Resident Evil 5 Review

Resident Evil 5 is a fun and frantic evolution of RE4's breakthrough gameplay and the series' horror themes.

Thirteen years ago, Capcom helped revolutionize the action adventure world with Resident Evil, a game that would define an entirely new genre dubbed "survival horror." In the years that followed, the series continued to build upon the standards set by the first game, Then, in 2005, Resident Evil 4 radically departed from its predecessors and broke new ground as a more action-oriented game. Resident Evil 5, the latest offering in the long-running series, expands on the action-heavy formula of its forerunner and is built from the ground up to support cooperative gameplay. Though it can no longer be considered a survival horror game, Resident Evil 5 manages to retain and effectively translate the most important aspect of that genre--tension--into its new mechanics. It crafts a fun, collaborative experience that will keep you on your toes the entire time.

Having two agents in the field lets you team them up to trade weapons or push dumpsters.

Ten years after the destruction of Raccoon City, former S.T.A.R.S. Alpha team member Chris Redfield is an agent of the B.S.A.A. This paramilitary anti-bio-organic weapons organization travels the globe to seek out and destroy Umbrella Corporation's creations, which have fallen into the hands of terrorists following the collapse of the multinational pharmaceutical company. When Chris gets a tip that a known weapons dealer will be making a big deal in the remote African nation of Kijuju, he heads there to put a stop to it and learn what he can about the mysterious doomsday project known only as Uroboros. Chris is joined by Sheva Alomar, a local B.S.A.A. agent, and together they battle wave after wave of infected villagers, horribly mutated monsters, and even series archnemesis, Albert Wesker.

The core combat mechanics haven't fundamentally changed since Resident Evil 4. The action still unfolds from an over-the-shoulder perspective, certain battles or cutscenes are accompanied by brief quick-time events, and you still have to stop moving to fire your weapon (though you gain a bit more mobility thanks to your newfound ability to walk sideways). Resident Evil 5's slow movement and gunplay take some time to get used to, and folks expecting a run-and-gun game may find the action too sluggish for their tastes. Fortunately, this slowness isn't really an issue within the game, because enemies are deliberate with their attacks and are better handled with a cool head and steady aim. Though the Xbox 360 controller is fully supported, the standard keyboard/mouse combo offers vastly superior aiming precision and control, which makes it by far the better option.

Regardless of how similar the combat in Resident Evil 5 is to its predecessor, the addition of a second character makes encounters feel quite different. Teamwork is necessary to take down more powerful enemies and bosses, and having someone to watch your back goes a long way toward keeping you alive. Furthermore, there have been radical changes made to the inventory management system. The immersion-breaking briefcase from the previous game is gone, and enemies no longer politely wait for you to rummage through your things because bringing up your armory doesn't pause the action. Each character can store up to nine items, and as long as you properly organize your inventory using the simple click-and-drag interface, all of your items are only a single keystroke away, which offers an unprecedented level of accessibility to your gear. It's often necessary to trade items with your partner, and keeping track of who has what at all times is crucial, especially during boss encounters.

Inventory management is easier than ever when you can click and drag items around with your mouse.

Sheva's artificial intelligence makes her a competent companion, though her degree of skill seems to rely more on her armaments than anything else. She is extremely good at using burst fire with a machine gun, for example, but she tends to waste ammo when equipped with a handgun. That said, at no point does she feel like extra baggage that needs babysitting (unlike some of the series' previous companions), and she can hold her own in a fight. Sheva really shines when there's someone else controlling her. Resident Evil 5 supports online co-op play through Games for Windows Live, and exploring Kijuju with a friend greatly enhances both the experience and the fun factor. Every game has the potential to go multiplayer, since other online players can join in on a free-for-all or invite-only basis if your game session is set up to allow this from the get-go.

Despite these conveniences, there are some frustrating hurdles that need to be leaped over before a partner can begin playing. Co-op isn't drop-in, so if someone joins, gameplay is interrupted and immersion is broken to some degree because the player who joined has to sit on the sidelines until the host either restarts or continues on to the next checkpoint. Another major problem is that players' main inventories are isolated from one another, and though you can trade healing items and ammunition, weapons are off-limits for exchange, making some battles more difficult if you're playing with a partner who is not as well equipped as you.

That's it for today. Be sure to read the chapter on gun maintenance--you WILL be tested!

Resident Evil 5 isn't a survival horror game, but that doesn't mean it hasn't learned a great deal from the genre. Tension is the central element of survival horror games, and in the past, tension has been conveyed by the gloomy settings, the sense of isolation, and the frustratingly clunky camera angles and controls. All RE5 does differently is convey this feeling through other outlets. Having a partner introduces new types of tension, because you're forced to rely on each other's support, find ways to manage both of your inventories during battles, and cover larger areas since enemies can appear from almost anywhere. Waves of enemies wax and wane with just the right frequency, and while the brightly lit environments make them less scary, they can be tough to deal with because they attack in large numbers and are smarter, faster, and stronger than their counterparts in previous games. Major encounters and boss fights are doled out with excellent pacing, and since you're never sure what to expect around the corner, you have to remain vigilant.

