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Review

DuckTales Remastered Review

  • First Released
  • Reviewed:
  • PS3

Life is like a hurricane...of sadness.

If we push aside our love of classic cartoon themes for just one second, we can see just how inane the lyrics to the DuckTales' theme are. There's little defense for lines such as "not pony tales or cotton tales but DuckTales," and there doesn't need to be. It's a catchy, silly jingle that gets us excited for some duck-related hijinks. And though the DuckTales song is able to remain enjoyable despite being nonsensical, the updated platformer proves that some things are better left in the past. DuckTales Remastered is a boring adventure that highlights the ravages of old age.

Scrooge McDuck is one inscrutable bird. The crotchety billionaire demands unwavering respect and kindness from his friends and family, helped in no small part by his willingness to get his wings dirty. Not content to swim all day in his vault filled with gold coins, he travels the globe in search of treasure. Such determination is a large part of why he's so lovable. Still, DuckTales Remastered spends way too much time examining the thoughts that rattle around in his head. Endless cutscenes explain in painful detail how farcical situations--such as how ducks can breathe on the moon--are possible. Not only do these plentiful scenes disrupt the pacing, but they lack any semblance of personality. They're a bland addition and completely unnecessary.

Moon aliens lead pretty boring lives.

Not all of the updates to the original are as detrimental. The clean visuals do a fine job of bringing the pixilated look so common on the Nintendo Entertainment System to the modern era. Characters have a bevy of animations that make just watching them move around enjoyable. Scrooge angrily beats on a carnivorous plant to free him from its gaping maw, bunnies burrow through snow drifts and then burst skyward, and mice float stoically through the gravity-free environs of a space station. The backgrounds have just as many nice touches. From the exotic flowers bursting forth in the Amazon to the craggy mountains of Transylvania, DuckTales Remastered offers a pleasant backdrop to your excavating endeavors.

Five non-linear stages are open from the outset and can be completed in any order. This free-flowing structure gives DuckTales a unique feeling that separates it from similar platformers. Instead of moving doggedly along a specific path, you venture down branching routes in search of collectibles (which open the way to a boss) and treasures (that you use to unlock bonus content). Flashing white beacons on a map point you toward your next destination so you never have to feel lost in a strange world. This is a handy addition for those who want directions guiding their every movement, but it takes away from the sense of discovery. You always know exactly where to travel to, so you're just following along a preset route instead of uncovering the secrets through your own ingenuity.

Scrooge bounces through stages in a way that's unheard of for a wealthy duck. Using his cane as a pogo stick, he can leap to higher ground or bop wandering enemies on their heads. Such goofy locomotion is helplessly endearing and fits right in to the eccentricities of Mr. McDuck. Unfortunately, jumping around isn't nearly as satisfying as it was in the original game. The precision that let you deftly squeeze through openings has been replaced by an unpleasant floatiness. There's no longer immediacy to your actions. This disconnect does occasionally affect the action given that you're unable to move with exactitude, but the biggest issue is that it doesn't feel as good. With the tight controls gone, there's little pleasure in moving.

Who wants to listen to Scrooge prattle on? No one, that's who.

More troubling is the timid structure of the obstacles. Enemies attack with a tired predictability that makes them incredibly easy to avoid. Giant spiders hide along the ceiling ready to ambush myopic explorers. However, they're so eager to catch you off guard that they web down well before you're underneath them. Every enemy attacks in a similar manner that makes it seem as if they're trying to give you an opening to escape. The biggest danger is your dwindling lack of interest. As threat after threat is dispatched, it's inevitable that you're going to be lulled into a stupor, and only then will a galloping goat serve as your potential grim reaper.

Don't expect to find any real challenge in the platforming, either. Tricky jumps are unheard of in DuckTales Remastered. There are few places in which a bottomless pit could end your life if your landing is off, and even when these situations surface, platforms are so close together than you almost have to purposely land in the dark depths to fail. The dull jumping challenges are exemplified by one boring scene late in the game. Three boulders roll around in a pit of dangerous spikes. You might think that you have to pogo along them as they move ever closer to the rope waiting for you on the other side. Having to perform a series of perfect leaps could be satisfying; however, DuckTales removes such simple pleasures completely. You're immune to spikes if you jump off them with your cane, so what could have been a clever challenge is relegated to another ho-hum affair.

