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Achievements
Steam Achievements
Description Name Have humans complete an Opera Project. Pinnacle of Culture Have humans complete a Hospital Project. Universal Healthcare Have humans complete an Island Town Project. Lords of the Sea Have humans complete a Factory Project. Machinery Have humans complete a Laboratory Project. Scientific Method Have humans complete a Castle Project. Long Live the King! Have humans complete a Multinational Project. Market Revolution Finish an Era with 1000 Wealth in Use from Villages. Modern Banking Finish an Era with a Village with 1000 Food in Use. Prince of Orange Finish an Era with 5000 Prosperity. Grand Era Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Mass Production Have humans complete a Lighthouse Project. Navigation Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Modern Agriculture Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Peaceful Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Noble Finish an Era with 2000 Food in Use from Villages. Overgrowth Finish an Era with a total of 2000 Tech in Use. Industrial Revolution Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Canyon City Finish an Era with 6500 Prosperity. Utopia Finish the Third Era with at least 2 Upgraded Great Projects. First World Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Modern Physics Finish an Era with 3500 Prosperity. Great Era Finish the Third Era with at least 1 Upgraded Great Project. Superior Development Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Royalty Finish an Era with a Village with 1000 Wealth in Use. Treasury Finish an Era with a Village with 1000 Tech in Use. Nuclear Energy Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Superior Vitality Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Paradise Island Have humans complete a Circus Project. Entertainment Finish an Era with a total of 12 Warmarks. Violent Victory Finish an Era with at least 1000 Wealth being used by Villages. Rich World Finish an Era with at least 1000 Tech being Used by Villages. Advanced World Finish an Era with at least 1000 Food being used by Villages. Abundant World Have humans complete a Blast Furnace Project. Alloys Have humans complete a Bank Project. Venture Capital Finish an Era with at least 3 Completed Great Projects. World Economy Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. Mountain Town Finish an Era with a Village which has 500 Prosperity and 60 Danger. Survivor Have humans complete an Apothecary Project. Modern Medicine Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. Mining Community Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. Farming Community Finish an Era with 2000 Prosperity. Golden Era Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. Divided Planet Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Great Vitality Have humans complete an Observatory Project. Astronomy Have humans complete a Hamlet Project. Colonization Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. Hunter Community Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. Harbor Town Finish an Era with a Village which has 1000 Prosperity. Overpopulation Finish an Era with a Village which has at least 6 War Markers. Legendary Warriors Finish an Era with a Desert Village which has 500 Village Prosperity. Desert City Finish an Era with a Village which has 650 Village Prosperity. Capital Finish an Era with 1600 Prosperity. Fantastic Era Finish an Era with a Swamp Village which has 500 Village Prosperity. Swamp City Achieved Level 3. Level 3 Finish an Era with a Forest Village which has 500 Village Prosperity. Forest City Finish an Era with a Completed Great Project. Great Development Finish an Era with 1200 Prosperity. Booming Era Finish an Era with a Desert Village which has 300 Village Prosperity. Desert Town Finish an Era with a Swamp Village which has 300 Village Prosperity. Swamp Town Finish an Era with 1000 Prosperity. Vibrant Era Finish an Era with a Forest Village which has 300 Village Prosperity. Forest Town Finish an Era with 800 Prosperity. Developing Era Have humans complete a Barracks Project. Fascism Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. Fiscal-Military State Have humans complete a Mad Scientist Project. Questionable Ethics Finish an Era with 3 completed Upgraded Projects. Specialized Economy Have humans complete a Harbor Project. Shipwrighting Have humans complete a Geologist Project. Geology Have humans complete a Sacrifice Altar Project. Theocracy Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. Fishing Village Finish an Era with a village which has at least 50 of each Resource. Vitality Have humans complete a Workshop Project. Construction Have humans complete a Customs House Project. Currency Have humans complete a Temple Project. Theology Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. Aristocracy Have humans complete an Alchemist Project. Alchemy Finish an Era of 30 minutes with 600 Prosperity. Post-Classical Era Have humans complete a Market Project. Trade Route Finish an Era with a Village of 150 Prosperity using Plants and Minerals. Physics Finish an Era with only one Village which has 175 Prosperity. Chosen People Finish an Era with a Village which has 250 Prosperity. Civilized Have humans complete a Mill Project. Feudalism Achieved level 2. Level 2 Have humans complete a University Project. Education Complete a Fishing Docks Project. Sailing Finish an Era with a Village which has 150 prosperity using only Animals and Plants. Agriculture Have humans complete a Plantation Project. Calendar Finish an Era with 450 Prosperity. Classical Era Have humans complete a Druid Project. Traditional Medicine Finish an Era with a completed Upgraded Project. Specialization Finish an Era with a Desert Village which has 100 Village Prosperity. Desert Tribe Have humans complete a Trader Project. Commerce Have humans complete a Metal Casting Project. Metal Casting Finish an Era with a Forest Village which has 100 Village Prosperity. Forest Tribe Finish an Era with 250 Prosperity. Genesis Era Finish an Era with a Swamp Village which has 100 Village Prosperity. Swamp Tribe Finish the third Era. A New Threat Have humans complete a School Project. Writing Have humans complete a Shrine Project. Paganism Finish the second Era. A New Beginning Have humans complete a Granary Project. Farming Finish the first Era. The First Era Complete all orginal developments and projects. Genesis Titan Finish a 30-minute era with a village with at least 600 Prosperity. Ancient Civilization Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Diverse Town Have humans complete a Mountain Lodge Project. Fresh Mountain Air Have humans complete a Tavern Project. Après-Ski Have humans complete a Nature Park Project. Fantstic View Have humans complete a Historic Point Project. Famous Victory Have humans complete a Monument Project. For the Gods Finish a 60-minutes Era with at least 3000 Prosperity. 1-Hour Challenge: Bronze Finish a 60-minutes Era with at least 4000 Prosperity. 1-Hour Challenge: Silver Finish a 60-minutes Era with at least 5000 Prosperity 1-Hour Challenge: Gold Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Forest Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Forest Challenge: Silver Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Forest Challenge: Gold Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Desert Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Desert Challenge: Silver Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Desert Challenge: Gold Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Swamp Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Swamp Challenge: Silver Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Swamp Challenge: Gold
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