Review

World of Tanks Updated Review

  • Game release: April 12, 2011
  • Reviewed:
  • PC

So. Many. Tanks.

Odds are my latest tank--just like the one before it--is going to wind up a smoldering heap on some artillery-pockmarked hillside alongside the decimated husks of friend and foe alike. I've already accepted my fate well before the first echoes of cannon fire thunder across the countryside. Still, that doesn't stop my mind from racing with excitement over the strategic possibilities and crazy armored showdowns ahead as I prep for battle in this tank-centric strategic multiplayer shooter. That's because the deeper you delve into it, the more World of Tanks grows into a delightful playground of deadly rolling metal and military might.

The original PC version of World of Tanks has evolved and grown quite a bit in the three years since it first launched, with a sweeping array of updated visual flourishes, fresh battlegrounds, and lots of extra tanks added to the pile. While this steady drip of enticing new content goes a long way toward keeping longer-time players in the fight, it's the strong foundation that's most important. It's easy to imagine armored-warfare history buffs salivating over the attention to detail found throughout the game design. From the authentic look of each tank model to the way each one functions and handles on the battlefield, the little details are meticulous. What's cool, however, is that World of Tanks is anything but stuffy and overcomplicated. Grabbing your first tank and rolling into battle is effortless, and a streamlined control scheme allows for lots of maneuverability without bogging you down in an overabundance of commands. In essence, you drive, aim, and shoot. It's simple, though the tactical nuances of battle run far deeper than that, and this accessibility carries over into the flow of combat.

World of Tank's 15-on-15 matches are often epic in scope but short and explosive once munitions start flying. It's not long before skirmishes erupt at key choke points along each map, as the front lines clash and pave the way for the artillery duels and heavily armored pushes not far behind. Getting blown up sidelines you to watch the battle unfold as a spectator, though you can jump out of the match and start a new one with a different tank too. This staggered approach to matches keeps you close to the action, and each encounter is as thrilling as the last.

Players who are interested in venturing down deep in the rabbit hole of munition types, armor possibilities, and crewmember training will find that these systems add interesting depth to the combat. But they're just as easily left to the periphery if your focus is on the action and strategizing on the fly. With an emphasis on victory through killing or capture, battles rarely bump up against the 15-minute time limit anyway. Sweeping wins are as common as narrow ones, however, thanks to good matchmaking that balances the types and levels of tanks in each conflict. A few of my favorite wins even boiled down to last-tank-standing affairs, which is an intense way to win the battle for your team. Losses can be spectacular fun too, like that priceless moment I drove my damaged Panzer full speed off a cliff and came crashing down onto an enemy tank below, destroying us both in the process.

Incoming pew-pew at every o'clock!

Tank variety is one of the biggest draws here, because gaining experience from each match lets you gradually upgrade the tanks in your garage to boost their effectiveness. The massive tree of unlockable vehicles you can get access to is impressive in its breadth and variety. With several hundred tanks across 10 tiers and seven different countries, there's a ridiculous amount of armor on parade here. Light, medium, and heavy tank types offer a nice range of assault strategies and capabilities to pick from, but a slew of artillery units and self-propelled "tank killers" round out the great mix.

Equally impressive is the wide range of battlefields you fight across, which are large, numerous, and detailed. Matches unfold across sprawling vistas that run the gamut from gorgeous countrysides and mountain terrain to cramped urban industrial settings and windswept deserts. The terrain itself also plays a huge role in how you approach each encounter, and it's a lot of fun to test out different vehicles in different locations. Maps are well designed with cover, structures, hills, choke points, and lots of other elements that have a major impact on the flow of battle and what tactics you have to use.

It's not long before skirmishes erupt at key choke points along each map, as the front lines clash and pave the way for the artillery duels and heavily armored pushes not far behind.

Gaining access to new tanks and maps, however, is a slow and often grindy process. The grind itself isn't always a bad thing, because upgrading and unlocking tanks is a substantive reward for your efforts on the battlefield. The better you do, the more experience you gain with a given tank to upgrade its components, which in turn grants access to higher tiers of vehicles. When you do make progress, it's very satisfying. The problem is that it can be quite a slow affair until you get a feel for the strengths and weaknesses of certain tanks and how to best use them. Getting blown up a lot before you can do damage and earn points can put the brakes on your upgrading groove in a hurry. Slowness aside, it's an important system that adds incentive to keep playing hundreds of matches. I'm drawn to the grind, because it has pushed me to improve my prowess in battle. Matches are fun on their own, but the quest to constantly work toward more powerful and varied tanks is a vital component to World of Tanks' ability to lure you back for another round of explosions. If you're not in any rush to the top, then the measured progression is far less of an issue.

