Review

Kingdoms of Amalur: Reckoning Review

  • First Released Feb 7, 2012
    released
  • X360

Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.

Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often that the action is what you talk about first.

Kingdoms of Amalur: Reckoning is not like those games. In the future, when you talk about Kingdoms of Amalur, the first thing you will probably mention is how fun the battles were. Incredibly, this RPG's combat is so exciting, it could have been used in a pure action game and would have held up just fine. In fact, from a swordplay, loot, and leveling perspective, Kingdoms of Amalur is as good as any RPG in recent memory. This is the role-playing game you should be playing if excellent action and progression are your primary concern.

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Now Playing: Kingdoms of Amalur: Reckoning Video Review

Of course, RPGs are about more than just swinging swords. The best of them aren't just games--they're worlds, in which unusual people mill about, inviting you into their homes and telling you of unimaginable treasures protected by unimaginable monsters. It's here that Kingdoms of Amalur falters. Amalur is nice enough to look at, and there are lots of things to do there. But each thing you do is pretty much like the last thing you did. In The Elder Scrolls V: Skyrim, you stumble upon a coven of cannibals and have telepathic conversations with a dog. In Mass Effect 2, you explore the painful past of a troubled young woman and witness the ultimate conflict between mother and daughter. In Kingdoms of Amalur, you kill stuff and listen to a bunch of nondescript characters spout line after line of unexceptional fantasy lore. There's so much talking, so much effort put into all this dialogue. And yet Amalur never develops an identity in spite of it all. There's a lot of tell, but not a whole lot of show.

There's at least a great premise providing a foundation for your adventure. You see, you are dead. Or at least, you were dead before a device called the Well of Souls brought you back to the land of the living. Upon reawakening, you find yourself in quite the position: you no longer have a fate. And because the laws of fate no longer apply to you, you can change destiny as you see fit. Save innocent lives. Kill your enemies. In conversation, act like a jerk--or like an angel. Like other RPGs, Kingdoms of Amalur occasionally grants you the power to choose. However, the story’s very premise nods to the fact that you are a blank slate, free to progress as you see fit. You're special in this world because everyone else is tied to the threads of fate. Before you came along, the future was unchangeable.

Behold, the power of the elements!
Behold, the power of the elements!

It's a pity that Kingdoms of Amalur doesn't know what to do with the setup. You gradually learn more about your self-named, blank-slate character, but the game is more interested in getting you into battle than it is in developing its people. You can talk to the inhabitants about all sorts of things, but doing so is rarely more interesting than reading some dusty tome. It's nice to have a world fleshed out by conversations and books, but in any game, it's better to see and experience an adventure firsthand than it is to hear someone talking about one. There are some nice narrative touches that resonate, such as a conversation with a woman angry that the church has outlawed female clergy. But most dialogue is wooden description.

Many fine RPGs don't feature great central plots or superior dialogue, so the humdrum storytelling may not be a bother for you. It's too bad that the side quests don't pick up the slack. There's so little variety here. Kill spiders, find a missing person, collect these items, and so on. A few of these have a spark of creativity. You partake in a bizarre reenactment of an old legend, speak with a wolf cursed to roam as a human, and assist a dimwit who has been deceived by pranksters pretending to be something they're not. But overall, questing in Kingdoms of Amalur is a game of "chase the waypoint," in which you run toward quest goals without caring about why you're heading there. The dullness of questing is reinforced by your own voiceless character during cutscenes, who mutely stares into space during every conversation as if he or she has heard it all before.

Introducing another character whose name you will never remember.
Introducing another character whose name you will never remember.

You may have heard Kingdoms of Amalur compared with The Elder Scrolls V: Skyrim, in the sense that they are both open-world fantasy RPGs. But such comparisons aren't really accurate. Amalur is "open-world" in a pedantic sense, yet it's not an enormous landmass, but rather a collection of big areas separated by winding corridors. (All you have to do is open the world map to see how different this game's world structure is from an Elder Scrolls game.) It's more akin to a large-scale Fable, with loading times and winding pathways used to segment explorable areas, dungeons, and towns.

