Review

Silent Hill: Downpour Review

  • First Released Mar 13, 2012
    released
  • PS3

From side quests to sound design, Silent Hill: Downpour isn't afraid of change. The result is a captivating game more expansive than the series has ever seen.

Silent Hill: Downpour is a celebration of gaming's most notorious ghost town. It taps into the madness and surrealism that has made this series legendary, and presents Silent Hill as a more robust location than ever before. Most of the fundamentals are still intact, but developer Vatra Games has not shied away from making some stark changes to this American nightmare. Some fit well into the Silent Hill formula, while others are a little off the mark.

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Now Playing: Video Review - Silent Hill: Downpour

From the outset, Murphy Pendleton, the protagonist, is painted as a morally ambiguous character. He is a prisoner at Ryall State Prison, but the circumstances of his incarceration are unclear. When Murphy's prisoner transport bus crashes in the outskirts of Silent Hill, you're not sure if he is escaping wrongful imprisonment or just fleeing the long arm of the law. Occasional morality choices let you shape Murphy's character, and can give identical scenes an entirely different meaning.

Within the game's opening acts, it becomes clear that Downpour is a new Silent Hill game, rather than an imitation of an old one. It keeps some elements from series' history, but isn't afraid to change others. Fog is a good example: in previous games, it was thick and obscuring. Here, it's less prominent and is upstaged by the constant rain. While it's raining, enemies become more numerous and hostile. An element that merely enhanced the ambiance has evolved to include dynamic repercussions.

As in previous games, your time in Silent Hill is split between the normal world and the other world. The normal world covers most of the combat, exploration, and puzzle-solving, while the other world is reserved for specific encounters. Combat in Downpour borrows some from Silent Hill: Homecoming, though it is not as exaggerated. Often in combat, you face down a group of enemies in an open area. Large environments afford Murphy access to more weapons, while the monsters gain the advantage of flanking.

Downpour has solid voice acting which creates a more believable world.
Downpour has solid voice acting which creates a more believable world.

In Downpour, Murphy can only carry one melee weapon at a time, so he is constantly cycling through them. Fire axes, chairs, lamps, and more are littered about, but they eventually break apart. This weapon degradation emphasizes how desperate combat encounters are for him. Murphy may start a fight with a garden rake but end with a puny stick. Unarmed attacks are an option, but they do almost no damage and you can't block while unarmed. If you're lucky enough to find a firearm, Murphy can pocket it as a secondary weapon. Guns are extremely powerful, but ammo is scarce.

Additional design choices add complexity to the combat, but in doing so, they call more of your attention to the faults. In early Silent Hill games, combat was deemphasized through simplistic controls and stellar sound design. With Downpour, there are more ways Murphy can attack--or be attacked--in a fight. You spend more time thinking about combat, and the weaknesses therein become more pronounced. Striking an enemy still feels stiff, and against most enemies, the fights fall into predictable rhythms. When monsters attack in groups, one usually hangs back and temporarily disables Murphy with a sound-based attack. It's a novel tactic, but it's recycled throughout nearly the entire game.

Of course, combat isn't all you do in Downpour. The town of Silent Hill has a touch of open-worldness and is filled with puzzles and side quests to discover. The side quests are well tailored to the game's setting and imply there was once life in this desolate town. They include investigating a domestic murder, searching for a missing child, and venturing inside a collection of historic films. These optional quests are a smart addition and encourage, as well as reward, exploration.

Murphy's clothes become torn and bloody to represent how much damage he has taken.
Murphy's clothes become torn and bloody to represent how much damage he has taken.

In the other world, you do a lot of running. Early on, you are introduced to a glowing ball of energy that wants to chase Murphy down and change him from a solid form into a liquid. Murphy's escape takes him through a maze of hallways lined with obstacles that can be knocked over to slow down the being's advance. Thankfully, one wrong turn doesn't mean death. Incorrect routes loop back to the main path, though you will take some damage from the formless horror. These sections help break up the game's slow pace with high-speed action that's appropriate for the setting.

