Unrivaled Pacing and Astounding Design Skyrockets Resistance 3 to Unrecognizable Heights - A Campaign Mode Review

User Rating: 9.5 | Resistance 3 PS3
- A Single Player Campaign Review using Dualshock 3. Does Not Cover Move Controls or Multiplayer.

Although borrowing elements from both its predecessors, the machinations of Resistance 3 storm through the failings of former titles. It is not an understatement to say that from the ashes of Resistance 2, this 3rd installment rises like a phoenix. Resistance 3 not only succeeds in recreating the mythos of an apocalyptic alien-infested 1950s America, but in crafting the most enjoyable FPS campaign experience I have had to date.

I own an extensive collection of shooters for the PS3 (Call of Duty entries, Call of Juarez, Battlefield 1 & 2, Bioshock 1 & 2, Singularity, Killzone 2 & 3, Crysis 2, Orange Box, FEAR 1 & 2, Resistance 1 & 2) and the Resistance series has always felt like it came up a little short. Resistance 1 had an interesting premise and a neat selection of weaponry, but the characters and storyline felt dry and gameplay was very by-the-numbers. Resistance 2 integrated boss fights, but removed the weapon wheel while adding the overused regenerating health feature. Levels for Resistance 2 became more constricted, and several enemy choices were poorly designed (i.e. swarm, invisible chimera). Every sequence or boss was foreshadowed by weapon placement, and was neither difficult nor exciting. Insomniac decided to take an extra year in development to integrate feedback from the community, and it was a WISE decision. Resistance 3 was not a game I had planned on purchasing, but is now my favorite FPS of all time.

From Resistance 1: ARSENAL, HEALTH BAR

Resistance 3 features a clock like weapon wheel wherein each number possesses a masterfully crafted weapon (12 total). All of the older weapons have been retuned or redesigned and new favorites like the Atomizer, Cryogun or Mutator offer an astounding diversity of gameplay options. Sound effects for old favorites like the Marksman are PHENOMENAL and visceral. Secondary fire modes feature extremely useful abilities (i.e. Atomizer's black hole grenades) and all guns are leveled up as they are used to acquire more enticing attributes. Shotguns gain incendiary fire and Bullseye bullets shatter on impact. The best part about the arsenal in Resistance 3 is that all upgrades apply to NORMAL fire. You do not have to find different ammo types, or select between modes. Your arsenal only gets more efficient and deadly as you progress.

Ammo is relatively plentiful, and I often found myself smiling while deciding which weapon I wanted to use at any given moment. Enemies also feature new weaknesses to exploit with accurate shots. Shooting a hybrid in the cooling tank will cause it to short circuit and explode. Blasting limbs can also dismember non-boss chimera. Coupled with unprecedented level design, the finely tuned elaborate weaponry of Resistance 3 keeps every shootout fresh and riveting. This is the FIRST FPS I have played where I hold every single weapon in the same high regard. Even the Bullseye (which I loathed in 1 & 2) is now an absolute riot to use.

The non-regenerating health bar makes its return to great effect in Resistance 3. Shootouts become more intense as you scramble across the field or dash into a shed to find a health booster. Insomniac has found a way to delicately balance your life bar, the amount of health pickups dropped or scattered, and the number or difficulty of enemies. MAN is it refreshing! The sound effects are spot-on and even the color spectrum makes things easily visible during chaotic firefights.

From Resistance 2: LOCATION DIVERSITY, BOSS FIGHTS

Resistance 3 takes place in America once again. The difference is that every location is unique and multilayered featuring incredible backgrounds and open battlefields. One level pays homage to Chronicles of Riddick (the pit below the prison), but accentuates the atmosphere while maximizing the ability to utilize environment to your advantage. Battling a gorilla-like Brawler in a ghost town as winds bend trees backwards, and debris swirls around your head captivated me like no game since Killzone 2. From stampeding Widowmakers on a train to foggy mountainous sniper missions, Resistance 3 portrays America on a whole new level than Resistance 2. The story moves between a multitude of different states, but each features its own agenda, history and design. NOTHING is cookie cutter in this game.

Boss fights are equally impressive, as are the moments leading up to them. Resistance 3 doesn't simply throw a boss out into the mix. Rather, it features elaborately crafted moments that lead up to them. Even old enemies like the Widowmakers have been redesigned for epic firefights. These prodigious behemoths now feature target zones, and feel more like Dead Space than anything found in most FPS games. Does a shootout with a tunneling monstrosity named Satan on a runaway mine cart sound EPIC? Well, I assure you...it is nothing short of breathtaking.