The art design may also remind you of Fable (or maybe World of Warcraft), though Kingdoms of Amalur isn't so self-consciously lighthearted. It is certainly lovely, however, in a vanilla sort of way. Bright red and blue flowers dot sun-dappled meadows, where antelopes graze and hop about, prancing away when you draw too near. Crooked lampposts and skewed wooden rooftops welcome you to a desert village and its brown cobbled streets. It's all so pretty, pixie dust rising from enough grassy knolls and daisy patches that it looks like an army of fairies just exploded. But the visual design lacks identity, embracing the middle of the road and never reaching beyond. Kingdoms of Amalur doesn't have the exaggerated charm of Fable II or the rich detail of The Witcher 2: Assassins of Kings. It happily embraces its pedestrian prettiness, like the front cover of any fantasy novel you might find on a bookstore's shelf.

It's that lack of identity that holds Kingdoms of Amalur back from being a force to be reckoned with. It feels like it was made by separate teams that did their own things without checking in with each other. The dialogue is all so serious, yet the art design doesn't complement that tone with an equally serious look. The creature designs are so wonderfully frivolous they seem like they belong in another game--though on their own, they are the best part of the game's visuals. Sure, you've got some ordinary wolves and spiders. But you've also got kooky boggarts that dance about like miniature witch doctors. Kobolds' ears are so pointed, they look as if they could carve up a roast, and big brutes called ettins are so engorged with muscles that it looks as if their sinewy tendons might rip through their skin at any moment.

Boy is it fun to fight these creatures! Kingdoms of Amalur's combat is fantastic, no doubt about it. Depending on how you equip yourself and how you spend skill points (more on this to come), you might find yourself heaving a long sword in addition to a pair of daggers, or sporting a bow and arrow along with some chakhrams. What are chakhrams, you may ask? Well, they are razor-edged hoops you fling at your enemies, which, like all of the game's weapons, may possess elemental properties to make them even more effective. Flinging a pair of fiery rings about is a blast. And as you level up, you earn moves that make you even more powerful, letting you string moves into combos that have you leaping out of harm's way as you fling the chakhrams forward, or releasing them in a single thrust that sends them circling around you like murderous whirling dervishes.

Chakhrams are by no means the only way to have fun in Kingdoms of Amalur. If you choose a great sword, you juggle enemies and perform combos that have you hurtling about like a champion pole-vaulter. With a late-game magic spell, you combine lightning, fire, and ice attacks in a slow-motion fit of elemental rage. With daggers equipped, you can sneak up on enemies and slit their throats from behind. Of course, there's more to good combat than all these fancy animations and combos. Without basics like proper collision detection or tight controls, the visual flourishes would be meaningless.

Thankfully, the combat is mechanically sound. When dagger meets flesh, you feel the impact. The occasional minor delay aside, the game responds to your button presses properly, allowing you to fire off arrows and spells without trouble. The auto-targeting (usually) chooses the proper target based on the direction you face, letting you move from enemy to enemy in a chain of slashes, stabs, and parries. The only trouble you might encounter is with the camera, which valiantly tries to make the action look cinematic. Every so often, however, it pulls in so close you can't properly manage the battle, or it might park itself underneath the ground geometry.

Flinging chakhrams around is one of this game's greatest joys.
Flinging chakhrams around is one of this game's greatest joys.

You occasionally get the chance to enter reckoning mode and activate a melodramatic finishing kill that has you shoving a sword down an ogre's throat, or something equally vicious. (Hysterically, initiating a conversation while still in reckoning mode initiates a conversation with slow-motion lip synching but normal-paced voice-over.) But as satisfying as those fatalities are, the action's flexibility is even more so. You have two weapon slots and can equip anything you want in them, provided you meet the stat and level requirements. You can also spend points in any of three extensive skill trees, roughly divided into spellcaster, rogue, and warrior roles. Go full-on mage if you want, or mix and match as you see fit. Wield a sword and a magical staff. Try for the unlikely combination of scepter and hammer. Don't like how things are shaping up? Visit a fateweaver to reset your entire skill tree and redistribute your points in another way. Such are the benefits of freedom from the confines of fate.

