Reus Cheats For PC

  1. Steam Achievements

    Code Effect
    Have humans complete a Temple Project. Theology
    Have humans complete a Customs House Project. Currency
    Have humans complete a Workshop Project. Construction
    Finish an Era with a village which has at least 50 of each Resource. Vitality
    Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. Fishing Village
    Have humans complete a Sacrifice Altar Project. Theocracy
    Have humans complete a Geologist Project. Geology
    Have humans complete a Harbor Project. Shipwrighting
    Finish an Era with 3 completed Upgraded Projects. Specialized Economy
    Have humans complete a Mad Scientist Project. Questionable Ethics
    Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. Fiscal-Military State
    Have humans complete a Barracks Project. Fascism
    Finish an Era with 800 Prosperity. Developing Era
    Finish an Era with 1000 Prosperity. Vibrant Era
    Finish an Era with a Forest Village which has 300 Village Prosperity. Forest Town
    Finish an Era with a Swamp Village which has 300 Village Prosperity. Swamp Town
    Finish an Era with a Desert Village which has 300 Village Prosperity. Desert Town
    Finish an Era with 1200 Prosperity. Booming Era
    Finish an Era with a Completed Great Project. Great Development
    Finish an Era with a Forest Village which has 500 Village Prosperity. Forest City
    Achieved Level 3. Level 3
    Finish an Era with 1600 Prosperity. Fantastic Era
    Finish an Era with a Swamp Village which has 500 Village Prosperity. Swamp City
    Finish an Era with a Village which has 650 Village Prosperity. Capital
    Finish an Era with a Desert Village which has 500 Village Prosperity. Desert City
    Finish an Era with a Village which has at least 6 War Markers. Legendary Warriors
    Finish an Era with a Village which has 1000 Prosperity. Overpopulation
    Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. Harbor Town
    Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. Hunter Community
    Have humans complete a Hamlet Project. Colonization
    Have humans complete an Observatory Project. Astronomy
    Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Great Vitality
    Finish an Era with 2000 Prosperity. Golden Era
    Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. Divided Planet
    Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. Farming Community
    Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. Mining Community
    Have humans complete an Apothecary Project. Modern Medicine
    Finish an Era with a Village which has 500 Prosperity and 60 Danger. Survivor
    Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. Mountain Town
    Finish an Era with at least 3 Completed Great Projects. World Economy
    Have humans complete a Bank Project. Venture Capital
    Have humans complete a Blast Furnace Project. Alloys
    Finish an Era with at least 1000 Food being used by Villages. Abundant World
    Finish an Era with at least 1000 Tech being Used by Villages. Advanced World
    Finish an Era with at least 1000 Wealth being used by Villages. Rich World
    Finish an Era with a total of 12 Warmarks. Violent Victory
    Have humans complete a Circus Project. Entertainment
    Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Paradise Island
    Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Superior Vitality
    Finish an Era with a Village with 1000 Tech in Use. Nuclear Energy
    Finish an Era with a Village with 1000 Wealth in Use. Treasury
    Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Royalty
    Finish the Third Era with at least 1 Upgraded Great Project. Superior Development
    Finish an Era with 3500 Prosperity. Great Era
    Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Modern Physics
    Finish the Third Era with at least 2 Upgraded Great Projects. First World
    Finish an Era with 6500 Prosperity. Utopia
    Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Canyon City
    Finish an Era with a total of 2000 Tech in Use. Industrial Revolution
    Finish an Era with 2000 Food in Use from Villages. Overgrowth
    Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Noble
    Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Peaceful
    Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Modern Agriculture
    Have humans complete a Lighthouse Project. Navigation
    Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Mass Production
    Finish an Era with 5000 Prosperity. Grand Era
    Finish an Era with a Village with 1000 Food in Use. Prince of Orange
    Finish an Era with 1000 Wealth in Use from Villages. Modern Banking
    Have humans complete a Multinational Project. Market Revolution
    Have humans complete a Castle Project. Long Live the King!
    Have humans complete a Laboratory Project. Scientific Method
    Have humans complete a Factory Project. Machinery
    Have humans complete an Island Town Project. Lords of the Sea
    Have humans complete a Hospital Project. Universal Healthcare
    Have humans complete an Opera Project. Pinnacle of Culture
    Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. Aristocracy
    Have humans complete an Alchemist Project. Alchemy
    Finish an Era of 30 minutes with 600 Prosperity. Post-Classical Era
    Have humans complete a Market Project. Trade Route
    Finish an Era with a Village of 150 Prosperity using Plants and Minerals. Physics
    Finish an Era with only one Village which has 175 Prosperity. Chosen People
    Finish an Era with a Village which has 250 Prosperity. Civilized
    Have humans complete a Mill Project. Feudalism
    Achieved level 2. Level 2
    Have humans complete a University Project. Education
    Complete a Fishing Docks Project. Sailing
    Finish an Era with a Village which has 150 prosperity using only Animals and Plants. Agriculture
    Have humans complete a Plantation Project. Calendar
    Finish an Era with 450 Prosperity. Classical Era
    Have humans complete a Druid Project. Traditional Medicine
    Finish an Era with a completed Upgraded Project. Specialization
    Finish an Era with a Desert Village which has 100 Village Prosperity. Desert Tribe
    Have humans complete a Trader Project. Commerce
    Have humans complete a Metal Casting Project. Metal Casting
    Finish an Era with a Forest Village which has 100 Village Prosperity. Forest Tribe
    Finish an Era with 250 Prosperity. Genesis Era
    Finish an Era with a Swamp Village which has 100 Village Prosperity. Swamp Tribe
    Finish the third Era. A New Threat
    Have humans complete a School Project. Writing
    Have humans complete a Shrine Project. Paganism
    Finish the second Era. A New Beginning
    Have humans complete a Granary Project. Farming
    Finish the first Era. The First Era
    Complete all orginal developments and projects. Genesis Titan
    Finish a 30-minute era with a village with at least 600 Prosperity. Ancient Civilization
    Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Diverse Town
    Have humans complete a Mountain Lodge Project. Fresh Mountain Air
    Have humans complete a Tavern Project. Après-Ski
    Have humans complete a Nature Park Project. Fantstic View
    Have humans complete a Historic Point Project. Famous Victory
    Have humans complete a Monument Project. For the Gods
    Finish a 60-minutes Era with at least 3000 Prosperity. 1-Hour Challenge: Bronze
    Finish a 60-minutes Era with at least 4000 Prosperity. 1-Hour Challenge: Silver
    Finish a 60-minutes Era with at least 5000 Prosperity 1-Hour Challenge: Gold
    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Forest Challenge: Bronze
    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Forest Challenge: Silver
    Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Forest Challenge: Gold
    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Desert Challenge: Bronze
    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Desert Challenge: Silver
    Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Desert Challenge: Gold
    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Swamp Challenge: Bronze
    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Swamp Challenge: Silver
    Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Swamp Challenge: Gold