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Review

Remember Me Review

  • First Released
  • Reviewed: June 3, 2013
  • PC

Remember Me never comes into its own, but it's an entertaining and attractive adventure all the same.

Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage. Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time. It also stars a great heroine who is both powerful and vulnerable, allowing her to stand out in an intriguing world of corporate influence and lurking danger.

That world is centered on the Paris of the future, where technology has allowed us to exchange and purchase memories, perhaps to replace painful memories with pleasant ones, or to share intimate recollections with friends and lovers. But of course, such power over human emotion also proves dangerous, and happy memories can be bought and abused like drugs, or even stolen and corrupted. Remember Me's opening moments show you the dark side of Neo-Paris, dropping you into a macabre science facility, and forcing you to share the young protagonist's fear and confusion.

Nilin is her name, and guided by the voice in her ear, she escapes into the welcoming arms of a separatist movement called the Errorists. As it turns out, she is a messiah of sorts to its members, though it isn't immediately clear just why she's such an important part of this group's plans. And so as Nilin, you set off to free the populace from the tyranny of the technology that has led to such abuse, and to fell the corporation that controls it. You also seek to recover your lost past. Who are you? What events led to this moment? Can you trust the words of this mysterious Edge, whose voice guides you from one objective to the next?

This is a fantastic premise, and occasionally, Remember Me makes good on it. The chilling opening is one such example, though late-game developments prove poignant as well, revealing how personal pain can lead to far-reaching consequences for the ones we love--and even for entire cultures. In between, however, Remember Me falls into a rut, leaning on typical video game tropes, the voice in your ear leading you from one objective to the next with only a few words of exposition to motivate you. Nilin even makes a crack about being a simple errand runner, and all too often, that's the role you play.

What a gorgeous place. What a shame you never get to explore it in any detail.

Elsewhere, corny dialogue and forced metaphors dull the story's edge. When Nilin plaintively calls out to a fellow Errorist codenamed "Bad Request" using only "Bad," as though it's his first name, it's hard to take the story seriously. Nilin herself is the common narrative element that pulls you through in the face of loopy writing. Her ability to change memories at will, and her tendency to kick major butt in hand-to-hand combat, make her an appealing game lead, but it's her strength in the face of a vague past and an uncertain future that makes her an intriguing individual. Nilin is wonderfully voiced, betraying her fear in harsh whispers and crying out in anger when the burden is too great to bear.

The world, too, provides phenomenal possibilities, only to reveal itself as a façade, rather than the well-defined setting it seems to be. Neo-Paris is a gorgeous mix of the traditional and the advanced. Café patrons sit at wrought-iron tables, while behind them, high-style skyscrapers reach into the clear cerulean sky. At one point, you collide with a busy shopper on your travels--but that shopper is not a fashionably dressed Parisian, but a fashionably dressed Parisian's android, frantically running errands for its demanding owner. Remember Me's second half leaves behind its most evocative sights for more mundane environments, but even so, the production values remain typically expert. Ambient lighting brings an eerie beauty to subterranean corridors, and digital glitches appear to remind you of the gaps in your memory. Audio glitches appear in the superb musical soundtrack, as well, taking on particular power when the musical score slows or hastens in accordance with your on-screen actions.

It's a shame that you never get a chance to explore this world to any notable degree. Remember Me is one of the most linear, guided games in recent memory, giving you little choice but to wander down its narrow paths until you reach the next battle, the next cutscene, or the next scripted platforming sequence. "Linear" needn't be a bad thing, of course, and plenty of games lead you from point A to point Z with little room to breathe in between. Yet Remember Me stands out as a particularly egregious example of tightly controlled roller-coaster design, in spite of the few nooks hiding various collectibles. Some areas are so confined that the camera fails to find a good angle, and the paths you follow are so narrow that you long to break free. In the meanwhile, you look into the distance, aching to investigate the inviting Neo-Parisian sights and realizing you are an outsider looking in rather than a true part of this incredible place.

