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Review

Resident Evil: Revelations Review

  • Game release: February 7, 2012
  • Reviewed: May 22, 2013
  • WIIU

Resident Evil: Revelations plays a lot like the best games in the series, but lacks the scariness and intensity that made those games special.

by

It has been a dark time for the Resident Evil series. The abominably disappointing Resident Evil: Operation Raccoon City and Resident Evil 6 utterly lacked the nail-biting action the series was once known for, making it impossible to see in them any glimmer of the franchise's former greatness. So in a sense, the release of Resident Evil: Revelations on consoles and PC is cause for celebration. First released on the 3DS last year, Revelations is both the best Resident Evil game of the past few years and the one that's the most true to the series' roots. There's something to be said for that. But taken on its own terms, it's not a great game. It's not remotely scary, and the enemy design is uninspired. Still, Revelations is competent enough to remind you of what Resident Evil can be, even if it doesn't get under your skin the way the best games in the series do.

Set between Resident Evil 4 and 5, Revelations' tale is more concerned with organizations--the Bioterrorism Security Assessment Alliance, the Federal Bioterrorism Commission, and the terror group Veltro--than with individuals. Series mainstays Jill Valentine and Chris Redfield are on hand, but they don't get any opportunities for character development here; they're just familiar pawns in the series' latest sinister, overly complicated conspiracy.

They're joined by one likable new character, and one awful one. Jill's partner, Parker, bears an unmistakable resemblance to actor Russell Crowe; looks aside, he's a good-humored companion, someone you'd like to have by your side in a crisis. Chris' partner, Jessica, on the other hand, is so obnoxious and absurd as to strain credulity, even in a story about ooze monsters. When Chris has been injured and she responds, "Me and my sweet ass are on the way!" it's so goofy that it takes you out of the moment, and a one-legged outfit she wears later in the game makes her look like a member of an avant-garde dance troupe, not a counterterrorism task force.

The bulk of Revelations takes place on the Queen Zenobia, a luxury ocean liner with plenty of cramped corridors that make for claustrophobic combat. The ship's elegant cabins, casinos, and promenades contrast with its bilges, freight lifts, and other metallic environments, which makes your initial explorations of the ship rewarding. The Queen Zenobia's layout is convincing, making it easy to buy into the idea that it's a real ship with a long and grisly history. But before you've advanced too far through the campaign, you've seen most of what the Zenobia has to offer, and you spend much of your time trekking back through areas you've already covered.

Things may have changed somewhat--you might be able to access rooms you couldn't before, or you may encounter new enemy types--but the sense of discovery that helps make the early sections intriguing wears off too soon. Still, the way the story is broken up into short, episodic sections, jumping back and forth frequently between characters and locations, keeps the pacing brisk; you never get tired of one situation before you're whisked off to another.

Jessica has strange ideas about what constitutes appropriate dress in the field.

Of course, you're not on the Queen Zenobia for a pleasure cruise; terrible things have happened aboard that ship, and as a result, you're constantly attacked by bio-organic weapons, some of which look like people covered head to toe in gray ooze and others of which resemble human-size lizard creatures from a low-budget monster movie. Confrontations are sometimes more campy than chilling, and the fact that you can perform cartoonish melee attacks, complete with goofy windups, on stunned enemies, only adds to the silliness.

If you've played Resident Evil 4 or 5, the controls and combat here will feel familiar. The camera's closeness to your character limits your peripheral vision, fostering a feeling that you never know what's just around the next corner. The problem is that Revelations never does much of anything with this; you're never startled to discover an enemy you didn't know was there or given a reason to dread what might be lurking in the shadows ahead. There's a halfhearted creepiness to the atmosphere of Revelations, but never anything that might generate actual fear or dread.

Instead, the combat is typically straightforward rather than scary. Your weapons feel powerful, and only become more powerful as you augment them with parts you find, but they never feel overpowered; your enemies' resilience makes you grateful for every ounce of firepower you can wring out of those weapons. You rarely feel truly threatened or desperate, but enemies can still corner you in tight spaces, generating some tension as you fill them with bullets and hope they go down before they get close enough to grab you. (You don't want that to happen, both because you get injured and because you're prompted to do some unpleasant stick-wiggling to struggle free.)

I love that ooze you're wearing! Who designed it?

