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Review

Far Cry 3 Review

  • First Released
  • Reviewed: December 5, 2012
  • PS3

Far Cry 3's intelligent and elegant open-world structure balances exciting action with the joys of free-form adventuring, making it one of the best shooters of the year.

Far Cry 3 is a delightful and harsh tropical wonderland, crawling with wildlife and threatened by the pirates and drug runners that disrupt its peace. The troubled paradise you explore is colorful and wild, enticing you to investigate its ravines and discover new ways to enjoy the open-world playground sprawling in front of you. This is a game that ignites the desire to complete every last challenge and check out every last icon on your map. You gradually journey across the entirety of two sunny and sinful islands, hunting for rare game, speeding medicine to needy communities, and skinning sharks so that you might craft new wallets with their hides. Far Cry 3 is an excellent game, marred mainly by some irritating design elements and an inconsistent story that often defaults to generic "tribal" cliches to make an impact.

When the story leaves those cliches behind for deeper territory, however, it does manage to communicate ideas of substance. It takes many hours for its themes to come together in a coherent way--yet in certain aspects, the incoherence makes sense. As protagonist Jason Brody, your initial quest to rescue your friends from a chaotic and truly frightful pirate named Vaas turns into a personal journey blurred by drugs, and fueled by the desire to follow a new and exciting spiritual path. Those friends are too shallow for you to care much about them, which keeps the story at arm's length for a good half of the game. But his friends' shallowness ultimately allows Jason to take a guilt-free look inward, as he grows further mesmerized by the customs of the local Rakyat tribe that takes him under its wing. You might see the narrative curveballs coming after a while, but the trippy manner in which certain events unfold effectively blurs the lines between reality and Jason's occasionally drug-addled imagination.

Nonetheless, narrative oddities stand out. Some of Jason's friends are strangely unaffected by the horrors inflicted upon them. The game quickly glosses over an event that would make most of us emotional wrecks, making Jason's proclamations that the issue was harder to deal with than he expected ring hollow. Some moments seem made to be shocking for the sake of shock alone--not because they develop the world or its characters--but Far Cry 3 isn't so much about story as it is about its world, and the ways you exploit it for your own personal enjoyment. Story missions have you navigating caves and holding off enemies in modern shooter fashion, but out in the wild, you have an entire paradise to tame.

And it's that lush and menacing world that makes Far Cry 3 utterly enthralling. The game is big, certainly, but where Far Cry 2 could feel aimless, its sequel feels more focused without ever losing its sandbox appeal. One core activity may sound familiar to returning fans: you shoot up enemy outposts so that you may liberate them, turning them into safe zones where you can load up on ammo and other supplies. These camps also serve as quick-travel points, lessening the tedium of driving from one objective to the next. Early on, freeing an outpost can be remarkably easy: you shoot down a handful of pirates, and the flag is raised declaring the camp as the Rakyat's. Further in, however, you must put Far Cry 3's diverse possibilities to intelligent use.

So much for a relaxing vacation.

One consideration: you must be aware of an outpost's alarm. Should a pirate trigger it, reinforcements arrive in a matter of seconds, so you might want to sneak in and deactivate the alarm system. Or, you could snipe the individual alarms, though shooting one does not deactivate others. Caged leopards and bears can be freed with a single shot, granting you a temporary ally in your quest for vengeance. Consider using a C4 charge and luring a small group of pirates to an explosive demise, or using a flamethrower to char evil henchmen to a crisp. That same flamethrower can lay waste to vegetation and effectively create moats of fire that can keep combatants at bay. (Well, some combatants, anyway.) Near the end of the game, your foes can put up quite a fight, and be great in number, so Far Cry 3 doesn't just give you the tools to be creative; it ultimately demands you use them to survive.

You don't have to conduct your business so loudly and dramatically, however: Far Cry 3 gives you ample opportunity to be stealthy and sometimes outright requires it. Forced stealth, such as that seen in a later-game mission that fails you the moment you are discovered, isn't that enjoyable. Fortunately, sneaking about is usually a blast, because it pays off in a brutal takedown of your unsuspecting target. Such moments are even greater once you have earned certain powerful abilities, such as the one that allows you to assassinate a pirate and toss a blade into another's skull in a single, effortless move.