With so much flexibility, looting becomes even more rewarding. Monsters drop a lot of stuff, and you find chests scattered everywhere. Because you could potentially change your approach at the drop of a hat, you might get use out of items that you would consider vendor trash in other games. Heck, you can break down some of that equipment and build your own weapons and armor using the blacksmithing skill. Vendors are there when you need them, but chances are that you can find or make items that are far more useful than what you can buy. You can even name your own creations, so feel free to use four-letter words in the name of your super special staff if you so desire. The game's ESRB rating is M, after all.

Other side activities include alchemy (experiment with herbs and make potions!) and sage crafting (make gems and slot them into your weapons and armor!), though that is hardly all of them. There's simply a lot of game here, and as uninventive as the quests are, there's comfort in going from location to location, engaging in awesome battles and unlocking chests to discover the spoils inside. (Side note: just because a lock is rated as difficult doesn't mean what's inside is all that valuable. It's disappointing to find a few herbs and minor trinkets that you might have found in an unlocked chest.) And there's no questioning how well Kingdoms of Amalur is put together. Bugs are rare, the combat is balanced well, and the frame rate is generally smooth. The only vermin you face are on the field of battle.

The wind-up is the most important part of casting a magic spell.
The wind-up is the most important part of casting a magic spell.

How much you love Kingdoms of Amalur: Reckoning depends on what you look for in a role-playing game. Let's say you long for a pervasive sense of time and place, for a great story featuring memorable characters, or for varied quests given weight by superb context. If that's you, then Kingdoms of Amalur will disappoint. Then again, you might want wonderful battles against cool creatures, terrific looting and leveling, and lots of ways to customize your skills and equipment. If so, then this is the world you should inhabit. The context is hardly inspired, but you'll be having so much fun that you may not care.

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The Good

  • Top-notch combat with a real punch
  • Fantastic, flexible character advancement
  • Some great-looking creatures
  • Extensive world with tons of stuff to do and lots of monsters to fight

The Bad

  • Generic story and characters
  • Generic world
  • Generic quests

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
266 Comments  RefreshSorted By 
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jhirael

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It's reviews like this in Gamespot that made me stop looking at Gamespot as my go-to place for reviews. I was just curious as to how Gamespot reviewed this game, which I really love btw, and when I saw how inaccurate the review is, it really just made me more convinced that there's something wrong with how games are being reviewed in this site. To say that everything but the combat is generic and bland is faulty. I know this review is an opinion but this is really stretching it.

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tivikekukika

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Lol, first I looked at the score, one of the most diverse, most anticipated games of 2012, more than 200 hours of gameplay, so much to do, Salvatore storyline, my God, only 7.5 and then I looked at the end, Kevin VanOrd :) Sorry Kevin but your scores have become out of touch with reality, your Skyrim score was proved to be a great failure and again this game will prove you wrong once more. About your controversity: if this game is about great fights and no story, ( poor Salvatore ) no memorable Characters, then how come Dark Souls ( which is basically the same with lack of story and lots of hack and slash ) got 9.5 from you and didn't become Game of the Year like Skyrim did which you hated? Maybe it's time for someone else to review RPGs here on gamespot and I do hope it won't be you who reviews Mass Effect 3 ;)

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NBAmaster30

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Gamespot is Generic

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DJ_Magneto

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@destinyDemon - Actually, Curt Schilling himself said the game was a mix of Skyrim and God of War.

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Armysniper89

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@VaanXPenelo basing an opninion of an entire game based on a demo is naive. If you play the actual game with all of its adjustments and final polish you can see why it is far better than Kevin makes it out. Its a new IP...lets reward it for that not a rehash.

