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Review

Kingdoms of Amalur: Reckoning Review

  • Game release: February 7, 2012
  • Reviewed: February 9, 2012
  • PC

Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.

by

Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often that the action is what you talk about first.

Kingdoms of Amalur: Reckoning is not like those games. In the future, when you talk about Kingdoms of Amalur, the first thing you will probably mention is how fun the battles were. Incredibly, this RPG's combat is so exciting, it could have been used in a pure action game and would have held up just fine. In fact, from a swordplay, loot, and leveling perspective, Kingdoms of Amalur is as good as any RPG in recent memory. This is the role-playing game you should be playing if excellent action and progression are your primary concern.

Of course, RPGs are about more than just swinging swords. The best of them aren't just games--they're worlds, in which unusual people mill about, inviting you into their homes and telling you of unimaginable treasures protected by unimaginable monsters. It's here that Kingdoms of Amalur falters. Amalur is nice enough to look at, and there are lots of things to do there. But each thing you do is pretty much like the last thing you did. In The Elder Scrolls V: Skyrim, you stumble upon a coven of cannibals and have telepathic conversations with a dog. In Mass Effect 2, you explore the painful past of a troubled young woman and witness the ultimate conflict between mother and daughter. In Kingdoms of Amalur, you kill stuff and listen to a bunch of nondescript characters spout line after line of unexceptional fantasy lore. There's so much talking, so much effort put into all this dialogue. And yet Amalur never develops an identity in spite of it all. There's a lot of tell, but not a whole lot of show.

There's at least a great premise providing a foundation for your adventure. You see, you are dead. Or at least, you were dead before a device called the Well of Souls brought you back to the land of the living. Upon reawakening, you find yourself in quite the position: you no longer have a fate. And because the laws of fate no longer apply to you, you can change destiny as you see fit. Save innocent lives. Kill your enemies. In conversation, act like a jerk--or like an angel. Like other RPGs, Kingdoms of Amalur occasionally grants you the power to choose. However, the story’s very premise nods to the fact that you are a blank slate, free to progress as you see fit. You're special in this world because everyone else is tied to the threads of fate. Before you came along, the future was unchangeable.

As long as you wait long enough for your spell to cool down, lightning really can strike the same place twice.

It's a pity that Kingdoms of Amalur doesn't know what to do with the setup. You gradually learn more about your self-named, blank-slate character, but the game is more interested in getting you into battle than it is in developing its people. You can talk to the inhabitants about all sorts of things, but doing so is rarely more interesting than reading some dusty tome. It's nice to have a world fleshed out by conversations and books, but in any game, it's better to see and experience an adventure firsthand than it is to hear someone talking about one. There are some nice narrative touches that resonate, such as a conversation with a woman angry that the church has outlawed female clergy. But most dialogue is wooden description.

Many fine RPGs don't feature great central plots or superior dialogue, so the humdrum storytelling may not be a bother for you. It's too bad that the side quests don't pick up the slack. There's so little variety here. Kill spiders, find a missing person, collect these items, and so on. A few of these have a spark of creativity. You partake in a bizarre reenactment of an old legend, speak with a wolf cursed to roam as a human, and assist a dimwit who has been deceived by pranksters pretending to be something they're not. But overall, questing in Kingdoms of Amalur is a game of "chase the waypoint," in which you run toward quest goals without caring about why you're heading there. The dullness of questing is reinforced by your own voiceless character during cutscenes, who mutely stares into space during every conversation as if he or she has heard it all before.

Remember: it's never polite to point.

You may have heard Kingdoms of Amalur compared with The Elder Scrolls V: Skyrim, in the sense that they are both open-world fantasy RPGs. But such comparisons aren't really accurate. Amalur is "open-world" in a pedantic sense, yet it's not an enormous landmass, but rather a collection of big areas separated by winding corridors. (All you have to do is open the world map to see how different this game's world structure is from an Elder Scrolls game.) It's more akin to a large-scale Fable, with loading times and winding pathways used to segment explorable areas, dungeons, and towns.

