Review

Nidhogg Review

  • First Released Jan 13, 2014
    released
  • PC

There can be only one.

You throw your sword at your opponent's head and curse as it's deflected. You're now defenseless, and your opponent knows it. He runs at you, ready to strike. You have only half a second. You roll backward, grab an old sword off the ground, and get it up just in time to impale your opponent as he reaches you. This buys you a precious moment to gain a little ground before he respawns.

This all happens within seconds, and in a good game of Nidhogg, it's the kind of thing that happens multiple times.

Nidhogg is part fighting game, part tug-of-war. Two fighters enter at the center of a 2D side-scrolling arena, armed with only a sword. You can move your sword to one of three different heights (low, medium, and high), and the combat works like fencing: you don't swing; you stab. If you and the other player have your swords at the same height, the blades will clash, making the question of where and when to strike a mind game. A well-timed change in sword position can disarm your opponent, leaving him open to be pierced through the torso (or head, if you're so positioned). Tapping a direction takes a small step, while holding runs. If you want to get a little fancier, you can dive-kick, roll, cartwheel, throw your sword, or, if empty-handed, try to pummel your opponent with your fists. All with only two action buttons: jump and attack. Rarely do games with such simple controls offer so much variety in their actions.

The first person to kill the other gets to run toward his or her goal like a football player dashing for the end zone. That fight is not the end, however, because you continue to respawn until you have either won or lost. If you can come back and kill the other player before he reaches his goal, you gain control of the screen and can make a mad dash for your goal instead. To take the football analogy further, it's like forcing your opponent to fumble and then running away with the ball, until he wrestles the ball back from you and goes their way again until somebody finally scores. A single game could just as easily last 20 seconds as 20 minutes, depending on the skill of both fighters. The back-and-forth between two well-matched players is thrilling, and there's a pure exhilaration that comes from being on the brink of a loss, making the right move at the right time, and fighting your way back to win.

 The floor of this castle has been carpeted by colorful blood.
The floor of this castle has been carpeted by colorful blood.

Nidhogg's battles can be intense in part because the playing field is perfectly even. There are no special characters to select, and every arena is symmetrical. Nobody starts with an advantage, and your victory or failure depends entirely on your own skill. Some strategies may seem to be surefire ways to succeed, but that's only true until your opponent catches on to what you're doing and learns how to defend against it.

You can fight on four different stages, each of which sports unique features to differentiate it from its brethren. One stage features areas with tall grass that hides the position of your sword, making close-quarters duels more of a guessing game. Another stage features long, narrow corridors that negate the usefulness of both jumps and sword throws. Everybody is likely to have a favorite stage, though the overly bright first screen of the Clouds stage might cause headaches for some.

Even though only two people can play at a time, Nidhogg is an excellent game for parties or other group activities. A built-in tournament mode facilitates up to eight players, and you can mix things up with gameplay variants such as low-gravity boomerang mode, where thrown swords come back to their original owner, or baby mode, which forces both fighters to crawl everywhere (good for an initial laugh but not the most enjoyable way to play). While there are tricks to pick up, there are no complex moves to learn. Nidhogg has all the intensity of a close fighting-game match without most of the complexity.

If you don't have any local friends to play with, your options are severely limited. A single-player mode lets you fight a string of AI fighters, which can be a lot of fun and perfect training for human opponents, but it can be "beaten" in about 30 minutes even by a beginner. It welcomes replays, but fighting the computer isn't nearly as satisfying as fighting a friend, and none of the multiplayer variants are available to a single player. Nidhogg is a game made for friendly competition, and you won't find much if you intend to play alone.

This wouldn't be as much of an issue if Nidhogg satisfactorily delivered on one of its promises: online multiplayer. Unfortunately, every match of the more than 20 I played was plagued by lag that ruined the experience. This isn't as noticeable if you're the player hosting the game (which could lead you to think you're a Nidhogg savant if you don't know any better), but as a guest player, you find yourself warping around the stage, landing a killing blow that doesn't actually kill your foe, and getting stuck while grabbing ledges. Even matches that aren't as loaded with these problems suffer just enough to make the experience disappointing at best and frustrating at worst.

Tall grass can make swordfighting both mysterious and dangerous.
Tall grass can make swordfighting both mysterious and dangerous.

There are other rough edges here and there, such as the apparent lack of D-pad support (at least on the Xbox 360 controller I played with) and the fact that not every menu can be controlled with the controller, though the game's Steam page claims "Full Controller Support." These are mostly small inconveniences that will hopefully be ironed out later in Nidhogg's life, as was the game's tutorial, which was broken at launch.