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INewIRave

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Honestly i dont understand why people get upset with anything less than an 8 as a rating! Some incredible games get 7 or 7.5 but to some thats a poor rating its not! Anything more than those grades often means the game is awesome and near perfection. I remember when i used to get the ole ps2 magazine every other month, the reviewers on that started out stingy as hell! Even if they deemed a game perfect in almost every way if it had just the smallest problem it was marked down...the result? I Have the best collection of ps2 games around! their is no game their i didnt enjoy and all of them range from 7-10's. Same here with ps3 and 360. I remember reading the castlevania review amazed it didnt get higher but i still bought the game and whilst i saw why it got a 7.5 and no more (dodgy camera and steals from other games) It was incredibly good.

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Armysniper89

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Why do we always have to compare games to others? Why cant a game stand on its own? I love Skyrim but I think its combat is kind of clunky! Atleast this is more challenging. Sorry Gamespot but your reviews are starting to smell like the bodies my toon in this game was dumped into.

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destinyDemon

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heres a idea stop comparing it to skyrim nobody said its like skyrim so you cant possibly compare the two all it shares in common is its a fantasy game

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destinyDemon

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WE GET IT REVIEWER YOU LIKE SKYRIM THIS GAME ISNT SKYRIM SO YOU DONT LIKE IT

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hiroichi

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Sooooooo... CBS doesn't want us to buy this game?

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dmdavenport

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What I wanna know is can you fight nekked?

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ra992443

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While I agree with most of the review, to say that the design is generic is a crime. Todd McFarlane didn't made his money and reputation on generic designs and this game has more of a visual identity and flavor then Dragon Age or Mass Effect. It reminds me of WoW but without getting cartoony or ridiculuos.

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Ford_Cruller

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Good review Kevin, the only original thing about this game does seem to be the tight combat. I'll be starting the game tonight to find out for myself.

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deactivated-6012fa912cec9

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Generic world ? Have you even played the game ? Or are you just talking out of your a** ?

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tevic

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The most stupid GS review score was "Mercenaries 2" with 4.5/10. Shocking.

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tevic

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I fear GS's problem with low rating is that they do RELATIVE ratings. If, say, the RPG genre on HD consoles has some very bright games, they will give a score compared to these high standards. Which is stupid since it says nothing of the game's value against an action game for example. The only intuitive meaning for a rating is ABSOLUTE, meaning the overall quality of the game. (relative what is on the platform would still be OK for me but not more specific.) It's the reason they give big games such low ratings: being in the RPG/open world genre, being big and open is just "normal" for GS. But it is not. It's GREAT to have a big and open world. It's a delight that you have not in the majority of games and it should be valued for what it is. Please GS listen to your user's comments. We make you live.

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tevic

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The most stupid GS review score was "Mercenaries 2" at 4.5/10

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tevic

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Most stupid GS review score was "Mercenaries 2" at 4.5/10.

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srocciso

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"Let's say you long for a pervasive sense of time and place, for a great story featuring memorable characters, or for varied quests given weight by superb context" then go and play Morrowind and the KotOR series and don't look at anything beyond that. I loved Skyrim and I loved Oblivion, yes but their main quests are just awfully cliched, Mass Effect ? Yeah fun game but nothing original about it's story either, it is just a shooter rpg but is the same cliche only in space. RPGs are about the LORE and if you don't care/like to read books and listen to NPCs then you're in the wrong gender, whether is Elder Scrolls, Diablo, Amalur or KotOR (ME is not and RPG in my eyes) each of them revolve around their lore and the immersion in their world. Amalur's demo is disappointing but once you get past that and start learning about the Fae, the war, the races and the LORE of the damn world it becomes intriguing. From the "review" sounds like you never made it past Gorhart (the demo) so from that point of view yeah everything sucks; try going to the House of Ballads and tell me characters are not memorable. I would maybe give this game an 8.5, not quite Skyrim but it not as dissapointing as a 7.5; specially considering you gave 9 to Skyrim with all the game and quest breaking bugs and the fact that dragon fights are a joke !!! When a giant and my dog can kill a damn dragon then why do they need me ?????

