TimeSplitters: Future Perfect Review

With its charm and "something for everybody" mentality, TimeSplitters is sure to offer GameCube owners a good number of things to like.

The TimeSplitters series now contains three first-person shooters that place an extreme emphasis on sheer variety and fast action. The third iteration, Future Perfect, finally makes good on the great ideas that developer Free Radical had back in 2000--at least on the PlayStation 2 and Xbox. Those two versions take the TimeSplitters series online, completing the circle and making a first-person shooter that you can play with solid competition around the clock, instead of relying on half-cocked bots and split-screen four-player games. The GameCube version, predictably, lacks the online support contained in the other two versions. With its charm and "something for everybody" mentality, TimeSplitters is sure to offer GameCube owners a good number of things to like, though it feels practically irrelevant when compared to the other versions of the game.

The TimeSplitters series feels like a throwback to GoldenEye and Perfect Dark.
The TimeSplitters series feels like a throwback to GoldenEye and Perfect Dark.

While the game's bread is buttered by its multiplayer focus, it still has a very cool story mode. Though it's not going to test your skills or patience to the fullest--expect to blow through the medium difficulty in six hours or so--the story is compelling and funny. You're cast as a character named Cortez, and you start out by returning from a quest where you had to secure a collection of crystals that power a time machine. Once you return with the crystals, you're sent hopping through time in an attempt to prevent mankind's current conflict--a losing battle against creatures of unknown origin--from ever happening. As you leap around throughout the past, you're put into a lot of different wacky scenarios. What starts as a futuristic battle sends you back to the early 1900s a lot, as well as to the 2200s (which, in this game's timeline, is still the past), and yes, to 1994. Each time period has you doing something different, too. In 1969, you'll team up with the swinging superspy, Harry Tipper, as he attempts to stop a Bond villain-type from launching a missile from a moving train. In 1994, you'll team up with a short-skirted girl (complete with a T-shirt that reads "slut") to infiltrate a zombie-filled mansion.

The coolest part about the story mode is that Cortez, who initially seems like a very Riddick-like action hero, is really a very likable character. And you'll be seeing a lot of him, too, because thanks to the constant mishaps involved in time travel, you'll always be running into yourself. Each time period has you working together--with yourself--in some way. Sometimes it's a simple cutscene where your future self will pass you a key and then run off. Other times, you'll be providing cover fire for your past self to make sure that your past self eventually gets to become your...future self. The interactions between different versions of Cortez are inventive and often very funny, too. You'll always be looking forward to the next wormhole. It's a shame that the game's conclusion doesn't play off this absurd level of paradoxes a little better, but the stuff you encounter along the way is cool enough to make up for that. You can also play the story mode with a second player, which makes for some solid co-op.

The game also has a lot of other single-player features. The arcade mode has a league option, where you'll go up against bots in a variety of matches in an effort to earn trophies. The challenge mode also has some unique things you can do alone, like engage in robot cat racing, throw bricks through windows, and more. Some of these activities are fun, but most of them are a little shallow. Regardless, all of this single-player trophy-gathering ties back into the multiplayer, as you'll constantly be unlocking new characters and options for the game's thick list of multifriend fun. There are 150 characters in all, each ranked in four different categories, like speed and stamina, but you can turn those stats off if you're looking for a perfectly level playing field.

While there are plenty of modes to choose from, many of TimeSplitters' match types are very similar.
While there are plenty of modes to choose from, many of TimeSplitters' match types are very similar.

When it comes to the multiplayer first-person shooting, TimeSplitters offers up a pretty hefty list of gameplay modes to choose from. Great deals of them are simple deathmatch variants, like vampire, where you must kill other players on a regular basis to prevent a meter from draining, which in turn kills you. There's also thief, which moves the scoring to coin collecting, rather than killing. Team games are represented with capture the bag and assault (an objective-based team game that splits you up into offensive and defensive units), among others, though the game only comes with four different assault-ready maps and two of them are a little simplistic, especially with only four human players.