Unsurprisingly, the boss fights are just as docile as every other element. These pattern-based encounters test your attention span more than your dexterity. Attacks are blatantly telegraphed and easily avoided, so you just have to go through the motions to come out on top. Still, difficulty does exist in DuckTales, though for reasons that only show the dusty ground this game was unearthed from. Scrooge has a finite number of lives and, if you should die, you have to replay levels from the very beginning. Rather than add a satisfying challenge, such a punitive system only adds to the frustration. There's no joy in replaying 15 or more minutes because a gorilla knocked you into a pit. Of course, if you had infinite lives, you'd be able to blow through the whole game in less than 2 hours.

There aren't any racecars or lasers, but there sure are aeroplanes.

Wayforward Technologies focused on the wrong elements in their attempt to bring DuckTales to the modern era. Getting the cartoon voice actors to reprise their roles is kind of neat, but now there are way too many tedious story segments. Meanwhile, the action has been made worse because of the less responsive controls, and there haven't been any elements added to make the simple combat and jumping more interesting. DuckTales Remastered will make you doubt happy memories from your childhood, or leave you baffled as to why people were nostalgic for such dull platforming in the first place.

Editor's Note: The preceding review was originally published with a score of 4.0 in error. The actual score assigned by reviewer Tom McShea, as was correctly included in the accompanying video review, was 4.5.

The Good
Pleasant visuals
The Bad
Lifeless platforming and combat
Predictable boss fights
Frustrating punishment system
Boring (though mercifully skipable) cutscenes
4.5
Poor
About GameSpot's Reviews

About the Author

Tom adores platformers of all varieties, and even spent hours exploring mines and caves in DuckTales on the NES.

Discussion

3080 comments
OMGMrTea
OMGMrTea

Jesus, just saw that horrible review and score again after some time now, and i'm really glad they fired Mc Shea and i don't have to read another review of him again. Ever. Phew.

juhis815
juhis815

It's crazy to think that Super Mario 3D World scored higher than this, even though both games share the same mechanic that if you run out all of your lifes, you'll get throwed back to the beginning of the stage.

repimboca
repimboca

It's like 5 years since reviews started to be bad as this one. What happened with u guys?? Didn't get the check to tell the truth?

Seems that's the problem, cuz those reviews are getting useless since they don't pass the correct info anymore.

It's watch the gameplay and judge for myself from now on!!!

xantiax
xantiax

This review has made Gamespot lose the last slither of credibility they had in my mind, I've seen radically disparate reviews on Gamespot before but your score is almost half that of the average user (you know, the people who read your reviews for useful feedback). 

Your review reads less like a subjective look at the game, and more like you have a personal vendetta for whatever reason. You claim to have spent hours exploring the NES version, yet you complain about gameplay mechanics that made the original experience so amazing and unique, and make disparaging comments about some of the fundamental things that make Duck Tales what it is! 

Maybe there's something else going on in your life, or maybe you were having a harsh day. All I know is your review reads more like somebody taking their problems out on the world, and less like the open minded observation it should be. I think it's time to hang up your writing gloves, as it's apparent to everyone that you just aren't interested anymore.

geezerdaman
geezerdaman

Tom McShea is easily the worst reviewer on Gamespot. Reading his reviews always gives this idea that he builds up some notion of what the game "should be " in his mind and when it fails to live up to those expectation, what ever they may be, it gets a crappy score.

leapfrog91
leapfrog91

I just got around to playing this remake, and it's easy to see both why the review score came about, and why there is such a backlash. At first glance, this seems to be the perfect remake. WayForward knows what they are doing, for sure. They polished the absolute heck out of this game.

But I have to say, as someone that has extremely fond memories of the original, I found the remake wanting in many respects. The cutscenes were amusing but, in the end, they really only got in the way. The controls did feel a bit off. The original had a greater sense of exploration -- and I don't think it's just because of the map. I think it's largely because the original didn't have you hunting for a myriad of collectibles all the time. There was a wide open space and you had to find the perpetual needle in the haystack.

Where Tom really hit the nail on the head, though, is this: there is no difficulty other than in tedium. There is no challenge to anyone that is remotely schooled in platformers, because everything is so predictable. I died on every level I played, and I died exactly once. I died because I was bored, and because boredom turned into recklessness. Each time, on my second go around, I played careful under the fear of repeating levels that were already not very exciting to begin with, and each of those times I won. 

It wasn't particularly gratifying. No more gratifying than, say, racing in Mario Kart with the sole level of never swerving out of your lane. Megaman manages to accomplish a similar death penalty without feeling like a battle of attrition -- at least then it is a battle of memorization. At least you feel like you accomplished something at the end of a level, instead of just feeling like you _endured_ it.

To site a sticky point I've been using a lot lately, it's like the bomb wall in Zelda. The first time you figure it out, it's exciting. The 27th time you act on that prior knowledge in the 4th iteration since you first saw it, it is less so. So it is with the platforming here.

I find it hard to fault the devs at WayForward because they really accomplished that which they set out to do. But I think a somewhat fresh take on level and encounter design would have been very welcome.

6.5/10, from someone who loved the original, loves "old-school" games, loves games with steep death penalties like Demon's Souls and Megaman, loves difficult games like Super Meat Boy, and who loves the expertise WayForward showed in making this game.


Glongold
Glongold

First of all: why is "not pony tales or cotton tales but DuckTales" silly. Its homophone and play on words. Its not a story about ponies or rabbits, its a tale about ducks. We're not chasing the "tales"(get it, tails?) of ponies or rabbits.


Secondly, you have failed as a reviewer. Plain and simple. I've never in my life even played the original NES title, so at first the game was very frustrating. But once I you know, played the darn thing and understood how logical and well placed things were in the game, the platforming made more and more sense. Got the timing mostly down messing up here in there not because of bad design but just player error or wrong split second choices given the rules of the game. Understanding Scrooge's jumps, falls and pogo jumps are critical but you have to pay your gaming dues to get it used to it.


A 4.5/10 is absolutely absurd. The music is catchy as all hell. The animations are beautifully animated, the 3D backgrounds are well designed, they even have the original voice actors (give props to those that are pushing 90+ years of age man!). Having never played the game before I found rewarding after figuring out the pogo spike trick. So perhaps they also want to make this game accessible to people like me who missed out. You still get the challenge of having to beat the level before you run out of lives, just like the NES days, so what's the problem with that?

The cutscenes you can skip them at your leisure, all of them so this isn't even an issue.

And....total fail its called DuckTales - REMASTERED -  so of course its going to play and feel like a game that came out in what the early 90s?

The game plays as if you were watching the freaking cartoon so yes, they will fantastical explanations for why they can breathe on the moon. I simply suggest you order the entire DuckTales series I think there's 3 seasons. This review is way off base.

And how many videogame characters have internal dialogue's nowadays? Quite a few as you freakn' should know. 

Scrooge does talk to himself in the cartoon, so why not here? And it adds the effect of the player watching a lovable character charging forward through to his next impossible adventure.

I'll put this offense against the game: the pogoing is very hard to time on command. Scrooge will only pogo if he's least his height off the ground otherwise the command won't register. THAT is a legimate complaint but given how the game is DESIGNED its not the end of the world. You mostly have ample room where you don't have to scrutinize his jump to that fine of accuracy.

Personal taste this game gets a 9.5./10

If Adam Sessler's were here he would say (Adam's voice), "This review gets, a 0..........out of  5."

I can only surmise you had a rough day or something where you didn't put on your proper "reviewer's" cap. Such a malfunction.

If WayForward ever make s Chip N' Dales Rescue Rangers game I hope they put as much attention and detail into it as they did with this title.

RichardLG
RichardLG

The only complaint I really have is that it didn't come in a retail case shaped like a giant gold NES cartridge. I guess they could have easily programmed in some modern hand-holding features as an option for the masses. Maybe they'll release a patch for super-easy mode. Mostly though, I just hope they do DuckTales 2 in a giant gold NES cartridge shaped box... and maybe a special edition one inside of a gold metal lunchbox.

"I've learned to treasure that which has value to me, not to somebody else! That's what life's all about!" - Scrooge McDuck

jarheadjohn0311
jarheadjohn0311

I'm pretty sure if ducktales remastered was turned into an fps than this guy would say its great. I'm going to guy out on a limb and say the guy who did this review doesn't know how awesome ducktales was when it came out for the nes.

