If you're hungry for an RPG and can get by it's "cute" you could do worse than this title.

User Rating: 6 | End of Eternity X360
However we feel about the game, it's long. Hats off to Sega for trying to give players their money's worth. It's a game I'll never finish but sometimes it's better that way than the game that's over in seven hours. It's all in how you leave the player wanting more.

This game did not leave me wanting more.

It's in the combat where the length of the game starts to work against the experience. Forty hours provided all there was to see in jumping, twisting, fantasy gunslinging, twink-smart-ass wisecracking violence against the game's adversaries, made up of silly foes like mobsters, gremlins and toasters.

Sometime shortly after the demise of the monacle sporting antagonist, I, too, left the game for good.

I might have made it a little further in the game had the vendor and inventory interfaces been less vexing. The time you'll spend going from vendor to vendor to buy components, build parts, assemble weapons and so on will account for more of that play time than you will want to admit to yourself.

Overall, though, I give the game a favorable review. You'll get a lot of playtime out of it if you have the patience with the terrible anime adventure plot, which reads like a checklist of this sort of game:

Manly lead ... check
Emasculated Twink sidekick ... check
Schoolgirl ... check
Villain with monacle ... check

But I can't knock a game for bad story telling. When I want good prose, I'll read a book.