Destructible environments were a good idea but the FPS physics, when you actually get your gun out, feel insubstantial
polymetalalloy1 wrote this review on .
Multiplayer seemed fun initially but then lag and the crapness of vehicles proved crippling to the experience. Even when in a big f*ck-off tank there was no real feeling of accuracy or scope to the shooting. The classes are wildly unbalanced, basically you can only do anything if in a vehicle or as demolitions. Vehicles in FPS's are rarely a good idea, in Halo they were fun sometimes but in this they handle badly and feel too impotent.
If you wanna actually try shooting in this game forget it, just stick to the awkard explosive weapons and watch pixels fly. In addition, the 720p visual setting looks like crap next to CoD4 on my ps3 and HDtv, very grainy. Finally, one of the biggest problems I have with Battlefield: Bad Company was the irritating amount of sprinting you are forced to endure over dull landscapes while waiting for something to happen. Granted, this usually occurs when you miss an obviously-placed vehicle but still seemed ever-present if you want to try and use some skill as a footsoldier, in single and multiplayer.
This ultimately feels like a game for people with low-levels of skill at FPS games, which is fair enough, but if you savour the sound of a tricky headshot in games like CoD4 then give this crap a very wide berth.