It's good that spending real-world money isn't necessary to have a blast with World of Tanks. Earning experience naturally in battle lets you unlock new gear and tank tiers, while spending in-game silver coin adds them to your roster. Premium gold lets you buy everything from additional space in your garage and temporary experience boosts to bonus tanks, but buying the higher-end kit isn't cheap. If you're not hell-bent on unlocking the exclusive tanks--which are reasonably powerful but are still balanced and can't be upgraded--you can get by without digging too deep into your pockets.

That's some real heavy metal.

World of Tanks is a slick-looking game with a ridiculous amount of great content to back up its accessible tank-on-tank combat. Recent graphical updates and new additions add to the experience in excellent ways. Making progress in unlocking the massive range of vehicles can be slow going, but the thrill of strategic battles well fought and the eventual rewards for your hard efforts steamroll the sluggish moments into the dirt.

The Good
A ridiculous number of terrific tanks and battlefields to unlock
Tank combat is accessible but packs lots of depth
Gorgeous maps and tank designs loaded with detail
The Bad
Progress in unlocking tanks can be slow going
Some in-game premium purchases are too expensive
8
Great
About GameSpot's Reviews
Other Platform Reviews for World of Tanks

About the Author

A casual interest in tanks quickly turned to a "gotta-catch-'em-all" obsession for Nathan, who has clocked hundreds of battles in both the PC version and Xbox 360 version of World of Tanks.

Discussion

51 comments
martinwan
martinwan

This is a great game, I recommend it. Great review too, I must say that also matchmarking is sometime a little messy, but overall is a great experience, a lot of tanks to purchase and level up, true about the very tedious slow going of unlocking new tanks.

OldKye
OldKye

Lol before I say this I have 6,000 battles, beta tested the game, alpha tested world of warplanes with another few thousand battles on that.


Can we stop with the "you need 1,000 battles to have a opinion" thing lol that's what the WoT forums are for to shove your personal rating and battle number in peoples faces as the ultimate decider of who's right or wrong logic, reality, and good points be d***ed!


Personally I find it silly even on that forum but I don't call the kettle black there because when I tried harder and was a unicum for awhile it was a easy "win" in discussions lol.


Everyone is new at first and besides it's not 10,000 battles that makes you awesome it's that feeling of ammo racking a KV-2 mid horizontal drift in a ELC well dodging incoming fire, or that T-50-2 you killed in a arty with a blind shot from across the map(no one tell garbad I was playing arty), or killing a M103 in a tiger with 10hp by breaking his turret ring, then his tracks, then setting him on fire......... twice hehe.

God I love that game every time I think I'm out I get dragged back in lol, new players hope you enjoy yourselves ^.^ and for the love of all things holy play your way up to Tier 8 before you buy a tier 8 premium lol.

liquidbutter
liquidbutter

"Progress in unlocking tanks can be slow going"

Welcome to the Free 2 Play business model. It doesn't work unless progress is slow.

sladakrobot
sladakrobot

I enjoy playing WoT(even if i list those negatives below).

The video shown is not the latest WoT version.

Furher,the balance in matchmaking is not good since there are very often fights between tanks with a difference of 2 ranks(Tiers). 

Another inbalance is that MM doesnt check the stats of players.

I am often thrown in a team full of newbs resulting a crushing loss(15:3 or something).

Oh,and there are those "gold" grenades(i know i could spend normal credits on them) which ruins the game for me.

Without a premium account ones could be broke of credits pretty fast as the repairs and ammo refills are expensive.

But then,there is one match,where i turned around the battle and my team won...its just these moments which motivates me to continue playing WoT.


Lito602
Lito602

I am playing at EU server, my nickname is Lito, I have over 12k battles and I have participated in beta, the game has grown a lot since then, but it has made new problems. For starters the terrible lag for example EU server is having, specially in time when patches come out, then the gold ammo for silver, which also broke game balance in high tiers cause armor doesn't matter anymore. Then the over 700 damage TD's, which there were a couple in beta, now there are tens, then the autoloaders, like T57h and the Waffle, which are OP. Then again the noobs in tier 8 premium tanks rolling around not knowing shit about the game mechanics. It is made to make money and it is good at it. Lately it was rated that it earns more than LoL, planetside, tf2 and others.


