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Crysis 3 Review

  • Game release: February 19, 2013
  • Reviewed: February 19, 2013
  • PS3

Its attractive visuals make Crysis 3 a pleasure to look at, and the game is plenty of fun, though not up to the high standards of its forebears.


There are aliens out there in the chin-high foliage. You hear the rustling and glimpse a black carapace between blades of grass, but you can't tell if you're being stalked by a single grotesque beast, or a horde of them. You sprint through the derelict trainyard, surrounded by lush overgrowth and rusted railroad cars, then vault to the top of a car to get a better view of your surroundings. A disgusting alien leaps upon the car as well--and you gun him down with your electricity-infused submachine gun. The creature erupts in goo, and you scan the yard, looking for more telltale signs of crazed attackers.

It's a tense sequence in a good-looking first-person shooter. Crysis 2 left behind the original game's literal jungle for one of the urban type. Crysis 3 melds the two, returning you to a New York City where destruction and decay have been softened by overbearing greenery. The private military company known has CELL has erected a dome over the city, turning the crumbling metropolis into a gargantuan greenhouse in which trees take root in building foundations and rise through their stairwells towards the sky. Like its predecessors, this sequel aims for realism--or at least, as much realism as can be expected for a game featuring high-tech nanosuits and flame-spewing extraterrestrial walkers. This mix of nature and destruction makes Crysis 3 look striking; you couldn't accuse its makers of sacrificing artistic creativity in favor of technology.

Unfortunately, the PlayStation 3 version of the game lacks the sharpness of the Xbox 360 version, making it look less impressive when the two are directly compared. though it is still lovely, regardless. The attention to detail is laudable, even in the character models, which is just as well, considering how often you get up close and personal with your co-stars. Only in a few select cases does the camera pull back and let you see player-character Prophet from a third-person view. This means that you always see supporting characters express their anger, fear, and distrust from Prophet's perspective, which magnifies the tension of various personal exchanges.

New York City has gone green.

Indeed, Crysis 3 tells a much more personal story than the previous games, focusing on three main characters: Prophet; former Raptor Team comrade Psycho; and Claire, Psycho's girlfriend and communications expert for a group of freedom fighters seeking to take down CELL once and for all. CELL has ripped Psycho's nanosuit from his body--a painful process that has only fueled his abhorrence of them, and leaves Prophet as the sole "post-human warrior" left to fight. Claire doesn't trust Prophet, who sees him more as hardware than human, and for good reason: his nanosuit makes him increasingly prone to visions apparently originating from the grandaddy of ceph aliens known as the Alpha Ceph.

Prophet's connection to this being fuels much of the story, as does Psycho's seething desire for revenge over those that forced him to be simply human. There are a number of touching moments that spawn from rising tensions--a newfound emotional heft that the series never before portrayed. The final level, unfortunately, is problematic, because it leaves behind the game's make-your-own-fun structure and requires only a little stick maneuvering and a button press. But you can at least come to Crysis 3 with the comfort of knowing that the game brings the series' continuing story to an apparent close.

Happily, several hours of entertaining action precede this moment, and it's the game's futuristic bow that sometimes drives that entertainment. With it, you zoom in, pull back, and unleash silent fury on the human or alien grunt of choice. Firing standard arrows has just the right feel: you sense the weight of the pull and release, and feel the impact when the arrow reaches its mark.

If the stealth approach gets too easy, you can always grab a gun and let the bullets fly.

As before, you can activate your nanosuit's cloak to hide in plain sight, which amplifies the feeling of being a bow-wielding predator in the urban wilds of New York. Special explosive arrows and those that electrify liquid can also be a blast to play with, just for the kick of finding new ways to make CELL soldiers die horrible deaths. The bow's downside is that combined with cloaking, it makes the game too easy; you can annihilate a huge number of foes this way without breaking a sweat or fearing the consequences of being caught. It doesn't help matters that Crysis 3's soldiers and aliens are not the intelligent type. While they're not the dunderheads they could be in Crysis 2, enemies take no notice of arrows that land right next to them, run into obstacles and just keep trying to run, and sometimes ignore you even when you're in plain sight.

You can boost the level of challenge by choosing higher difficulties, and if you find that the cloak-and-arrow method is too exploitative, you can go in guns blazing. Even so, Crysis 3's battles lack the grandness of its predecessors'. Crysis Warhead's raging exosuit battle and Crysis 2's Grand Central Station pinger encounter were outstanding, and superior to any of Crysis 3's central battles. Crysis 3's action is still fun, but not as thrilling, and its two primary boss battles are easily won, requiring little in the way of tactics. Certain stretches do a great job of drawing you into the world, flooding your vision with beautiful collages juxtaposing nature's bucolic touch, the remnants of humanity's metal-and-stone triumphs, and fearsome alien technology. But the tension such exploration creates is not always relieved by explosive battle.