The Silent Hill series is famous for its music and sound design. In previous Silent Hill games, the music could make the most mundane encounters intimidating. It was an oppressive mixture of industrial noise, radio static, and monster cries. In contrast, Downpour downplays its encounters to the point where most fights are in near silence. Music is largely absent, and while there are still radio and monster effects much of their impact is gone. Sometimes this subtle approach is used to great effect, but too often it makes combat feel commonplace.

When all of the elements come together, they can create some brilliant moments. A great example of this is the Hansel and Gretel sequence. Your first task is to explore the area and collect items to put on a play of Hansel and Gretel. Once all of the items are recovered, there is a simple puzzle that explains how these items work together. Correctly solving the puzzle involves dimming the lights, playing the music, and producing the correct sound effects for the performance. And when you look up from your duties, it's revealed that you've been transported into the scene itself.

Thunder and lightning crash overhead, muffling the eerie hum of an old gramophone. The sounds of children screaming can be heard from the now very-real wood cabin, separated from you by a dark forest. Naturally, it's difficult to see through the rain until a flash of lightning reveals the hulking form of an enemy. There's no fanfare or blaring music; it's just standing there, off in the distance, waiting. You're initially surprised, and then you feel the looming dread of the coming fight. The sequence progresses beyond that, but taken as a whole, it combines traditional Silent Hill puzzles with a bit of combat within a great set piece. It successfully channels the surprise and anxiety that has made this series great.

Unfortunately, almost all of Downpour's accomplishments are marred by some persistent frame rate and stuttering issues. They occur throughout nearly the entire game but are most noticeable in the larger environments, such as the town itself. At times, they are excusable, such as when the game is loading a new environment or autosaving. But when simply looking from side to side causes small hiccups and screen tearing, they become real issues. This happens much less often in smaller, interior spaces, but it is something you have to endure throughout, even after installing the game to a hard drive.

Downpour uses fixed camera angles to create disorienting scenes.
Downpour uses fixed camera angles to create disorienting scenes.

Silent Hill: Downpour makes some questionable tweaks to the established formula, but those decisions distinguish it from the rest of the series. You may not agree with all of Vatra's choices, but they succeed in making an old town feel new again. And when it's the eighth installment in the series, that is quite an accomplishment.

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The Good

  • Captures the classic Silent Hill visual style
  • Good voice acting
  • Side missions reward exploration.

The Bad

  • Combat still feels stiff
  • Underwhelming sound design
  • Persistent frame rate issues.
116 Comments  RefreshSorted By 
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Lazy_Marine

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Btw, IGN gave this 4.0 ! Recently Ign and gamespot have had huge score gaps.

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SpookyJack

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@Skakruk: I'm not even comparing Silent Hill to Rage. My point was that framerate issues aren't necessarily hardware related. Downpour is just a poorly developed game.

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Lazy_Marine

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Finally a good silent hill since part 3 ! Can't wait, bad release date though with Mass effect 3 dominating the markets, they should've waited 2 more weeks for better sails, i'll get this once i'm done with Mass effect 3.

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Skakruk

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@SpookyJack - Silent Hill series, I mean original one from 1 to 3, never emphasized itself on action - it's about something different. but when developers orientate themselves on US market with demand action over other much more valued components than it - we have games like homecoming or this pour downpour. and rage to much dissapointed us, old school gamers, our hopes with carmack being true to himself being deceived as he rushed in console business but they are late.

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SpookyJack

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@jimmytaker: Yes, that's why we have technically superior games such as RAGE that run at a constant 60fps, has a lot more action going on and very rarely drops a frame and yet it runs much more smoothly on xbox 360 than on ps3 and PC.

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keyb0red

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hmmm hope they patch the framerate problem... Id be keen to try this one out

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matrixlone

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Ima try it out for sure.

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jinzo9988

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@mitchymoo91 Alan Wake wasn't scary because the game told you when pretty much every baddie was going to come with the stupid fog/whirlwind effect. That and the environment was too wide open most of the time to be scary, to where you're expecting something anytime you come across something that looks special... and by special I mean not a dirt path with some trees and cliffs.