If this game wouldn't have such a terrible powercreep, I would love it a lot more. 


It goes like this - New tech tree, with end tank really OP > people convert to free XP with gold, get it > next tech tree with a better end tank > people free xp to that. And so on. (Example - STB, Waffle, 183)


Sorry for the wall of  text.

wa128
wa128

Is this a pc exclusive?

toyiba
toyiba

And poor optimization, using of only one CPU core, isn't ''good enough'' for THE BAD section?

chyng85
chyng85

Old school with new look~

donutking7
donutking7

Are there any plans on joining this and war thunder? Soonish?

Gelugon_baat
Gelugon_baat

@maddy_1080 and @MNDMTX's assertions about the reviewer not having reached the high tier tanks are quite right, if the player DoodDude is indeed the reviewer.

Looking at the dude's profile, dude hasn't even gone into tier IV tanks.

worldoftanks.com/community/accounts/1006639192-DoodDude

arrowhead927
arrowhead927

"Progress in unlocking tanks can be slow going"
This shouldnt be listed a con of this game, its a con of most free to play games
It can be sped up by buying premium and ur getting alot of content for free so even if u did buy premium its still a great deal compared to a retail game

The price of the premium tanks do seem high but u have to remember that a small % of players actually make purchases

sirchick
sirchick

A lot of WoT players often say " You need over 1000 games to really understand how good this game is"... if it takes 1000 games to actually get interested in this game, then this game failed hard at being fun.


My issues with it: The research is unexplained, you have to mess around to figure it out. Once you're dead, you have to go play a new round with a different tank. I want to respawn... you die so quick, games last barely 5 minute, this leads me to play very cautiously.


I don't want to be cautious, i want to shoot shit up with my deadly tank damn it.

You spent more time in the UI than in the actual game.


I then tried war thunder and they have a far better system, granted it uses planes but you can respawn with another plane in the same match like most games do. And generally its just more fun and you don't die so damn quick.

MNDMTX
MNDMTX

I have 6000+ battles is this game and this review doesn't reflect the game, the game physics (dynamic suspension and the armor mechanics), tank tiers and how the higher tiers change the game play with more skilled players more accurate guns, tank classes(light, medium, heavy, TD and SPG).............and more and more

this review is so bad because it's coming from some one doesn't know the game at all  

oopomop
oopomop

@freedomzealot  Clearly you need to go to eyemasters because he has a T5 tank. Regardless, you notice the grind starting at T3. However, you play the game to enjoy it, not to get the best tank. That's why it's not a grind. You don't play the game to get to max level to do things, this /is/ the game. The only thing that changes from T3 - T10 is the tanks. There is no new content (aside from different maps) this is it. This is the game. 

"you will frequently be playing against opponents you literally cannot even damage while they can one shot you."
True, however that's because you're playing incorrectly, If you're a light tank, what do you honestly expect to do to a heavy tank? Would you expect to take down a castle wall with swordsman? Are you going to cry nerf walls when you play Age of Empires and your swordsman and pikemen are doing no damage to enemy walls? Know your roll - literally.  This game also employs realistic damage and resistances. Some tanks have high front armor and low side. Some tanks have steep slopes so most shots bounce off of them so you need to fire differently. 

Being reckless in ANY game is the fastest way to die. Don't complain that being wreckless in a game full of freaking tanks got you killed. They're tanks. TANKS. They don't have slingshots, that have explosive rounds that would pierce you a hundred times over and then proceed to go into your mothers house. 

The only valid complaint I've seen about WoT and that I can agree with is matchmaking. You're often matched within 1-2 tiers of your tank. They say "Oh it's okay we match power level of tanks" but the players know it's BS. A t5 tank will barely damage a T7 and that provides a not fun experience. Once you realize that tho, you target T5-T6 tanks and ignore the tanks that are too high for you (realistic - if you're in a last man standing and  see Dwayne Johnson walking past you but doesn't see you, are you going to attack him? Now if Michael Cera walks past you, he's a much easier target to attack and you could probably take him out.)

Caldrin
Caldrin

@freedomzealot If all you want in life is to get to the T10 tanks then yes its a lot of grinding.. but the rest of the tanks from T1 all the way up to T10 are fun to play. So play enjoy the game and dont worry about trying to rush to T10.