Yet even if Crysis 3's action doesn't usually burn with the intensity of the ceph's home galaxy, it's still good, in part because the series continues to hew its own path with regard to level design and structural openness. Crysis 3 is neither a pure linear shooter in the way popularized by Call of Duty, nor an open-world romp like Far Cry 3. Instead, its levels are sometimes large but always manageable, giving you freedom to put as much room between you and your foes as you like. The nanosuit encourages further experimentation, once again allowing you to activate the aforementioned cloak mode (which renders you invisible) and armor mode (which lets you soak up more damage). And once again, you can leap a good distance should you wish to reach higher ground in a hurry.

Psycho frequently lives up to his name.

Stirring weapons into this mix makes for some rousing fun. The bow provides one way to approach battle, but it's not the only notable method of alien destruction. You can select various weapon attachments like scopes and silencers to suit your preferred approach. The basic guns feel just right: their power is properly communicated via plenty of muzzle flash and recoil animations that give the shooting a kick. A large battlefield patrolled by giant ceph allows you to pull out all the stops, firing rockets, manning rumbling battle tanks, and scanning the environment with your binoculars to mark enemies, ammo stashes, and available vehicles. But much of this action is optional: you can sprint right through Crysis 3's most intriguing battlefield, getting only a taste of what it has to offer.

Prophet isn't just limited to using human weaponry, though. The plasma-spewing pinch rifle is the most common alien weapon you stumble upon, but the incinerator is more gratifying to use, especially when you aim it at the meandering alien sentries that equip the same flame-spewing behemoth. Watching these ceph scorchers soak up all that fire before dramatically erupting is a mean-spirited delight. You equip alien cannons and mortars too, and they are enjoyable to shoot because they feel so powerful.

Stealth remains unchanged for the most part, though there are reasons to cloak yourself beyond the gruesome pleasure of a silent takedown. You can now hack into turrets, minefields, and other systems, which often means cloaking and sneaking close enough to your electronic target. Hacking requires you to perform a simple, easy minigame--and while it's enjoyable to watch a pinger walk into a hacked minefield, hacking isn't a game-changer. In fact, gaining the assistance of a ceph-murdering turret only makes the surreptitious route even easier.

The changes made to the visor make it even simpler to keep track of enemies amid the doom and gloom.

Crysis 3's multiplayer modes don't encourage such exploitation, however, and are an improvement over Crysis 2's. The returning Crash Site mode provides plenty of entertainment, and is essentially a king-of-the-hill mode with a moving hill. Teams must capture and retain pods that are airdropped in, which keeps players moving around the map. Pods typically drop in open spaces, reducing the possibility of players finding hidey-holes to camp from--and allowing pingers to get in on the action. Indeed, a team lucky enough to nab a mech is sure to put it to good use, gunning down and stomping on their unlucky victims.

The addition of nanosuit powers keeps the flow fast-paced and unpredictable. One scenario: you rip a riot shield from a dropped pod so that you can defend yourself while retaining control of the area. An enemy combatant approached and cloaks, hoping to fill your backside with bullets. He uncloaks and begins to fire, and you rapidly turn and fling the shield at him, sending him flying and successfully defending your life--and the pod. The other modes--Team Deathmatch, Assault, and Capture the Relay among them--benefit from the same mechanics.

Standing apart is the new Hunter mode, which also features two teams in conflict, but with much different results. This round-based mode initially pits CELL operatives against a couple of fully-cloaked competitors armed only with bows. Your goal as a stealthed hunter is to eliminate as many operatives as possible; each operative you kill then joins you as a cloaked hunter. One by one, hunters stalk their fully armed enemies, whose main purpose is to stay alive long enough for the timer to run out. Sometimes, the mode results in CELL members camping out in a small room and running down the clock, which can feel anticlimactic for both teams. But the mode can also capture a unique sense of fear as your teammates are felled one by one, and your beeping monitor betrays the presence of a nearby hunter.

If that distant turret is giving you trouble, just sneak up and hack it.

Crysis 3 is great to look at, successfully portraying an uneasy partnership of the natural and the artificial. As the story presses on, the conflict deepens and the visuals darken; it's as if you can feel the evil spreading throughout the city. It's unfortunate that the game doesn't reach the heights of its predecessors. The campaign is several hours shorter than Crysis 2's, and doesn't reproduce the thrills that lit up the previous games. Yet on its own terms, this is a full-featured sci-fi shooter that makes it a lot of fun to torture extraterrestrial abominations with the burning rage of their own weapons.

The Good
Attractive visuals that present a unique mix of the natural and the industrial
Each weapon, including the new bow, is a pleasure to shoot
Open levels and nanosuit powers provide combat flexibility
Entertaining multiplayer modes
The Bad
Remarkably easy, all the way to the end
Lacks the standout battles of earlier games in the series
AI is easily exploited
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I'm 80% through the game on 2nd hardest setting (out of 4) on the PS3. I would say that 7.5-8.0 is fair at this point. I bought it used for $15.00 and it has been well worth it. 