Some environments give you a bit more freedom to move around, with opportunities to leap to lower levels to temporarily flee from encroaching attackers. These areas might fill with monsters that close in on you before you blow up an explosive tank at the last second, incinerating your enemies and making your escape. You've probably experienced moments like this in games many times before, but they're still satisfying.

Unfortunately, though the best games in the series feature confrontations with memorable, horrifying bosses, the boss battles here, like everything else about Revelations, are standard. Bosses can dish out and withstand plenty of damage, but their designs and their attack patterns are all par for the course. Outside of the campaign, there's Raid mode, an opportunity to fight off enemies solo or with another player, and though the process of leveling up and earning points with which you can purchase more and better gear is predictably compelling, the combat still lacks the spark of scariness that infused the action of earlier Resident Evil entries. Revelations is a decent adventure, but it doesn't come close to reaching the heights the series has in the past.

The Good
Both your weapons and your enemies feel powerful
The Queen Zenobia is an intriguing location
Episodic structure keeps the pace brisk
The Bad
Not scary
Most enemies are uninteresting
Too much backtracking
6.5
Fair
About GameSpot's Reviews
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Discussion

432 comments
proletaryus
proletaryus

I apologize but I cannot help having  so much fun playing RE games: all RE 4, RE 5 and RE 6 are amazing! ( despite the lower rating of the last ones). I believe this game is the same case,  reviews are interesting but really no one should rely on them to play a game otherwise could be missing a great game.

Nintendo_ltd
Nintendo_ltd

THIS REVIEW IS GENERIC, NOT DISTINCTION FROM WIIU'S GAMEPAD CAPABILITES, this truly sucks

ghstbstr
ghstbstr

If you do a review for a game and label it for a certain system/console than the review should be for that system/console. This review is for the WiiU or atleast that is what it says, but the video review is for the PC version. I want reviews for a certain system/console like the WiiU.

It is no wonder why the WiiU is failing is because no is giving it a chance. It has been a great gaming console for, as I do wish that more people would give it a chance instead of reading what others have said as most of those people haven't even played the WiiU and the others believe what they say. That is soo sad.

Kryptonbornson
Kryptonbornson

I think everybody complaining about the score should buy the game and stop bitching. You won't be complaining then. You'll find the score quite accurate.

theblackfrog
theblackfrog

this score is ridiculous, the whole site is ridiculous. carolyn has no clue about games, look at her reviews....sry to ragequit here but.....aaarrgh!!!!! the game is very good, very intense, i love the raid mode, very clever to extend the game with a neat additonal bonus mode. its a 8.5 coz i have to search for keys to open the doors, small riddles, nice atmosphere, raid mode!!, somehow small oldskool feeling, atm interesting story...

The_Deepblue
The_Deepblue

Observation: neither this nor the 3DS had any review "badges" beneath the score. Interesting. It's also interesting that in the first paragraph the reviewer states that it's "not great," yet the original version of this game was endowed an 8.5, which means "great" according to Gamespot's ratings. This site is not very consistent.

zen120
zen120

I'm getting tired of different people reviewing different ports of a game.  Then you get stuff like this.

SirApathetic005
SirApathetic005

It's a PORT. How did it get lower???? The only way it could have (which it didn't here) is if there were technical issues. This website is ridiculously bipolar.

Superzone
Superzone

So the superior, beefed up console version of this game scores 2 full points lower than the handheld version.

Makes sense.

IceJester45
IceJester45

The atmosphere feels very Resident Evil-like when you're in the ship's living quarters. Other than that, though, it feels more like Dino Crisis or something. The Gears of War-style kill-everything sections suck, too.

Overall, I really liked the 3DS version of this game despite its flaws. In fact, I think it's by far the best RE since Resident Evil 4.

zeusbark
zeusbark

Darn yes!!! another feedbackula!!!

Aphyosemion
Aphyosemion

I stopped playing the RE games when they stopped being scary.  I'm with Carolyn on the scariness factor.

Phelaidar
Phelaidar

Great review, Carolyn.

You are one of the few reviewer/journalists that I trust.


NordWinter
NordWinter

Revelations plays like RE4 & 5. How the hell is that "true to the roots of the series"?  A goddamn game with fixed screens and "tank style" controls, that would be true.  BTW i think Revelations worth more than  6.5.