The art design may also remind you of Fable (or maybe World of Warcraft), though Kingdoms of Amalur isn't so self-consciously lighthearted. It is certainly lovely, however, in a vanilla sort of way. Bright red and blue flowers dot sun-dappled meadows, where antelopes graze and hop about, prancing away when you draw too near. Crooked lampposts and skewed wooden rooftops welcome you to a desert village and its brown cobbled streets. It's all so pretty, pixie dust rising from enough grassy knolls and daisy patches that it looks like an army of fairies just exploded. But the visual design lacks identity, embracing the middle of the road and never reaching beyond. Kingdoms of Amalur doesn't have the exaggerated charm of Fable II or the rich detail of The Witcher 2: Assassins of Kings. It happily embraces its pedestrian prettiness, like the front cover of any fantasy novel you might find on a bookstore's shelf.

It's that lack of identity that holds Kingdoms of Amalur back from being a force to be reckoned with. It feels like it was made by separate teams that did their own things without checking in with each other. The dialogue is all so serious, yet the art design doesn't complement that tone with an equally serious look. The creature designs are so wonderfully frivolous they seem like they belong in another game--though on their own, they are the best part of the game's visuals. Sure, you've got some ordinary wolves and spiders. But you've also got kooky boggarts that dance about like miniature witch doctors. Kobolds' ears are so pointed, they look as if they could carve up a roast, and big brutes called ettins are so engorged with muscles that it looks as if their sinewy tendons might rip through their skin at any moment.

Just when you thought it was safe to go spelunking again.

Boy is it fun to fight these creatures! Kingdoms of Amalur's combat is fantastic, no doubt about it. Depending on how you equip yourself and how you spend skill points (more on this to come), you might find yourself heaving a long sword in addition to a pair of daggers, or sporting a bow and arrow along with some chakhrams. What are chakhrams, you may ask? Well, they are razor-edged hoops you fling at your enemies, which, like all of the game's weapons, may possess elemental properties to make them even more effective. Flinging a pair of fiery rings about is a blast. And as you level up, you earn moves that make you even more powerful, letting you string moves into combos that have you leaping out of harm's way as you fling the chakhrams forward, or releasing them in a single thrust that sends them circling around you like murderous whirling dervishes.

Chakhrams are by no means the only way to have fun in Kingdoms of Amalur. If you choose a great sword, you juggle enemies and perform combos that have you hurtling about like a champion pole-vaulter. With a late-game magic spell, you combine lightning, fire, and ice attacks in a slow-motion fit of elemental rage. With daggers equipped, you can sneak up on enemies and slit their throats from behind. Of course, there's more to good combat than all these fancy animations and combos. Without basics like proper collision detection or tight controls, the visual flourishes would be meaningless.

Thankfully, the combat is mechanically sound. When dagger meets flesh, you feel the impact. The occasional minor delay aside, the game responds to your button presses properly, allowing you to fire off arrows and spells without trouble. The auto-targeting (usually) chooses the proper target based on the direction you face, letting you move from enemy to enemy in a chain of slashes, stabs, and parries. The only trouble you might encounter is with the camera, which valiantly tries to make the action look cinematic. Every so often, however, it pulls in so close you can't properly manage the battle, or it might park itself underneath the ground geometry.

'Follow the brown dirt road' just doesn't have the same ring to it.

You occasionally get the chance to enter reckoning mode and activate a melodramatic finishing kill that has you shoving a sword down an ogre's throat, or something equally vicious. If you play with mouse and keyboard, performing such a fatality requires hammering on the space bar or a mouse button, which doesn't feel quite right. Fortunately, Kingdoms of Amalur supports an Xbox 360 controller, and using one makes button-mashing events feel less cumbersome. And with a controller, unlike with a keyboard, you don't need to switch to your secondary weapon to use it--you just press the corresponding button.