New to Resistance: LEVEL DESIGN, SET-PIECE SEQUENCES, STORY

Resistance 3 radiates entropic atmosphere. Music, color-palettes, enemy design, setting and lighting constantly fire on all cylinders. Beyond every claustrophobic tunnel lies a vast network of areas to traverse. Choice on the battlefield was clearly a major conscious decision by developers. Snipe from a window, zip-line to a Steelhead and trample him with a shotgun, jump beyond a pile of rubble and deploy an auger shield as you take out a troop of hybrids. From high to low, East to West - Resistance 3's levels give you the tools to unleash vengeance from every weapon you own. More shockingly is that I NEVER ran into one of those invisible walls so prominent in other games. Each and every level was crafted with the same amount of energy and thought. This is only complemented further by the OUTSTANDING sense of pace within the storyline and gameplay.

Joseph Capelli is a much stronger character than Nathan Hale. He wears the desperation of humanity's bleak existence and the pride of a rebel's defiance through his visage and voice. He fights for a stronger cause than Nathan (the survival of his family), against more overwhelming odds, in more desolate times. The story does a fantastic job of providing continuity between different states by using CGI sequences. Each level carries directly into a CGI movie that returns you to the environment exactly where it leaves off. I was very impressed with how well the development team was able to lead the player from PA coal mines to a level 1 prison to the icy tundras of former NY. High-intensity shootouts are juxtaposed with slower moments of exploration dripping with ambiance. A slow boat ride through a flooded city is erupted by the bird-like screams of a long-legs Chimera. A reprieve at an underground rebel shelter ushers heightened levels of relief after a chaotic chase amongst a crumbling city to secure an explosive battery.

Enemies are unique and representative of their environment, actors are well voiced, and sound effects are impeccable. FINALLY we have a sound mixer who can mix everything to appropriate volumes at default levels. I had no issues hearing music, voices, enemy death-growls or weapon effects layered one upon the other. Enemies are divided into 3 main categories: Regular Chimera, Feral Chimera, and Marauder-like Humans. Journal entries provide insight into each main category of enemies, as well as behavioral differences and weaknesses of the individual enemy types contained therein. A handful of survivor audio logs (similar to Bioshock or Singularity) lie scattered about various levels, and notes provide detailed schematics of weapons as well as explanations of primary and secondary fire. Diary entries are on-par with the illustrations of Uncharted 2. Each and every one is beautifully penned with layers of hand-scribed notes! I was extremely impressed with the fact that everything in this game can be read. Chalk writing, spray paint, handwritten letters - everything looks natural and can be read without accessing the overlaying text font.

I must disclose that not EVERYHING is perfect in Resistance 3. NPC human models have an odd glow to them, and do not look cutting edge. Other graphical oddities (non-background) such as the cross-eyed dog in the first base also present themselves from time to time. The graphics and animations for any humans actually look a LOT like Singularity rather than AAA titles like Killzone 3. Animations can be stiff (especially ladder climbing), and faces have a glossed texture. It feels slightly jarring at times considering enemies and backgrounds often look stunning. In fact, the only time I was ever disappointed with the scenery and enemy placement was during the final level. Resistance 3 pays homage to both Resistance 1 and 2 by returning to a futuristic setting within a Chimeran base. Although it works within the context of the narrative, I was really hoping the last level would exhibit the pinnacle of American architecture in decay. With so many imaginative set-piece sequences throughout the 10 hour journey, I also lusted for one last epic showdown against a unique Chimeran Hellhound. The finale does break up the action well, but feels slightly diminished compared to earlier events.

I also ran into a few odd glitches during the game. I once "fell" (clipped) into the roof of a decrepit house while being chased by grims, but the "attic" was clearly not part of the playing field. I eventually jumped and ran against the far corner of the building until I popped back on top of the roof. Another time I lifted a wooden beam so that a NPC could proceed through a cave. My character went through, but the NPC was running against a rock. Re-lifting the beam and trying to push him away from the rock would not trigger him to pass through the area. I eventually just let an enemy kill me and had him follow more closely. Fortunately check points are very plentiful here.

Despite those few slight grievances, Resistance 3 is absolutely AMAZING to play. The Arsenal is Fantastic, the Levels are Expansive and Varied, the Enemies are Intelligent and Aggressive, and the Narrative is Unpredicatable. Resistance 3 is a tightly woven mix of atmosphere, gameplay and story - and IT IS SPECTACULAR! (9.2/10)