Would have been an all time great had it not been for the bugs and annoying little bits you wish they just never put in.

User Rating: 7 | RollerCoaster Tycoon 3 PC
Firstly I'll point out that the majority of this game is pretty darn good. The graphics are good, the "addictiveness", variety, depth, is all there. I did however find that at least in the version I have, there were quite a number of bugs and annoying things that could have easily been spotted and fixed with a few weeks testing, but weren't. Things like peeps just being too darn picky and making you go bankrupt, rides being open and peeps lining up, yet the ride not admitting anyone on for an unknown reason, and also the peeps having no common sense; e.g they complain about being thirsty, and then walk past 3 drink stalls, or the VIP you are supposed to impress by letting him go on "a ride with an excitement rating of at least 6," and yet he goes on the Ferris wheel 5 or 6 times repeatedly, and will NOT go on any other rides, even if you physically pick him up and put him in the line for something else (therefore after this has happened, he goes home, and you fail the objective because you "failed to impress the VIP".
I find the majority of these bugs are based around the AI of the peeps in your park. RCT3's predecessor, RollerCoaster Tycoon 2 (funny, that) has a much simpler and more effective AI script, and if this were to be used instead, yes this game wouldn't have as much new material, but many of its problems would already be solved.

On the plus side I was pleased to find there was a sandbox mode, which I had trouble finding in the previous game, yet it would have been even better had Atari made even more options you could change within this, such as a mode for NOT having unlimited money.
The graphics, rendering, shading, and detail were all pretty good for the time this was released. I think it would have brought more depth into the game if you could change the camera angle to any angle or viewpoint you chose, since the camera snaps back to the same 40-50 degree angle on the grounds when you tilt the screen up or down. I also know the on-ride camera mode was a great feature within this game, and seems to work relatively flawlessly.

Even with the problems I had with the bugs and lack of "polishing" by Atari, I was still entertained for at least 10 hours before I got too frustrated to continue, proving this game does have a very addicting and playable factor.