You have two weapon slots and can equip anything you want in them, provided you meet the stat and level requirements. You can also spend points in any of three extensive skill trees, roughly divided into spellcaster, rogue, and warrior roles. Go full-on mage if you want, or mix and match as you see fit. Wield a sword and a magical staff. Try for the unlikely combination of scepter and hammer. Don't like how things are shaping up? Visit a fateweaver to reset your entire skill tree and redistribute your points in another way. Such are the benefits of freedom from the confines of fate.

With so much flexibility, looting becomes even more rewarding. Monsters drop a lot of stuff, and you find chests scattered everywhere. Because you could potentially change your approach at the drop of a hat, you might get use out of items that you would consider vendor trash in other games. Heck, you can break down some of that equipment and build your own weapons and armor using the blacksmithing skill. Vendors are there when you need them, but chances are that you can find or make items that are far more useful than what you can buy. You can even name your own creations, so feel free to use four-letter words in the name of your super special staff if you so desire. The game's ESRB rating is M, after all.

Disembowelment has never looked so magical.

Other side activities include alchemy (experiment with herbs and make potions!) and sage crafting (make gems and slot them into your weapons and armor!), though that is hardly all of them. There's simply a lot of game here, and as uninventive as the quests are, there's comfort in going from location to location, engaging in awesome battles and unlocking chests to discover the spoils inside. (Side note: just because a lock is rated as difficult doesn't mean what's inside is all that valuable. It's disappointing to find a few herbs and minor trinkets that you might have found in an unlocked chest.) And there's no questioning how well Kingdoms of Amalur is put together. Bugs are rare, the combat is balanced well, and the frame rate is generally smooth. The only vermin you face are on the field of battle.

How much you love Kingdoms of Amalur: Reckoning depends on what you look for in a role-playing game. Let's say you long for a pervasive sense of time and place, for a great story featuring memorable characters, or for varied quests given weight by superb context. If that's you, then Kingdoms of Amalur will disappoint. Then again, you might want wonderful battles against cool creatures, terrific looting and leveling, and lots of ways to customize your skills and equipment. If so, then this is the world you should inhabit. The context is hardly inspired, but you'll be having so much fun that you may not care.

The Good
Top-notch combat with a real punch
Fantastic, flexible character advancement
Some great-looking creatures
Extensive world with tons of stuff to do and lots of monsters to fight
The Bad
Generic story and characters
Generic world
Generic quests
7.5
Good
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Discussion

96 comments
Sirkrozz
Sirkrozz

This one and Witcher: Enhanced reviews were the ones that made me miss two of the best RPGs of all time to be played at his due time.

Sure, it's my fault for thinking "Gamespot is always right". And after all you go and see older reviews and you find a 6.5 on N64s' Super Mario Kart and... well. You live, you learn.

Of course everyone is entitled to his/her opinion, which is respectable; the thing is: what happens when great potential projects go to waste because not enough people knew about them...? (Clover Studio and CDProjekt comes to mind now, though the guys at CDP have shattered every possible boundaries the industry has set upon them by sheer talent).


In a twisted way, I thank Gamespot's professional reviewers for opening my eyes about how the Gaming Industry is being driven, and how should I find the games that I will always remember away from the product you guys are intending to sell.


And talking about the game, strangely enough, it looks more like an Old-School Capcom game than your typical EA one.

Go play it.

edo30025
edo30025

Well, however you rate it, it was & is still an awesome game!
With so much stuff going on, sidequests & the Dialogue may cause immediate boredom sometimes, it is still pretty flippin amazing!
& I think its main quests are still pretty cool & the game is amazing!

cnx2022
cnx2022

Some people get upset when the public disagrees with the reviewers, but though many refuse to admit it, reviews do have an influence on the public.

See, I saw this game free on PS plus (out soon), and came here to check it out. Soon as I finished Kevin's review, I did not even want to look at this. But, just out of curiosity, I went to IGN, and they talked wonders out there. They motivated me to want to get this game.

And this has happened a lot. Gamespot continually loves to underscore games, that I have loved thanks to IGN's reviews. I am not saying IGN is better, but for a long time now it seems like Gamespot bases its internet "hits" in giving low scores to great games. It seems like Gamespot is out to look like the "hard-ass reviewers"


Why are they even comparing this to other games? Why not simply rate it in and of itself?

