Rome: Total War Cheats For PC
HUGE amount of Denari
Go toThen open the text file "descr_strat".Go all the way down till you see (Heres what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 (Most i've done) on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari; >>>> start of factions section <<<<faction romans_julii, comfortable caesar
Contributed by: swordmaster66
Stop other factions from moving.
After you end your turn it shifts through the other factions movements. If you save during the turn of another faction and then load, that faction will go through the rest of the turn without moving armys/navys or attacking.
Contributed by: Zeketheo
Unlocking and editing features.
There are some features you can add or edit by going to your Rome Total War folder. (Default: C:\Program Files\Activision\Rome - Total War). Click on the word document named Preference.
Code Effect Next to the words USE_WIDESCREEN change FALSE to TRUE Widescreen Next to the word SUBTITLES change FALSE to TRUE Subtitles Next to the word MORALE change TRUE to FALSE Remove Morale Next to the word FATIGUE change TRUE to FALSE Remove Fatigue Next to the words LIMITED_AMMO change TRUE to FALSE Unlimited Ammo Next to the words FOG_OF_WAR change TRUE to FALSE Turn off Fog of War Next to the words RESTRICT_CAMERA change TRUE to FALSE Unrestricted Camera Next to the words EVENT_CUTSCENES change TRUE to FALSE Remove Cutscenes Next to the words AUTO_SAVE change TRUE to FALSE Remove the Auto Save Next to the words SHOW_BANNERS change TRUE to FALSE Remove Unit Banners Next to the words UNIT_SIZE change the number to either 20(Small), 40(Normal), 80(Large), or 160(Huge) Chane Unit Size Next to the words MINIMAL_UI change FALSE to TRUE Change the User Interface Next to the words FIRST_TIME_PLAY change TRUE to FALSE Skip the Prologue Next to the words MUTE_ADVISOR change FALSE to TRUE, and next to BLIND_ADVISOR change FALSE to TRUE Turn off the Advisor Next to the words DISABLE_ARROW_MARKERS change FALSE to TRUE Turn off Unit Arrow Markers
Contributed by: Zealot06
Beat the Game unlock NEW starting Nations
Beat the game in a full Campaign (50 nations and Take out SPQR) to Unlock New Starting Nations
Code Effect Beat game German Beat Game Egypt Beat Game Sluicid Beat Game Spain Beat Game Gaul
Contributed by: TheRealMrRoboto
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.
Code Effect give_trait "character" "trait" "level number" Allows you to give any trait your faction can have to a specific general. process_cq "settlement name" Anything in the city's building queue will be built automatically. add_population "settlement name" "amount" Allows you to give a city more population automatically. Max amount is 4000. add_money "amount" Gives you the specific amount of denarii you want. Max amount of 40000. toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted. auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. oliphaunt Create a unit of Yubtseb Elephants Jericho Enemy's walls collapse. create_unit "general's name" "unit name" "#" Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 " invulnerable_general "general's name" Make the general invulnerable, may only work on battlefield disable_ai Turns off both enemy and ally AI create_building "city" "building name" Creates a building in the named city. give_trait "General/FamilyMember" "Trait" "Level" gives a general/family member a trait instantly create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" creates unit in a place or unit instantly with experiences/defence/attack if put process_cq "CityName" Completes the construction instantly of any town/city <command> ? Display help for listed command list_traits Lists all traits move_character <name> <x,y> Moves indicated character to specified coordinates force_diplomacy <accept/decline/off> Forces opponent to accept diplomatic proposal date <year> Changes year kill_character <character> Kills specified character season <summer/winter> Changes season capture_settlement <city name> Captures indicated city display toggle_tow Toggles tabbed output window toggle_restrictcam Toggles camera restrictions give_ancillary <character> <ancillary> Gives indicated character the indicated ancillary character_reset Resets character to settings at start of turn show_cursorstat Shows cursor position and region ID toggle_terrain Toggles terrain to display various data sets give_trait_points Gives character trait points list_ancillaries Lists available ancillaries mp <value> Gives character movement points list_characters Lists all character in the world show_landings Shows landing positions available to AI from a given region filter_coastlines Applys filter to world map coastlines toggle_coastlines Toggles strategy map coastline display set_building_health <value> Sets health of building of specifed type in a settlement ai_turn_speed <value> Sets max speed of turn processing during AI round amdb_min <value> Sets aerial map overlay depth bias for minimum zoom amdb_max <value> Sets aerial map overlay depth bias for maximum zoom amdb_offset <value> Sets aerial map overlay offset towards camera zoom <value> Zooms to specified aerial map zoom regenerate_radar Regenerates radar adjust_sea_bed <value> Adjusts sea bed to specified height reload_shaders Reloads all vertex shaders reload_textures Reloads all textures toggle_perfect_spy Toggles everyone's spying ability to perfect with infinite range building_debug Toggles building's debug mode reset_display Forces display reset cycle toggle_underlay Toggles underlay toggle_overlay Toggles overlay diplomatic_stance <value> Sets diplomatic stance between two factions show_terrain_lines Displays defensive terrain features clear_messages Clears all stacked messages toggle_flowing_water Toggles display of campaign map flowing water nw_stats Toggles display of network stats toggle_pr Toggles PR mode list_units Lists all units in an army victory Shows victory message for faction for short or long campaign trigger_advice Triggers advice upgrade_effect Triggers unit upgrade effect force_battle_victory Forces local player's alliance to win the battle force_battle_defeat Forces local player's alliance to lose the battle show_battle_paths Shows all valid processed paths in pathfinder show_battle_street_plan Shows street plan for the settlement kill_faction <value> Removes faction from the game diplomacy_mission Creates diplomacy mission control <value> Switches player control to specified faction run_ai Restarts an AI turn sequence
Contributed by: Cerno
Codes for non-general characters, ie spies, assassins, diplomats
During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.
Code Effect give_trait "character name" "GoodSpy" 1-5 gives any character between 1-5 subterfuge- works on assassins too give_trait "character name" "GoodAssassin" 1-5 gives any character between 1-5 subterfuge- works on spies too give_trait "character name" "GoodDiplomat" 1-5 gives any character between 1-5 influence- may or may not work on generals give_ancillary "character name" "catamite" gives a spy or assassin this ancillary= +1 subterfuge give_ancillary "character name" "courtesan" gives a spy or assassin this ancillary= +1 subterfuge
Contributed by: Schmeethe88
Walkthroughs & FAQs
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