Liberating outposts is only one of many activities to pursue in Far Cry 3. To reveal more of the map and gain access to free weapons, you climb radio towers and hack their transmitters. The entire concept is clearly inspired by the Assassin's Creed series, and no wonder, considering both games were created by the same development studio. First-person platforming is a frequent frustration in shooters--but Far Cry 3 makes it a delight. The tower creaks and groans as you climb ladders, make a few well-timed leaps, grasp some ledges, and ultimately arrive at the pinnacle. After you make a few hardware adjustments to the transmitter, the camera zooms to several points of interest, and you can make a breathless descent to the ground via zip line.

Cuts like a knife.

There's so much more out there: hunting missions that give you a bow and arrow or a shotgun, perhaps, and send you after rare creatures. You can jump on an ATV or behind the wheel of a truck for a timed medicine run that showcases Far Cry 3's bouncy vehicles--and how they respond authentically to the bumpy terrain. Some challenges compare your performance to other players via the game's online leaderboards; others require you to murder a specific target using your knife. These activities are tied together in smart ways, with one task often leading you to another hunting challenge, a vehicle to race, or even a cave to investigate.

Mix in a vast array of role-playing elements, and you have a fully featured single-player game that lasts upward of 35 hours or more, depending on how much you want to do. Kills earn you experience, which in turn earns you upgrades (such as more health bars) and new skills (kill an enemy from the ledge beneath). Corpses and chests can be looted for cash and saleable items; you then buy new weapons and maps, and can replenish ammo at safe houses. Out in the wild, you collect plant life of various kinds so that you can fill syringes with meds that heal you, make you less vulnerable, or enhance your senses.

If the shooting gets too hot and heavy, you can always make a quick getaway, either by land or by sea.

Some of those enhancements make it easier to hunt wildlife, which is not only a fine pastime in itself, but also rewards you with skins and hides, which you cut from their corpses in properly squeamish fashion. Expect your quarry to put up a fight, though; tigers apparently don't enjoy being riddled with bullets and set on fire. Wild animals are more than just targets, however: they are also part of the world's ecology. Leopards attack boars, leaving behind their carcasses for you to loot, and scaring off the remainder of the herd. You might merrily waltz into a run-down shack seeking loot, only to have a couple of Komodo dragons wander in and sink their teeth into you. Such moments lend Far Cry 3 an air of unpredictability; you feel like anything could happen--and that whatever it is, you'll probably end up bleeding from it.

A game doesn't have to be great just because it gives you a lot to do, but Far Cry 3 is good at most everything it does. There are a wide variety of guns to shoot, and each weapon feels properly hefty and powerful. Vehicles are fun to drive, but feel just rickety enough to remind you that you're speeding through the jungle in a run-down jalopy, not zooming along a highway in a Ferrari. Various quirks can get you frustrated, though. Certain missions feature respawning enemies, which can put a damper on things, especially when you see a small crowd of pirates spawn in plain sight. Dying and respawning at a checkpoint to find all the enemies you killed still alive, yet all the ammo you used to shoot them depleted, is frustrating, as is the game's occasional failure to sense that you're holding down the button that heals you. A phone call that drives you to the next story mission might repeat again, and again, and again. Far Cry 3 is wonderful when it gives you free rein…but not always when it tries to direct the action.

Some story missions have you feeling like a modern-day Indiana Jones.

On the PC, the online DRM can also be a hassle, as the game can crash should the servers go down, even while playing the offline campaign. But most of these annoyances are minor blights in a game that does so much, and does it so well. Far Cry 3 is an impressive piece of technology that showcases large portions of its landscape at once, though PC owners need a powerful system to enjoy the vistas at their most glorious. The rolling hills and stone temples invite you onward, yet this modern Eden is defaced by dilapidated shacks and military compounds. The difficulties of this spoiled promised land are reflected in the behaviors of its inhabitants. Vaas' unhinged rants, Buck's dismissive cruelty, and Dr. Earnhardt's hallucinogenic ramblings all speak to the troubles that cloud the sunny skies above.

Far Cry 3 rounds out a sizable and quality campaign with a series of cooperative missions that have up to four players shooting enemies and completing objectives. With only two players, certain encounters can get frustrating, and gunning down bullet-absorbing heavies can be a real slog. But when the action comes together, the impactful gunplay shines, even if the more-structured levels might have you missing the freedom of the open island. Competitive multiplayer doesn't feature many surprises during the course of the match, though the back-and-forth action of Firestorm mode, in which teams try to set fire to each others' supply depots while protecting their own, gives rise to tight battlefield tension.

Outside of matches, character progression is home to some intriguing twists to the usual array of expected features. One twist is decoding, in which you earn electronic objects (CDs, memory cards, etc.) after completing matches, and then decode them--an automated process that takes place over a few minutes or longer. Another is the battle cry, which provides a bonus (such as a health boost) to you and nearby teammates.