GYIYGABITE
GYIYGABITE

Wait, you complain about restarting all over from the stage if you loose all your lives? NES games where notorious for that, and that's what makes this game challenging, in a good way. The concept here is to bring the classic elements from the original game, and remaster it....duh!

nathan241985
nathan241985

well....all i can say is my 4 year old son loves it its perfect for him and gives me a chance to sing the ducktails theme tune....as far as i'm concerned its a simple 10/10 for that alone.

it gives us a chance to relive an old love and bring it to a new generation

psuedospike
psuedospike

This review is such a bunch of bullshit.  It's almost all mis-information where it's not missing information of course.

carloscanalesv
carloscanalesv

Editor's Note: The preceding review was originally published with a score of 4.0 in error. The actual score assigned by reviewer Tom McShea, as was correctly included in the accompanying video review, was 4.5.

Do not hate this reviewer, guys.That .5 changes everything...not.LOL

blackzio
blackzio

Whenever i see a game with a "wrong" rating (like, way off user and meta critic scores), i immediately think "wow, did tomb mchsea rate that?" 

and sure enough, i'm almost always right.. (it's either him or the chick that gave trine 2 a 6.5).

BloodMist
BloodMist

I guess the good thing about reviewers like this is that they encourage more and more people to think for themselves, and also to read between the lines.Both are qualities this world needs more of.

mos2000
mos2000

This was one of the most off target reviews I think I've ever heard.

Tom..tim...whatever the heck your name is.... Your arguments on why this game is poor, can be said about any other old school game out there. Super Mario Bros, Q-bert Pac-Man, Donkey Kong and so forth... You can not judge a frickin REMAKE in the same manner you judge a current game that has a retro theme.The technology and possibilities back then are dwarfed by the likes of a Braid.  

It seriously feels in reading this review that you used such game as a basis for your expectations.  And to do so as a precursor to defoul classic gaming and label the nostalgia as misguided - is lame....

Maybe you never cared for the original Ducktales; if so that's ok.  But if so, then your the last person that should have done this review.  That's like assigning someone who hated MWF the rights for a remake review in 2030.

If you did like it back then, but feel your like for it was misguided, your forgetting one BIG thing; the game was made as entertaining to most as much as possible with the technology and influence available back then.  To judge it now because it's missing "check points" or "Braid-like" puzzles is completely missing the point of nostalgia. 

Car enthusiasts don't  say "oh the '58 Chevy was a piece of sh-- because it couldn't perform like the '13 Bently".  They marvel at the type of car that was made AT THE TIME with the restraints of the technology in that era.

You were the wrong person to do this review - clearly.  Someone who at least appreciated the original as well as understands how nostalgic pieces are to be viewed should have been the one. We'll leave the 25th anniversary COD titles for you in the distant future..

chris120379
chris120379

C´mon Tom first The last of us=8 and now this, thats why i turn to metacritic just to get a wider perspective.

chris120379
chris120379

i just hope Tom Mcshea does not get to review GTAV, odds r he´ll give it a 5, lol

joshphillips
joshphillips

So what about the music Tom?  You even mentioned in the review you enjoyed it yet it's not in the good section?  What about showing respect to most of the original cast for their voice work.  Even though you didn't like hearing it all the time the fact that this will probably be the last time we hear Alan Young do the voice of Scrooge would have been nice to hear you honor.  Letting the people that love the cartoon as a kid know that this game is a kind of swan song for them as well would have been nice.

There was a lot of heart put into this game and I truly believe that compared to the original like it should've been this game stands taller and is also one of the best remakes/remasters we've seen in years.  I'm just sorry you didn't seem to enjoy it Tom like over three thousand other people did.  

MegamanX2011
MegamanX2011

Reviews like this are the reason non japanese players will never see gems from the 80-90's SEGA and Nintendo in HD brought to Western countries. Must also be the reason SEGA never cared to bring Phantasy Star generations vol2 to USA.

Thanks for your disservice to the gaming industry Tom Mcshea. Let's have more FPS/RTS/MOBA games because till they represent 100% of what's released, it's not enough to cover the stupidity of human kind with games that promote nothing but an army of angry zombies.

Drkr_Zen
Drkr_Zen

Probably came into gaming late, so he doesn't understand the HD facelift of the source material. I always knew DuckTales was a classic on NES, but never got around to playing it until recently and played DT Remastered following it.

Therefore, speaking from no sense of nostalgia, I can honestly say Remastered does a great job of keeping the feel of the old and giving it a great coat of paint. 

