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Review

Watch Dogs Review

  • Game release: May 26, 2014
  • Reviewed:
  • PS4
  • XONE
Jeremy Jayne on Google+

Vigilante justice.

by

If Watch Dogs is to be believed, then a shocking number of Chicago residents are delinquents. As you roam the city looking to both right what is wrong and make wrong what is right, you hack into its citizens' smartphones and listen in on their conversations, and even tap into their computers and catch a glimpse of them as they enjoy their deviations in the supposed privacy of their own homes. Some of these Chicagoans are chronic masturbators; others are criminals and cannibals, ordinary to look at should you pass them on the street, but far from ordinary when they think they are alone.

Aiden Pearce is also far from ordinary, but he understands that privacy is a myth. The city has installed a computer system called ctOS that knows everything, sees everything, and controls everything. Aiden is a hacker. By manipulating ctOS's systems, Aiden can steal from your bank account, gain access to surveillance cameras, and even discover your profession and learn where you went on vacation, or whether you're faithful to your spouse. Aiden's nefarious talents are valuable, and he once had no qualms about who he killed or robbed, as long as he delivered the information and earned his reward.

Do you think your identity is private? Aiden knows who you are and what you did.

You'd suppose, then, that information is your most powerful tool in Watch Dogs, but this open-world game's joys come not from voyeurism and information brokerage but from chaos and destruction. Combat encounters are structured like puzzles: Aiden hunkers down and you survey the area, choosing whether to dominate your enemies with firearms and grenades, press against cover and distract your enemies so that you can pass by without raising their suspicions, or settle on a compromise, silencing enemies with well-aimed headshots and taking them down from behind with a swift takedown maneuver. But whichever style best suits the occasion or your mood, you're likely to cause a few explosions and toy with your enemies' heads.

How do you create such chaos? By overloading circuit boards, setting off guards' grenades remotely, or forcing pipes to burst beneath your foes' feet. Such control, right at your fingertips; thanks ctOS! When I felt particularly evil, I threw a distraction lure toward a circuit board and detonated the board as a nearby guard approached. He cried out in agony, and I was grateful that I had one less obstacle between me and my destination. But this kind of evil could feel even more heinous if I happened to glance at my victim's personal information before annihilating him. Oh--he was recently married. Or perhaps he was on antipsychotic medication. Occasionally, I would hesitate to put a bullet in a guard's head if I knew his wife was expecting a child, but I rarely had reservations about murdering a prison escapee. I was deciding whose life had greater value, and I'm grateful that Watch Dogs, in its own subtle way, led me to ponder why I would prize one man over another. With one snap moral judgment, I might decide to let one man live and another die. Unless, of course, I was under fire from every direction, in which case all bets were off.

Rage against the machine!

I don't wish to overstate Watch Dogs' social musings, however. The game sometimes pauses to grapple with quandaries about the trade-off between freedom and security in modern society, but rarely reaches any conclusions or digs very deeply. This is a game that allows you to hack into highway billboards and reveal age-old memes like "I can has cheezburger?" This is a game in which you eavesdrop on a man who couldn't ejaculate during a sexual encounter because his bladder was full. Such drastic tonal shifts prevent the story's early attempts at gravitas from sticking, leaving Aiden looking like a chump with little self-awareness, and leaving the player to wonder what really drives this vigilante, apart from the revenge quest that has him seeking to retaliate against unknown persons for the death of his niece. When his sister, Nicky, pleads with him to stop his pursuit, explaining that he's risking the safety of his remaining family, Aiden makes a promise he doesn't ultimately keep. Why he is so willing to seek vengeance while knowing he's putting his sister and nephew in peril is never sufficiently explored. Perhaps Aiden is addicted to the underground life he has come to lead, which has him staring at his smartphone's screen in the same way that I so often do, oblivious to what's happening around me.

I came to be more invested in the story once I'd assembled a small team of hackers and closed in on the conspiracy at the game's center. Watch Dogs' tale is at its best when it sticks to its Tom Clancy-style technospeak and leaves behind the revenge-story cliches that seem to power every tale about a man dealing with his anger over a female loved one. My devotion was not to Aiden, however, but to his friends Clara and T-Bone. One character describes Clara as a "punk-rock chick," but she's not so remarkable for her tattoos and knee-high boots as she is for her empathy toward Aiden and her patience for his stubbornness. And if Clara's type is punk-rock chick, then T-Bone is the Southern-fried genius, a down-home intellect who thankfully keeps the Hee Haw language to a minimum.