AC-FAN-I-AM
AC-FAN-I-AM

I'm like 25 hours in, the game is fantastic and the world is huge it certainly deserves a 9/10 for me at least.

d33pak001
d33pak001

Good Game but as Kevin said its too generic and the quests are your basic ones which will bore you out sooner or later

Dexyu
Dexyu

i liekd this game but they fucked up big u need npc u can do something with love interest ore something like that in a world dos big that was there biggest down fall if u ask me the only reason i play rpg grind is for the romance and mby sometimes the loot THAT I CAN SHOW OFF to somone but sints is off line then give me npc romance nothing ties me to the world i just control the silent guy who can kill stuff Shiara shoudl have been a love intrest i dont know why didnt hey make it happen and that cost them

GymFox
GymFox

Just started.... A lot of fun so far... Really feels like Fable for sure

buckwild73
buckwild73

why do people get so menstrual about some guy they don't know giving his mark out of ten. why does it bother them so much they have to start leaving snotty little messages to show their contempt. grow up ffs.

Gagomkd
Gagomkd

Idk why you gave 7.5 but after I played it ,Kingdoms of A.R. definitely deserves 8-9 score.

robbelanger
robbelanger

silly kevin go back to playing violin.

 

Forsakenstavro2
Forsakenstavro2

yea give diablo 3 8.5 and this game a 7.5...this makes sense !buy this game its good its not perfect and its not as good as skyrim but its good

upol94
upol94

I am playing this game and definitely worth at least 8.5 or more. Dont judge this game by this review score.

Gissur66
Gissur66

Just want to add that I have been following Gamespot for roughly 12 years now.

 

Stop compairing too much, but take titles for what they are.

There are not always I disagree but this specific title did not deserve 7.5. Its an 8.5 to a 9.0. And if you disagree, you did not play the game.

The gamepace smoothness and the combat mechanisc alone makes it stand out, and in that departement it blows titles like skyrim out of the window.

Gissur66
Gissur66

Just picked this game up for a cheaper price.

I must say that I have stopped reading game spots reviews since around a year back, seriously, cause it feels as if htey believe they are the epitome in this branch.

 

7.5 for a brilliant game such as Reckoning is shameful.

I have played Dark souls, skyrim, everything out there thats worth playing.

And Amalur Reckoning is very good. The story is not bad at all, the npc narratives are not the greatest but they are good.

And the combat is a mix of Dark souls together with The Witcher. Its far better then the witchers combat, and not as difficult as Dark souls combat, but it has a ton of possibilities.

The areas are just beautiful, in a cartoonish kind of way. And to even have the guts to compare this with Fable reaks of ignorance and probably, not much experience in this game.

I used to seroiusly love Kevins reviews, but I think since Skyrim recieved a 9.5, I have given up hope.

Skyrim is a beautiful world with great voice acting.

The combat is utterly broken, and above all boring, and the game is simply all about if you like to watch the views, listen to voice acting and thats it.

I feel Kingdom of Amalur actually beats in many ways Skyrim, and in some ways fall below. That it would get at 7.5???

Check IGNs review for a somewhat more true view.

 

Gamespot also destroyed the game developer with this review. They dont realize the power they have, and its shameful when rare gems, such as Reckoning is out there, that they dont give it credit. But they can give 9++ to games such as Medal of Honor 7, or CoD 17.

Shape up Gamespot, among people that seroiusly look at reviews, Gamespot is hardly mentioned anymore due to the extreme jo-jo and scoring of bad titles good and great titles bad, not sure whats up but this specific title did not deserve 7.5, I would agree with 8.5, even a 9, but 8.5 is ok. But 7.5 means you did nto play the game.

Shame on you.

Marcymaru
Marcymaru

Words of Kevin VanOrd: "Kingdoms of Amalur doesn't have the exaggerated charm of Fable II..." Seriously?!?

