If you've ever played 3DRealms' shareware favorite Terminal Velocity (TV), you'll be quick to recognize that Fury3 is nothing more than warmed-over TV, released as one of the first titles designed with Win95's 32-bit abilities in mind. So let me quickly get the brief comparison out of the way.
The big difference between Fury3 and Terminal Velocity is that Fury3 runs in Windows. Installation is much easier, and you are dealing with the familiar Windows interface. There are slight changes in the worlds, new Star Wars-type enemies, and varied cockpit perspectives but, in general, Fury3 is not any faster, more colorful or more exciting than Terminal Velocity. For those who have never played either of these titles, let me make clear that Fury3 is still fast, colorful, and exciting enough to ensure a white-knuckled, high-adrenaline, duckin-and-dodging-in-your-seat kind of gameplay experience. Note that slowdown will occur with 486/66 machines. The game features a first-person, 3-D point of view which puts you right in the middle of a futuristic battle zone, with nothing less than the future of the world at stake. The graphics are extremely impressive, giving you the sensation of speeding along just above the ground, weaving through tight, underground passageways, or soaring up through the cloud layer. Explosions and flying debris highlight the combat sequences. Power-ups and hidden passageways are all available to help you on your journey.
You're not going to get a lot of extended play value from Fury3. Despite the vastness of the worlds, which allows you to fly around and look for hidden tunnels and powerups, there is not enough variety from level to level, or even from enemy to enemy, to keep a hard-core shooter fan interested beyond the first couple of worlds. If you just need a quick fix of high-speed flying and blasting, though, Fury3 is a great way to pass some time.