Kaz32
Kaz32

It's funny. I said it over a hundred times already that people will be disappointed when they finally play Revelations on the consoles, and I was pretty much correct. When it's on the 3DS, it is definitely a lot better because it's in your face and there's not much space to see incoming enemies. But on consoles, all that things that is great in 3DS like the spookyness and tension is gone. The game is now easier to play with smooth controls that's not possible with the 3DS. I played the demo of the console version and I can say very clearly that I only got grabbed by the enemy once while in the 3DS it's way more often, but it's a lot better to play because it's easier to control.

It's a good game though, I would give it a 75 because it's a good action game with the old RE corridors and backtracking, but it's hindered by stupid character designs that look like they are all fashion victims and a story that's just like Die Another Day the 007 movie. I'm dead serious, they have the super satellite that will destroy anything. Buy the 3ds version instead of the console version. You're not going to get a horror game out of this game that's for sure, you'll get a James Bond esque action game with backtracking, double agents and plenty of slug monsters.

If you want a true horror experience, there's this 1 game free on steam called Cry of Fear. THAT's what you call a horror game. It got my hairs stand up and make me Quit after 5 minutes of playing it. Revelations is nothing compared to that game..

SonyDroneKilla
SonyDroneKilla

hmmm, a 6.5, i wonder if that score has anything to do with the fact that this game is on wii U? i strangely remember this "journalist" also giving another quality nintendo game a 6.5 a while back. I could be mistaken though

zyxahn
zyxahn

Resident Wiivil  =P

Overkillhazard
Overkillhazard

If these people would just take some fucking anti-depressants, perhaps they would actually put effort into writing these reviews instead of just dumping salt on the keyboard.

Overkillhazard
Overkillhazard

Carolyn Petit, downscoring games which already have perfectly fine original reviews.  Didn't the same thing happen to Trine 2 Director's Cut for the Wii U?

SeannTHEsheep
SeannTHEsheep

if this had been on ps4 or xbox one it would have got a 9.5

chipwithdip
chipwithdip

Ok, first DK, and now this game. If it wasn't "scary" on this console, why would it be scary on the 3DS? If there was too much backtracking on consoles, why wasn't there too much backtracking on the freaking 3DS? So what...you guys forget you played this game like a year ago before doing this, or do you purposely act like you did for kicks? The first time I let it slide, but 2 times over? The ONLY thing Carolyn did right in his review this time around is that he isn't the same person who reviewed the original 3DS version.

Devil_78
Devil_78

Well i bought the game and i finished it . Its a great game and the score is unfair . Im an old gamer from 80s era not just a fanboy. This is not the first time gamespot did this to a great game. See games like Legends of dragoons , silent hill 2 and many great games gamespot gave it bad score.

RecurringEspion
RecurringEspion

@IceJester45 gears of war style was hiding behind cover there is RESIDENT EVIL GAIDEN where you were on a cruise ship as barry but that was for the gameboy.

RecurringEspion
RecurringEspion

@Aphyosemion there is scary then there is creepy, this game is creepy. you won't crap your pants you will most likely either shiver with goosebumps or not give a shit.

Black_Tribi
Black_Tribi

@Phelaidar 

I'm completely opposite, Carolyn is sadly my least trusted reviewer on gs.

Still, a review is a review and I can appreciate a different point of view even if it doesn't go my way. 

6.5 is still acceptable score, considering I don't agree with 'the bad' that much I can easily add 1.5 for myself.


I don't see why it's always a big deal for some with the scores and when comparing to 3ds etc. it may be the same game (more or less) but the reviewer is different. People tend to forget that.

RecurringEspion
RecurringEspion

@NordWinter i am just waiting for that game where you play as wesker to fill in as many plot holes as possible like what was he doing during the mansion what did he do after and what was he doing between four and five.

NordWinter
NordWinter

It's funny that backtracking is mentioned here as a bad thing. Can someone remember how many times you had to walk through the WHOLE mansion in RE1 over and over again? And that was fantastic.

RecurringEspion
RecurringEspion

@Kaz32 i agree the story wasn't really that interesting and the characters were boring but at least they put hair on the back of there necks lol. then again actors in residetn evil vs actors in resident evil revelations. meh.i disagree with the whole backtracking thing i really only had to do that once or twice throughout the entire game.