In Chicago, the mean streets are even meaner.

Aiden eventually matures, albeit too little and too late, and wonders aloud who should get to choose whose lives are less important than others. Shortly thereafter, that question still lingering, you decide if Aiden should be that person. By that point, it was clear to me what he must do, based on audio logs I'd found scattered across the city. I was glad I'd taken the time to learn what I did; finding those logs isn't required to finish the story, after all. And I was glad that Aiden at last was asking the same question I had many hours beforehand: Does the loss of one life justify mowing down dozens or hundreds of men, and risking my own sister's life in the process? If only he had pondered such obvious concerns hours before, I may have been more concerned about his ultimate fate.

Watch Dogs' narrative may win no awards, but as an open-world playground, the game rightfully deserves to be mentioned with heavyweights like Grand Theft Auto and Saints Row. This playground isn't just loaded with stuff to do, as most such games are; it's loaded with lots of terrific stuff to do. I lost myself for an hour solving chess puzzles. Other times, I shot up aliens in several of Watch Dogs' augmented reality games. And still other times, I would locate remnants of QR codes painted on walls and overpasses, and hack from one camera to the next, looking for the angle that would let me view the entire code. Even the smallest activities are fully engaging. Not only are the chess puzzles clever, but I listened to two women converse about job woes as I solved them, which gave me an additional dose of entertainment. The alien shoot-'em-ups occur on Chicago's busy streets, where I got to witness car-crash victims gesticulate in anger at each other while I fired my holographic gun at virtual aliens. And like several of Watch Dogs' core activities, lining up QR codes kept my brain cells buzzing as I experimented with cameras and moved to different positions, hoping to merge those painted patterns into a cohesive barcode.

Some of these Chicagoans are chronic masturbators; others are criminals and cannibals, ordinary to look at should you pass them on the street, but far from ordinary when they think they are alone.

Moving from one activity to the next often involves summoning a vehicle to a nearby location, or simply nabbing one from the roadside or carjacking an innocent driver as she pulls up to a traffic light. Those drivers will not be happy--in fact, they may even call 911 and summon the cops--but it's worth getting on the po-po's bad side if it means racing through the streets in Watch Dogs' sizable collection of automobiles, or zooming through the canals in a speedboat if you happen to be near the water. Vehicles are rather bouncy, but the loose physics make for ecstatic moments, particularly during chases. As you speed along, you can trigger steam pipes beneath the streets to erupt and take down your foes, or cause jams by hacking into traffic lights. My favorite method of escape, however, was to raise a drawbridge as I approached it. I would fly up the first span, soar through the air, and land with a satisfying jounce on the other side; my pursuers would be left behind, blocked from entry. I could practically imagine the coppers throwing their caps on the pavement and cursing my keen driving abilities.

My favorite moments behind the wheel were those I shared online with competitors. Watch Dogs' single-player missions and multiplayer activities are merged into one experience, and the game frequently and annoyingly nags you with opportunities to engage with others should you not seek those activities for yourself. It's almost always worth accepting those offers, however, particularly should you be invited to an online race, or even better, invited into a decryption match.

Chicago should increase its police presence in canals. You can get away with murder out there!

Both modes are excellent ways to wreak havoc in the windy city. Online races offer plenty of ways to mess with your competitors. If you're trailing behind the leader and you approach a lowered blockade, raise it with the press of a button: your opponent bangs into it and snarls under her breath, and you cackle and rush into the lead. If you're crossing said blockade when another player raises it, you might bounce into the air and land on top of another racer. Should you activate the blockade too soon, you might end up obstructing your own vehicle with only yourself to blame. Open gates and close them behind you to throw off a tail, or hack a traffic signal and get him stuck in a jam. There are enough shortcuts, however, that there's no reason you can't gain ground after finding yourself on the wrong end of a blockade.