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anticusho1984

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I love silent hill formula and I'm use to the combat system so I will enjoy this game so freaking much

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psycho75

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@moremoneythanu hey there @befftaco looking forward to be BANNED again i take,i think this time will be faster...

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mitchymoo91

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@dnathug Alan Wake is one of my personal favourite games of all time, but i must say that it didn't scare me even in the slightest. Is this just my opinion or am i right that the "horror" part of AW just wasn't very horrifying?

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mitchymoo91

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I have played through Dead Space 1 and 2, RE4 and 5, SH 2, 4, Origins and Homecoming and Bioshock 1 and 2. And nothing has EVER made me crap my pants like the Silent Hill series simply because they understood that nothing they showed you on screen could ever scare you the way your mind scares you. Did I just see that? Was that door open before? F**K WHAT THE HELL WAS THAT NOISE?! I pray to Pyramid Head that they maintain that psychological mindf**kery instead of relying on the weak "look at me, i look gross, isn't that spooky? Bet you're scared now!" mindset of modern horror.

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otanikun

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Hopefully they'll fix the issues through patches but I don't see that happening, regardless I still want this game, it looks amazing.

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jimmytaker

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well... frame rate issues are due to the hardware don't blame the game...

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Leir_Bag

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I think this game is just as valid as an experience as Silent Hill 4 was, with it's first person. It Anyone can say that SH4 was good, even though different. I just hope the framerete issues get fixed through patches soon.

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ShadowsDemon

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I can't wait to get this game....

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Byshop

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Byshop  Moderator

Better visuals are achieved through technical efficiency, not just by throwing newer and more complicated lighting effects. New games come out all the time on consoles that look -great- but also run well, so yes if the frame rate has issues then that's a legitimate complaint.

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GamespotAudio

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*Issues "Frame rate" LoL. The customers keep expecting bettter and better visuals year over year, yet its still the same hardware as it was 7+ years ago. THATS NOT HOW IT WORKS PEOPLE. We have hit the console cap, the hardware is outdated by a LONG SHOT, the developers have sqeezed every drop of power from these systems, it is what it is. By the time the "next gen" systems drop, PC's will be 5 years ahead of them hardware wise. (as they are right now.)

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duffmanth

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I'll get this game eventually, but not for $60.

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turtlethetaffer

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I can't wait to get this, yes, I enjoyed Homecoming, and this looks even better.

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RealFabioSooner

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"Silent Hill: Downpour makes some questionable tweaks to the established formula, but those decisions distinguish it from the rest of the series. You may not agree with all of Vatra's choices, but they succeed in making an old town feel new again. And when it's the eighth installment in the series, that is quite an accomplishment." This is what actually matters to me. I do not play Silent Hill games expecting to re-engage in the same refined experience over and over again - that's what Gears of War, Halo and some FPS's are for - but to engage in a particular, intimate corner of gaming that doesn't get covered by any other franchise (not even by Dead Space and Amnesia - these are totally different beasts). I can live with some sub-optimal choices in such a game as long as the whole experience feels different from everything else, and this is something all Silent Hill games, even the less-than-stellar ones, have always accomplished. If Downpour manages to "make the old town feel new again", I don't care a single bit about stiff combat, frame rate issues and the like. That would bother me in Uncharted, but not in a SH game.

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louie_cloud

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silent hill got downhill after western devs took over

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Rod90

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Mmm, I don't know if I shall stick to Shattered Memories or give this one a chance.

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yeah_28

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In a world and time where survival horror games are almost extinct, a good enough silent hill is an excellent choice, thats my opinion.

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hitechgraphs

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I was hopping for more in this tittle but unfortunatetly is lacking a lot in the graphics and gameplay departments,still cannot understand why GS scored it more than actually deserves.

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iluvOP

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@KeviNOlighT I wouldnt mind a PC version either even I mainly play on the consoles. Though it would be good if theyd even once make a proper pc version. Jeeesus christ what a bite in the butt homecoming was. the second was okay though as a pc port.