It would be easy to glance at Nidhogg and wonder how it could possibly be worth the price. The graphics look crude (though there is a fluidity to the animation that fits the action well), the single-player is almost nonexistent, and there are only four stages. Indeed, if you intend to play alone, Nidhogg is almost certainly not the game for you. But it also offers a rare local multiplayer experience that is easy to pick up, highly competitive, and perfectly balanced. If you have friends nearby, this is some of the most fun you can have stabbing them through the heart.

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The Good

  • Symmetrical levels give neither player an advantage
  • Simple controls that allow for complex moves
  • Fantastic multiplayer

The Bad

  • Almost nonexistent single-player
  • Online matches leave much to be desired

About the Author

Britton Peele owns more than one sword, so it's sort of surprising that he also has friends to play Nidhogg with. He was responsible for the deaths of hundreds of virtual swordfighters both online and off before writing this review, and looks forward to new challengers.
43 Comments  RefreshSorted By 
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stev69

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The bad.


"Almost nonexistent single-player"

"Online matches leave much to be desired"


So wtf does that leave? 8?

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chibistevo32

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Edited By chibistevo32

Good potential fun that's ruined by a lack of content and horrible lag outside of local play. It's pointless playing such a game if you're going to be even 1 frame behind your opponent.


Out of the pitiful 4 maps, only one of them is even remotely worth playing. The other maps are short and have annoying gimmicks while the Clouds map gives your eyes aids. And while the concept and general play is pretty fun and competitive, additively so, so much more could have been accomplished with things like interactive environments and additional movements.


And while the reviewer seems to think there is no set strategy for success and that play is pretty equal, two things come across as questionable: the first being the jump attack which is far too overpowered, making the disadvantage of having no sword completely nulled. I'd like to say it's easy to counter, but it really isn't unless your general play consists of nothing but assuming the player will use it. Second, the fencing mechanic seems inconsistent. A lot of the time it just seems to be pure randomness as to who parries and whose lunge hits first. Like someone said, a game of rock paper scissors, except you have no idea which one you've employed.


The controls are a bit annoying too. Oftentime it's difficult to remember and utilise which of the three positions your sword is in when running, and when both throwing your sword and rolling is set to up and down on the controls respectively, you will often find yourself doing the wrong movement half the time.


Also, I can't help but disregard both the price and time to make this. It's nearly double the price of your average indie game, and has literally zero working content outside local play on the Castle map.

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yambugu

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@Ark1of712 is right its from age of mythology


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Ark1of712

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The Nidhogg is a Norse dragon, didn't any of you play Age of Mythology!

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Chronologo

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The game is fun, I would have put more stages into it although and a few more paths to reach the final screen could add more value

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Ehggsz

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Evo 2014

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LeroyPeterson

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Edited By LeroyPeterson

The kind of game you play at work or school with others when you have nothing better to do. The kind of game that you wouldnt play at home, or spend anything less than $5 for.


Just like slime wars or that local multiplayer game with the rabbits that jump ontop of each other

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fillup0

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@LeroyPeterson Don't underestimate the fun and the skill ceiling of this game man, even though it's simple, there is so much strategy.

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LeroyPeterson

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@fillup0 @LeroyPeterson

Almost any game can have ridiculous amounts of strategy. This is basically a 2D scroller with a rock-paper-scissor formula and responsive gameplay.
You could try and master this game, but I dont find it very rewarding after a couple of hours

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Cellpwn

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I actually think Nidhogg looks pretty damn good in motion, kind of has a parchment-drawing esque aesthetic. I'll take fun gameplay over graphics anyway, which the mainstream market seems to have backwards nowadays.

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Masculus

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Edited By Masculus

The game is brilliant. Best local mp game i've played in a while. Great for small doses. I could see pro tournaments of this joint.

Deserves more polish. It really could use more stages.

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ExplicitMike

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Edited By ExplicitMike

Nice to see the Coleco vision alive and well. LOL just joking this game is actually really fun. I will say the price is a little high given the production value.

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hitomo

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dont know, maybe let players review the games, not some ... people on energy drinks

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Sargus

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Edited By Sargus

@hitomo I was not under the influence of Red Bull when playing Nidhogg or writing this review.