Skulking about is all well and good, but sometimes you just want to shoot dudes in the neck.

The good times are even further extended by Far Cry 3's impressive multiplayer map editor, which makes it relatively simple to bring your ideas to fruition. You could lose many hours to this one feature, let alone the game's other facets, all of which make this one of the most robust shooters on the market. Yet Far Cry 3's bigness isn't a detriment: you rarely feel that the game's size led to individual elements suffering from a lack of attention or detailing. Stretches of unpredictable exploration and free-form hunting alternate with challenging pirate confrontations, sometimes culminating with a rocket blast to the helicopter hounding you from above. This is an ambitious and finely tuned adventure that gets better and better as you play.

The Good
A huge tropical world stuffed with fun things to do
Ecology and unpredictable creatures make the world come alive
Stealth and action come together in rewarding ways
Role-playing elements and difficulty curve give a sense of momentum
Great structure leads you from one activity to the next
The Bad
Some design quirks lead to minor frustrations
Certain story elements break the immersion
9
Superb
About GameSpot's Reviews
Other Platform Reviews for Far Cry 3

About the Author

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

Discussion

67 comments
BlindHorse
BlindHorse

What makes this game stand out for me, and what keeps me coming back to it time and time again, is that it is one of the few games out there that truly make me feel like I am the hunter rather than the hunted. The completely open world, combined with excellent stealth mechanics, make this a pretty outstanding FPS, even two years after its release.

The only shame of the game for me was that having spent so much time marketing this as a game about survival, there wasn't any survival-related gameplay mechanic (other than the fundamental one of avoiding bullets). It would have been nice to see a hardcore mode where Jason needs to eat, sleep, and drink - and so easy to implement, since all the elements are actually already in place!

flexy456
flexy456

FC3 still is all the way on top of my fav list of games of all times. I loved the open world and freedom to do things what I wanted, say, spending time hunting when I felt like it..and only follow the story when I wanted to. Also...the setting/graphics were gorgeous. I love games where you can just wander and explore....rather than 90% of those games which are scripted..or worse...where you play "Quicktime sequences" and they call it "game". Open world and freedom to do things is the future. This is why FC3 was/is so successful..this is why the GTA series is so successful.

jonjon358
jonjon358

Beautiful tropical open world with a lot of gameplay elements that are just pure fun, like the gliders and ziplines. Taking enemy outposts is REALLY easy at first, but eventually the challenge ramps up and it gets to be interesting figuring out how best to sneak in and disable the alarms and kill everybody by stealth if possible. It's never very hard, but it's mostly a good time. The missions do tend to get repetitive and enemy AI is not the best. You very quickly wind up with more money than you can spend or your wallet can hold, even after crafting a good-sized one - and all of the craftable items are pretty easy to create early on, so you kind of get the feeling that they should've drawn it out a bit more. I can't figure out WHAT is going on with the day/night system - sometimes night seems to last about 3 seconds, sometimes much longer. Same thing with weather - a torrential downpour can occur in the blink of an eye and stop just as abruptly. As for the characters, I never expect great scripts or voice acting in a video game even when people go on about how great it is, and this is no exception. Jason sounds literally retarded, or like he's constantly confused and has no idea what's going on. Vaas, everybody talks about how "menacing" he is with his "unhinged rants" - I just think he sounds like an annoying obnoxious idiot. All of Jason's friends are utterly forgettable, shallow douchebags you care nothing about. The story is dumb and unsettling at the same time. I will say this though - even though the battle itself isn't that challenging, the "Ink Monster" visually is one of the most imposing video game bosses I've ever seen, just because of the sense of scale they've pulled off with him.


This is the first of the Far Cry games I've played so I don't know how to contextualize it in the series, but just as a stand alone, it's well worth a play through in spite of some of these issues.