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MemberUnknown

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I'll be honest with you, I was expecting this to receive a score of 8.5, but after looking at IGN's review and seeing how they dissected it apart, all hope was lost for me. However, I don't think people should actually stop purchasing this, after all, it seems to be a fairly decent attempt at rebooting the franchise. That said, I don't think people should also condemn previous titles after Silent Hill 3.Silent Hill Origins had problems, there is no denying that, but behind that faded exterior, there is a slightly creepy game. Homecoming is the same story, but I think they changed the franchise trademarks a little too much. As far as I'm concerned, Shattered Memories is the best external Silent Hill. It has a claustrophobic atmosphere that really boxes you in, and that cold snow is always unnerving you. Fantastic franchise.

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Gamer-Geek

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Yeah I also think the "restult" is quite good too. :P

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KeviNOlighT

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PC!!! T_T

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hi-buzz

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sound design is not good....

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mhaed

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@groowagon You have a valid point. Creating a bad, unsatisfying combat system is indeed no way to increase tension. But nowhere in this review does it state that the combat system is bad, simply it states, it's stiff and commonplace. My argument is that yes, it could have been more satisfying and more refined... in a different type of game. Silent Hill does not need a refined combat system and it is unfortunate that one is attempted and included.

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enzyme36

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@ChiefFreeman - Silent Hill: Shattered Memories for the Wii got an 8.0 here on Gamespot. It got mixed reviews, but Im definately on the good side of that fence, check it out... surely worth a look from a SH fan. What Im trying to figure out is how this got a 7.5 here but a 4.5 on ign. Interesting??

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deactivated-60c3d23d2738e

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This game has bargain bin written all over it.

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ChiefFreeman

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Silent Hill hasn't gotten an 8 score since Silent Hill 3, and that was 9 years ago.

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dnathug

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that really didn't convince me to buy it, I think it's a definite rent and see for myself what it's like, the last one wasn't as bad as they said but Alan Wake was much better.

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shalashaska88

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"Captures the classic Silent Hill visual style" This looks nothing like the older Silent Hill games.

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Alphgroup

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I'm so glad for your review ,thanks gamespot tor this rate thanks a lot

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I was looking forward to this game, but I'm not really surprised it got a so-so review. Silent Hill 3 was the last good entry in the series, it's all been downhill since then. I wish Konami would stop farming out development of this series to these no name developers and bring development back to the teams that did the first few games.

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deactivated-5bda06edf37ee

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@mhaed making a bad, unsatisfying combat system is not the right solution for adding tension... enemies should be difficult to beat, especially in larger numbers, but making a broken combat system is not the right way.

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02147

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7/5????!!!!!!

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02147

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ohhhh shet!!!!!!!

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deactivated-5bda06edf37ee

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i guess Flushdown would've been more appropriate than Downpour. 7.5 obviously ain't bad, but this review sure doesn't warm the heart of an old Silent Hill fan.

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Swanogt19

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May check this out when the price drops.

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mhaed

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[This message was deleted at the request of the original poster]

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cryingdevil63

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Silent hill wasn't that good with critics for a long time now,but I love the franchise regardless and I surely will have a lot of fun with this one as well

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mhaed

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True Silent Hill fans know that a clunky combat system is a good combat system because it's realistic and adds tension to the game. The reason Homecoming received such poor feedback is because the combat mechanics are too focused. Being afraid to fight is the whole reason entries like Silent Hill 3 are so well received. This lack of a refined combat system creates truly monstrous enemies. Silent Hill runs circles around other horror games because it does one thing better than all of them: atmosphere. Besides the combat system, I felt Homecoming was a great game. That's just me though. Silent Hill is all about imagination.

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Big_DogXL

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I bought a lot of games for the ps3 in the hope that I find the fun was in ps1 and ps2 games , do anyone know how the game is ? i'm afraid to but the game and i don't complete it because the disadvantages of the game and The boredom.

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Gurke0711

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I read the SH HD Collection is a mess from the technicial side. But besides that i gonna give Downpour a chance. Back to the roots baby!

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