The Good: 


Variety of Weapons and armaments (especially the bow), 

tagging/tracking of enemies, 

hacking of alien device

voice acting. 

The Bad: 

The switching between weapons (Finally figured it out), 

The inability to easily see which weapon does what in terms of accuracy, range, damage, etc. So you don't know when to trade one weapon for another that easily.  

The "hub" where you can upgrade your nano suit with different bonuses (make ZERO sense to me).  

The uncanny ability of enemies who can see you a mile a way when you come out of cover. 

The vehicles are hard to control.  

I haven't played the first 2 in the series so some of the dialogue was lost on me. This being said, the story is not bad so far. 

I don't plan on playing the MP as I'm more about campaigns. 

Bottom line, the review and grade is fair.


I agree with the review for the most part but one thing that bothers me is every time this writer reviews something he has to put somewhere in there that it is better on the 360 rather than the PS3. I've played most of the games on both and I can honestly say he is biased on that aspect. If you don't play both then shut your mouth.


Hmm I think the difficulties are depend on which level did you choose. I played on veteran level and I have to say it's not hard but it's also not easy. Compare with Cod Black Ops 2 or MW3, Crysis 3 is lack of action stories and also not dramatic as CoD. However, the graphics and the visuals are really amazing. The MP's mode are also astonishing and it has a lot of fun.


7.5 about right. i like the SP and MP. On the SP, if you want a bigger challenge thats what the harder difficulty modes are for


I dont think Crysis 3 deserves a 7.5. I played the game and finished it 5 days. Multiplayer is shit but still it deserves a 8 because they might improve it with DLC or not. if they don't I would give this game a 4/10


Wow that was A boom , for such game like that, hmmm i should wait then .


Crysis still is, and always has been, just a big tech-demo for the CryEngine. No skillful gameplay, no clever enemies, forget-about generic story, nano suit augementations which do not really let you feel augmented, no good boss fights(!), and still one of the most disappointing endgames ever (just another couple of aliens, invisible, who you just melee down with a few hits, done! wtf!?).

Visually breathtaking, yes! The weapons look, sound and feel great, yes! But that's it.

And I really want to buy a game to play, not to watch..


 Had a feeling this would've been a waste of life. 


sorry Game Spot ... Crysis 3 deserve more than 7.5 :( 

i already gave it 9.0 out of 10 !!!!! because this game is hell as MGR yeah 

EA Rule 


crysis 3 ps3 still less than the Killzone 3


Is the online decent?  That is all I care about.  


same sh!t with the only new thing is ( 3 ) !!!


Just saying, but how come this gets downgraded purely because its compared to previous entries, and yet Call of Duty continually receives high scores when its identical yet alone familiar to predecessors. GS score games so low nowadays.


I think it did not score what it deserve, because its mostly compared with the previous game,

if this would have been a complete new game it could have got more score


@last_call Pretty much been my take on it from the get go. Nice game if you find it in the bargain bin.


@LingeringRegime get back to your level 8 billion Cod online stuff.  if thats all you care about go somewhere else...seriously, i doubt the MP would satisfy the MP pros out there.  i live for single player campaigns.  the latest CoD campaign was fricking incredibe.  sounds like this is cheeeottt


@Venom_Raptor Different reviewers...different opinions..however I really want Kevin to do the review for the next COD game..would be very interesting and hopefully it ends up getting the score it deserves...


@Venom_Raptor I agree with you mate. I don't see that downgrading it for that reason is acceptable either. In fact, when you take "The Bad" points into perspective it should be an 8.5. 


@phoenix5352 But thing is it isn't a new game and is a sequel to the previous entry...had it been a reboot or a dlc it would have been a different story..but people will definitely compare it to the previous title..


@Navardo95 @Venom_Raptor ditto.  man if i had 500 developers and a billion dollars to take CoD somewhere interesting i could certainly crank out something at least marginally more original than the crap they have been shoving down our throat lately


@Mondrath @Venom_Raptor Exactly, its technically and artistically solid, and yet gets 7.5 because it's too easy and doesn't contain big setpieces (again being compared). Seems stupid, and yet typical of GS.


@philMcCrevis @Navardo95 @Venom_Raptor But if you had the bank account the sales money was going to and all these sheeple lining up to fill it, the question is why would you bother ? Until people stop rewarding this crap with their money, its never gonna change.

Crysis 3 More Info

  • Released
    • PC
    • PlayStation 3
    • Xbox 360
    Crysis 3 is a sandbox shooter set in 2047 where players take on the role of Prophet who is on a revenge mission after uncovering the truth behiind Cell Corporation's motives for building the quarantined Nanodomes.
    Average User RatingOut of 1474 User Ratings
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    Developed by:
    Published by:
    EA Games
    First-Person, Action, Team-Based, Shooter, 3D
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    All Platforms
    Blood, Strong Language, Violence