Jmalk
Jmalk

7-8 at best. The game has some great points but too many bad ones. The story is very interesting but at some points it is very disappointing and empty (like the useless and easy ending). The graphics are good except for the constent glitches and all secondary characters who look and speak alike. The gameplay is okay, the level design is generally poor and repetitive with some cool moments and the game is very easy/straightforward (played on survivor). Even though the game is long, you end up doing the same thing all the time. Too bad it had a lot of potential.

randallsilver
randallsilver

Hey guys, can someone tell me if this is a two- player game? And if it is: couch co-op or otherwise? Skimmed the review but couldn't  see the answer

jugger33
jugger33

Something else: 

Everytime the AI will walk around saying the same things over and over again. Somehow that didn't bother me in FC1, but here yes. Plus they often make strange synchronized movements, like robots controlled by a radio tower.

hahamanin
hahamanin

nope dont agree with this game getting a 9.0....its good but not amazing glad i didnt buy it when it released...and god bless PSN PLUS

Rich6826
Rich6826

Loved this game!  Realy suprised me just how good it was...

heavenscabby
heavenscabby

how to download the game?anybody help pls

obey21
obey21

best game of 2012 without a doubt.

excalibur365
excalibur365

I played all of them, this one has the  best farcry experience, don't hesitate to buy if you into fps which are getting dull and dull every past second! thus this one is like a diamond..

Jrodemcee
Jrodemcee

Can you co-op the campaign or is it just a separate thing ?

Trea1-4
Trea1-4

ADD me on PSN TreA-1-4 i play Battlefield 3 well often and 4 when it hits!!!!!! Rocking the dog tags till the game come out

cmalldieb4me
cmalldieb4me

can anyone please tell me how to get the   say hi to the internet  trophy    its my last one to collect so i can get the big thophy

CatAtomic999
CatAtomic999

Well-developed... ROLE PLAYING ELEMENTS!


gpm23
gpm23

Graphics aren't bad except when you zoom in with your camera and you see the horrible textures all out of place.  Game is way too easy.  You unlock most of the weapons early on so taking down enemy encampments is a breeze.  Video settings on the pc are a total waste.  I went from Ultra to Medium and saw hardly any difference aside from how hard my pc was working.  Main character goes from a whiny kid to Rambo in about two hours, yet still manages to get sick to his stomach when he skins an animal, even after doing it about a hundred times.  Stealth in the game is a total joke.  The line of sight for the enemy is way off and you can't even get in the prone?!?!  You're kidding, right?  This kid throws a fit watching his brother throw a knife into some dudes neck, yet he can fire a .50 cal sniper rifle in the kneeling position and hit his target from a mile away.  Makes sense  -_-   There is really no motivation to explore when everything is already displayed on your map.  Enemies flash if you haven't searched them, which takes all the immersion out of the game.  They made the same button to loot a guy as it is to swap weapons.  Derp.  The health system is ridiculous.  You can heal yourself over and over, usually the same arm wrap, so why would I go looking for a bunch of plants for syringes when I have infinite health?  There is no mention in the menus of how to make explosive arrows, so hopefully nobody wasted a half hour trying to figure it out like I did.  Just complete a couple of main quests and they are magically accessible.  Hunting animals is pretty cool, aside from the horrific animation used to skin an animal, and I'm not talking about the blood, i'm talking about how inaccurate he is with the knife during the animation.  I think we can do better than that, no?  The save system is broken.  The shooting is ok, but I hardly fire my weapon because it's pretty easy to take out most enemies with the knife, which those melee animations get old quick due to lack of variety.  Throw rock, watch dummy fetch rock, pop out and kill, rinse, repeat.  This game is a snooze fest folks.  Not sure what all the hype is about.  Hopefully Crysis 3 can erase this massive disappointment from my memory.  It's not all bad, as for the most part the graphics are pretty good, Vaas is a pretty creepy antagonist, and hunting animals with the bow is pretty sweet.  There are just too many flaws to overlook.  I give the game a 7, and that's being extremely generous.          

Zekethompson22
Zekethompson22

This looks like a game I could play for hours on end.

rabbitcancer
rabbitcancer

If it's not Aionguard - I'm not interested

BarnyG
BarnyG

Am playing farcry3 on ps3 when you are in the cave at the Drs mansion (where u take yr friends to safety) there is a sign near some drugs that says eat me, eat the red ones u may have to do this about 2 or 3 times ( maybe have to come back to cave twice to complete but u get a video showing everyone on the piss in a Bankok club and getn in scraps with the locals and it seems to show how they are betrayed by the club DJ thus leading up2 their kidnapping when getn to the island worth alook

gamelovercouk
gamelovercouk

I have never played any of the far cry games, they simply do not interest me. Am i the only one who does not like massive Free roaming maps? I always end up getting 'lost' losing track of what the smeg i am meant to be doing and just messing about. After about 10 mins of doing this i simply turn the game off. One of the main reasons i can not, for the love of god, get into any of the GTA games... maybe it is just me.

canasia_us
canasia_us

So, have been playing Farcry 3 for a while now and I think I need to make a couple of comments. It's got all the elements you would expect after having played Farcry 2. But, it also has some very disappointing quirks where Farcry 2 did not. Here's my list.

