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E3 2008: Robocalypse Hands-On

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  • DS

With stylus in hand, we marshal our robot troops and wage war on legions of polite appliances bent on world domination.

When military AI accidently infiltrates a line of high-end kitchen appliances, the world is in serious danger. In Robocalypse, you must gather resources, amass a robot army, and stop the advance of the robots-gone-wrong. We stopped by Tecmo's booth at E3 2008 to take a look at a near-final build, and so far things are looking good for this real-time strategy game.

We began with a tutorial that guided us through the process of setting things up and introduced us to some of the units. You begin most levels with a home base already built, and this is where you build the builder robots that will automatically harvest resources, such as scrap metal, and repair your buildings when they are damaged. Buildings can be built only on preset build spots, which eliminates strategic building placement and makes sure that you don't go wild building an excessive amount of structures. We constructed a barracks-type building by tapping the build spot with the stylus and selecting the building that we wanted. Shortly thereafter, we had produced an infantry unit and queued up a few more.

The infantry unit is the basic soldier who does a reasonable amount of damage but is fairly weak. You command these units indirectly by selecting them and then tapping a spot on the map to place an action flag. Your infantry will head toward that vicinity, but it will patrol the area nearby instead of standing directly on top of the flag. This enables you to set up defense perimeters as well as attack your foes, given that your infantry will automatically engage any enemies that wander too close. Other basic military units include medic bots that shoot healing lasers at friendly troops, and heavy-artillery units that pack a more powerful punch.

In addition to your basic units, you have a few hero units that have special abilities. We controlled one big guy who had Gatling guns for hands. His special ability? Shooting like crazy. Another hero unit could lead a number of other units wherever he went, making him like a moving action flag. You control hero units directly by tapping them with the stylus and pointing to a spot on the map. These units are key to your strategy, and in one assault we pincered an enemy encampment with the big-gunned hero on one side and a group of infantry led by the field-marshal hero on the other side. If they fall in battle, then you can rebuild them, but they cost significantly more than regular units.

Hero units are also the only ones that can be ordered into unexplored areas of the map, so you'll want to use them to expand your visible area. You can claim victory by destroying your enemy's base, and you'll want to capture control points along the way that will enable you to gain an advantage. In later levels, we're told, you'll be able to construct turrets on build spots near these control points and establish forward outposts to aid in your advance.

Robocalypse will also support wireless battles between four players, all of whom will command their own armies. The game looks quite sharp and features a whimsical cartoon style. With the purportedly robust single player campaign rounding things out, Robocalypse is an appealing title for anyone looking for some on-the-go strategy gaming. For more on this game as its October release date approaches, keep your eye on GameSpot.

13 Comments

  • LisVender

    Posted Aug 21, 2008 10:24 am GMT

    No one here has heard of Z? Or Steel Soldiers? They were both terrific, high-speed RTS games on the PC that starred smart-mouthed robots back in the 90s. Only those robots were red, and there was no building-construction, only capturing.

  • gmax Site Greeter

    Posted Jul 21, 2008 7:09 am GMT

    Kind of an odd premise and theme for an RTS...

  • ognen

    Posted Jul 20, 2008 8:52 am GMT

    great

  • TehFuneral

    Posted Jul 18, 2008 11:55 am GMT

    Uh.. i don't know what to think anymore!

  • Macgyver40

    Posted Jul 18, 2008 11:28 am GMT

    no i'll pass

  • Hungry_bunny

    Posted Jul 17, 2008 1:54 pm GMT

    A fun rts for the ds sounds like a great idea... I'm looking forward to seeing more of this game.

  • Cube_of_MooN

    Posted Jul 17, 2008 1:47 pm GMT

    I'm a bit skeptical, I'm not sure if this could work on the DS.

  • grambyte

    Posted Jul 17, 2008 6:45 am GMT

    I wonder how this will work out for the DS. I'm not concluding yet.

  • BontraXenderKyl

    Posted Jul 17, 2008 3:40 am GMT

    RTS just won't fit well in DS

  • jakeboudville

    Posted Jul 17, 2008 12:04 am GMT

    looks like it could work for the ds

  • playstation_wii

    Posted Jul 16, 2008 8:28 pm GMT

    Yeah, the DS needs a good RTS.

  • Dragonmxz

    Posted Jul 16, 2008 8:18 pm GMT

    hopefully there will be multiplayer

  • lettuceman44

    Posted Jul 16, 2008 7:42 pm GMT

    Looks interesting. Could this be the first good rts game on DS?

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