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Rhys2SkilleD

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nice.

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Brixtan

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PS - what wasn't overly generic/simplified and downright boring about the story elements in Skyrim?

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Brixtan

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Kevin, normally I agree with your reviews. But lately, I have to say you guys have gotten a bit (overly) harsh/critical of outright great games. Stop nitpicking. I know it's your journalistic duty to point out the flaws, but are those really worth deducting a full 2.5 points off this game? I don't think so. Metacritic is a much better barometer for how well a game is. If you guys keep low-balling games like you have of late, it's going to just make you look silly.

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lordflay

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I dont particularly disagree with anything said here, but one thing that grinds me is when people tell me Skyrim had a good story? Other than the daedra quests, not one single part of skyrim was personally interesting to me. You may disagree, but after the inital excitement of Skyrim wore off for me, I became more and more disappointed in the tedium of the game. The voice acting was awful, the dialogue was awful (tell someone i hate them, its forces me to accept the quest anyway, and the npc's voice goes from outrage to friendly across one full stop), the quests were cut and paste (except the aforementioned daedra ones which were 'slightly' interesting). I only played the demo of Amalur, but of the three or so quests i did they were kinda novel, though nothing groundbreaking i agree, but at least they were ACTED. Also, im a big fan of looting/treasure hunting, and skyrim was awful for that too, max out smithing and enchanting and u will never find something better than u can make by level 20...... fail imo. Dammit, now ive ended up just comparing two games. My point was that just because skyrim's world was 'pretty', it doesn't automatically mean its people and stories have 'depth'. Im hoping this game is the other way around, less pretty, but with more convincing dialogue and an incentive to actually look in caves and chests as its possible i may actually find some better gear....

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blueboykc

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i dont understand the bias towards this game..with all its bugs and glitches skyrim gets better reviews? and im sorry but the if the story in koa is generic then the combat and story in skyrim is below terrible..

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VaanXPenelo

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7.5 is quite generous really. Having played the demo, the only thing holding any interest was the combat. And after that what else is there to entice? The characters are without a doubt forgettable and the narrative cliched. Spot on review.

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Mkeegs79

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@kevinvegda You think someone possibly bribed gamespot for a bad review. How old are you? That is completely ridiculous.

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TheDreamSeeker

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@kevinvegda "Every other site has given it a 9.0 or at least 8.5, I think someone's bribed gamespot." Every other site has given the game 8.5 or above, you say? G4 TV gave it a 50/100 GameCritics gave it 50/100 Edge gave it 60/100 Official Xbox Magazine UK gave it 70/100 Everyeye.it gave it 75/100 BigPond GameArena gave it 75/100 When the reviews for a game are as mixed as they're for KoA:R, then the scoring tends to become irrelevant (even more so than they already are). Try not to put so much emphasis on the score, and try to put your focus on what is being said in the review. That said, 7.5 is a good score...

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richwalker13

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I can't believe people are complaining (again) about review scores... Did anyone play the demo? I did and I agree entirely with Kevin. EVERYTHING was cliched about it's opening story and presentation... After I finished it I though it was just Fable without the sense of humour mixed with the colour scheme of Sudeki (remember that?) clearly nothing improves after that point. (and Kevin's point about misiions being chasing the waypoint is VERY VERY true). HOWEVER, it was enjoyable and they did do a couple of interesting things. Definitely on my to do list (along with Kevin lol) just not a first day purchase for me

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TheDreamSeeker

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@Auriken Here's an idea: forget about the final score that Kevin has given the game. Focus entirely on what is being said in the review, then come to a conclusion about it. Now, what are your thoughts?