Then again, it seems Tom just doesn't really like the 2D genre, among other things. Dust: An Elysian Tail and Rainbow Moon were both awesome games, yet they were both "boring" as well. 

'Tis a shame when we get writers like this on the interwebs and stings knowing they get paid to do so... but hey, GameSpot is always worth a laugh, Tom Mc Shea's articles more so. 

hinaf4g
hinaf4g

Just played the game and it's a very nice platformer with some sweet boss battles.

I have no idea what this Tom talks about - first he says game is too easy to be interesting, then proceeds to complain that you have to restart level if you die. Like what do you expect to happen if you die? In fact how do you even manage to die if it's so easy?

I could understand if you personally hated the game but I just see no reason or logic here, you're probably just want to create some "controversy."

Guess I'll have to add this "Tom"-editor guy to list of non-credible game reviewers. And since he seems important here then probably entire gamespot web-site. Oh well.

joshphillips
joshphillips

Acutally I'm sorry this is my last question because I think it will help everyone including you Tom.


From Toms Smothered by Nostalgia article-

"From the moment the midi rendition of the iconic theme song started to play, visions of sitting in my friend's basement trying to overcome that treacherous Transylvania stage bounced in my head. I was hooked before I even picked up the controller."

From Toms review-

"DuckTales Remastered will make you doubt happy memories from your childhood, or leave you baffled as to why people were nostalgic for such dull platforming in the first place."

I'm not sure I understand seeing these side by side. You enjoyed the original and were hooked to it yet now you say it's dull? Why because now we have games that allow us to move in a 3D space? I thought your favorite types of games were platformers? Which is it Tom? I'm not trying to attack you I'm just trying to make sense of all this so I can start trusting your opinion a bit better. So we all can. If it hits a nerve then get over it. I said I was trying to help and I don't mean just you.
 

Ja-nem-ba
Ja-nem-ba

I really, really can't believe that one of the complaints in this review is basically "there's no permanent checkpointing". If you're going to admit that a game is a retro remake, than you shouldn't be surprised that the game adapts to the style of play common for the original game's time. You go back to the beginning if you die? It's a retro throwback made by CAPCOM. What do you expect? If there was perma-checkpointing in this game, you could be done the game in one day, easily; in mere hours, even. Of course, the score probably wouldn't have changed, 'cause then it would've been "too short".
I agree a game shouldn't be rewarded for BEING a remake, it should be rewarded for being fun. But do the mere facts that the game is a remake and platforming is too easy make for a "poor" game? Even though you said that being punished for your mistakes (because, God forbid) was frustrating, so obviously it wasn't THAT easy, was it? So, the game is super-easy, except when you die, at which point it's way too frustrating?
I'm not trying to be biased, so far this game feels like a "7/7.5"" to me, which as someone pointed out, is likely what the score is after applying the "McShea adjustment". But when I see a game get below a 5 (which to me means "not meeting even rentable standards"), I expect the reasons to be more than "the game's both easy AND it punishes your mistakes too harshly, in a classically retro punishment system which I should have expected, given that it is a retro throwback. Also, points deducted for completely subjective statement about cutscenes."

LE5LO
LE5LO

@juhis815 Comparing a very outdated 2d platformer from 20 years ago against a new 3d one with far more variety and mechanics...right. You've been smoking some laced stuff.

Conjuration
Conjuration

I agree. This was an angry review. Docking points for adding some weight to the story and comments like "Who wants to listen to Scrooge praddle on" made me scratch my head.

Best quote in your post:

"...and make disparaging comments about some of the fundamental things that makes Duck Tales what it is!"

That is the main problem with this angry review.

colsen77
colsen77

@geezerdaman Totally agree, I think its time for him to move on, he sound ultra depress reviewing games. How can he be the only person in the entire metacritic that posted a negative review. Surely the other 30 reviewers are wrong.

RichardLG
RichardLG

@carloscanalesvI think that's just them giving the commentators a big middle finger for not liking the score as 4.5 is pretty much same as a 4 which is pretty funny although I would have given the game at least a 7... 9 if you count in my personal nostalgia factor. 9.8 if it came in a gold NES cartridge shaped box inside of a gold lunchbox with the cover art on it because nobody deserves a 10 and odd numbers stink. 

