Quirky RPG with no leveling
The really annoying part of the game was that to progress and be strong enough to take on each character, you had to use your new weapons a set amount of times to unlock their powerup moves, which in turn gives your character a boost to their stats. This consists of battling old foes, and was really boring as it did nothing to move the story forward and was never a challenge. The game would have been much better if they had come up with a leveling up system somehow related to your performance in the battles or something else besides using a stupid weapon so many time in a mock battle.
The story was pase' but the actual battles had some panache' to them. If you haven't played this one yet, it's nothing you'll miss. If you're starving for a good tactical/unique RPG, it's worth a shot.