:D

Sirkrozz
Sirkrozz

I didn't see any Skyrim influences so far (everything's more colorful, less monotone and some NPCs do have something similar to charm instead of looking like animated dolls).

I laughed at the similarities with The Witcher 2's combat mechanics though I had to admit having several weapons and combos was way funnier and challenging in its own way. I even found Vagrant Story's subtle influences very amusing.

 

After spending 10 hours of getting lost, looting and exploring (things I would have liked to experience in Dragon Age: Origins and it turned out boring on Fallout 3),

the world's story caught my attention, and hell it's compelling, almost in a The Witcher: Enhanced sort of way, though Amalur is not dark-fantasy packed nor have any strong, memorable NPC -so far-,

and maybe in this case is a blessing.

It seems the writers' staff did everything they could and you got to realize that after seeing cool-looking dungeons... Yeah: Dungeon crawling is varied and funny; haven't seen anything like that (not even decent writing) on DA II right?

 

I rememeber PSX's Breath of Fire IV as the slowest RPG to get a hook on me, getting interesting in about 20 hours of random gaming. When I got my first chakrams at the first 10 hours I realized I had spent playing more than 8 hours a day.

 

Oh, and the art is so great. Too bad only comic book enthusiasts may get the message (read somewhere about Todd McFarlane's implication after my first 20 gameplay hours).

 

Long story short: a funny game for the few people who spent many hours playing RPGs before Skyrim.

ciorlandenis
ciorlandenis

basing a game story on good books is still 100 times better than making a boring and "easy to understand" story for all the casuals who get scared if something gets too complicated. I played this a little(3 hours)  and it seemed really boring.

 

it was all, been t here, done that a million times, waiting for something new to pop up or at least some immersion, but it never hapened

MrTechnoide
MrTechnoide

Weak Story/Unoriginal? How about all the rpg games based off of RA Salvatore books? I would dare to say it would be hard to find an RPG that has not been influenced by Salvatore!

Some NPC's in Kingdoms of Amalur remind of Drizzit, Creatures remind of Demons from Spawn - when you call something unoriginal and bland or vanilla because it has been done or attempted to be copied by other rpg's who preceeded KoA, you reveal yourself as bias!

raphaeluz
raphaeluz

 @buckwild73  "...ending my EA games boycott..."?! OMG, untill a moment ago, I really thought I was alone in the Universe! Good to know I'm  wrong!

buckwild73
buckwild73

Judging by the reviews & the demo, this game is not worth ending my EA games boycott for.

samedizombie
samedizombie

Given up trying to get this game to work. If I move the mouse really slowly, no problem, as soon as I need to look around, the lag is awful. Tried the various 'fixes' none of which work. Spent best part of the day wasting my time.

Hujazoda
Hujazoda

I am sorry to say Kevin VanOrd, you are a great editor, but the score you gave for this game is too low. I would say that this is a unique RPG with some good action in it. Pluses that you didn't mention are: 1) No glitches, 2) very smooth game, 3) nice art design for its system requirements, 4) it is a mix of many RPG and Action games put alltogether only from the advantage point of view. From the point of view of RPG: outstanding upgrades and achievements, and very nice leveling up, nice loots. From the point of view of Action: great combos, moves, weapon masterings, mixes of destenies give great push forward, the "fate" finishings are outstanding! Ok, overall I agree with the point that you said that it is generic, I would say that the only point here is the Graphics, it is kinda 2005 game graphics I agree, if the graphics were better or like Witcher 2, the game would be perfect! But just for this point I wouldn't give so less score, but I would give 8.5

MegamanExecute
MegamanExecute

It's a great game. GameSpot gave it a bad rating. It's a great game with a great art style, story, quests, characters, UI, smoothness. People hate it only because of Skyrim. Skyrim is so buggy that sometimes I think they just released it without Quality Assurance and the story was so meh. Sure, it has dragons but they use the dragons as story VERY awfully.

naryanrobinson
naryanrobinson

Accurate and great review. The game itself couldn't keep my attention very long, but the seeds are there for a potentially *awesome* sequel.

farazived
farazived

A great review gamespot! I couldn't agree more! I read this review after I wasted weeks on this game hoping for something to amaze me. Its boring. Its monotonous and I couldn't have written a better review myself. Stories are not engrossing, and the quests are all the same. And please, I played this one right after Skyrim. There is no comparison. Worlds gone mad if it compares this drivel to the likes of Skyrim.