Set fists to 'destroy' setting.

Give yourself over to this theme-park ride, however, and you'll have a good time. Remember Me takes on a predictable but comfortable rhythm of scripted platforming, melee combat, and light puzzle solving. The leaping and climbing take a clear cue from the Uncharted series, the game always leading you in the single direction towards your destination. Visual cues always shows the path; the fun comes not from the true dangers of navigation, but from the camera angles that highlight the deep chasms beneath you and the gorgeous Neo-Parisian architecture. A few platforming stretches impart a sense of urgency, having you evade an aircraft's gunfire, or hurrying along ledges being periodically electrified. But for the most part, Remember Me's platforming isn't likely to challenge you, only to stimulate your eyes and ears.

Actually, Remember Me isn't challenging in general, though you are still likely to be entertained by its combat. On its topmost level, beating up your foes is a relatively shallow button-mashing affair, but the melee combat has a few extra twists to keep it from falling into a rut. Nilin looks good in battle, tumbling, punching, and kicking with ease, each blow landing with a nice thud. You can string individual attacks into combos, and it's here that Remember Me makes its first effort to set its gameplay apart from the pack: you can create your own combos out of individual attacks called pressens. Some attacks focus on damage, while others provide you with healing or recharge the meter that allows you to perform special abilities.

The platforming gives you a good chance to admire the sights of Neo-Paris.

It's a neat system, but it's less exciting than initially meets the eye. You only get a few combo templates to work with, and you unlock new pressens slowly, so the potential of the craft-your-own-combos mechanic is never fully exploited. But the nature of certain attacks, the self-heal in particular, gives some battles a modicum of tactical dimension. Some powerful corporate guards deal damage each time you make contact, which makes that self-heal an important part of your combos. Meanwhile, a ranged gadget you collect early on allows you to knock memory-addicted leapers off of walls and fire energy charges at robots vulnerable to them. Crowded encounters and boss fights give you a good chance to break out special attacks, such as an area-wide stun, and a bomb that you can attach to unsuspecting freaks.

Battle is rarely difficult, though it does take on a nice rhythm, particularly in the final hours, when you have a greater selection of attacks at your disposal. As with the platforming, Remember Me's combat is more interested in pleasing your senses than it is in providing depth. The camera frequently closes in to show you planting a destructive bomb, or to showcase the final kick in your longest combo. It's fun to feel like a participant in a sci-fi action film, but you can't always find a good view when the tight spaces get crowded with foes. In fact, the camera might even break, forcing you to restart at the most recent checkpoint so you can regain control. You might need to contend with other bugs as well; you can break a couple of environmental puzzles if you aren't careful, for instance, or a scripted event following a boss fight might not trigger, forcing you to replay the final stretch of that battle again. Bugs aren't enormously common, but Remember Me's highly scripted design makes such hitches seem a little more egregious than they might have been in a more flexible game.

Boss fight don't require much battle prowess, but boy do they look snazzy.

Puzzles and stealth sections break up the pace nicely, though neither element is all that engaging on its own. You use your wrist device to manipulate sliding platforms, open doors, and transfer power from one door lock to another, and every so often, you need to move past roaming sentry bots without entering their danger zone. None of this proves very intellectually engaging however, with one exception: puzzles that require you to interpret mnemonics, and then manipulate objects accordingly. Not only do these few puzzles require a bit of brain power (provided you ignore the game's insistence on telling you the answer if you take too long), but also tie nicely into the narrative.

Remember Me's brightest spark, however, is emitted when Nilin enters and manipulates someone's memory in an effort to change their present state of mind. These sequences lead to a few of the game's more impactful narrative events, though they're best not analyzed too much, less the plot start to seem too nonsensical. More importantly, memory manipulation is Remember Me's most well-developed gameplay concept. Once you view the event as it originally occurred, you rewind and forward through the scene, seeking the telltale static indicating that you can interact with an object. You might move a piece of furniture, drop a cigarette, unfasten a safety belt, or move a firearm. Adjust the scene in just the right way, and you will change the past--or at least, the past as remembered by the mind you have manipulated--to accommodate the present you require.

