Review

Super Time Force Review

  • First Released May 14, 2014
    released
  • X360
  • XONE

Time is on your side.

Science fiction can do many things. It can give us heroes and villains that capture the imaginations of children and adults alike. It can show us distant alien civilizations, and in so doing, help us better understand the problems facing our own society. But everybody knows that the most important function of science fiction is to remind us that we should never tinker with time--the smallest change in the past might irrevocably change the present. Super Time Force couldn't care less about such concerns. The delicate nature and strict logic of time fall by the wayside in this side-scrolling shooter, as you harness the power of time travel with reckless abandon to turn the odds overwhelmingly in your favor.

The game assumes a hilariously cavalier attitude about the rights and wrongs of fiddling with time, sending up every sci-fi time travel trope in the book. The moment Dr. Repeatski cracks the conundrum of time travel, late 1980s America becomes a hellscape overrun by angry robots, but rather than undoing his work and setting time right again, Repeatski and his Super Time Force harness the power of time travel in pursuit of the most frivolous goals imaginable. One mission has you venturing to the year 673 to steal the Holy Grail just so Repeatski can sell it and save the Medieval Funtimez chain of restaurants, while another has the team venturing into the 31st century so that Repeatski can get all the browser updates and plug-ins he needs to watch funny cat videos.

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At every turn, the not-so-mysterious Dr. Infinity (whose predictable "secret" identity is, intentionally, perfectly obvious from the beginning) is there to try to stop the Super Time Force from altering history. He asks nicely ("I would kindly ask you to step aside and let me destroy the dinosaurs as scheduled"), but Repeatski, drunk on the power of time travel, will hear none of it. The writing is frequently laugh-out-loud funny, and there's a twisted glee in hopping through time not in the name of justice or saving humanity, but just to serve the whims of one man.

Your missions in Super Time Force play out like stages from run-and-gun shooters, but the members of the Force have one trick up their sleeves that Bill and Lance of Contra could only dream of. At any time, you can stop the action and rewind it, and then spawn into the level as another character, or as another copy of the same character you were already controlling. This doesn't erase what you did previously; instead, you fight alongside yourself. There's a limit, but you can do this again and again, filling the screen with a chaotic crowd of Super Time Force members if the situation calls for it, or if you just feel like doing so.

Death isn't much of a problem for the members of the Super Time Force.
Death isn't much of a problem for the members of the Super Time Force.

Manipulating time to adapt to the challenges you encounter in a stage is usually an enjoyable process. You might use the heavy artillery of Jean Rambois to advance, get killed by an enemy explosive, and then rewind the action and switch to sharpshooter Aimy Mckillin, whose charge shot can pass through objects, to eliminate the enemy before he even has a chance to toss the explosive, preventing Rambois from dying. When you save a character like this, you can collect his or her essence, giving your current character another point of health and the offensive capabilities of the character you rescued.

The action has the frantic, shoot-anything-that-moves fun common to good side-scrolling shooters, and the level design is inventive and entertaining throughout, tossing you into an ancient theme park, a Mad Max-esque postapocalypse, and the brains of a computer filled with awful websites from the Geocities era. The abilities of the members of the Super Time Force are varied and complement each other nicely; the aptly named Shieldy Blockerson can protect his teammates, for instance, and Zackasaurus--well, Zackasaurus is a skateboarding dinosaur, which is just cool.

But it's the time manipulation mechanic that sets Super Time Force apart. Not entirely unlike the joy of teaming up with friends to overwhelm enemies in a multiplayer game, there's a strange sense of camaraderie and cooperation with yourself in Super Time Force as you see one character--you, from a minute ago--gunning down one enemy while you take control of another character to eliminate another foe.

Discover the shocking secret identity of your nemesis, Dr. Infinity!
Discover the shocking secret identity of your nemesis, Dr. Infinity!

However, not every scenario is enjoyable. Particularly during boss fights, the game relies too heavily on the time manipulation mechanic. Time is short, so you need to whittle down the health of bosses as quickly as possible. So you rewind the action and layer more members of the Super Time Force into the landscape until there are enough of them firing enough bullets at the boss to defeat it before time runs out. In these situations, you might spend more time rewinding the action than experiencing it, and placing more and more characters into the environment becomes not so much a matter of intelligently adapting to the challenges before you but of employing sheer brute force. Your victories don't require much thought or skill, so they aren't rewarding.

But that's a minor gripe with a really funny game that puts an innovative twist on the side-scrolling shooter. In his classic story A Sound of Thunder, Ray Bradbury warned us that even killing a butterfly that lived millions of years ago might have devastating effects on the present. Super Time Force responds to such concerns with a gleeful "Who cares?" Toying with time is too much fun to worry about the consequences.

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The Good

  • Humorously riffs on traditional sci-fi notions of time travel
  • Time manipulation mechanic makes cooperating with yourself fun
  • Entertaining level design
  • Good assortment of characters with distinct abilities

The Bad

  • Sometimes too easy to take a brute force approach to victory

About the Author

Carolyn has been playing side-scrolling shooters since the NES era and finished Super Time Force on the default difficulty setting. Her understanding of how time works owes more to Bill & Ted's Excellent Adventure than to A Brief History of Time.
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hochstreck

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Edited By hochstreck

This game is so amazing in its concept and polish, it's crazy!

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PyreofKoL

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Grabbed this with the Free with Gold thing the other day. Frickin' love it. It's like Metal Slug meets Braid.

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TheCyborgNinja

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Edited By TheCyborgNinja

Denver the Last Dinosaur is in this game? ;)


http://skateandannoy.com/wp-content/uploads/2013/05/denver2.jpg

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iBuSHiDo

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I wonder if Zackasaurus was inspired at all by this guy...


http://4.bp.blogspot.com/-_9KGdXd9eoA/TjEQLx9OG4I/AAAAAAAACP0/EcVGlems7TI/s400/dn10nnt40219pk.png

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chris1980s

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Seems like every 2D indie platformer gets a 8 or 9/10 on GS.

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hochstreck

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@chris1980s

This game is actually very innovative and polished in its gameplay. And it looks amazing.

What else do you want?

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Pyrosa

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@chris1980s Probably because the ones that do are FUN.

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Gannon27

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Edited By Gannon27

Just downloaded this. I find it very enjoyable, and a great idea with the way the game uses "time". To the best of my knowledge I cannot think of another game that uses time in this unique way. If there are please let me know. Great fun, good review.

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loafofgame

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@gannon27 Braid.

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Pyrosa

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@loafofgame @gannon27 Yep -- that's probably where they got the idea (at least that's what I theorized). I.e., they were sitting around w/Braid trying to figure out that one damned perfect-timing maze-level, and said "DAMN IF I ONLY HAD A BAZOOKA AND A SKATEBOARDING DINOSAUR FOR THIS LEVEL!". ...you know, something like that.

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hitomo

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you are so right ... screw ESO, screw all the modern games, just lets pop out our brains and pretend we have fun


the really bad thing about the Internet conectivity today is, every goon can release stuff, and we have to deal with


as shiny as it seems, this Business can only lead to total mediocredity ... your welcome

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Blue_Tomato

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Edited By Blue_Tomato

@hitomo It is actually the exact opposite of what you just said. Big game companies have plunged into repetitive mediocrity. They invest so much money in each game, they do no longer dare to do anything new, just take what sold well before and squeeze in a bit more cutscenes and shiny graphics, topping it with tons of expensive advertisements to brainwash people to buy the same cr*p over and over.


Indie games shines because they dare to explore new ideas, and dive into unknown territory. They are awesome, and several of my favorite games these days are Indie games. Indie games rocks, and the traditional game industry has a lot to learn from it.

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Gelugon_baat

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@hitomo

You still think that the world revolves around you and your opinions, don't you?

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keech

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@hitomo Yeah! Screw these games that are designed my people for no other reason than they want to make it! Lets continue to play games that are a repetitive grind designed to keep us compulsively playing for arbitrary rewards even if we aren't actually enjoying ourselves!