Decryption mode, in which two teams of four are confined to a portion of the city and seek to nab and hold on to sensitive data, is anarchy in its most captivating form. There are a few details that separate this mode from its capture-the-flag cousin, the most important of which is that you only have to remain within the data carrier's proximity for a certain amount of time to steal the data. This allows data to be passed around even when you are in vehicles, or without necessarily directly engaging a carrier hiding on a rooftop above. At one point, I rammed head-on into a carrier riding a motorcycle, and I watched his body fly above my windshield before it soared out of view and landed with a thud behind me. A teammate then leapt into my vehicle's passenger seat, and we zoomed away while my comrade fired his rifle at a pursuing ambulance. The action is constant--and constantly on the move--and the shooting is as sturdy as you'd expect in any given third-person shooter. Whether you're dealing death by shotgun or by cement truck, it's difficult not to be swept up in the pandemonium, cheering or groaning with each unexpected development.

Aiden Pearce is good at shooting, good at sneaking, and good at hacking. What a Renaissance man!

Online invasions are less explosive than other modes, and potentially more boring, depending on how the invasion goes. As the invader, you come close to your target, press a button to begin downloading her data, and wait. As the victim, you rush around or hack into nearby cameras, scanning the crowd for your invader. (You always see yourself as Aiden, but other players see you as a random Chicagoan.) Neither running around looking for your hacker nor avoiding her watchful eye is engaging on its own. But catching the data thief initiates a chase sequence that leads to Watch Dogs' special brand of pandemonium. Rolling over a sprinting invader with an ice cream truck is one kind of delight. My favorite experience in an invasion thus far, however, was leaping into the bed of my hacker's pickup truck as he drove off, planting an explosive, and detonating the explosive as I leapt to the ground. It wasn't a moment I planned--the stars simply aligned, giving me the chance to pull off a dramatic kill. Successfully completing an invasion earns you a currency called notoriety, but earning the skills related to notoriety is so easy that there's more reward in the chase than in the subterfuge.

You can simply ignore all these possibilities and remain a lone vigilante, of course, and doing so offers its own kinds of rewards. Infiltrating gang hideouts is much like performing many of the story missions: you search for a way into the danger zone and decide how best to proceed. The wonder of Watch Dogs is that any method is reasonable--and every method is enjoyable. The weak link is the shooting, not because the mechanics aren't great (they are), but because enemies are so quick to go limp--and even more so when you activate the game's unnecessary bullet time. But if, like me, you seek to express some creativity in your encounters, you'll enjoy piecing together a stealthy route and performing a hushed assassination when it proves necessary.

Decryption mode, in which two teams of four are confined to a portion of the city and seek to nab and hold on to sensitive data, is anarchy in its most captivating form.

Watch Dogs isn't a full-fledged stealth game in the usual sense; you can't hide bodies or tranquilize mafiosos. However, slinking from cover to cover is smooth and weighty, as if Aiden is Sam Fisher's bulkier cousin. I came to rely on a move I call "riding the cameras," hacking into one camera so that I might in turn hack into another until I was able to tag all of my enemies and devise ways of thinning the herd. Riding the cameras is also the primary way you hack into ctOS centers, each of which presents an environmental puzzle to solve so that you might reveal more hot spots on your map. Many of these puzzles are quite clever, though some story missions take the camera mechanics a few steps further, particularly a prison level in which you hack into guards' personal cameras and investigate from their perspectives.

One type of optional mission--the digital trip--deserves special mention. There are four digital trips in all, each one an expansive minigame explained away as an audio-induced hallucination. One of the trips is a fun bit of frippery in which you bounce from one giant flower to the next, remaining in the air as long as possible. The other three, however, could be fleshed out into full games in their own right, which is a testament to how good Watch Dogs' individual pieces are. In the best of these, you gain control of a humongous spider-bot, battering police cars and leaping up the sides of buildings from which you fire rockets at helicopters and pellet the authorities with machine-gun bullets. Games that have focused on wall-climbing have rarely made these acrobatics feel so intuitive, and I'd gladly see the spider-bot find its way into a game fully devoted to it. The other two digital trips--a stealth sequence in which robots seek you out, and a car combat game in which the highways are lousy with zombies--are almost as delightful, and all of them have their own skill progression trees. The trips are structurally simple, but their foundations are rock-solid and rich with possibilities.

You spend a lot of time looking through cameras. Luckily, there's often something creepy to find.