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Spexter

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Dear gamespot,I used to think that you just sometimes(cough...often...cough) rate games a bit lower then they deserve,thus the recent article of "defend the 6.0,but this just takes the cake. Generic story?Generic world and characters and quests? Well then,please explain to me how come TES template story of: 1)A nameless random slave/prisoner/refugee/some other terrible fate person becomes a hero 2)An ancient evil dormant for X years awakens 3)Run around collecting stuff to stop him isn't generic...and the quests consisting of kill X enemies/kill that enemy/get me that/talk to that are not generic...and how come all of those "lively" TES characters have the same voices and even similar lines,yet they are not generic...and the game got a 9.0 and editors choice... And how about CoD and BF...their template of save the world(more often the US) from terrorists(generally russian or arab) is not generic and never seems to bother you,and despite the fact that a SP game has a single digit hour long campaign is also no biggie,and the levels based on corridors connecting a few large areas...all of that and the game gets a 9.0 based on MP... I simply can't understand you rating system...something that you mind about this game so much so as to give it such a low score doesn't bother you in other AAA games... I'm sorry,but I simply have to speak up my mind on your terrible rating system as of late,you seriously need to rethink all that you've done recently...

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Auriken

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Gamespot, does it ever get boring rating games lower than everyone else for reasons that can only be defined as nitpicking. I think you rate a game far too low when you complain about such small things. Plus, you're entirely too inconsistent. Some games you will rate differently even though they have the same problems. I think you guys like to pull a random number out of your ass. Like after the review is written you sit there for a few seconds and say "Yeah...I think it's around a 7.5. Maybe an 8. Hey guys, what do you think? Sevenish right?" Seriously, the only thing that we can ever be sure about in regards to your reviews is that they're almost always well below the average. If it happened every once in a while, then I would consider it just a difference of opinion, but almost all of your reviews have lower ratings. That has little to do with a difference of opinion, and more to do with a conscious choice to be a hardass. Anyway, to those people who are judging an entire game based off an earlier and unpolished demo, then you're missing out. It's a good game for those who like to explore, kill enemies, and find loot.

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isshiah

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i always give myself context for quests, especially if the story is generic. i'll just to see for myself and decide whether or not i agree with the review. one thing i do agree with is the combination of the serious story with the cartoon-like art style...it doesn't make sense.

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I don't understand this review. Every negative that was stated was completely wrong. Some things are a manner of opinion but the combat, loot, and questing are top shelf. I never felt tedious in anything. The camera can sometimes be difficult but you get used to how it operates after a while. Maybe the story may not be good to you but after several hours, I am having a blast. If this game is not in your collection, then you just don't RPG's.

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kevinvegda

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man!, I'm waiting for someone to reply!, or gamespot to delete my comments.

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kevinvegda

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Delete my messages now, ****tard!

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kevinvegda

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Yeah, now they start deleting my comments cuz I mention IGN in them. **** them.

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kevinvegda

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I can see that the reviewer hasn't even played the game. all the things in the video review are either from a trailer, or from the demo.

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kevinvegda

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Every other site has given it a 9.0 or at least 8.5, I think someone's bribed gamespot.

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Slash_out

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@Scottisme There is a good original story... I don't know what went the reviewers mind... Basically part of the immortals (the thuata an elf like race) went crazy and are raging war against the mortals, basically when you kill a thuata they are reborn in their own kingdom, so their army's size never decrease. So fight this the mrotals try to revive some of their deads by using the cadavers and you are the first succees. (Ever seen this senario before?) The quest are great and varied, and a lot are different from what I saw in other RPGs. You will escort some people to recreat fairy tails that seems to start over every year. You will assassinate people, steal, create fake weapons for s*ckers to buy, there are lots of different ttype of quests. As for charaters, they are great mainly because of the unbelievably good dialogues, and the excellent VO. Seriously, that reviewers doesn't know what he is talking about, or he ony tried out the demo which is mile behind the actual game. Seriously...

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sonofsports

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I'll play it. Just for the sheer fact that I need something to occupy my time until Mass Effect 3 comes out .__.