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fillup0

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@PaperthinTV I completed it in 40 minutes using the Xbox 360 controller analog stick. The game plays much better on a keyboard or a good d-pad, I can tell you that now. The AI is pretty easy to trick in all honestly. The falling platforms in the sky level for example, the AI sometimes appears to be completely oblivious to them.

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Sargus

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@PaperthinTV I got the 30 minute number mostly from my own experience -- jumping into single-player was my first time ever playing Nidhogg, and I beat it in under an hour. It's possible I just found the right ways to cheese the AI, though. (I used a lot of divekicks, if that helps :-/ )

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MrFacepunch

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Screw graphics, this game is freakin' sick. When the core gameplay is as tight as this i don't care much what it looks like.

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dengl

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Given the choice between this and Blade Symphony, which is also 14.99 on Steam. I'd go for Blade Symphony!

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Freedomination

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If i remember correctly Nidhogg is the snake that is eating the roots of Yggdrassil the world tree. The game looks like someone modded in multiplayer for prince of persia :D

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iamllamapie

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Edited By iamllamapie

Shows how little effort you can put in a game, stamp "indie" on it, and boom. Critical success

3 • 
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Darkmoone1

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@iamllamapie


Shows how much people judge a book by its cover. =/

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DeanTheJinn

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WOW G$ i wonder how much nidhogg developers paid you because they clearly are swimming in the $$$$

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cyloninside

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how the **** did this game get an 8?

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DaRq_MiNoS

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@cyloninside It's got a Metacritic of 82, with Edge, IGN, VideoGamer, and Destructoid giving it 90s. I'm not sure how much I can get into a game with graphics that are that old. I played through that era long ago, and I don't have much desire to revisit it. Papers, Please was a game I enjoyed though, and the graphics weren't much better.

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Darkmoone1

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Edited By Darkmoone1

@philippnovikov


Maybe because its not so much a con as people are making it out to be?

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thorn3000

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Edited By thorn3000

@Gearduduwell, take into consideration cave story was made by 1 guy (I mean the original version)...I like indie when it's artistic like Limbo, but when it's trying too hard to be too old school (VVVVV or this) it looks stupid

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nate1222

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Nidhogg looks as frantic as Megabyte Punch. Me likes.

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DinoBuster

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The game may be great, but I'm personally so over the super primitive graphics all these indie devs work with nowadays. A big part of the appeal of gaming is visual aesthetic. This "retro" movement was cute a few years back, and with the right concept, it can work in a game's favor, but for crissakes...hire a freakin artist.

It's honestly getting insulting at this point.

I read on "X" indie developer's Kickstarter page "Our game is visually stylized to pay homage to classic games from three decades ago." No, tell the truth. "Our game looks like Pitfall for the AtarI 2600 because we couldn't be bothered hiring an artist."

20 • 
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Ultramarinus

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@DinoBuster I especially love how the reviewers will severely criticize and decrease points if a game looks like it's from 2005 but will stamp a 8 on something that looks like it's from 1980.

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NeoIostars

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@DinoBuster Maybe they're trying to cut back on the budget? Personally I don't mind the art style. There's a certain nostalgic nuance/atmosphere about it, and it's strangely fitting to the simplistic nature of the game. Then again, I'm an old fart, so your mileage may vary.

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nate1222

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@DinoBuster Agreed. As fun as Nidhogg looks, I still think Megabyte Punch is a better buy.

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jharring

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@DinoBuster No kidding. There are indie games with good art styles (Braid, Castle Crashers, Mark of the Ninja) so this kind of Atari 2600 flashback doesn't do anything for me.

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Geardudu

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@jharring @DinoBuster I think even Super Brothers: Sword & Sworcery, Cave Story, Hotline Miami or Gunpoint have nice visuals. But this is too much.

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bluefox755

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This game might be fun, but looks hideous, even by indie standards. Simple graphics are ok, but this is just ugly.

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Toysoldier34

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Edited By Toysoldier34

I don't care tons for online multiplayer but this looks like it could be fun some of the few times I play local multiplayer with some friends. May pick this up on a Steam sale.

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Dalhar

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Pistachio

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sakaiXx

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coming to ps4/psv forecasted

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deactivated-5bda06edf37ee

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looks like fun. not $15-fun, though... such a simple game shouldn't cost that much.

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curiousarman

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@groowagon play it, and then you can say that.

I think it's worth it.

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Darkmoone1

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@groowagon


Probably not as simple as you think it is...


And people probably paid $15 for plenty of things that would give less value than a game like this that provides competition locally and online.

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