Watch Dogs does a lovely job of keeping its many interlocking systems from becoming overwhelming, though some systems ultimately feel superfluous. You can buy different outfits, but they all hew to the same basic style; you can buy new vehicles for ordering on demand, but fast cars are perfectly easy to find. As a result, the economy is never as meaningful as it might have been; apart from a sniper rifle and silenced pistol I purchased from an ammo shop, I rarely went shopping, simply because I rarely needed to. Even hacking scores of random passersby begins to feel excessive: when you have access to everything, no one person or piece of information is special anymore. Precious little of that information is actually a gateway to a human soul.

Aiden's soul is still locked away, too, even though I spent dozens of hours with him. But while I can't say who Aiden truly is, I can confidently say that Watch Dogs is a lushly produced and riotous game with an uncanny ability to push you from one task to the next, each of which is just as fun as the last. This version of Chicago is crawling with a hyperbolic number of degenerates, and I didn't mind squashing pyromaniacs and slavers under my tires as I plowed through the streets chasing after a hacker, hip-hop beats blasting from the radio. After all, the struggling mothers and homeless beggars wandering Chicago deserve some peace of mind, and doling out some street justice is a good first step.

The Good
Hacking gives car chases and combat encounters an additional element of freedom
Fantastic online modes provide rip-roaring fun
Digital trips are highly entertaining, the spider-bot in particular
Loaded with varied things to do, each of which is beautifully executed
Some clever mission design keeps you looking forward to the next story event
The Bad
Inconsistent tone, inconsistent lead character
Successful online invasions are boring
Neither money nor reputation are all that valuable
8
Great
About GameSpot's Reviews

About the Author

/ Staff

Kevin VanOrd spent 30-plus hours with Watch Dogs at a press review event and played many hours outside of the event. He finished the story, yet only reached 52 percent completion. He unlocked every ctOS tower, solved an optional murder case, and played every digital trip, and looks forward to reaching 100 percent completion.

Discussion

2937 comments
riddion
riddion

A couple of weeks ago I bought this game since it was very recommended at the store I bought it. I payed what it costed (approximately 100 USD, normal price in Norway) and was quite excited to get home and try the game on my PS4. I was extremely disappointed. This is just a tech GTA, and I hate GTA. After the initial mission in the beginning all I do is walk around or drive around looking for stuff to do. I hate games like that. In the missions menu there is no indicator for any main quest line. After two days playing the game I have had enough of just driving around just doing Burnout-type driving missions (that's what I feel they are) or chasing some random small time criminal and then beat him up. Without a main story line to follow that drives the experience forward the game is extremely boring, for me at least. I would give this game 3 of 10 because of this, 3 because of the great graphics. At least GTA had a story line, this piece of nonsense doesn't. I think that will just go back to Assassin's Creed 4, which is a great game which at least has a somewhat interesting main story line.

kdavenport88
kdavenport88

I rented the game and played it for a few days and it's a good game, but I wasn't blown away. It's worth a try/rent.

watchdogsrules
watchdogsrules

watch dogs looks like an awesome game. why does everybody hate it so much?

pinkfloyd6789
pinkfloyd6789

i dont know about new gen... but in xb360 or ps3 the downgrade really hurt the game...7 out of 10

matiancai74
matiancai74

It's just a poor game. It looks very pretty but the plot is absent, awful writing and dialog, terrible controls, boring missions, zero interesting story progression. This is very disappointing after Assassin's Creed 4, which got the balance right between fascinating world building, new game-play mechanics and an interesting story, making it the best AC since Ezio's journey in ACII.

AlClemist
AlClemist

To be honest.. this game was quite dull and frustrating.  The crowd interaction and the cars were the only thing that was great.  The story was great.  gameplay boring all you have is a stick and guns.  The story is repetitive as well.  The driving is terrible.  This game is an eh 7.0 range.  Hopefully the second one they will make it more combat.  Still looking forward to Tom Clancy Division though ;)

xbox1day1
xbox1day1

ok so I have a Samsung 55 inch led tv 120hz and my xbox one set to RGB full and this game looks awesome with that set up. In fact once I changed my xbox one to these settings all games (with exception of dead rising 3) looked real awesome. I believe dead rising didn't look good because its a 720p game. You have to have the right hdmi also. I have one of those 80 dollar monster cables that can display all color ranges with no problem. I am telling you I seen this game on pc and my xbox one with this config gives it a good run for its money. Oh yeah the game itself is awesome also but you have to do the side missions to really get an understanding of this created Chicago and CTOS

taktikalz
taktikalz

This game is not an 8. After being billed as one of the big games to look out for on next gen it is quite frankly pathetic.