Remember Me makes good use of its ambient lighting.

Your attempts to properly shape another's memories may not go right the first few times, but the scene will still change based on your actions. The ensuing events may even lead to your subject's inadvertent death, or maybe just the innocuous fall of an object to the floor. It's intoxicating to watch an entire cinematic morph around your attempts to solve the puzzle at hand, and the final memory manipulation makes use of a delightful concept you must experience for yourself to appreciate. Disappointingly, Remember Me offers too few chances to concoct new memories for others.

The scarcity of memory manipulation isn't Remember Me's only disappointing element, yet there are just enough great ideas bubbling under its surface to give this adventure some heat. Nilin is the best reason to make this game a future memory: she's resolute, conflicted, and all too human, making her a terrific escort through this beautiful and underutilized world. Remember Me is a good game loaded with intriguing ideas; here's hoping that its sequel, should we ever have one, rides these ideas to greatness.

The Good
Great protagonist that makes it easy to get invested in her destiny
Manipulating memories is a stimulating process
Attractive near-future world
Fun, fluid combat
The Bad
Constricted level design keeps the world from coming to life
Story rarely makes good on the cool premise
Camera frequently gets in the way
7
Good
About GameSpot's Reviews
Other Platform Reviews for Remember Me

About the Author

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

Discussion

71 comments
cnx2022
cnx2022

Just finished playing this game, and though far from perfect, it was  a very good game. It borrowed from other games, but not so much that it was not able to create its own identity. Its combat system is borrowed from Batman, and though Batman's is far superior, this game's combat system was nevertheless enjoyable. 


I played it for what it was, and got a very good time out of it. Great voice acting, awesome sound track, very original story, and entertaining fighting and platforming.  Plus damn that chick Nilin is sexy as hell.

BravoOneActual
BravoOneActual

Great.  Preaching the gospel of Alpha Protocol and Nier to nonbelievers is already wearing me out and now this.


I love this game for what it is and won't fault it for what it isn't. 

eLite0101
eLite0101

From time to time, a new game appear that is completely unique and original in its concept, story and ideas. This is such a game - thus gameplay linearity can be forgiven, but it will also prevent it to become epic. 8/10. If it was as explorable as say Tomb Raider 1 ...ok I am asking too much, forgot its 2013.

GeneralMufinMan
GeneralMufinMan

Just couldn't get more then 3-4 hours in, really drags it's feet and very uninteresting. Definitely regret buying

abhirajgoldy
abhirajgoldy

sadly this game will be in this year's award category of 'Good game,no one played',but i liked this game very much 

Max_Payne2011
Max_Payne2011

decent graphics, good story, good start any way


also i LOVED the main menu user interface

h2k47
h2k47

Am I the only one who thinks the graphics in Remember Me kinda 'SUCK' bigtime, even on Max set to textures??

hottbluz
hottbluz

Memory manipulation is really intriguing. I hope a sequel comes out and exploits the concept further.

bluecat68
bluecat68

I dont know but i quite enjoy this game. Its a 8 out of 10 to me.

Peter_Eater
Peter_Eater

I'm playing it right now, and I must point out that you'll be fighting the camera much more than fighting enemies.

Great potential ruined with poor programming.

SipahSalar
SipahSalar

Must play just for the experience.

sexyeyes79
sexyeyes79

Well I just played for a few hours on the PC version.  If you have trouble with the controls, maybe its the user?  Great story by the way.  Wouldn't mind if a full fledged comic series and/or a animated movie coincided with the game to further flesh out the universe, would love to delve deeper into the lore.  I personally feel the mechanics are easy, the execution of them is flawed but still quite enjoyable.  The ability to change memories is a great concept and hopefully will be expanded upon with a sequel.  Combat is easy to master, just lacks a certain depth but decent for a first try on a new IP.  

