I got it recently with the Dual Pack R1 & 2 but well, one thing the Review doesn't really point out is that the aiming for todays standards is horribly broken. May be that there wasn't anything better than this at it's time, but if you're used to soft aiming like in CODBO II then this aiming will feel horribly. Though it's playable and very very challenging, absolutely worth it! :D
Resistance: Fall of Man Review
Resistance successfully combines many of the best qualities from other great first-person shooters with spectacular visuals and a few novel twists.
- Rock-solid design borrows the best aspects from the best first-person shooters
- outstanding presentation, featuring great weapons and believable environments
- replayable campaign pits you against an aggressive, fairly intelligent foe
- fully featured multiplayer mode offers good variety and supports up to 40 players.
- Derivative visual style and gameplay is well crafted but mostly unoriginal
- the campaign's story and characters aren't well developed
- Two-player cooperative mode isn't available online.
If you're going to make a first-person shooter, you might as well take aim to deliver the best of what this style of gaming has to offer. That's what Ratchet & Clank developer Insomniac Games must have done with Resistance: Fall of Man. One of the most highly anticipated titles in the PlayStation 3 launch lineup, Resistance is a technically impressive, well-designed, intense action game that unmistakably draws inspiration from some of the finest recent examples of similar games. Resistance doesn't attempt anything wildly different than other first-person shooters out there, but by offering a strong selection of interesting weapons, plenty of ruthless foes to shoot them at, good level design, and an excellent presentation, it accomplishes what most such games fail to do. A fully featured multiplayer mode for up to 40 players rounds out an exciting campaign in what's an all-around great effort and a promising example of what the PlayStation 3 can do.
Resistance takes place in a grim alternate reality in which World War II never happened, yet something possibly even worse happened instead. As political tensions run high in the middle of the 20th century, a monstrous race of horrifying creatures suddenly shows up and starts killing everyone. Initially presumed to be a Russian biological weapon, this fiendish species is known as the Chimera. It quickly overwhelms Asia and most of Europe before it focuses attention on the United Kingdom. In the game, you play as a no-nonsense American soldier named Nathan Hale, who is sent in to reinforce the UK's defenses. A brush with death early on gives Hale a unique perspective of his foe and, before long, he's lone-wolfing it against the worst that the Chimera has to offer. As Hale, you'll blast your way through the devastated streets of England and also find yourself deep within the enemy's own territory as you struggle to survive and turn the tide of a losing battle.
The story is told from the perspective of a different officer who briefly interacts with Hale during his missions against a seemingly unstoppable enemy. Her solemn narration is easy enough to follow but not particularly engaging because by her own admission, she doesn't really know what's going on in Hale's head or what's going on with the Chimera. Brief but nicely done cinematic cutscenes using the game's 3D engine at least serve to give Nathan Hale a believably concerned look between battles. Still black-and-white images and charts that are made to look as if they could have come from the early '50s also help set the mood and premise of each level in the game's more than 10 main stages. However, the story in Resistance is there mostly to justify a number of fairly conventional, though very well done, first-person shooter battles. You'll learn a bit about the Chimera as you fight, and there's some resolution once you finally finish the campaign after countless grueling shoot-outs. But Hale's character is never developed and he almost never speaks, and the plot has some noticeable gaps. Ultimately, this is a game whose personality mostly comes across when you're shooting something. The Chimera and their ugly spider-like features make them easy to hate straightaway.
Resistance controls just like other first-person shooters on consoles. You use the two analog sticks to move and aim, while the left and right shoulder buttons trigger your weapon's primary and alternate firing modes. The game takes a few small liberties with certain conventions, but none that will substantially change how you'll play it if you're used to playing similar stuff. Some of these tweaks to the formula have to do with how you recover your health between shoot-outs. In Resistance's campaign, your health bar is divided up into four quadrants, which automatically recharges up to the nearest quadrant if you avoid getting hit for a little while. This isn't quite like what's become trendy because of games such as the sequels to Halo or Call of Duty, in which your health recharges completely between firefights. Here, when your health is low, you can still survive the typical encounter but you'll really need to be on your guard. Also, unlike in those games, Resistance lets you pick up and carry each new weapon you find, which may not seem as realistic as having room for only a few guns, but it means you get an increasingly powerful, all-purpose arsenal at your disposal. The game transparently saves your progress as you fight through the campaign and uses a checkpoint system in mid-mission. Checkpoints can be fairly sparse at times, creating tension and the need to replay some tough battles repeatedly. But because the combat is dynamic and exciting, having to do this usually isn't a bad thing. However, the game does get almost punishingly hard near the end at the default difficulty setting, forcing a little too much trial and error. There's an easier and a harder difficulty setting as well.
