Rome: Total War Cheats For PC

  1. HUGE amount of Denari

    Go to
    <your directory>\Data\world\maps\campaign\imperial_campaign

    Then open the text file &quot;descr_strat&quot;.

    Go all the way down till you see (Heres what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 (Most i've done) on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari

    ; &gt;&gt;&gt;&gt; start of factions section &lt;&lt;&lt;&lt;

    faction romans_julii, comfortable caesar
    denari 5000
    settlement

    Contributed by: swordmaster66 

  2. Stop other factions from moving.

    After you end your turn it shifts through the other factions movements. If you save during the turn of another faction and then load, that faction will go through the rest of the turn without moving armys/navys or attacking.

    Contributed by: Zeketheo 

  3. Unlocking and editing features.

    There are some features you can add or edit by going to your Rome Total War folder. (Default: C:\Program Files\Activision\Rome - Total War). Click on the word document named Preference.

    Code Effect
    Next to the words USE_WIDESCREEN change FALSE to TRUE Widescreen
    Next to the word SUBTITLES change FALSE to TRUE Subtitles
    Next to the word MORALE change TRUE to FALSE Remove Morale
    Next to the word FATIGUE change TRUE to FALSE Remove Fatigue
    Next to the words LIMITED_AMMO change TRUE to FALSE Unlimited Ammo
    Next to the words FOG_OF_WAR change TRUE to FALSE Turn off Fog of War
    Next to the words RESTRICT_CAMERA change TRUE to FALSE Unrestricted Camera
    Next to the words EVENT_CUTSCENES change TRUE to FALSE Remove Cutscenes
    Next to the words AUTO_SAVE change TRUE to FALSE Remove the Auto Save
    Next to the words SHOW_BANNERS change TRUE to FALSE Remove Unit Banners
    Next to the words UNIT_SIZE change the number to either 20(Small), 40(Normal), 80(Large), or 160(Huge) Chane Unit Size
    Next to the words MINIMAL_UI change FALSE to TRUE Change the User Interface
    Next to the words FIRST_TIME_PLAY change TRUE to FALSE Skip the Prologue
    Next to the words MUTE_ADVISOR change FALSE to TRUE, and next to BLIND_ADVISOR change FALSE to TRUE Turn off the Advisor
    Next to the words DISABLE_ARROW_MARKERS change FALSE to TRUE Turn off Unit Arrow Markers

    Contributed by: Zealot06 

  4. Beat the Game unlock NEW starting Nations

    Beat the game in a full Campaign (50 nations and Take out SPQR) to Unlock New Starting Nations

    Code Effect
    Beat game German
    Beat Game Egypt
    Beat Game Sluicid
    Beat Game Spain
    Beat Game Gaul

    Contributed by: TheRealMrRoboto 

  5. Console Codes

    Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.