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nyran125

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7.5 -8.0 is what i thought playing the demo also.. nice honest review for a change. the combat is more like Zelda in ocarina of time mixed with the witcher 2. So the combat is fun.However The Witcher 2 still pisses all over it.

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Scottisme

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love RPGs and i like a good story but i don't really see a point in playing an rpg without a good story or charecters to make it feel like there's a point the demo didn't feel good too me and i had a bad feeling oh well have allot of other games to play

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BSEE10

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I knew it will be this way. Some say that this game deserves more than a 7 but I definitely agree on a 7. Salvatore was ambitious, but not in a bad way. He wants to provide us a good game that could revolutionize a genre if proven successful. But presenting a game of this caliber is a tall order. This game achievement in action was superb but it was only half of the promised equation, RPG element was purely blank. It is a pretty tall order indeed and quite saddening but let's face it, Amalur fails to give the RPG guys what they want but I do commend the effort. A well deserved 7 but I prefer "The Imperfect Skyrim" over this one.

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damnstraight003

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I could not disagree more with this notion that the world is uninspired. I was pleasantly surprised by Kingdoms of Amalur considering it has had a cast of lead designers from hell (imo). For the first time since the original Fable I felt like I was playing through a fantasy. That isn't to say that games like Demon's/Dark Souls or the Elder Scrolls series didn't have me feeling transported, but unlike those games Amalur feels like I'm dreaming when I play it. The high-magic setting it has might be a little over-the-top, but I feel that the magical elements of the setting are intrinsic and necessary, something I haven't felt since Demon's Souls, and that game had a very different feel to it than Amalur. I don't know how you can say that this game seems bland, especially compared to the 4 colour palette of a setting like Skyrim (dirt brown, dull green, stone grey, snow white). Amalur's flora is vibrant and interesting, but more importantly it looks like it's really from another world. The gameplay mechanics actually reinforce the setting (like the destiny choosing mechanic of advancement or reckoning mode) instead of being separate from it. And if the characters speaking seriously about their world that looks so fantastical bothers you, consider how utterly immersion-shattering (not to mention obnoxious) it would be if they spoke like they were talking to a baby all the time. I'd rather have it the way it is now.

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Eclipse-015

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Thank you Gamespot for not liking it as much as all the other critics. I know I should not completely judge a game by its demo, but from what I played of it was not that good, it seemed bland to me.

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punkrockernick

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I have to say, I don't think this game deserves even a 7.5. The story was so bland that I just ended up killing everyone in the demo. The game inspires zero desire to continue. Sure, the combat was fun, but an RPG's story is what moves the game. They tried to turn the character customization mechanic which most games now have into a story element. It may have been an interesting idea 10 years ago when RPGs had a more or less linear character development, but now it's simply unnecessary. The only other reason to play the game is for the combat. So why not just make an action game?

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mdchapel9

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Wow, I have never left a comment about any of their reviews. This will be my first, Great review and I do believe that 7.5 is the right score for this game, I played the demo and I wasn't too impressed (but its waaay better than fable 2 and the horrible fable 3) but I still bought the game.

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VintAge68

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@DARKNESSxEAGLE "such inconsistent scoring": you're right, they won't bend the rating scale this way... This is just what makes the difference between the absolute and the relative: 7/7.5 may signify "good" in absolute terms, but it isn't in relation to other comparable scores/games...

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catchsnipe420

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Maybe I was looking at this game from a different angle than everyone else but I never once thought this game would scratch the same itch in my brain as an Elder Scrolls game or Fallout 3. I consider those games "Alternate Life Simulations." No, instead I (so far) correctly placed this game as more hack and slash than Dragon Age and more story and world-building than Torchlight. Torchlight has been my go-to hack and slash game for a while but I always wanted more story and a more developed world and this game fills both and earns itself a unique spot in my game collection.

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VintAge68

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@yukushi you're absolutely right: for some reason Mr. KVO seems to taking revenge on EA's games recently (see SW:TOR)...

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