"I've learned to treasure that which has value to me, not to somebody else! That's what life's all about!" - Scrooge McDuck

TomMcShea
TomMcShea moderator

@mos2000 Super Mario Bros doesn't have poorly designed obstacles that lack any challenge or inventiveness. Not sure why you think that's the case.

Omen22
Omen22

@mos2000 So, a new game should be scored by how it good it would've been in the past? Instead of the actual experience it provides?

Car enthusiasts are just that: enthusiasts. If you want to know what a Duck Tales enthusiast thinks of this game, maybe you should visit the Duck Tales fan club.

 

nigelholden
nigelholden

@joshphillips Good review. My only suggestion would be to replace the bottom line with "quaked" instead of "cracked.  Sorry. It's early. 

TomMcShea
TomMcShea

@MegamanX2011 I rarely play FPS and never play RTS and MOBAs, unless you count Pikmin. Not sure what you're talking about.

TomMcShea
TomMcShea

@Drkr_Zen One quick note -- I adore 2D games. They're what I most often play during my free time.

Drkr_Zen
Drkr_Zen

@hinaf4g Sounds like he'd automatically give every NES game ever made a 4 out of 10, lol. 

TomMcShea
TomMcShea

@hinaf4g Like I said, it's easy to get lulled to sleep while playing this game. It demands so little of players that it's just dull.

Drkr_Zen
Drkr_Zen

@joshphillips This is why I don't like his reviews. So often he brands "boring" or something similar on it, then goes onto undermine the entire thing... flimsy reasoning doesn't make for very good articles. 

brbfeds
brbfeds

@Ja-nem-ba Read the review again and try to remember the context and substance of each point this time instead of latching on to one thing and compulsively spewing bile all over the comments section.

mos2000
mos2000

@TomMcShea @mos2000 of course it doesn't. I believe though many aspects of these games are simple in nature, SMB, DT, and other old school titles hit marks in all the right places to make them worthy classics. 

 However the descriptions outlined in your review - which make the levels "poorly designed" - can be applied to most of the classic old school games.  If you think not mario bros., then what about the original Donkey Kong?

Trying to put modern expectations on a old but revered title makes no sense. Again, technology and other capabilities severely limit the ability to replicate the expectations of today.  If this was the first time this game ever was put out, then I could see "some" of your skepticism. However, being that it was just a visual remake, such descriptions in the review are out of touch.

Will a 12 year old think it's not so good, maybe so.  However those that played games from that era are likely to appreciate the nostalgia - with it's technological limits - and without the suggested check points or other current doo-dads you elude to. It was best to say that this game may not be for the younger generation oppose to suggesting that everyone else's like for the game is misguided.  

Reviews are suppose to accurately capture or be in touch with the sentiments of your target  audience. You completely missed that mark by giving a review that suggests that people will no longer appreciate a game, when everything else suggests otherwise

mos2000
mos2000

@Omen22 @mos2000 With all due respect - that response makes no sense. How can you fairly rate a current game to an audience that was exposed to limited technology, capabilities and so forth. You should not rate any game based on how it might be perceived in a different era.

However if you're reviewing any game that is decades old - one has to keep in perspective any of the limitations.  This reviewer clearly didn't or can't do that.  Using what I assume is your logic, let's go review all the games this old in this fashion. I guarantee you that the scores will all be at least 3-4 points lower than their original score. Galaga to Pong, Joust to Frogger would be considered pieces of sh-- if repackaged with different skins and sold as new games under different names.

A whole crap load of people appreciated this game and still play it - hence the reason for the remake. Mostly those that appreciated the nostalgia, understood the limitations in comparison to today and feel there was a very good product that resulted due to what was capable. 

Same applies to any subject matter.  Car enthusiasts weren't "enthusiasts"  over every car. They appreciate, enjoy and still drive the good ones, the ones rated highly in their time. To criticize anyone who appreciates the nostalgia of good classics, is pointless. That was the sentiment given in this review - which was expressed multiple times. That's the main problem of the review, therefore making the review pointless.

joshphillips
joshphillips

@Drkr_Zen @joshphillips I don't mind reviews like this so much as I mind unjustifiable or hypocritical reviews.  To me this is both, but I totally get your point though..

mos2000
mos2000

[part 2 of 2] Now I'm going to assume that you are young 18 - 25, and not adept to the reality of gamers.  The average gamer age is 34. That means that the majority of gamers played DT way back when. Just because I'm the only gamer geezer that frequents forums - don't let their lack of "internet postings" lead you to assume otherwise They have lives - unlike us :) Because DT was a popular game back then - enjoyed by the majority of the gaming community, it is in high demand. As I said before a whole crapload of people loved and wanted this visual remake badly - more than you apparently know.