It shouldn't matter the platform you play on to enjoy this, but the PC version plays smoothly maxed and no frame rate issues for me.

I give this between 7.5-8/10 overall.

666NightsInHell
666NightsInHell

Another console crap with unplayable controls, why they put these crap games to pc market, let the crap to be on crap consoles only!

stev69
stev69

All I can can say is is with the benefit of hindsight I wouldn't buy this game.in the first place.

LordChen2
LordChen2

Usually, new developer companies, such as Dontnod Entertainment, suffer from budget constraints and other hinders. Something which is to be expected and remembered, when writing a review or trying the game for the first time.


Unlike other companies, though, Dontnod did not play it on the PC before releasing it.

Had they done so, even for the first couple of levels, they would have scratched the PC release completely for the horrible controls and infuriating forced camera angles.

During hand to hand combat, involving several opponents, I would like to have full control of what I'm looking at and not some sub standard algorithm, seemingly written haphazardly just to say they've fulfilled a dev requirement. 


Looked extremely promising and I couldn't believe the rating when I saw it before getting the game.

Now, I can't believe it got such a high score.

MADDjoe
MADDjoe

Been playing this for the PC the past 2 days. and I'm enjoying it a lot. It's a really good, story and characters are good. Environments are great. If you like the whole dystopian future this is a worth playing. I will agree somewhat about the camera angles, but its not that bad. I would say the is an 8. I don't feel the levels are constricted, not every game has to be open world game. I love being able to rewind and fix memories pretty cool. 

Darek68
Darek68

pretty accurate review, thanks Kevin

net_demon_demon
net_demon_demon

I will say that the game is not for every one because of the cut scenes and such. The combat and the game play does seem like AC and Batman but I will say that dont judge the game before you at least give it a try. My only issue is that the game felt a bit short. I did not really figure I would reach the end of the game in just a few hours of playing but did. I also dont like the fact that when playing it again you no longer get pmp points. This game is good and no its not a great or fantastic game but it is good and worth trying. I do wish that they would have added a new + game that makes it harder or what not. Never the less once you figure out how to play it and how to do the combos correctly the game is fun to play.

qewretrytuyiuoi
qewretrytuyiuoi

Oh god this game is annoying....where to start?  ok the first hour is just like watching a movie (tbh you probably use more buttons watching a movie), you walk a couple of steps then theres a  cutscene , jump to a ledge more cutscenes walk a few more paces and yet more cutscene Grrrrrrrrr.

Combat is really bad and yet the ideas are really good, its all based on combo's but in the early stages you fail around 50% of these because someone pops up behind you and hits you thus resetting the combo, it's infuriating. Although there is a system for building your own combos which has the potential to be excellent.  I just hope that the rest of the game irons out these issues.

rhymesmatter
rhymesmatter

Meh i expect the same from pretty much every UbiSoft game nowadays!AC series is a primes example and this too was bound to go like that...I wouldn't be surprised if Ubi pulls a fat one on Watch Dogs as well

alioli
alioli

7/10? Not too shabby ^^

deathcon4
deathcon4

They call combat predictable because you can counter-attack and combo, combo, combo. Assassin's Creed which is the most repetitive and milked game I've played is all this described too.

one-for-all
one-for-all

Honestly, I don't care much for the story OR the characters. I doubt they're gonna sound genuine. I'm counting on gameplay and judging from the videos, it looks interesting enough.

GSGuy321
GSGuy321

Given the low rating here and on other sites I'm going to skip it.

jovanroland
jovanroland

Environment looks cool. Platforming is great, reminds me of a mix between Assassin's Creed and Prince of Persia, but combat looks like it was taken from one of those earliest bad Spider-Man games, and there's an overall childish feel to it. Pass.

Dragon-Power
Dragon-Power

Thanks Kevin for the Review , Capcom must learn from their mistakes

OkRaider88
OkRaider88

$15 Call of Juarez is better. Wait until this game gets under $30.00, Then it will be worth the purchase.