Boxfire
Boxfire

What I do is look at the score of the users and the metascore.. if one of the two is higher then 7.5 I give the game a look. Sure enough this one is easily better then a 7.5. But guys look. We are all different and look at games differently. He is giving us a perspective that is all.

justin4444
justin4444

This game actually bridges Fable and Skyrim on some things.. And for me I love it since I stopped playing Skyrim because its kinda hardcore RPG for me.

DoM-Yusuf
DoM-Yusuf

@fang_proxy did u even know the definition of RPG? dull world? lol im guessing u are one of the person that review the game and gives 7.5 lol

JTrockin
JTrockin

[This message was deleted at the request of the original poster]

fang_proxy
fang_proxy

combat rpg.....dull world with zombie like enemies,it's a action game not a rpg....

kingchiz
kingchiz

The only available DLC so far are the special delivery chest that you can loot near the inn in the town of Gorhart. You can loot special set of armor & weapons fitted for specific class. I use the "running man" armor set & faeblade weapon coz i use a rogue class. My character looks like a ninja, it's awesome!

kingchiz
kingchiz

I really love the "Dragon Age" world, and I will love it more if the combat system is the same, if not better than, as of Kingdom of Amalur. It's the best combat RPG i ever played so far. The score for this game should be 9.0.

jerusaelem
jerusaelem

7.5? Oh, the words "Call" and "Duty" are not in the title. That would explain it. Thank goodness they added "of", or it probably would've gotten a 5. I also noticed it's not the umpteenth sequel to Halo or another Uncharted, so they probably had to shave a few points off for that too. Anyone else just using gamespot as a glorified release date calendar, and screen cap viewer these days?

DoM-Yusuf
DoM-Yusuf

Woow just woow at gamespot!!! 7.5 for game like amalur? this is just absurd... alot of crappy games got better score just because the publisher is a big company... u really need to learn how review again gamespot!!! nuff said

nagyfrancisc
nagyfrancisc

I'm sorry to say, but I'm never going to trust a Gamespot review. The arguments aren't solid at all to give this game only a 7,5, while other unoriginal games with crappy gameplay (not gonna name them now) always hit a 9 or a 9,5.

hikurashi83
hikurashi83

FAAAKEEEE *POINTS AT REVIEWER* (go to ign.com for a real review of this awesome game)

hikurashi83
hikurashi83

[This message was deleted at the request of the original poster]

DeadManRollin
DeadManRollin

This game made me stop playing Skyrim. Enough said.

benko916
benko916

First and Foremost, This game has stolen my life. Its amazing. The review is way off, makes me thing he never played past the demo. Yeah it has some generic moments, but GAMEPLAY, GAMEPLAY, GAMEPLAY!! Everyone is comparing this game to Skyrim... This is the first game they ever made, and if its already compared ti Skyrim then I'd say its pretty damn good! Skyrim has had 5 games previous and its still not what it should be... KOA is awesome! I like it more than Skyrim, someone might ask why? here is why, because its more fun to play. The combat is amazing, the character progression is fun and its just more fun. Skyrim tried to be all serious, I like this game because it is more light hearted. All around I like this game way more. I have played countless hours of Skyrim, yeah I had fun, but not like this. KOA is the better game IMO. Its all about gameplay to me, and this game has it. Plus the gear in KOA is better than Skyrim, I like collecting purples and set pieces.....

Styvan
Styvan

This was said about Skyrim: Immense world stuffed with varied tasks to perform (Really?) Dragon battles are a blast (Boring after the third) Lovely art design capped by some beautiful, atmospheric touches (Again, really?) Enjoyable battles that you can approach in a variety of ways (Reckoning does that too) Lots of compelling, self-contained stories to experience in addition to the main one. (Once more Reckoning has tons of this too). Once more I wonder: are GameSpot reviewers a bit biased? I am not a fanboy and loved Skyrim but really ES:V gets a 9 (!) with all the bugs and stuff that had to be fixed by modders (!) and KoA:R just a 7.5? Not that 7.5 is a bad vote but really a one and half point difference with a game that has LESS of the same with a different graphic? KoA offers better fights, a world that is freshly new (ballads, fae and a lot more stuff), ES:V offers, what, ah yes. Dragons! And? Dragons! Bah. They should have gotten the same vote or a 0.25 difference at max. Once more a bad job done here. I wonder why I still come here to read the crappy reviews...

Paoksis
Paoksis

@cnx2022 exactly...


imo this rpg is really worth the money you spend to it,it has everything you need from an open world rpg...tons of quests,huge map and amazing combat and monster slaying.....there are literally so many quests(many great and many not so),but still the content is there....and the story is good,its just that it isnt presented that good

exponential7216
exponential7216

@GymFox I just started too...been sitting on my game list for a while and i just decided to fire it up.  Having a blast so far :-)

Dexyu
Dexyu

@Gagomkd i disagree 8 - 9 is mass effect dragon age portal half life this is not it
it would be 8 -  9 but it had something missing npc interaction and romance may be im wrong but thats what i think take it for whats it worth

Dexyu
Dexyu

@Gissur66 dont compare it to skyrim the only thin that is close to them is open world and even there skyrim beats it and lets not forger mods for skyrim that is the super extra of all elder games .. THe combat was good i agree but there wasn't any attachment to the world..... my guy ? fuck him he just runs around silently kiling stuff not saying a word!! For me this could have been remedied like fable do it Romance cause that shit makes u care and mby kill stuff to upgrade your hose or vilige bam u got something to love and care about would have made this game epick 8 - 9 for shure

IceJester45
IceJester45

 @Gissur66 I'm playing the game right now. I think it's an 8.5, but I can definitely see how someone would give Amalur a 7.5. Aside from the combat, there really isn't much special about the game. It should also be noted that 7.5 is a good score -- it's a recommendation from the reviewer to try the game out.

 

Finally, GameSpot's review didn't kill the developer. If you want to blame the media, you'd have to point your finger at several outlets, given that it takes more than one review to bring down a big-budget, major title's Metacritic score. However, I think it would be more accurate to blame the developer and publisher themselves for the closings. The publisher's demands that a game sell several million copies and earn a very high Metacritic score are unreasonable. As for the developer, it should have made a better game.

 

Not sure why you mentioned Medal of Honor. The last one didn't do well critically. However, the fact that a game is in the Medal of Honor or Call of Duty franchises shouldn't automatically bar the title from getting a 9.0 or higher score. Each game should be reviewed individually, and I think that's what GameSpot's team does. The CoD games are legitimately good at what they do.

 

MrTechnoide
MrTechnoide

 @kingchiz

 If you would like to read reviews writen by gamers for gamers check out:

www.allthatgamingstuff.com

 

AaronSHeath
AaronSHeath

@Paoksis@cnx2022I don't know. I've been gaming for over 25 years and this is one of my all time favorite games. I've probably played it more than any other game...ever. I knew I loved it as soon as I played the demo and was blown away by the depth of the story and the gameplay once I got into it. I'm surprised that more people didn't enjoy it as much as I did.


I didn't see the weakness in the gameplay. The only legitimate complaint to me was the camera.

Kingdoms of Amalur: Reckoning

  • PC
  • PlayStation 3
  • Xbox 360
Kingdoms of Amalur: Reckoning is an action role-playing game developed by 38 Studios and Big Huge Games.
ESRB
Mature
All Platforms
Blood and Gore, Intense Violence, Suggestive Themes
Check out even more info at the Kingdoms of Amalur: Reckoning Wiki on Giantbomb.com