The game is not pay2win any more as nothing you can buy allows you to instantly win... even gold ammo that you can now buy with in game cash does not mean you will win. Premium tanks are not the best tanks out there and most tanks when maxed out in that tier will be better than a premium tank..


As for the match making well its two tiers either way and its rare to have a tank that you cant damage at all... sure you might have to think about what part of the tank to hit to be able to damage them but you still can. Yes its a bit annoying going against tanks two tiers above you but you just have to change the way you play when that happens.


maddy_1080
maddy_1080

@Lito602  Walls of text are good. It gives people who're looking to play the game an alternative perspective. 


http://worldoftanks.ru/community/accounts/415835-MadTen/


I've missed the past 6-8 months of the game in the russian server, but the last I knew, there were the JgPzE100 that came out with 1200 damage potential with terrible penetration. It didn't break the game for me though, I enjoyed going up against it. Every tank usually has a weak point, and it is upto the player to exploit it. Some tanks need a group to take it on, and the game is immensely more fun if you play with a couple of your friends. Being a beta, I'm sure you can appreciate that :) I've had a truckload of fun, being a Scout/light tank, with a couple of my friends playing as artillery. If the light/artillery combo does their job right...


The damage did scale up, as you say, for quite a few tanks. But it followed from a change where Heavy Tanks were the norm at the start. I remember days were people swore heavily when they saw a Cy-14 in the opponent team, and how it is a "cheater's tank". The game evolved so many times over the years, and its fun that way. No one route is the "correct" route, and no tank feels outdated despite some nerfs. Take 3 KB-2 tanks out on a run in a lvl 10 game... ah. Good times. 


Lag's never been a problem for me, but that might be down to distance and ping. 


I understand where you are coming from too though. There's always two sides of the coin.

OldKye
OldKye

@wa128  No I believe it's also on Xbox but not PlayStation though world of warplanes I think is still only PC.

Gelugon_baat
Gelugon_baat

@arrowhead927

So it's somehow acceptable if other "free-to-play" titles require grinding too?

No, I disagree with you there.

maddy_1080
maddy_1080

@reddevilofhell  It is silly to label any game that's free as "pay2win". You can easily put in over 10000 games into this game, getting all your tanks to lvl 9 without having to pay a dime. Even lvl 10 tanks don't need the "premium subscription", but it'd make the progress to lvl 10 and maintenance of tanks easier.

RenegadeGR
RenegadeGR

@reddevilofhell dude u can get most of the items (bsides premium tanks but those r just abit better than stock) with in-game currency

arrowhead927
arrowhead927

@sirchick Warthunder has closed beta for tanks which has respawn gamemodes.


I get what ur saying about the no respawns, u either end up being epicly cautious or in the UI

 

Spgs ruin it for me as they can shoot across the map and one shot almost all tanks. Spotted then boom game over, back to the UI

ggregd
ggregd

@MNDMTX  The review isn't for people with 1000 hours in the game.  You should know by then what you think of it...  It's for people considering trying it out.

Also in my experience  MMO players with that much time invested in a game are the most jaded, negative complainers on the planet.  "OMG damage was nerfed 3% on oblique angle hits, my tank is useless, it's a slap in the face!"  The truth is they're tired of the game but have spent too much of their life playing it to walk away.

jinzo9988
jinzo9988

@MNDMTX You don't have to know everything about the game to give an opinion on it.

liquidbutter
liquidbutter

@Caldrin @freedomzealot Your comment actually made the game sound even more pay2win. 

"the game is not pay2win any more as nothing you can buy allows you to instantly win."

As if pay 2 win only implies instant wins.


"even gold ammo that you can now buy with in game cash does not mean you will win."

You make it sound like anything less than a guaranteed win is totally fair and balanced.


"Premium tanks are not the best tanks out there and most tanks when maxed out in that tier will be better than a premium tank."

Yeah, we get it. Grinding for a thousand hours will get you a marginally better tank than one that costs five bucks. Hurray for fairness.

"As for the match making well its two tiers either way and its rare to have a tank that you cant damage at all... sure you might have to think about what part of the tank to hit to be able to damage them but you still can."

So being able to cause any small amount of damage to a foe through tedious extreme accuracy makes it fair?

OldKye
OldKye

@Caldrin @mihael88  Was when they had gold rounds for gold now everyone is shooting those bad boys lol.

