December 12, 2012 - 454 comments)

Publishers said 'You can't have a female character,' says Remember Me dev (March 19, 2013 - 1131 comments)

Documentary on sexism in games hits Kickstarter (April 29, 2013 - 1366 comments)

A significant portion of the comments in these articles are decrying the fact that these pieces are even being published, that the issue of sexism in gaming either does not exist or that even if it does, there is no place on GS for this kind of piece. From my observation, the response to these articles was overwhelmingly negative.


Violence and Gaming


 

Next on the list is the debate about how the violoence portrayed in video games may (or may not) affect people who play such games. Various studies have been conducted and opinions run the full gamut, some saying they affect us and may desensitize us to others saying it can help us manage pain and improve other aspects of our lives:

GS News - Violent Video Games can Ease Pain (September 11, 2012 - 134 comments)

Senator introduces bill to study violent games (December 20, 2012 - 1183 comments)

N.J. Gov: violent games must be examined (January 9, 2013 - 1447 comments)

Obama calls for game violence research (January 16, 2013 - 1298 comments)

Former FBI profiler says games do not cause violence (February 25, 2013 - 261 comments)

Study: Violent games can desensitize players (May 10, 2013 - 806 comments and counting)

This series of pieces seems to draw more of a debate than a simple "GTFO of GS". There doesn't seem to be as much of an internal argument between users as there are just differences of opinion which are handled in a more respectful manner than the issue of sexism and gaming.


Depression and Gaming


 

Lastly, GS has gone even deeper into gamers' psyches by promoting a feature on gaming and depression and mental illness in regards to the gaming community:

Survey examines links between gaming, behavior (November 15, 2010 - 170 comments)

Study links pathological gaming to depression, anxiety in kids (January 17, 2011 - 606 comments)

Light in the Darkness: Dealing With Depression in Games (February 8, 2013 - 71 comments)

Depression Quest: A Retrospective (February 19, 2013 - 25 comments)

Video Games vs. Depression (May 3, 2013 - 1888 comments)

The last link, a relatively short documentary which was featured on the front page, has garnered a LOT of support. Comments on pieces in this group tend to be more positive and supportive in nature.


It seems to me that the most negative feedback comes from pieces where users feel judged or stereotyped themselves, which is no surprise: nobody likes to feel like they are being judged in a negative light. But pieces that analyze parts of the community and offer insight without judgement, such as the depression pieces, are welcomed overall, mostly because they are more helpful and not telling the user they need to change, or that the industry they hold so dear needs to change. Personally, I, too, enjoy these kinds of social awareness issues the best because I feel they can impact the most users in the most positive way.

I actually enjoy watching GS grow up and report on social issues. I feel that there is more than enough content on the site to the point that if you absolutely hate mixing social issues with gaming, you can find plenty to read and keep you busy without having to bother with content you really don't like. It also baffles me why so many people comment with such vitriol when GS does tackle these issues. I understand the voicing of the opinion that GS should not have these kinds of pieces on the front page, but what I mostly see are people trolling such pieces and massively increasing post counts on pieces they think shouldn't exist anyway, which is sort of defeating the purpose--but that's beside the point.

So, how do YOU feel about how all of these social issues are being represented here on GS? If you love it, what other ideas would you like to see tackled or acknowledged? If you would rather leave it behind, what would you like to see instead, and do you feel the presence of these issues truly undermines your ability to enjoy the rest of the content on the site?

-z

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"zyxe writes: Social Awareness and GameSpot: Love it or Leave it?" was posted by zyxe on Sun, 12 May 2013 16:13:45 -0700
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Thu, 09 May 2013 19:16:37 -0700 InstantKlassick writes: MANHUNT Coming to PSN (PS2 Classic) http://www.gamespot.com/users/InstantKlassick/show_blog_entry.php?topic_id=m-100-26022447 Finally! Love that game! 

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"InstantKlassick writes: MANHUNT Coming to PSN (PS2 Classic) " was posted by InstantKlassick on Thu, 09 May 2013 19:16:37 -0700
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Mon, 06 May 2013 21:00:38 -0700 Rydia241 writes: Fuse doesn't want me to change my profile pic :( http://www.gamespot.com/users/Rydia241/show_blog_entry.php?topic_id=m-100-26022085 So...Fuse won't let me change my profile picture..And for that I am very sad..So I wrote a blog out of boredom..And in spite of fuse I will put my picture here...Show them who's boss! ha! I can post my picture and you can't do anything about it stupid fuse profile picture! Okay..I'm done >.>

 33wl3wx_th.jpg

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"Rydia241 writes: Fuse doesn't want me to change my profile pic :(" was posted by Rydia241 on Mon, 06 May 2013 21:00:38 -0700
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Mon, 06 May 2013 13:53:23 -0700 jediknight52501 writes: EA And Star Wars, Will It Work? http://www.gamespot.com/users/jediknight52501/show_blog_entry.php?topic_id=m-100-26022048
As part of the agreement, EA will create new Star Wars titles for a "core gaming audience." These games will span "all interactive platforms" and "the most popular game genres." Disney, meanwhile, will retain rights to create new Star Wars games for mobile, social, tablet, and online markets.

"Every developer dreams of creating games for the Star Wars universe," EA Labels president Frank Gibeau said in a statement. "Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans."

Battlefield studio DICE and Dead Space outfit Visceral Games are currently making new Star Wars games, joining BioWare, which will continue to support Star Wars: The Old Republic. The new games from DICE and Visceral will run on the Frostbite 3 engine.

"The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay," Gibeau said.

Financial terms of the EA-Disney deal were not disclosed. EA will report earnings tomorrow after market close, where more information about the deal is expected to be divulged.

The fate of Star Wars: 1313 and Star Wars: First Assault remains unclear.

Disney purchased the Star Wars brand last October for $4.05 billion.


honestly, with DICE and Visceral making Star Wars games, this is not a bad decision. now we can blow stuff up. here's hoping for a new Battlefront game.

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"jediknight52501 writes: EA And Star Wars, Will It Work?" was posted by jediknight52501 on Mon, 06 May 2013 13:53:23 -0700
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