PFCMike
PFCMike

Just finished the game. Disappointed. There are some very anoying things about this game. Things you cant climb but should be able to. You cant do a take down after knocking the guy down with a car. You have to wait for him to get up. Thing you should be able to drive over or through but cant. Things bullets should penitrate but dont. Shooting is just not that fun. And so on. Just not as good as it should be.

R3FURBISHED
R3FURBISHED

Too high I think. I really don't thing Watch Dogs is a very good game.

fbn_games
fbn_games

I love Watch Dogs. I don't get why people are so upset with it's graphics.

Take a look at this video.


Vídeo épico galera. Watch Dogs in motion.
Veja o tempo passar rapidamente em Chicago.
Após 3 semanas de trabalho, aí está o resultado.

http://youtu.be/UPZ61YPJeOU

venoexnihilo
venoexnihilo

Haha look at those terrible console graphics. Sad.

Gamer3344
Gamer3344

Such a overhyped game, 8/10 is a fair score I guess but It's still better than ACIV imo.

kenundrum7
kenundrum7

I finished the story twice, and I still like it. On the PC, it is beautiful. My only gripe is, my favorite side missions are Gang Hideout, and Criminal Convoy, and you cannot replay these ones. You can replay all the Fixer missions through your Phone, but not my favorites.

zintarr
zintarr

After 6 days of giving this game a chance I am done. I give this game a 5 out of 10. Horrible controls, repetitive missions, characters you do not care about and a story that goes no where.


The good news is that I traded it in for $42 at Gamestop!

daviz88
daviz88

loving the game so far, there is a lot to do in thing game


SIDE MISSIONS

the gangster hideout mission are great

fixer contract would have been the best but the cars handle badly

crime detection is nice but gets repetitive overtime

and INVESTIGATION, INTRUSION, CTOS TOWERS are excellent for downtime

the game isn't next gen but still a very fun game

zintarr
zintarr

How could this review give the crappy driving such a pass? The driving should be super fun but the cars handle like tanks at 100 mph.

scroft16
scroft16

I'm gutted by this game ts just to repetitive it feels like a choir to play. the mission are good tho but the rest is just crap

watchdogsrules
watchdogsrules

does anybody know that this game is also on xbox 360 and xbox one?


getting it for my xbox 360......

watchdogsrules
watchdogsrules

pretty good game


except for the 3rd to last paragraph....weird


but good, less limited than GTA 5

rfrodo
rfrodo

This game had really let down my expectations. 

The game is really original and barely comparable with any open-world-game, the way you can control things in the city is amazing!

But the longer you play the more repetitive it gets, story wise and side mission and dear god do not let me begin about the drinking game trophy just ridicules in my opinion.


I really hope when they release WD2 as the game it self introduces (few hints of-course) will be a bit less repetitive and show is more variation with the hacking part. 

luisung
luisung

Preety high rate, he!

Ubi, you fool me well this time, next time (The Division) i'll be more careful.

itchyflop
itchyflop

new house, no internet (yet). can someone tell me how i upgrade skills, it says "start open world" whats that ?? thanks 

NaumaanJaved
NaumaanJaved

okie, well as i started this game, it was fantastic and awesome uptil the drinking game at pawnee ... i wasted almost 2 hours on it but it does not work, what was ubisoft thinking when this minigame was added in. FInally after two days of trying.... I am exhausted.

Aaronp2k
Aaronp2k

I have no idea where the hate is coming from, and where people are getting the idea gta v is better.


1. in real life try shooting a gun while driving a car, and good luck lol.

2. the driving on gta is horrendous, all the cars are far too light and just go flying when you hit the smallest ramp. in watch dogs the driving feels heavy (you know like in real life, where cars are actually heavy). The only bad part about the driving is when on a motorcycle sometimes you crash at speeds and don't fall off the bike which is very unrealistic. they need to tweak that part. also they need to add scratches to the vehicles when you brush past other vehicles, the cars feel too invincible.

3. the stealth actually works, on gta 5 you can get spotted far too easily.

4. the online mode isn't a chore to play unlike gta 5

5. the ai is superior, and there are over 3 million different ai in the game each with their own profile and background. all npcs look unique.