And my armor is much less effective ^.^

Lito602
Lito602

@Newhopes @toyiba  No, it wasn't fixed. The load was brutally spread across the cores, but it wasn't a proper multicore support in result it broke a lot of slow pc performance by dropping the fps even lower. True multicore to come later.

Gelugon_baat
Gelugon_baat

@sammoth @maddy_1080@MNDMTX

You can say that, but after having read his review, I agree with everything that he said - if his review had been made with the first impressions of the game, and this game certainly has that kind of first impressions. Rather, I have the opinion that he's gushing all over the game.

I suppose that he has yet to discover the Gaussian probability distribution which the game uses to pad in some gameplay mechanisms with.

QuadDamage85
QuadDamage85

@maddy_1080 @reddevilofhell  I don't play World of Tanks (I do play Mechwarrior Online though), nor do I claim to know anything about the game, however, I have heard you can purchase "gold" rounds that do more damage, and are inaccessible unless you purchase with real $.  

BuBsay
BuBsay

@jinzo9988 @MNDMTX True, but I think in terms of MMO's you need to experience end-game content in order to really review it.

Imagine if back in the days of Vanilla WoW they had just reviewed leveling from 1-30, no mention of raiding or high end PvP.

There's a big difference in terms of playstyle between the first hundred (or even thousand in the cases of more extreme MMO's) hours of gameplay, and the end game.

maddy_1080
maddy_1080

@jinzo9988 @MNDMTX  I put in 11000 battles in the russian version of this game, and I completely agree with MNDMTX. The game has its flaws, but the review is quite half baked. Most of the opinions are formed with lvl 2-4 tanks, which are quite weak. You have a gradual sense of progression of tanks in the game, and once you hit lvl 9-10 battles, everything about the game changes. 


You'll start facepalming when a teammate runs over a tree and gives away his position and gets shot down almost instantly by artillery (SPG). One has to understand the game's physics to be able to figure out just where to penetrate an E-100 or a Maus. Just shooting from range because you have a TD won't imply automatic penetration of armour.


It is just as important to understand the radio and how to use it, how to hide, and how to play well. There are many nuances of the game, like upgrading a tank's crew in the right way to enable exploitation of a player straying out of position, or upgrading the crew to ensure maximum mobility, or higher damage. 


There are plenty of options in this game, and not "right" way to play it. But it is quite obvious the review is incomplete because the reviewer just hasn't had the chance to play with good tanks. The game simply cannot be judged on a lvl 4 tank. 

Caldrin
Caldrin

@liquidbutter Well pay2win implies that yuo pay money to win.. this is not the case with WOT.

Well as anyone can buy gold ammo if they wish with money they make in game jsut liek normal and HE ammo.. there is nothing pay2win about it in the sense that you pay real money to win. Also gold ammo is not a 100% pen it can still bounce.


I would not say marginally the T8 premium tanks are not very good compared to the normal t8 tanks maxed out and it does not take long to get a t8 tank maxed out. There are a few exceptions like the type 59 but you cant buy that in the store. Anyway playing all the other tiers are just as much fun I still play a lot of lower tier games because they are totally different to how the higher tier games play

Well knowing how to play the game makes it fair yes.. if you dont know how to play the game and change the tactics you use then I dont know waht to say. Also its not like you are only against tanks two tiers above you the enemy team will also have tanks of your tier on their side so take those out and avoid the big ones.. Also the combat mechanics behind WOT is all about finding the weak spots on tanks people will angle theri tanks in a way to make it hard for you to hit them as well..


So yes the game does take a long term commitment if you want to get to Tier 10 without paying any money but at the end of the day they are a business and out to make money.


At the end of the day if you dont enjoy playing the game then its just not for you.. myself I have recently started palying War Thunder ground forces and am enjoying that a lot more, but I still think WOT if a fun game to play and well worth the premium every month if you like it.

Caldrin
Caldrin

@OldKye @Caldrin@mihael88 yeah it certainly was when you could only buy gold ammo with gold.. but now its available with in game cash and yeah everyone uses it..

Myself I think it should be removed from the game.. or they should move to a similar model that war thunder uses for its ammo :)

maddy_1080
maddy_1080

@Gelugon_baat @sammoth @maddy_1080 @MNDMTX  


This is my profile 


http://worldoftanks.ru/community/accounts/415835-MadTen/


As you can easily surmise, experience doesn't necessarily make one a good player :P But I enjoyed my time in the game. I joined the game before it released in English, and being an Indian in a Russian server, it took me a good 3000-4000 games to even understand what was going on and how to properly play the game. Took me a while to realize how to shoot, and what angles do to armour penetration, and the whole works. That still doesn't make me a decent player. I rush out, and I'm one of those guys whos friends facepalm at losing patience and charging out too early. 


