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Reus Review

Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus.

The Good

  • Engaging and accessible strategic gameplay  
  • Wide assortment of goals to strive for  
  • Inviting visuals  
  • You can smite humanity.

The Bad

  • Progression isn't always smooth.

Everything is connected. Oceans provide the water needed to give rise to swamps and forests. Fruit trees support nearby animals, making them more plentiful. The barren desert earth can conceal precious minerals underneath, just waiting for humans to come along and mine them. But the flourishing of a planet doesn't happen on its own. As the world itself, you guide the changes that take place on your surface. In Reus, you guide four elemental giants to and fro across the land, using their abilities to shape the planet and to support the fickle little humans who settle in the spaces you create for them. Though it initially appears quite simple, Reus gradually reveals itself to be a game of considerable complexity, and it makes the pursuit of a prosperous planet a thoroughly absorbing one.

In Reus, the world is a two-dimensional circle. Each small patch of land can support only one thing, be it apple trees or rattlesnakes or topaz. You bequeath plants, animals, and minerals to these patches of land via the four giants who do your bidding; your forest giant's fruit plant ability can make blueberries spring up in the woodlands, for instance, while the ocean giant's domestic animals ability can make kangaroo rats appear in the desert. Once even the hint of what the game calls a "source"--any source of food, wealth, or technology--is in an area, humans will settle nearby. Before long, these strange creatures start trying to build projects. Schools, markets, a lair for the local mad scientist--you just never know what ideas will get into their kooky little heads.

The hapless little humans have no chance of succeeding at even their most modest endeavors without some divine intervention, but helping them achieve their early ambitions puts no strain on your godly abilities. You just need to pay a bit of attention to the specializations of projects and the symbioses of your resources. If a village is working on building a granary, for instance, that granary might have a specialization that results in a bonus of 15 food for every patch of land devoted to animals that is within the village's borders. This makes meeting the granary's completion requirement of 30 food in use by the village a snap.

Symbioses are benefits that sources get from neighboring or nearby sources; chickens are a better source of food if there are blueberries nearby to support them, for instance. This concept is simple yet meaningful, suggesting the interdependent relationships found in real ecosystems. Specializations and symbioses are the foundations for most of Reus' challenge, and the intuitiveness of these concepts makes it easy to grasp the all-important fundamentals before the game ratchets up the complexity.

And ratchet up the complexity it does. After successfully creating a modest market, a rapidly growing town may try its hand at building a blast furnace, which has considerably loftier requirements. To help humans succeed at these more advanced endeavors, you need to create more advanced resources, which you do with the help of ambassadors the humans reward you with as thanks for helping them complete projects. When your giants have ambassadors riding on their shoulders, they gain access to a wider variety of abilities called aspects, which allow plants, animals, and minerals to be transmuted into more advanced sources.

Specializations also become more complex, requiring more thought and more work if you're going to take advantage of them the way you need to in order to help the humans complete their projects. You might find yourself in a situation where a village has just enough wealth to complete a project, but is just short of the amount of tech it needs, and you must rack your brain to work out a way to increase the village's tech without totally disrupting the delicate symbiotic balance you've established that is providing it with all that wealth. Problems like this can be delightfully exasperating, and if you work out a solution and see the humans complete the project before time runs out, you share in the jubilation as the little creatures celebrate their triumph.

Carolyn Petit
By Carolyn Petit, Editor

Carolyn Petit has been reading GameSpot since 2000 and writing for it since 2008. She has a particular fondness for games of the 1980s, and intends to leave the field of games journalism as soon as she hears that her local Ghostbusters franchise is hiring.

19 comments
FuBi2k
FuBi2k

Now I'm sure I just suck at this game, but I NEVER had enough to time in the 30 minute mode to complete the challenges to unlock stuff or the 60 minute mode.. and failing every 30 minutes with nothing new to see got old pretty fast. Very charming premise and artistic style but this one didn't last long on my system. =P

trollkind
trollkind

Great review Carolyn (your best work yet, I'd say)! Was ambiguous about the game but now I'll defenitely try it out since there is more to it than just some cute graphics.

Andrew1073
Andrew1073

Mannn, why no ios/andriod/ps/wiiu release?


bleh.

UpInFlames
UpInFlames

Sadly, there's no demo for this game so I've been waiting for a review. Added to my Steam wishlist.

Jam133
Jam133 like.author.displayName 1 Like

@UpInFlames 

It's definitely worth a look. I picked it up for £6 two weeks ago and have plugged about 15-20 hours into it so far. Strangely addictive and well worth the price of admission IMO. Not that you asked or anything...


evil-zodiark
evil-zodiark like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

I like reus he's a great footballer....

Stebsis
Stebsis

@evil-zodiark When this game came out and tried to find info about it, it was just impossible because all you get it some Fifa Reus and Hotel stuff from google :D

Apastron
Apastron

Exactly what first came into my mind.

Borussia Dortmund released him as a teenager, only to then sign him back a few years later...for £15 million.

Lytmare
Lytmare like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 12 Like

This was a vary well written review!
Great job Carolyn!

pathosfire
pathosfire like.author.displayName like.author.displayName 2 Like

Great to hear this game accomplished what it was going for, at least for Carolyn.  Simple games can sometimes be very appealing to me, if the atmosphere, tone, and gameplay all reach that perfect fusion.   I definitely want to check this one out at some point.


@ylfaer makes a good point about indies, but really I think the boiling down of a review of a game to a single score is way too oversimplified, which is why the review is so important for learning why it resonated so well with someone, so that you can determine if it will potentially work for you too.  And in the end, a review is simply one person's opinion, succinctly written out to help gamers make informed decisions when it comes to buying games, and often a variety of opinions is wonderful in that regard.

Jam133
Jam133

@pathosfire I've had it for a couple of weeks and its art style is captivating enough that the superficially simple gameplay is an absolute joy. 

Whilst the UI is unobtrusive and doesn't detract from the lovely 2D artwork, sometimes it doesn't provide enough information. Upgrading a source will change its symbiosis, so upgrading can actually decrease your village's output. Unfortunately, the upgrade's new symbiosis isn't detailed until you plant it, meaning you can waste a great deal of time mistakenly upgrading and then having to start again. Hopefully they'll resolve this in an update.

ylfaer
ylfaer like.author.displayName 1 Like

I bought it days ago thanks to another hyped review in IGN. There“s no depht in gameplay, no great room to maneuver (in any way...). I can“t see why someone would give an 8 to this game. The art is cute, but cuteness and nostalgia are giving too high scores these days. I can“t trust reviews today if the game is "indie". I“m not some hipster trying to be cool. I want to play good and modern games. And I“m not against the indies, I play FTL, after all. But some of them are good, and the vast majority is barely ok. 

Scelous1
Scelous1

@ylfaer I agree.  I'm surprised it got such a high score here.  It is a pretty shallow game.

Jaxith
Jaxith like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 8 Like

I think it looks like a strangely cute game.    Not everything needs explosions and twelve different varieties of guns to be interesting.  This looks like a very enjoyable way to spend a lazy afternoon.

the_big_doggg
the_big_doggg like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 5 Like

Wow a game where you plant trees, pick blueberries and build communes of hippies, I think Im going to puke...

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Game Emblems

The Good

Reus Boxshot
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    Game Stats

    • Rank:
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      PC Rank:
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      Highest Rank:
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      • Player Ratings: 16
      • Users Now Playing: 3