RE5 is one of the most visually stunning games available, and its huge variety of environments is meticulously detailed in every way. There are lots of large, open areas, and you'll constantly be on the move through them since there are usually so many enemies. In-game cutscenes are top-notch (though sometimes a bit over-the-top), and Chris and Sheva are incredibly well animated, especially their faces. If you happen to have the right collection of equipment, you can also take advantage of Nvidia's 3D Vision technology to experience Resident Evil 5 in stereoscopic 3D. The dialogue is often full of the trademark goofiness found in the series. The voice acting is competent, and when paired with the excellent facial expressions, it breathes a great deal of realism into the characters. Likewise, the fantastic orchestral soundtrack heightens the gameplay with everything from the low-key, ambient tracks that play during downtimes to the frantic, upbeat songs that accompany the massive boss battles.

On the first play-through, Resident Evil 5 lasts about 12 hours, which is considerably shorter than its predecessor. Once you're finished, though, there's still plenty to see and do. There are hidden B.S.A.A. badges scattered throughout most levels to find; you can strive to get better scores or times in each chapter to show off on the online leaderboards; and there are three initial difficulties available with a fourth unlockable. In-game points can be spent on collectible trophies of various characters and enemies, on additional costumes and graphics filters, and on special infinite-ammo versions of guns that you've fully upgraded. The Mercenaries minigame also returns in a format that is very similar to its last incarnation but with support for co-op. While it's disappointing that the Versus multiplayer mode available as downloadable content on the console releases is nowhere to be seen, a new PC-exclusive mode called No-Limit is included. No-Limit pits you against ridiculously huge mobs of enemies but is otherwise identical to the standard Mercenaries mode.

Having a partner to watch your back can save your life.

Resident Evil 5 successfully builds on the foundation of its predecessor while taking a drastically different direction. Having a partner introduces new degrees of gameplay depth and dramatic tension that make the game much more exciting to play. Though the slower, more deliberate movement and shooting may not appeal to everyone, this sequel's frequent large-scale battles and co-op play still offer a fun and exciting adventure.

The Good
Beautifully detailed graphics and character animations
Having a partner enhances the fun and excitement while adding tension
Real-time menu system keeps you immersed
Plenty to do once you've beaten it
Superior keyboard/mouse controls
The Bad
Frustrating hurdles to leap when joining an online game
Slow, deliberate movement and gunplay may not appeal to everyone
Can't swap weapons with a human teammate online.
8.5
Great
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10 comments
Mahmoudfth
Mahmoudfth

i like the game , it was good playing , but the graphic of the enemies was so so . 

Darsona
Darsona

About the only good things I could say about this are it's a PC game, it doesn't use Steam, and it has offline achievements. I wonder how much Capcom paid him to give this crap a good review? The keyboard is better than the controller? Sure, if you're playing on Easy mode with a human partner (who's using a controller). When a game expects me to start button mashing on my keyboard, I lose interest. When a game limits my ability to aim up, I lose interest. When shooting an enemy in the face with a shotgun fails to stop their attack animation...well, you see what I'm saying. Playing the game on the 360 wasn't any different (though there were some benefits, like split-screen); however, had I wanted to play the game for the Xbox, I would've bought it for the console. When I buy a PC game, I expect to actually get to play one; Re5 for the PC is the first game I've exclusively played with a controller, because the mouse controls are so incomprehensibly bad.

Last time I take a review from this site seriously.

ZOD777
ZOD777

My biggest issue with the game is the lack of consistency with zooming a scoped weapon.  It is very erratic, and never seems to aim for the same spot twice when you zoom.  Often times it is way too high or way too low compared to 3rd person view you just had prior to zooming in.  That is very frustrating.

Rod90
Rod90

How the **** are keyboard/mouse superior?

Pfff.

ithual
ithual

Felt like an expansion rather than a continuation

timoteo
timoteo

@Rod90 :  Did you mean specifically in this game, or are you asking in general?  Just wondering because the answers could be completely different depending on the question.

Rod90
Rod90

@timoteo @Rod90 
It's never to generalize and say "keyboard/mouse is always worse". I'm talking specifically about this game.

snaketus
snaketus

@Rod90 @timoteo I have actually played this game trice on PC and once on PS3 and I have to say even in this game keyboard & mouse gives you superior precision over controller. And the graphics on PC, wow!

Rod90
Rod90

@timoteo @Rod90 
Yes, I bought the game on Steam, and the controls were so bad that I bought a 360 controller for windows.

timoteo
timoteo

@Rod90 :  Thanks for the clarification, I was considering getting this game as it is on sale for about $5.  Normally, like in most FPS's, mouse/keyboard is vastly superior and PC gamers would destroy their 360/PS3 counterparts in FPS if the two could go h-2-h.  

Anyway, I get the impression that despite what the reviewer says, I would be better off using a 360 controller on the PC for this game?

Resident Evil 5 More Info

  • Released
    • PC
    • PlayStation 3
    • Xbox 360
    Chris Redfield returns and heads to Africa where the latest bioterrorism threat is transforming the people into mindless creatures.
    8.6
    Average User RatingOut of 20720 User Ratings
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    Developed by:
    Capcom
    Published by:
    Capcom
    Genres:
    Action, 3D, Open-World, Adventure
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood and Gore, Intense Violence, Strong Language