6. you feel vulnerable when exposed unlike gta 5 where you can go to town on enemies.

7. lack of story dlc for gta v whereas watch dogs already has dlc out and tbone dlc coming soon also.

8. gta gets boring fast, watch dogs simply doesn't. so many little things they put in like for example the ability to stand by traffic lights and trigger them and watch a load of traffic crash in front of you is delightful.

9. the game was overhyped, and I believe this is the reason the game is getting so much grief. my expectations for watch dogs were actually pretty low, it has surprised me how good the game turned out to be.

10. no crying kids on microphones.

wilhelmut
wilhelmut

This game costs me another 300$ or 400 by forcing me to buy a new Graphic Card. That DirectX 11 is serious stuff...

- 2 negative points for this.

SingletreeAve
SingletreeAve

@riddion Watch Dogs does have main story missions, but I hit a game-breaking bug a few missions in and am stuck doing all the side stuff like you are.  You may have hit a glitch that prevents the main story from advancing.  The game is actually quite glitchy, although supposedly some of the issues have been addressed by patches.

highpitcairn
highpitcairn

@pinkfloyd6789 Dude, That 7 Years Console, It is us who blame you guys for downgrade the game, last gen just ruined this game. whatever this game still uninteresting.

taktikalz
taktikalz

@xbox1day1 well thanks for letting us all know that! Really lovely of you to share...

kenundrum7
kenundrum7

@zintarr  I am glad you got some descent money back for a game you did not like.

bulba_baker
bulba_baker

@zintarr  that's a good thing, you shouldn't be turning too hard at 100 mph, it's too much force in the real world. The driving isn't like an arcade racer.

DrizztDark
DrizztDark

I see this comment I can't help to say doesn't every game get repetitive? People have to understand a game is not really meant for you to live in 24/7

iammcgruber
iammcgruber

@Aaronp2k Some stuff I agree, but for your #8, if you can sit there for a while and just change stop lights over and over again and be delighted each time, then that discredits a lot of what you said.

kalgert
kalgert

@Aaronp2k The hate probably comes from the "Graphics" department


And honestly, people who think graphics carry a game, need to stop playing games...Like right now

Aaronp2k
Aaronp2k

@wilhelmut it doesn't force you, you have the choice to play with lower settings. or just buy a ps4 which costs about the same as what you paid for that graphics card and then you get all the great exclusives from sony plus all the great exclusives from ms (since they all seem to be coming to pc also).

xbox1day1
xbox1day1

@taktikalz @xbox1day1  no prob also doing the xbox one tv config helps to. The one that has you adjust the colors and all. If you have a ps4 adjust your colors using those blue lenses or the TV's own adjustment settings that will def help you see the game the way it was created to be seen I believe

zintarr
zintarr

@kenundrum7 @zintarr It just did not click for me. I thought it looked great but the game play just did not work out.

NaumaanJaved
NaumaanJaved

@kenundrum7 i am using an xbox controller .. this game is very lengthy, couldn't finish it yet  

Aaronp2k
Aaronp2k

@kalgert @Aaronp2k but really there is nothing bad about the graphics. the people who think the graphics are downgraded are console noobs who don't realise the e3 trailer was and always was pc footage. the console footage was never released until the ps4 trailer came out. if you care to look at the ps4 trailer it looks exactly the same as the retail ps4 graphics, so ubisoft have not downgraded the graphics at all. I have seen the pc graphics too, and they have not been downgraded either.

bulba_baker
bulba_baker

@Aaronp2k  people who care about graphics are a waste of time though, if you honestly think that a trailer is going to show the exact same graphics as in game without a fine print saying "enhanced graphics to show detail or whatever" then you need to go back to playing on your Leap Frog, because you're gonna be dissapointed

Watch Dogs More Info

First Release on May 26, 2014
  • PC
  • PlayStation 3
  • + 4 more
  • PlayStation 4
  • Wii U
  • Xbox 360
  • Xbox One
Watch Dogs is an open-world action adventure game from Ubisoft where you must use any means at your disposal to take down a corrupt system.
7.5
Average User RatingOut of 879 User Ratings
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Developed by:
Ubisoft Montreal, Ubisoft
Published by:
Ubisoft
Genres:
Action, Open-World, 3D, Adventure
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
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