    Code Effect
    give_trait "character" "trait" "level number" Allows you to give any trait your faction can have to a specific general.
    process_cq "settlement name" Anything in the city's building queue will be built automatically.
    add_population "settlement name" "amount" Allows you to give a city more population automatically. Max amount is 4000.
    add_money "amount" Gives you the specific amount of denarii you want. Max amount of 40000.
    toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
    auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
    oliphaunt Create a unit of Yubtseb Elephants
    Jericho Enemy's walls collapse.
    create_unit "general's name" "unit name" "#" Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "
    invulnerable_general "general's name" Make the general invulnerable, may only work on battlefield
    disable_ai Turns off both enemy and ally AI
    create_building "city" "building name" Creates a building in the named city.
    give_trait "General/FamilyMember" "Trait" "Level" gives a general/family member a trait instantly
    create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" creates unit in a place or unit instantly with experiences/defence/attack if put
    process_cq "CityName" Completes the construction instantly of any town/city
    <command> ? Display help for listed command
    list_traits Lists all traits
    move_character <name> <x,y> Moves indicated character to specified coordinates
    force_diplomacy <accept/decline/off> Forces opponent to accept diplomatic proposal
    date <year> Changes year
    kill_character <character> Kills specified character
    season <summer/winter> Changes season
    capture_settlement <city name> Captures indicated city
    display toggle_tow Toggles tabbed output window
    toggle_restrictcam Toggles camera restrictions
    give_ancillary <character> <ancillary> Gives indicated character the indicated ancillary
    character_reset Resets character to settings at start of turn
    show_cursorstat Shows cursor position and region ID
    toggle_terrain Toggles terrain to display various data sets
    give_trait_points Gives character trait points
    list_ancillaries Lists available ancillaries
    mp <value> Gives character movement points
    list_characters Lists all character in the world
    show_landings Shows landing positions available to AI from a given region
    filter_coastlines Applys filter to world map coastlines
    toggle_coastlines Toggles strategy map coastline display
    set_building_health <value> Sets health of building of specifed type in a settlement
    ai_turn_speed <value> Sets max speed of turn processing during AI round
    amdb_min <value> Sets aerial map overlay depth bias for minimum zoom
    amdb_max <value> Sets aerial map overlay depth bias for maximum zoom
    amdb_offset <value> Sets aerial map overlay offset towards camera
    zoom <value> Zooms to specified aerial map zoom
    regenerate_radar Regenerates radar
    adjust_sea_bed <value> Adjusts sea bed to specified height
    reload_shaders Reloads all vertex shaders
    reload_textures Reloads all textures
    toggle_perfect_spy Toggles everyone's spying ability to perfect with infinite range
    building_debug Toggles building's debug mode
    reset_display Forces display reset cycle
    toggle_underlay Toggles underlay
    toggle_overlay Toggles overlay
    diplomatic_stance <value> Sets diplomatic stance between two factions
    show_terrain_lines Displays defensive terrain features
    clear_messages Clears all stacked messages
    toggle_flowing_water Toggles display of campaign map flowing water
    nw_stats Toggles display of network stats
    toggle_pr Toggles PR mode
    list_units Lists all units in an army
    victory Shows victory message for faction for short or long campaign
    trigger_advice Triggers advice
    upgrade_effect Triggers unit upgrade effect
    force_battle_victory Forces local player's alliance to win the battle
    force_battle_defeat Forces local player's alliance to lose the battle
    show_battle_paths Shows all valid processed paths in pathfinder
    show_battle_street_plan Shows street plan for the settlement
    kill_faction <value> Removes faction from the game
    diplomacy_mission Creates diplomacy mission
    control <value> Switches player control to specified faction
    run_ai Restarts an AI turn sequence

    Contributed by: Cerno 

  6. Codes for non-general characters, ie spies, assassins, diplomats

    During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.

    Code Effect
    give_trait "character name" "GoodSpy" 1-5 gives any character between 1-5 subterfuge- works on assassins too
    give_trait "character name" "GoodAssassin" 1-5 gives any character between 1-5 subterfuge- works on spies too
    give_trait "character name" "GoodDiplomat" 1-5 gives any character between 1-5 influence- may or may not work on generals
    give_ancillary "character name" "catamite" gives a spy or assassin this ancillary= +1 subterfuge
    give_ancillary "character name" "courtesan" gives a spy or assassin this ancillary= +1 subterfuge

    Contributed by: Schmeethe88 

Walkthroughs & FAQs

Type Name File Size
Other Unit FAQ by Rata1 476K
Other Historical Battle FAQ by Rata1 83K
Character Guide Parthia Guide by Parthian_horn 29K
FAQ/Strategy Guide FAQ/Strategy Guide by PEDEG 158K
Character Guide Egyptian Faction Giude by 3abdulra7man 12K
Other City Management Guide by MarekBrutus 78K
Character Guide Seleucid Guide by jamabar 14K
FAQ/Strategy Guide FAQ/Strategy Guide by Andrew Testa 628K
FAQ/Strategy Guide FAQ/Strategy Guide by SamuraiZombie 35K
FAQ FAQ by tonyjames 161K