1. No "quicksave" as in Farcry 2. This is by far my biggest beef as I do not have complete control of the game.

2. Sometimes continues game as mission successful even though I was killed near the end of the mission.

3. Night/Day very disappointing compared to Farcry 2. They were not realistic and lengthy as in Farcry 2.

4. When killed during an attack on an outpost, game continues from game's (not mine) save point minus all killed pirates and including attacking helicopter.

5. Hoyt should have been working for Vaas with Vaas as the final enemy.

6. Quick Travel!!! - No realism there whatsoever. Buses in Farcry 2 made complete sense.

7. Situations which require prompted keyboard and mouse inputs are stupid. After a number of repeated attempts, it's just a matter of memorizing them, which makes it very boring to have to go through the whole scenario time and time again until one gets it right. Drowning scenarios should all be cut scenes. Knife fight scenarios should all be difficult fire-fights.

8. Exploding propane/gas tanks very disappointing as compared to Farcry 2.

9. When landing a glider, why sometimes "space" and other times "E"??? Couldn't we afford a programming coordinator?

10. Having the option to buy crafted items would have been much more realistic.

11. Mission fails if I leave a mission area. This is crazy. In real life, I can go wherever I want, whenever I want.

12. I should be able to select and use the knife/machete as a weapon to fight enemies or predators using left mouse button, independent of melee.

13. Melee key is fixed to the 9 key. I should be able to bind it to any key.

14. The game unexpectedly and suddenly liberates an outpost and ends a firefight even though I am in the middle of a ferocious firefight with reinforcements that have been called in. When this happens, the reinforcements suddenly disappear. Very disappointing.

So, there's a few.

firedrakes
firedrakes

love it whole lot better then the fc 2 game..............

herodotus2006
herodotus2006

Looks great Kevin, and a darn site better that "Far Flop 2" (felt quite woozy on top of the tower). When it reaches a non-price gouged price here is Aussieland, I will need to get this one. Good review, as always though your aim needs some work:).

TNamaypoke1972
TNamaypoke1972

I'm new to console gaming add me Thrash Emperor for XboxLive and Thrash_Emperor for the PSN...I think I need this game.

peterb2222
peterb2222

Thanks to everyone who replied,re Nostalgia mission.I finally beat it,and finished game,and im now playing it again.Some of u are a bit hyper critical of this game.sure,it has its glitches,but its a lot of fun.The dialogue,especially in the first half,on north island by the natives,puts me in fits of laughter when they come after you.I love the free form element of it all.You dont have to follow campaign mode all the time,so u can build up ur weapons and extra ammo pouches,ect in the side missions.Just enjoy it and have a bit of fun! Peter.

BE1BANE
BE1BANE

I sold. why not?

1. Jason is like a Japanese game hero. silly.

2. Unnecessary animals. I take one medicine. then they can not hit me. boring.

3. I can not load if i dead. I can not choose except easily continue.

4. Why was Citra called goddess warrior? she was warrior? really?

5. Last mission and ending are stupid. enemy charactor is too idiot. and boring knife game.(I'll absolutely win because I can barrage all key.) this is most weakness point in this game.

If You clear this game, may be You want to sell this game.

Jason210
Jason210

One thing stops me buying it. UBISOFT's DRM.

nomailx
nomailx

This game sucks big time. I don't get it. How come it received a 9 ?? You keep killing dudes with red shirts all over an island, and some animals. You have to hunt and loot the gear you get for free in other games. The story is terrible. I bought the game trusting this review and I checked twice to be sure it's the same game. Wtf???