Screw fun games! Long live obsessive compulsive games!

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leikeylosh

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Edited By leikeylosh

I will not make a comment about misogyny... I will not make a comment about misogyny...

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cayne_phoenix

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@leikeylosh but will you comment on wanting some pie?


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b74kd3th

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Nice back to the Atari days

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Veenox

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In my mind, exclusive indies will NEVER make any sense! It goes against being independant. Indies belong to the PC before anything else.

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Naylord

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@Veenox It's coming to PC; don't worry.

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diskotheque

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I'm a tad bit jealous that this is only on Xbox... =(

Hopefully it will find its way to the PS4 at some point.

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LiquidButter

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I miss Geocities...

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PS2fweak

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@jake198624 Why would you wish for that? Just play what you like. It's funny when people say stuff like "the charm of indie games are wearing off". You can play what you want, so what's the point of worrying about games that don't appeal to you?


People still love games like this, which is why people still develop and publish them. You think SOTN blew them out of the water? The problem is you're lumping all side scrolling games together. SOTN is an RPG.



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TheCrapp

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Edited By TheCrapp

@jake198624 we get it, you are all over the AAA game franchises, right? Well, let me tell you one thing, have you ever developed a game, even a flash one, where you can play it right away from a web browser? No? oh! that's what i thought

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RedWave247

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This sounds like loads of fun. I'm sure it'll pop up on Steam eventually. Most of these games do.

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wEEman33

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Edited By wEEman33

@jake198624 That won't happen, as 2D fighting games are extremely difficult to make, on account of all the frames of animations they need to work, let alone look and play good.


2D action games are way easier to design and animate, which is why we're seeing more of them.


There's no reason to hate on small teams of developers for simply making games that are within their means.

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tomkat69pc

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Edited By tomkat69pc

such an annoying voice ..


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Ahiru-San

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@tomkat69pc just watch White Chicks.

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Gelugon_baat

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@tomkat69pc

And watch Juwanna Mann too.

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LiquidButter

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@tomkat69pc Go to Youtube, then in the search bar type Pewdiepie. Watch 5 seconds then come back and tell me Caro's voice is annoying again.

3 • 
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RedWave247

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@tomkat69pc So read the review, instead.

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Gelugon_baat

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Edited By Gelugon_baat

@tomkat69pc

Get used to it then - you aren't the first to say that in years, and Carolyn hasn't changed her voice in any way since.

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leikeylosh

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@Gelugon_baat @tomkat69pc Say anything slightly offensive to Carolyn and Gelugon_baat will be summoned.

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bibowski

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@Gelugon_baat @tomkat69pc wait... HER? omg...

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tomservo51

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Edited By tomservo51

i'm getting kinda bored of the 8-bit retro look.

14 • 
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cvantu

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@tomservo51 yeah...we know...it isn't on PS4.

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Gamer_4_Fun

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@tomservo51 Me too..

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Justin_G

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that's an actually really unique idea all around. looks hilarious;... now i'm jelly that i don't have an Xbox. (actually i'm already jelly that i don't have an Xbox.)

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BrunoBRS

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OH GOD THE NOISE. I HAD THIS TAB LOADING AND IT TOOK ME FOREVER TO REALIZE WHAT THIS HORRIBLE NOISE WAS.


i thought the shaun method had glitched out >.>

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wEEman33

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Edited By wEEman33

TIME WHAT IS TIME

I WISH I KNEW HOW TO TELL YOU WHY

IT HURTS TO KNOW

AREN'T WE MACHINES

TIME WHAT IS TIME

UNLOCK THE DOOR

AND SEE THE TRUTH
THEN TIME IS TIME AGAIN

4 • 
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Megamandrew

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Edited By Megamandrew

@wEEman33 Guardian! Woooo!!

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Warriors30

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Reminds me of Braid with guns meets Broforce...I dunno...it looks really cool but also kind of stressful to play. I don't feel SUPER FORCED to buy it at this TIME...hah!

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