It's worth noting that the motion sensor in the PS3's stock Sixaxis controller is put to limited but oddly likable use in this game. For instance, there's this one ghoulish Chimera creature that attempts to sidle up to you and grab you by the throat. Should you let this happen, you can shake the controller to break free from its grip. Because this effect is used sparingly, it's surprising and effective. In multiplayer matches, you might also catch fire if you're torched by an enemy flamethrower. You can't stop, drop, and roll, but by shaking the Sixaxis, you can put the flames out. It's a simple, fairly intuitive way to make you feel a bit more connected to what's happening onscreen.
What helps to distinguish Resistance from other first-person shooters is the quality of its weapon design, its enemy artificial intelligence, and its presentation. While these aspects of the game are not substantially different or vastly superior to what's been done before, they're right up there with the best of what such games have had to offer. Resistance doesn't include any real-world weaponry but lets you brandish an impressive variety of powerful make-believe automatics and energy weapons, many of which have imaginative alternate-firing modes. Your starting weapon, a powerful rapid-firing rifle with a 50-round clip and a mounted grenade launcher, will be a mainstay throughout the campaign. You'll also quickly find the Chimeran equivalent, called the bullseye. This is an energy rifle that has the unique ability to fire homing beacons, which causes all of your bullets to zero in on those beacons. So it's possible for you to tag an enemy, then step behind cover and fire straight into the air as those shots automatically change trajectory to find their mark. Another remarkable weapon is the auger, a massive rifle whose shots burrow straight through solid surfaces, making them very difficult to evade. Better yet, the auger can form an energy barrier to protect the user against incoming fire. You'll gain a real appreciation for this fearsome weapon during the campaign.
Not all of the weapons are noteworthy because the lineup includes your fairly typical shotgun, sniper rifle, rocket launcher, and so on. Interestingly, when you finish the campaign for the first time, you'll unlock some additional weapons that you can find if you go through it again. You can also find these in the game's multiplayer mode. If there's an issue with the game's guns, it's that you wind up depending on the first two weapons most of the time. Each of these weapons is a fairly standard point-and-shoot affair, so it's perfectly effective to just stick a target in your reticle and go full-auto on it. Resistance definitely has more of a run-and-gun feel to it than a deliberately paced, tactical shooter. However, you still need to inch your way into enemy territory. You'll also need to use grenades to disrupt enemy formations because getting surrounded by your enemies brings swift death and a visit back to the nearest checkpoint. Resistance winds up feeling quite a bit like the Halo games in how it balances a simple, action-packed style of shooting with a basic need to frequently take a defensive position and wait for opportunities against entrenched foes.
The game presents the Chimera as a virtually unstoppable foe, while Nathan Hale seems uniquely capable of surviving their attacks. In reality, they're not quite as tough as they look--some concentrated gunfire will bring any of them down eventually. You'll also pick up on how heavily injured Chimera troopers tend to stagger to their knees, which is the perfect time for you to finish them off and the wrong time to move on to the next target. You'll face a variety of Chimera during the course of the game, including some very predictable spider-like things that burst forth from egg sacs and rush you mindlessly. The vast majority of the time, however, you'll be fighting squads of Chimeran hybrids. Typically armed with bullseye rifles, these soldiers are quite effective at using cover, as well as flanking and rushing tactics. They'll also flush you out of hiding with one of their hedgehog grenades, which send deadly needles flying in every direction when they explode. Fighting against the hybrids grows to feel a bit monotonous in spots because they're by far the most common type of foe you'll face. Yet it's a testament to the quality of the game's artificial intelligence and presentation that battling these forces is often quite thrilling.