Let me give you another fact - I personally thought the game was pretty good but don't share the personal affection everyone else did.  When I heard of the remake, I said cool - that game was pretty good. Left it there had no intention of playing it.

My problem is with the notion some "reviewers" have that because the technology is where its at now, lets go back and insult the old games because they can't reach certain benchmarks of today. 

That's what Tom did. He picked a game that was not in any stretch of the reasonable mind a new game, put current expectations on it (checkpoints, plethora of gameplay choices, engrossing character storylines) and used that as an excuse to get on his pulpit and denounce why his dislike for this game is more legitimate than everyone's nostalgia for it... because he "realized" that they were all naive - and he's not.  That was better suited for a blog --- not a review. 

If you were going to do a review for such a title, then it should have been looked at to see what made the game likeable in the past were still present, and if the visual enhancements were good. A line saying -- this game isn't for those not of this era would have been more accurate oppose to assuming that the majority will not like it because they'll realize they were dopey, because it's completely false.

To use your words again "this is gamespot..." not pulpitspot, so those of us would hope they take their reviews seriously, and know when to do a review; oppose to whimsical generalized commentary of our "naivete" regarding a specific era . This necessary benchmark was completely missed. That's the issue I have. You are entitled to feel otherwise, therefore I'm now finished with our discussion.  However I thank you for a very enlightening discussion.

mos2000
mos2000

@Omen22 [part1 of 2] With all due respect - Once again I have to point out the flawed reactions you have towards my comments. I'll do so first using your own words:

"Games that are "this old" aren't reviewed at all. At least not in any official capacity." My point exactly - it was re-released with visual overhaul and severely control tweaks to compliment current controls. This is not a new IP, a seque,l reboot or even old concepts that were never released like the last Duke Nukem. This is in essence the same game - a review does not even make sense due to this. Thanks for proving my point.

Also nostalgia is the complete opposite of what you may want it to be - hence the meaning: a) A bittersweet longing for things, persons, or situations of the past. b )a yearning for the return of past circumstances, events, etc.

You can not yearn or have bittersweet longing for circumstances of the past as the definition properly states, unless you take in the limitations that defined good quality then - not NOW. As stated previously games like the original Donkey Kong would be considered pieces of sh-- as well due to such limitations and "repetition" as Tom cites if it was never released until today. Putting current expectations on old games is pointless and stupid in a review.


Omen22
Omen22

@mos2000@Omen22

 The thing is, he's not reviewing a property that's decades old. He's reviewing a game that was released August 13th. Games get old, and some age more poorly than others. To not point out the poor aging of mechanics and level design he perceived in this title would be dishonest.

Games that are "this old" aren't reviewed at all. At least not in any official capacity.

Furthermore, reviewing through nostalgia and rose-colored glasses is reviewing with a bias.  Nostalgia isn't a measurement of quality. Nostalgia is a personal reaction to something that you were once fond of. Since this site is called "gamespot", and not "duckspot", the percentage of the audience who shares such nostalgic memories of the original game is likely to be rather small.

Finally, the creators have already taken liberties updating this game. They've changed the control scheme for one thing. If they could update something like that, they could also implement other modern mechanics in order to increase the quality of the experience. However, since they've chosen not to do that, you've got to deal with what's in front of you, which is exactly what Tom did.

Teufelhund84
Teufelhund84

 @joshphillips Tom never played the original before the remake was announced, simple as that. People who played the original like the remake because they already knew what to expect. Tom's review feels as if he was expecting this game to be some glorious new platformer rather than just an HD version of a classic.

Disney DuckTales Remastered More Info

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  • First Released
    • PC
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    DuckTales Remastered follows the adventures of Scrooge McDuck as he explores differently themed worlds to collect their treasures and become the world's richest duck.
    7.6
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    Developed by:
    WayForward
    Published by:
    Capcom
    Genres:
    2D, Action, Platformer
    Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
    Everyone
    All Platforms
    Mild Cartoon Violence