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Reus Review

Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus.

The desires of humans can complicate your life in other ways, too. Give them too much too quickly, and they get greedy. If they get too greedy, they start trying to take what isn't theirs by waging war on other villages, and they sometimes even attack your giants, who can withstand a good deal of punishment but aren't invincible. There are numerous ways to try to keep greed in check. You can put some dangerous animals nearby so the villagers have more immediate concerns than planning for war, for instance, or you can place some sources that inspire awe in their vicinity.

If the greed of some humans does get the better of them, you can let them wage war on (and possibly destroy) other villages; you can try to punish them into a state of humility; or you can always opt for a good old-fashioned smiting via your rock giant's mountain ability. On one hand, it can be disappointing to destroy everything you've worked to help your humans build. On the other, demonstrating your tremendous power and sending a clear, wrathful message about how foolish the humans were to behave the way they did can be morbidly satisfying.

Even though human nature sometimes reveals its uglier side in Reus, the game remains a welcoming experience. The giants are endearing, particularly the forest giant, whom you might see sneeze, sending forth an explosion of leaves. Zoom in on the world, and you can see humans tending to their villages and chatting with each other. The planet can be a diverse place, with villages in different environments displaying different styles of architecture and clothing. In a pious village that pursues projects like temples, you're likely to see residents in plain cloth robes, while the people of a wealthier, more materialistic town opt for more ornate attire. Villages continue to grow and evolve over time, making the world you've created feel alive and potentially bustling.

Time is always a concern in Reus. At first, you have access to games that take place over 30 minutes, and you might scramble to eke out every bit of prosperity you can from the planet right up to the final seconds when your giants return to their long slumber. By completing a certain number of challenges, you gain access to longer games during which humans attempt more advanced projects and which allow you to attempt to complete more difficult challenges. (You can also always play freeplay games, which last as long as you'd like, but in this mode you cannot complete challenges or unlock new sources.)

You might initially feel that the slowness with which your giants traverse the planet's surface drags the pace of the game down, but as you get better at the game and come to understand how the abilities of the various giants complement each other, your giants' movements become another welcome strategic consideration. Do you choose to focus on just a few villages, all within close proximity to each other? Do you cover the world in livable spaces, sacrificing time sending your giants to and fro as you try to bring as much prosperity as possible to each far-flung village?

The variety of challenges to complete gives you the incentive to try all kinds of approaches, and frees you to pursue those goals that are more interesting to you. You don't win or lose Reus; you just do the best you can each time, trying (or not trying at all) to complete as many or as few challenges as you like. You can just focus on creating a village that has a 250 prosperity score and only uses minerals, or you can attempt the challenge that requires you to have six villages with over 150 prosperity each.

Different challenges require different approaches, and this keeps you coming back to Reus time and time again. You might hit a few awkward stages in your progression, though; especially when you first advance from one length of game to the next (from 30-minute games to hour-long games, for instance), humans may attempt projects that you can't adequately help them complete because you haven't yet unlocked the sources their specializations require.

Don't let the simplicity Reus exhibits at first glance fool you. Putting blueberries near chickens is basic enough, but starting from this fundamental concept of interconnected resources, Reus grows into a game that presents complex challenges, a great deal of flexibility, and the freedom to determine your own standards of success, or to simply enjoy experimenting with the landscape and toying with humans. It's good to be the planet.

Carolyn Petit
By Carolyn Petit, Editor

Carolyn Petit has been reading GameSpot since 2000 and writing for it since 2008. She has a particular fondness for games of the 1980s, and intends to leave the field of games journalism as soon as she hears that her local Ghostbusters franchise is hiring.

20 comments
Hopefor
Hopefor

This game is very original and worth the 6 buck!

FuBi2k
FuBi2k

Now I'm sure I just suck at this game, but I NEVER had enough to time in the 30 minute mode to complete the challenges to unlock stuff or the 60 minute mode.. and failing every 30 minutes with nothing new to see got old pretty fast. Very charming premise and artistic style but this one didn't last long on my system. =P

trollkind
trollkind

Great review Carolyn (your best work yet, I'd say)! Was ambiguous about the game but now I'll defenitely try it out since there is more to it than just some cute graphics.

Andrew1073
Andrew1073

Mannn, why no ios/andriod/ps/wiiu release?


bleh.

UpInFlames
UpInFlames

Sadly, there's no demo for this game so I've been waiting for a review. Added to my Steam wishlist.

Jam133
Jam133 like.author.displayName 1 Like

@UpInFlames 

It's definitely worth a look. I picked it up for £6 two weeks ago and have plugged about 15-20 hours into it so far. Strangely addictive and well worth the price of admission IMO. Not that you asked or anything...


evil-zodiark
evil-zodiark like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

I like reus he's a great footballer....

Stebsis
Stebsis

@evil-zodiark When this game came out and tried to find info about it, it was just impossible because all you get it some Fifa Reus and Hotel stuff from google :D

Apastron
Apastron

Exactly what first came into my mind.

Borussia Dortmund released him as a teenager, only to then sign him back a few years later...for £15 million.

Lytmare
Lytmare like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 12 Like

This was a vary well written review!
Great job Carolyn!

pathosfire
pathosfire like.author.displayName like.author.displayName 2 Like

Great to hear this game accomplished what it was going for, at least for Carolyn.  Simple games can sometimes be very appealing to me, if the atmosphere, tone, and gameplay all reach that perfect fusion.   I definitely want to check this one out at some point.


@ylfaer makes a good point about indies, but really I think the boiling down of a review of a game to a single score is way too oversimplified, which is why the review is so important for learning why it resonated so well with someone, so that you can determine if it will potentially work for you too.  And in the end, a review is simply one person's opinion, succinctly written out to help gamers make informed decisions when it comes to buying games, and often a variety of opinions is wonderful in that regard.

Jam133
Jam133

@pathosfire I've had it for a couple of weeks and its art style is captivating enough that the superficially simple gameplay is an absolute joy. 

Whilst the UI is unobtrusive and doesn't detract from the lovely 2D artwork, sometimes it doesn't provide enough information. Upgrading a source will change its symbiosis, so upgrading can actually decrease your village's output. Unfortunately, the upgrade's new symbiosis isn't detailed until you plant it, meaning you can waste a great deal of time mistakenly upgrading and then having to start again. Hopefully they'll resolve this in an update.

ylfaer
ylfaer like.author.displayName 1 Like

I bought it days ago thanks to another hyped review in IGN. There“s no depht in gameplay, no great room to maneuver (in any way...). I can“t see why someone would give an 8 to this game. The art is cute, but cuteness and nostalgia are giving too high scores these days. I can“t trust reviews today if the game is "indie". I“m not some hipster trying to be cool. I want to play good and modern games. And I“m not against the indies, I play FTL, after all. But some of them are good, and the vast majority is barely ok. 

Scelous1
Scelous1

@ylfaer I agree.  I'm surprised it got such a high score here.  It is a pretty shallow game.

Jaxith
Jaxith like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 8 Like

I think it looks like a strangely cute game.    Not everything needs explosions and twelve different varieties of guns to be interesting.  This looks like a very enjoyable way to spend a lazy afternoon.

the_big_doggg
the_big_doggg like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

Wow a game where you plant trees, pick blueberries and build communes of hippies, I think Im going to puke...

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