Rome Total War II not a strategy game

#1 Posted by scupperdeck (2 posts) -

This quote from Creative Assembly lead designer for Rome TW 2 is a crushing dissappontment.  "Rome 2 is about making your decisions more interesting, not just making more of them," says Russell, who doesn't believe there's much fun to be had in individually administering all your regions or precisely tweaking all your armies. As a Roman ruler, he explains, your mind should be on where your Tenth Legion is and if they can move to support the Eight Legion, not building another unit of 40 archers or altering a tax rate in eastern Gaul."-published on a Eurogamer interview.  What's he thinking is the core fun about the TW franchise?!  This sounds like the radical new game play will amount to dumbing down the players ability to customize unit make-up of armies and develop individual resources in cities.  Those ablities make the essential degrees of strategic freedom that defines the franchise.  With the strategy core, TW is just a weak action game with lots of units on screen.  The emersive appeal of the franchise rests with the players "ownership" of the path of (potentally alternatvie) history, and the responsive and direct control of units and resources.  The massive dissappointment that was Empire TW and its Napoleonic off shoots was the large number of game elements automated such as development of agents (rogues, priests, etc.) and the numerous campaign impacting events beyond player control.  The crux of early information about Rome TW 2 sounds like the developers have totally committed to abandoning the traditional gameplay model in pursuit of Zynga-style accessability and vaunted "cinematic" visuals.  Bah!  Give me Medieval TW 2!

#2 Posted by Legatus_Victix (138 posts) -
If what you say is indeed true than thats very upsetting. The whole point of the Total War series was the players control of the economy, military, and management of an Empire to conquer rival factions. Its the reason why to this day I still play Rome Total War. I will say that though the Creative Assembly is the mastermind, I feel that they have always been lacking as far as designing and capturing the overall feel of the games/eras depicted in the games. That is why I play the mods, because the community understands that these games are just about pitting large amounts of units into a battle map it goes beyond that. Historical accuracy, details and politics of the time are all factors that greatly boast the games experience and I've never looked to the Creative Assemblys vanilla games for that. For instance, the unit trees of the vanilla RTW game were lacking - from the burning hogs to the Post-Marian Legions. Take that, for example and compare it to Europa Barborum or one of the other well polished mods and it makes the Creative Assembly look like they didnt know what they were doing when they made it in the first place.
#3 Posted by player174043 (5 posts) -
Someone please tell me this is not true. Been waiting so long for this PLEASE NO!
#4 Posted by Mickeyminime (1103 posts) -
Well, Empire and Shogun 2 pretty much sucked so i wouldn't be surprised if this one is bad as well :/