Phelaidar
Phelaidar

@SonyDroneKilla What's the relation? Capcom is not Nintendo and this game is not WiiU game... it's multiplatform.

GameBeaten
GameBeaten

@SonyDroneKilla

Dude, it's this person's opinion that it's not that good a port. 6.5 isn't the best score, but it's not the worst score. There are already other reviews giving the game better praise across Wii U and the other consoles.

179107199999
179107199999

@zyxahn appearently it sucked on every system anyway though are you a fan of Ichi the Killer? You avatar looks that psycho sadist dude

Phelaidar
Phelaidar

@chipwithdip The thing is, Revelations is a simpler game compared to other console games. What worked on a portable, is less impressive on a console/pc. The standards are higher.

Overkillhazard
Overkillhazard

@chipwithdip Actually, having a different reviewer who happens to hate everything in the place of the competent reviewer who actually played the game they reviewed is probably the reason why changing reviewers like this is not necessarily a good idea.

thorn3000
thorn3000

@alien33 @SirApathetic005 spot on, different reviewer, different opinion, don't understand though how can they be happy with it being so inconsistent...I have not seen any kind of port issues on the PC (compared to let's say RE4 or Demon Souls) so I do not see the logical difference, just the preferential difference, but critics should be above preference when rating....

franci17
franci17

@alien33 @Superzone  yes but, this gaming website is not about diferent tastes is about telling you, how a game is good or bad, in this case is the same, so is absurd they gave it a diferent review.

IceJester45
IceJester45

@RecurringEspion @IceJester45 Gears of War-style is also Horde Mode, where you kill everything. Resident Evil: Revelations has too much of that.

If you don't like the comparison to Gears of War, you could call them the Duke Nukem: Time to Kill-style sections or substitute any other third-person shooter where the only objective is to kill, kill, kill.

Phelaidar
Phelaidar

@NordWinter She wasn't talking about gameplay, but about atmosphere. This game really feels like RE without sacrificing gameplay.

About the backtracking, it was criticized on RE1. But still, it was handled better in RE1 than this one. The backtracking created certain atmosphere while in this one, most of the time it feels stupid, like they just wanted to extend the game. 

chipwithdip
chipwithdip

@Overkillhazard @chipwithdip The only things Carolyn doesn't hate are games that are all poetic or feminism empowering. So yea, a vast majority of games.


I'm just saying this score would be even more ridiculous if it was Carolyn that made both the first and second score, like the DKC:R review.

RecurringEspion
RecurringEspion

@IceJester45 @RecurringEspion i was expecting lickers to make it into this resident evil but no fuck it lets have B-Virus as in barnacle but still it beats those ridicules bulgy eyed zombies from resident evil 6 i mean good god that is something you would expect troma to make!.

IceJester45
IceJester45

@RecurringEspion @IceJester45 The gameplay mechanics of Gears and the newer RE games are very similar. The only real difference is that RE doesn't rely on cover. In the end, they're all third-person shooters at their gameplay core.

I have no problem with that. What I don't like is that the Revelations frequently throws item management and confined environments out the window in favor of kill-anything-that-moves, Horde-like scenarios. If I wanted to play Gears, I'd play Gears.

RecurringEspion
RecurringEspion

@IceJester45 @RecurringEspion well that was two different sets of gameplay mechanics. i would describe this resident evil as a pointless A to B scenario the monsters in between are just filla to slow down the player.

NordWinter
NordWinter

@Phelaidar That makes sense. But think about it. In a closed environment like a ship it would be more stupid if you don't have to go back to previously visited places. That's one of the best things in Revelations. The campaign isn't about walking through a pipe. (well... the ship part at least :))

Overkillhazard
Overkillhazard

@chipwithdip @Overkillhazard Damn you, McShea!!

Resident Evil: Revelations More Info

First Release on Feb 07, 2012
  • 3DS
  • PlayStation 3
  • + 3 more
  • PC
  • Xbox 360
  • Wii U
Resident Evil: Revelations tells the story of what happens between Resident Evil 4 and Resident Evil 5.
8
Average User RatingOut of 1036 User Ratings
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Developed by:
Capcom
Published by:
Capcom, Nintendo
Genres:
3D, Action, Adventure, Open-World
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
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Blood and Gore, Intense Violence, Language