scharfschuetze
scharfschuetze

Disappointment in Ubisoft. I have many games, Brothers In Arms series, Myst series, both absolutety five stars out of five for these games. So, I know that Ubisoft CAN make good games. It is too bad they did not with Far Cry 3. So many bad points for the Single player Campaign. 1. Any game that takes control of the game so that the player can do nothing is so wrong. Worse, turns into a pinball game where you press an unknown sequence of keys on command displayed on the screen. This is not a video game. At one point you have to listen to a long winded speech by one of the villains, then the sequence starts. If you do not press the right key, or fast enough, or too fast, or too often, or not often enough.... You have to listen to the stupiod speech all over again. 2. Whomever is the idiot that put in the bow and arrow in this game is an absolute idiot. It goes about 20 feet before dropping to the ground. My toy bow and arrow I had as a kid went farther than that! Idiot ! 3. Story is very good. Too bad I quit before finishing it, as I cannot muster the patience to go through yet another one of the fake sequences. This last one, you fight a giant by shooting the face mask he is wearing. Problem, you are using the bow and arrow with a an effective range of ten feet !!!! Then you get attacked by other creatures in absolute darkness. 4. Another scripted conflict. You walk into a building with a sniper rifle, machine guns, grenades etc... You end up fighting with a knife, but the normal commands don't work! You again have to play pinball wizard and press specific keys in sequence. If you get one key wrong, start all over again. Again, this is a pinball game, not a FPS !!!! 5. Open map concept. Very good. I like that. Fallout series did a better job of it though. 6. Other weapons are good, variety and attachments available for some of them. Good enough selection to play in my style of fighting. Taking them away though so many times is stupid. 7. What kind of idiot does some of the things that the player is scripted, forced to do. Like opening a door of a vehicle and NOT stepping back to let the person or persons in the vehicles get out. Allowing villain to knock out player and AGAIN watch the stupid video time. 8. No way I am even going to try Multi-player. Come on Ubisoft, I KNOW you could have done better.

pmamba45
pmamba45

@marioccckc I second that. It had me wanting to play longer than any other game for hours and not just to complete it.

excalibur365
excalibur365

@gpm23 than you can throw other farcry games to rubbish, which are nothing near to farcry 3!! sad...

Dredcrumb9
Dredcrumb9

@gamelovercouk you either lack imagination or it's just you. I like a good linear, story driven game too. But open world games like Skyrim, Farcry, and GTA are the best. Especially the GTA games....

canasia_us
canasia_us

@canasia_us Okay, a couple of more, what I consider, screw ups and beefs.

1. Why is it that when I revisit a compound, eg, Hoyt's Compound after he's been killed, that the doors of his headquarters are now locked??? Citra's Temple - locked. I like revisiting and cleaning out any leftover bad guys.

2. Another screwup. At certain places such as taverns, and neutral towns, I can shoot at bad guys and there is no reaction. They don't die. They just keep doing whatever they're doing.

3. The natives with guns many times shoot at and kill innocent unarmed natives.

pcbynature82
pcbynature82

 @peterb2222

 Please please please tell me how to stop the pirate from strangling jason! I have speant many hours, even bought a new PS3 controller, but I always get strangled. What is the trick????

Gamefisher86
Gamefisher86

@BE1BANE just got served....... 

Farcry 3 = top game in a while.... way better than that railroad shooter COD SERIES...

DethAngel22
DethAngel22

@BE1BANE 

1. Jason is white

2. Bears kill you in two hits

3. Load=continue

4. Citra is the leader of her people, who are warriors. How do you think she earned this position? Looking cute? 

5. Can't understand a single word you just said

Summary: Far Cry 3 is SUBLIME. It is one of the finest games I have ever played and well worth your money..If you can't enjoy a game like this, I feel bad for you.

Salta06
Salta06

 @nomailx I must admit I'm not thrilled with what I've played so far either. I'm just on five hours into the single player campaign and finding it a real grind. I think I'll start pushing ahead with the story and ignore side missions and other distractions. Hopefully things pick up a bit.

Rovescio82
Rovescio82

@scharfschuetze 1. It's called the story. Every game's got one.

1.5. Only in boss battles, and there are like, 3 during the whole game. But I have to admit, boss battles as QTEs is a terrible idea.

2. The arrows can go as far as 150m. The bow is the most useful weapon in the game. You are not doing it right.

3. Seriously, do you not go hunting/liberating outposts/activating radio towers/exploring? 

4. Seriously I cannot understand what you're trying to say. QTEs are only presented in boss battles, and there are like, 3 of them.

6. Weapon holsters. 

7. What the fuck? 

8. What the fuck?


Trea1-4
Trea1-4

@pmamba45 @marioccckc yes i super agree with both of y'all I'm looking for all the relics and letters to top it off game is wonderful i rate it a 10!!

Far Cry 3 More Info

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  • First Released
    • PC
    • PlayStation 3
    • Xbox 360
    Far Cry 3 has players step in the shoes of Jason Brody where they will slash, sneak, detonate, and shoot their way across the island in a world that has lost all sense of right and wrong.
    8.7
    Average User RatingOut of 4273 User Ratings
    Please Sign In to rate Far Cry 3
    Developed by:
    Ubisoft Montreal,
    Published by:
    Ubisoft, E-Frontier
    Genres:
    Shooter, 3D, Team-Based, Action, First-Person
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs