Review

Halo 4 Review

  • First Released Nov 6, 2012
    released
  • X360

A thrilling, moving story and intense competitive multiplayer help Halo 4 continue the series' reign as one of the premier shooter franchises.

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Halo is in new hands. After chronicling humanity's defeat in Halo: Reach, developer and series creator Bungie passed the reins to 343 Industries, who has charted a new course for the iconic Spartan and his AI companion, Cortana. In Halo 4, the duo confronts a fresh new threat to the human race and grapples with mortality in a way the series never has before. The result is the most compelling story a Halo game has ever told, conveyed through a campaign that combines the excellent combat, pacing, and environmental design that have long been hallmarks of the series. The intriguing new cooperative mode feels flimsy, but the competitive multiplayer reasserts itself as one of the most exciting offerings in the genre. Halo 4 doesn't just take the franchise baton in stride; it sprints out confidently to keep Master Chief and company at the head of the pack.

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Now Playing: Video Review - Halo 4

At the end of Halo 3, Master Chief and Cortana were adrift on a derelict ship, having just struck the final blow to bring an end to the Covenant's devastating campaign against the human race. Chief then entered cryo-sleep for the next four years, while humanity poured its energies into fortifying its defenses and expanding its galactic presence. A captivating opening cutscene shows this new initiative taking a critical look at the past, foreshadowing some interesting tension later in the game. Meanwhile, Chief and Cortana are roused when they stumble upon a dire threat to humanity's existence. This foe provides the series with its first proper villain, one whose roots in previously-vague Forerunner mythology soon come into frightening focus.

These galactic machinations are dramatic and intriguing, and they are brought to life vividly by Halo 4's stunning technical prowess. From sweeping panoramic vistas to claustrophobic jungle clearings, the environments are rich with detail enhanced by thoughtful lighting and sharp textures. The excellent artistic design that makes human, Covenant, and Forerunner architecture so instantly recognizable is on display once more, helping to create a cohesive sci-fi world. Expressive facial animations bring characters to life, imbuing the cutscenes with extra emotional weight and making the story that much more engaging. It's all tied together with an amazing soundtrack that complements every aspect of the game. Alien environments ring with eerie strains, characters' emotions are reflected in plangent chords, and the intense action is driven along by urgent orchestrations.

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Yet for all the excitement and emotion of the main plot, the most engrossing drama of Halo 4 takes place between Master Chief and Cortana. Everyone's favorite artificial intelligence is nearing her expiration date, forcing these two all-but-invincible characters to face the prospect of death in a way they never have. This delicate, degenerative process is handled eloquently, and great voice acting, animation, and writing combine for some poignant moments. 343 Industries delivers a compelling narrative on both an intimate and a grand scale, with a satisfying conclusion that will make you excited for what's to come.

Halo 4 is a striking step up in storytelling for the series, but when it comes to the action, things are more familiar. Halo has always been a shooter built on clear gameplay systems that combine in complex and gratifying ways. The crafty and aggressive enemy AI squads work together, adjusting their tactics as you assault their ranks. Your four-pronged arsenal of guns, grenades, melee attacks, and armor abilities fuels a variety of different battlefield strategies. And the environments both large and small provide enough space to maneuver creatively, occasionally furnishing a vehicle or two for your driving enjoyment.

These systems are a through line in the series and they continue to hold up well in Halo 4, right down to the Covenant enemies that you fight at various points throughout the campaign (apparently not everyone knows the war is over). They still make great foes, but the new Promethean enemies offer a fresh combat challenge. Canine crawlers fire from a distance or swarm up close, while hovering watchers flit back and forth, offering maddening support to their allies. The hulking knights look fearsome and put up a mean fight, teleporting both defensively and offensively to make killing them from a distance a tricky proposition. New enemies come with new weapons too, and though these guns fit familiar niches, neat tweaks like the boltshot's shotgun-esque alternate fire and the scattershot's ricocheting bullets make them feel distinct.

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As you balance aggression and restraint, you see your enemies doing the same thing, and this tactical interplay makes the core combat eminently engaging and replayable. The campaign is well paced and often challenging, and though some Forerunner areas flirt with repetition, the whole endeavor is exciting for the 8 to 10 hours it takes to finish it. Playing with up to three other players is a blast, and Halo 4's campaign thrives in cooperative play. More Spartans means more freedom for you to employ team tactics, put vehicles to good use, play around with the various game-tweaking skulls, or simply have fun horsing around.

You can also flex your cooperative muscle in a new mode called Spartan Ops. Planned as a regular series, each free, downloadable episode of Spartan Ops comes with a CG-animated short depicting life among the Spartans, as well as a number of brief playable combat scenarios. The first video features a lively cast and some enjoyably dramatic scenes, with animation quality comparable to the cutscenes from the campaign. Though the commanding officer from the video lends some voice-over supervision to the individual scenarios, the missions themselves feel fragmented and disconnected from each other. Though they can be played solo or with up to three others, these skirmishes are over in a matter of minutes, and this brevity makes them feel inconsequential and unsatisfying. Still, it's a flexible and novel way to deliver fresh postrelease content, and it will be interesting to see how the Spartan Ops story builds in the coming weeks and months.

Back on more familiar ground, War Games is the new name for the vaunted competitive multiplayer action that has been a genre standout for more than a decade. The classic deathmatch and objective-based game types return in free-for-all and team varieties, with only a few tweaks and additions. Infection has been renamed Flood, casting the "zombie" characters as Flood-mutated humans with super speed and a giant spike arm that behaves like an energy sword. Regicide is a new free-for-all game type that puts a bounty on the player with the highest score and occasionally grants him or her an overshield or other perk for remaining on top. Invasion is gone, and in its place is Dominion, a team contest focused on capturing and maintaining control of three bases. Bonuses for holding them include spawnable vehicles, automatic turrets, and weapon drops, making for some feisty back-and-forth struggles.

(An important logistical note: To play these modes, you need 2GB of storage space to install War Games, and 1.5GB per episode of Spartan Ops. It's unclear how much space Spartan Ops will demand in the future, but suffice it to say, a memory card won't cut it.)

Halo's competitive multiplayer modes have always dictated the weapons available to players in a given match, creating a level playing field from the get-go. But now, in a move reflective of modern shooter trends, Halo 4 introduces loadouts. These consist of familiar categories like primary and secondary weapons, grenades, and armor abilities, as well as two new attributes that grant small bonuses, like quicker weapon switching, bigger grenade explosions, and broader motion sensor range. You unlock extra loadout slots and the ability to equip these bonuses as you level up, and you must also pay to unlock individual loadout items with points you earn with each rank. It can feel a bit limiting at first, but regardless of your rank, there are always a few fully stocked predetermined loadouts to choose from, so you're never at a disadvantage for being low-level.

No Caption Provided

Not knowing the map is also less of a disadvantage now, because weapons spawned on the battlefield are clearly marked. Furthermore, players who do well can call in their own ordnance drop mid-match. Familiar weapons like needlers, shotguns, and swords are accessible only through such drops, as are new entries like an explosive railgun and a light machine gun. There are even boosts to shields, movement speed, and damage output. Picking one of the three random options in your personal ordnance reward is an interesting strategic decision that affects how you proceed and adds another defensive consideration for your opponents.

New abilities can help you deal with these variables; Promethean Vision lets you see your enemies' silhouettes and identify which weapons they're holding, while a hardlight shield can save you from an imminent explosion. The online battlefields of Halo 4 are more varied than their predecessors, but none of the changes or additions are powerful enough to destabilize the core balance. This plays like a richer version of the competitive Halo that many have come to love over the years, and the new tweaks add a welcome freshness to the action.

If you want to avoid or embrace any given element, you can always fire up a Custom Game and tinker with the battlefield conditions to your heart's content. Options are as robust as ever and are exponentially expandable once you dip into the still-incredibly-powerful Forge level editor. Though it can be daunting, some changes to Forge have made placing objects easier and the whole experience generally more user-friendly. Play around with friends, tweak existing levels to your liking, craft something using the new tools, or simply download the fruits of other people's labor--Forge remains an impressive platform for creative play and thoughtful design.

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Halo 4 is every bit the massive shooter package that its predecessors were, and it holds the series' standard high. The thrilling and emotional return of Master Chief and Cortana is the highlight, and the campaign breaks new ground in narrative quality for the franchise. The top-notch competitive multiplayer picks up where Halo: Reach left off, infusing the action with some mainstream elements while still remaining undeniably unique. Spartan Ops may stay a mere sideshow or prove its worth in the weeks to come, but there's no doubting that the next planned Halo trilogy is off to a great start. 343 Industries should be proud of what it has accomplished, and you should be excited to experience it for yourself.

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The Good

  • Engrossing, emotional story
  • Stellar combat mechanics
  • Attractive environments, charismatic characters, and exceptional soundtrack
  • Greater diversity in competitive multiplayer
  • Powerful creation and customization tools

The Bad

  • Spartan Ops missions are too fleeting

About the Author

Chris enjoys aiming down virtual sights, traipsing through fantastical lands, and striving to be grossly incandescent.
955 Comments  RefreshSorted By 
Avatar image for joel_c17
joel_c17

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Edited By joel_c17

wheres the score?

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carolynmichelle

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@joel_c17 Sorry, slight technical issue. We're on it, should be fixed momentarily.

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joel_c17

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Edited By joel_c17

@carolynmichelle

Awwww no worries matey! im betting a 9.5

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Rogun360

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score where?

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Avatar image for thereal-15-cent
thereal-15-cent

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@mikezer0

It's 9.0, it says it at the end of the video review.

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Avatar image for thereal-15-cent
thereal-15-cent

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For everyone who can't see the score, it's a 9.0. It also got a 9.8 from IGN. Other than the campaign only being 8-10 hours long, it sounds awesome.

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gamefreak215jd

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@thereal-15-cent 8-10 hours of campaign is good enough.

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TheMisterCheif

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REALLY PUMPED

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carolynmichelle

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Sorry about that. All fixed; refresh the page and you should now see the score showing up here!

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immortality20

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This review reads far more like a 9.5, considering the deep rich multiplayer and the fact the game keeps on giving for weeks after. Can't wait to sink my teeth in this experience.

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skornedwarrior

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Nice score, I have read that some players who got the "leaked" version say the campaign was only 4-6hrs long O_o

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iloveyourface

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I WANNA HAVE YOUR BABIES CHRIS!!! REDHEADS RULE!!!!

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OleMarthin

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can't wait to play it for myself. i have a lot of friends who don't play a lot of games but love halo multiplayer. so this will be fun!

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chatphon

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no review needed, going to buy it anyway.

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Avatar image for KgameX
KgameX

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Sounds about right and can't wait to play, wish they could make a campaign more along the lines of 15 to 20hrs. The multiplayer makes up for this I suppose but I have always loved the story so 9 sets fine with me.

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Avatar image for Fr0oTy
Fr0oTy

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Fanboy review, only relevant to other Halo fanboys. Useful.

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gamefreak215jd

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Loved the Halo series...Hated microsoft since Halo3 and GOW2.

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cephas90

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@gamefreak215jd Amen brother.

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tachsniper

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I don't fault HALO, in fact i like it., good world, good character design, fun game,It brought PC multiplayer shooters to consoles. What i can't stand though are the people who obsess over it. it's the more rabid fans that ruined it for me.

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Fr0oTy

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@tachsniper Agreed. It's a passable PC shooter - but obviously this is leaps and bounds above console shooters, so it's somehow the holy grail of FPS games to these people. I don't dislike the Halo games, but I do dislike what Halo "is." It's a 9.0 for a console shooter, that's a 7.0 in PC terms.

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tachsniper

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@Fr0oTy Exactly I was working at gamestop when HALO 1 first released. I remember my boss getting upset with me because i didn't see what was so groundbreaking about it. I had been playing shooters like HALO on the PC for years. Rainbow six and unreal tourny to name a few.

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NTM23

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@Fr0oTy @tachsniper

What? That's BS. I play everything, and from someone that loves all of it, that just sounds like someone that's way too into PC to recognize a great game when they see it on consoles. It's not just "passable" it's a great series. I'm not a "fanboy" like others, because I just don't obsess over it as a close minded person would, but I do truly think it's one of the greatest sci-fi game series ever created, maybe one of the greatest sci-fi's in general.

Furthermore, it's really your problem for letting people get to you. You should enjoy the game as you would, not by letting others hinder your thoughts and experiences. It's OK to say a game is amazing even when there's an obsessed (and annoying) fan-base. Personally, I don't mind that you or anyone dislikes it, but I do have a problem with you saying it's good on consoles, but it's not that good on PC. A great game is a great game.

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Abolfazl3007

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@Fr0oTy @tachsniper

Rise Of The PC TROLLS !!!!

great game on console -- ok game on pc`s ???

you fail on so many levels dude !!!

Desperate....

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Avatar image for Fr0oTy
Fr0oTy

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@Abolfazl3007 @tachsniper

Ah, revenge of the poor people that can only afford xbox. Good job brah. Love you leeching your gyros from us working folk.

I play PC and Console games, different selection of games, different player mentalities and different interfacing options. If you can't understand that comparing the same game to two entirely different selections will bring about different results - that's your problem, not mine.

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NTM23

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@Fr0oTy Was your comment supposed to be directed towards me as well?

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hideoPL

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@Fr0oTy @tachsniper yup! btw there are many better console shooters than Halo, i.e. COD, Crysis, Resistance, Killzone. Halo is good for american kids and teenagers. I like Halo series levels desing but all the rest is just too plastic-fantastic childish, plastic armour superhero Master Chief and plastic tweety aliens.

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hideoPL

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@TrueGB @tachsniper yeah! Halo is diffrent shooter just because it is soo plastic and childish, plastic armour hero and plastic tweety toys I mean aliens, btw Halo 1 and 2 were on pc and were not great but just good/ok

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ali_manslayer

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Edited By ali_manslayer

halo:reach had a boring campaign, really tedious that one but fun multiplayer. Not sure I'll be giving this one a go though since my x360 is half way across the world

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iwoof

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Edited By iwoof

Wow WoW WoW ! REvieew!!

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vader501st

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The Chief is never beaten.

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payamyari

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so wonderful!!!!!!!!!

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cephas90

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It's like the Halo 3 story we were promised but never got.

Anyone else come to loathe Cortana in the flood level in Halo 3 where she stops time and yaps at you every 5 seconds? Yeah... really glad someone else picked up Halo.

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Fartman7998

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Why do I get the impression that 9.0 quality is still not what they wanted?

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jaifreaks

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ign gave it whooping 9.8!

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sahandx360

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Come on... this game must got 10

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Scorchstar

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Release for PC and we'll talk.

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Abolfazl3007

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@Scorchstar

hell no !

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spikepigeo

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"I always win." -- John-117

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NTM23

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Just from a presentation standpoint, this game looks (and sounds) really fantastic, and everything that surrounds that is the stuff I've always really liked about Halo, so this is exciting.

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GymFox

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I would like to see a hard criticism of the Halo series.. If I could read a serious deconstruction of the series + Halo 4 I would definitely consider getting it.... I just feel like it's COD getting 9's across the board, which I completely disagree with. Perhaps I will wait until they release a "series" edition and then decide to check the newer iterations out... Is this not the fifth or sixth one?? I dig new experiences regardless, and generally won't pay for a similar experience unless it goes leaps and bounds above the over-saturated console market ... Till then I will stick with Indie Gaming and TES.

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jchristenberry

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We will see if this remains a nine among my library of games. If I recall ODST was up there and that game was very disapointing in every way it could have been. I do have hope for it because Im burnt out with CoD and have played so much borderlands my eyes feel like they are going to fall out.

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Abolfazl3007

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you gave reach 9.5 but HALO 4 --- 9.0 ???????

WTF ???

and no echnicaly proficeint graphics ??????????????

are you kidding me????????????????????????

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SuperMassive20

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@Abolfazl3007 Bear in mind these games are judged on the games surrounding them at the time. If GS were to directly compare the two games as if they were both released at the same time Halo 4 would win substantially given its obvious advances on Reach

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adkcrazox

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I can't wait I need my halo 4 lol

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NTM23

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Well, I can't wait for podcasts to come around so I can hear some talk about the game. GameSpot, Giantbomb, GameInformer, Gametrailers, and... IGN.

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