It is impossible (in my view) for someone to truly figure this out in 177 battles. Provided the assumption stands that the player mentioned with such low battles is indeed the reviewer. But it does stand to reason to question why the screenshot of a lvl1-2 tank battle's posted to review a game. Surely, surely a game like WoW wouldn't be reviewed on a lvl 5 character? 


The reviewer did do a decent job explaining certain things about the game though, and he was overall pretty positive about it. I just hope that people can appreciate the many layers that are there in the game. It might not be everyone's cup of tea, but this game is most certainly worth a try and considering the fact that I can showcase my experience in the game, I hope people believe me when I say it isn't a pay2win game at all. 


Unless we go to clan battles... 

OldKye
OldKye

@maddy_1080 @Xan26  You have to keep in mind vet's loved gold rounds for gold back in the day before everyone could use them lol cause we didn't need them every tank has some spot you can get through with 100 penetration even a Maus(which the spot on most German tanks also sets it on fire lol good old flint and tinder.)


So the only people who used them weren't good at the game or in clan wars and they are not win by any stretch they bounce just as easily as normal rounds when you bait shots or they stupidly shoot your upper glacis plate of 300mm of armor or whatever(yeah your 20 extra penetration on a 150 pen gun is really winning battles there lol.)


So they would shoot you with $5 worth of ammo for little to no damage and you would kill them anyway.


Now even good players have them cause they are just in game credits so we all have to have a few just in case the weak spot we are forced to shot is a little more armored cause he's using them to do the same to us and they cost a arm and a leg in game.


We use to joke "Pay to lose" lol.

maddy_1080
maddy_1080

@Xan26  Gold has the "potential" to deal more damage. A gold round against a french tank could easily cause the tank to get shot down in one hit if you aim around where the tank's storage is located. 


But you're right. Gold doesn't deal more damage, but gives higher penetration. If there are two tanks stuck head on head, then the one with gold deals more damage as it can penetrate while the one with just normal shells would ricochet. 

Xan26
Xan26

@QuadDamage85 @maddy_1080 @reddevilofhell  Well, it's not exactly like that. Gold rounds don't deal more damage, but they have a higher penetration power, which means you get to deal damage more often, but not *more* damage, you see?

Still, there are cases where that logic fails. With artillery for instance, all shells are High-Explosive, and calculations of damage to HE shells are quite different from Armour Piercing shells. Without getting into too much detail: Gold arty shells are HE, and their penetration value raises the overall damage input, so you could say, in this particular case, that gold deals more damage.

maddy_1080
maddy_1080

@QuadDamage85 @maddy_1080 @reddevilofhell  I've only played the russian version of the game, but gold rounds are purchasable by in game "silver" that are obtained at the end of each battle. The silver is obtained based on how much you contribute to the battle (damage dealt, kill assists, lighting up enemy tanks). 


Despite what it might seem like, playing with "gold" rounds in every game is absolutely impossible. The upkeep is ridiculously high, as people don't earn enough silver to keep converting the bullets to gold. People who play the game in casual mode only use gold bullets when it gets into a scenario where they can destroy a tank in one shot. This is a pretty decent system, where you're given the same advantage as anyone else, and the same drawbacks as everyone else. 


I don't want to come across as a fanboy of the game. I wouldn't give it a rating beyond 8 either. The time it takes to get to high level tanks is maddening without the "premium subscription", which gives you bonus silver and bonus xp at the end of each game. But the game's definitely not a pay2win, and can be enjoyed by all. I know I did :)

World of Tanks More Info

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  • First Released
    • PC
    • Xbox 360
    World of Tanks is the first and only team-based massively multiplayer online action game dedicated to armored warfare.
    8.1
    Average User RatingOut of 772 User Ratings
    Please Sign In to rate World of Tanks
    Developed by:
    Wargaming.net
    Published by:
    Wargaming.net, Navarre Corp, Deep Silver, Microsoft Game Studios
    Genres:
    Action, Shooter, Third-Person, Tactical, Free-to-Play
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Teen
    All Platforms
    Mild Violence