Randolph
Randolph

This game could have been a winner if they moved past the stubborn idea that the game had to be sixty dollars.  I'll pick it up when it hits $29 and not a penny more.

tsunami2311
tsunami2311

reviews and scores are subjective to the person reading them And if the person reading them believes them as truth. Reviews game AvP and Asura Wraith bad scores and review, But I loved them.


It all subjective, One persons gold is another person coal and vis versa

stev69
stev69

I guess I'll still play this, but I was hoping for a more open experience, would have been nice to explore such a vision without being stuck on rails.

petez34
petez34

DONTNODOFF Entertainment.

yeah_28
yeah_28

I get the same feeling of Assassins Creed, good in general, but too much unexploited potential.

If this one is good enough to introduce and present the franchise, the second one could be really great.

shruteshkumar
shruteshkumar

@LordChen2 Its meant to be played with the controller... I totally expect KB&M to work like shit for direct console ports like this one, but with the controller the game is pretty decent. Plus > Inbuilt Supersampling! 

xXJayeDuBXx
xXJayeDuBXx

@rhymesmatter Hey, your ignorance is showing, Remember Me is actually a Capcom game. Nice try with the troll but next time get your facts straight. Besides, when did 7/10 mean a game is bad?

dkshadow
dkshadow

@GSGuy321  

I gotta say this, on the the heck 70 is "low Rating", people only wish to play 9/10 titles, and miss out great games thanks to this elitist view on reviews.
7/10 is at least worth looking at firsthand (that is, me playing, not reading from others).

xXJayeDuBXx
xXJayeDuBXx

@OkRaider88 So a 7/10 is bad now? You do realize that it's only three points away from ten, right? So then it's actually good, just not great. It's a one to ten scale, not seven to ten scale.

DigiRave
DigiRave

@yeah_28 AC 2 with da Vinci and the roman setting was good. The mechanics and visuals seem to have improved a lot in AC 3, but the Roman setting of AC 2 was better. I think with AC 3 they just started heading in the wrong direction.

OkRaider88
OkRaider88

@xXJayeDuBXx Reading Comprehension is a lost skill. I didn't say the game was bad - I said the $15 Call of Juarez: Gunslinger was BETTER. And lo and behold - the review score on that one was an 8.5. At $15, CoJ is worth buying immediately. But Remember Me is selling for $49.99 for the PC. That is not the best price point for this 7.0 game. It's a good game - but like Binary Domain, and Alpha Protocol, and Bulletstorm - all good games - you wait for a price drop to $29.99 before the game has the right value vs. price. And if this isn't on your radar, you can wait for an even lower price drop. 

yeah_28
yeah_28

@DigiRave @yeah_28 i was talking about the original AC 1.

About the others, to me the series started going down with brotherhood already, when they realized AC could actually be milked and cheaply prolonged. AC3 was pretty bad in my opinion and i really struggled to finish it. It isnt just because of the setting though.

xXJayeDuBXx
xXJayeDuBXx

@OkRaider88 There's actually nothing wrong with how I comprehended your comment. You gave no information to back up your initial comment. But this is very good explanation of what your intended comment was about, and I don't totally disagree with it at all.

I understand that Gunslinger received an 8.5, but they are different games that can't be judged on score alone.

Remember Me More Info

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  • First Released
    • PC
    • PS3
    • Xbox 360
    Remember Me is a third person sci-fi action adventure set in Neo-Paris, 2084 where players take on the role of Nilin, a former elite memory hunter with the ability to break into people's minds and steal or even alter their memories. After having her own memory wiped clean by the authorities, players must help Nilan set out on a mission to recover her identity while being hunted by the very people that created this surveillance society.
    7.2
    Average User RatingOut of 914 User Ratings
    Please Sign In to rate Remember Me
    Developed by:
    DONTNOD Entertainment
    Published by:
    Capcom
    Genres:
    3D, Open-World, Adventure, Action
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood, Partial Nudity, Strong Language, Violence