You can play all of these games with bots of varying skill levels, though the bots are better gunmen than they are tacticians. In assault, for example, the bots on your team often seem to completely ignore the objectives and just shoot it out with the other team, leaving players to do all the dirty work. You can build your own set of bots, which allows you to adjust their skill level from one to five stars. The default three-star rating is easy to beat if you're at all handy with the headshots. Bumping up to five stars gives the game more of a challenge, but really, you're better off playing against people. Unfortunately, the GameCube version lacks the online multiplayer component found in the Xbox and PS2 releases, limiting you to four-player split-screen games. The maps were made for more than four players, so this isn't exactly the most exciting feature in the world.

It might have all the modes in the world, but a long list of features doesn't automatically equal out to the best game ever made. TimeSplitters is, at its core, a pretty stripped-down game that isn't too much more than a faster-moving, better-looking version of GoldenEye for the Nintendo 64. The health and armor meters show up in the same spots on the sides of the head's-up display, and yeah, you still can't jump. There's a good, wide variety of weapons to choose from, though, and you'll be able to customize which weapons appear on any given level to your heart's content. This adherence to convention works if you're already a fan of the TimeSplitters series, but even though most of the levels were designed with your movement limitations in mind, it still feels a little too stripped down at times. Many of the weapons aren't all that satisfying, but the sheer variety of them should keep things interesting. Still, there's something to be said for making sure that you have a good, solid rocket launcher in your game's arsenal. The launcher in TimeSplitters: Future Perfect is disappointingly sluggish.

Much like Woody Harrelson, your man can't jump in TimeSplitters: Future Perfect.
Much like Woody Harrelson, your man can't jump in TimeSplitters: Future Perfect.

Mapmaking is something that's a standard on the PC side of things, but still practically unheard of for consoles. The TimeSplitters series has had a basic mapmaker for some time now, and at this point, it's pretty robust. Without online support, you won't be able to upload and download user-made maps like you can on the other two consoles, but this is a cool feature. It's not for everyone, but anyone looking to get creative (without having to learn how to use actual level-editor tools for a PC-based shooter) will find an outlet here.

TimeSplitters looks great on the GameCube. The Xbox version does look slightly better, but not so much that GameCube owners will feel cheated. Both versions have good player models and well-designed levels. The virtual-reality setting in multiplayer has a Tron-inspired look to it that really sets it apart from the rest of the environments. But you'll still see disco floors, Vietnam, large underwater bases, the inside of a zeppelin, and other spots that look good. The character models look nice too, and with 150 to choose from, you'll be able to sport plenty of different looks. However, you'll notice some aliasing here and there, especially on the edges of player models.

Without online play to back it up, TimeSplitters falls a little flat on the GameCube.
Without online play to back it up, TimeSplitters falls a little flat on the GameCube.

The techno-style soundtrack for Future Perfect is upbeat and light enough to fit with the rest of the game's casual style. Weapon effects are a little more subdued than they probably should be, and in general, the sound is lacking. Specifically, you won't hear any character footsteps. That, combined with a lack of view bob, makes you feel like you're just some sort of wheeled robot, rolling around the environments. Cortez is the star of the show when it comes to voice work, and he has both well-written lines and strong delivery to make them work. The rest of the story mode cast is pretty good. Also, each of the game's 150 characters has a little voice clip that plays when you select them. This is just another layer of flavor that helps sell the game's unique sense of humor.

All in all, TimeSplitters: Future Perfect makes for good, meaningless fun. However, many of its modes don't feel complete. As consoles get more competent at handling the first-person shooter genre, TimeSplitters feels more like a relic from a bygone era. That feeling is further amplified by the GameCube's lack of online support. The game's variety does give it some decent legs, though, and fans of the series' mapmaker functionality will certainly enjoy diving right back into this feature. If you only own a GameCube, TimeSplitters: Future Perfect is a good choice, but if you own multiple consoles and are at all interested in competitive play, this should be your last choice.

The Good

  • Cortez is a terrific character
  • Lots of variety
  • Mapmaker lets you create your own levels

The Bad

  • It's a multiplayer shooter without online support
  • Bots aren't too bright
  • Story mode is too short

About the Author

Jeff Gerstmann has been professionally covering the video game industry since 1994.