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Frequently Asked Questions (FAQ) V3

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  • Sep 21, 2009 12:51 pm GMT

    Could be. But I think most of us here would love to try. How cool would that be to have a full roaming Marauder on the loose in Chicago.

    PSN-SYNTEK-666

    Clan-[COA] Children of Avalon

    "UT PARADISE EXURO"

  • Sep 21, 2009 10:54 pm GMT
    It'd be pretty hardcore.
    ---
    PSN - Raztaz13 [WTF]
    Raz, the amount of times I've heard you call out headshot is just criminal - Trugu
  • Sep 23, 2009 12:10 pm GMT

    From: SYNTEK-666 | Posted: 9/21/2009 4:51:04 PM
    Could be. But I think most of us here would love to try. How cool would that be to have a full roaming Marauder on the loose in Chicago.




    Exactly.
    Maybe it would be hard, but definatey fun.
    But anything with small spread out cover would work. Sitting in houses, hoping no fire goes through the shield, and that you won't be the one to be hit with a Spider. Spec Ops rushing soldier to soldier trying to give out ammo, hoping they won't get killed by the Marauder. Medics trying to find a good overwatch to heal and drain from him. Soldiers standing giving cover until inevitably they're hit by a spider and run in hopes to live.
  • Sep 24, 2009 7:28 am GMT
    Well, it'd put the ramboes in their places...
    ---
    PSN - Raztaz13 [WTF]
    Raz, the amount of times I've heard you call out headshot is just criminal - Trugu
  • Oct 6, 2009 11:08 am GMT

    In R3 I would love to see a CO-OP in addition to it's current greatness get2new modes. Below that is just some suggestions to fix TDM.

    1. Marauder Chase-This mode similar to standard co-op only there will be a roaming Marauder lurking around at certain intervals where you have to bring it down to X amount of damage before you fight your way to the next area and repeat this three or four times throughout the Map (otherchimera to killfrom point to point as well). This could easily be changed to Leviathan Chase.(Which might be cooler.)

    2. Marauder Attack!-This mode is create a game only where you can choose the amount of Marauders there will be on the map. The Map will be fully open to the players however the terrain may limit how many marauders can be attacking at once. At the start they spawn at the same time and are hunting you. So on a map with areas as large as Bryce canyon there could very easily be up to 3 in one area. YIKES!!! Three difficulty settings here too. Normal=marauders only, Hard=Marauders andgrims(or the like), Superhuman=Marauders;grims;drones;and hybrids.

    Team Deathmatch-Let's face it there isn't a whole lot other than friends and clans playing with one another to promote teamwork. Cut down on damage received,(single sniper head-shot still works), Healing should be a little bit faster Pre-determined base spawns two to three per side depending on size of map,secondary spawn pointscan be detroyedby the opposing teamexcept one, Seeing your squad as a third color to better identify where they are from a distance. I would also like to see the primary spawn point be realistically fortified with turrets,mine fields, pill boxesand all of that fun stuff. Random enemy super spawns such as AI controlled Stalkers for the Chimeraand M12 Tanks for the humans just to mix things up. Co-op like classes apply based on your weapon choice. Fareye makes you a sniper and even though it's more of an assault rifle the Marksmen will as well only marksmen orbs do 1/4 damagethey do now,Front line infantry has broader choice of weapons so anythingexcept Marksmen, Fareye, and Wraith will make you this "Class".Andchoosingthe wraithmakes you restricted to guard duty, they can't venture an X-amount of distance from their primary spawn point(Base) if they do it would be considered desertion and the capitol punishment will be carried out. Like leaving the battlefieldin Battlefront.

    PSN-SYNTEK-666

    Clan-[COA] Children of Avalon

    "UT PARADISE EXURO"

  • Oct 6, 2009 1:48 pm GMT
    Let me say what I think going on a system like that:


    For a... let's say Battlefield mode. It will work I guess like Meltdown but faster capturing. Classes are chosen here- no unlocking necessary except what applies to all Competetive.



    Classes:

    Class
    Gun Choices
    Grenade type
    Berserks Available (If they limited it too)
    Appearance

    Sniper
    Marksman/Fareye
    Fuel-Air
    Prototype Ammo I guess?
    Not really sure here

    Soldier
    Carbine/Bullseye
    Frag
    Ring of Life, Prototype Ammo maybe, LAARK/Snake eyes, Overload?
    Plain Ranger Uniforms, Black Ops Uniform, etc.

    CQC
    Rossmore 238/Wraith
    Hedgehog
    Ironheart, Electrosatic Orb Burst, Invisibility?, Overload?
    Either something plain like a low level soldier, or some heavy armor.

    Specialty (For lack of name)
    Auger/Splicer
    Air-Fuel
    Protype ammo maybe, Invisibilty?
    Hale/Sentinel, black helmet, Gas Mask


    Although it'll likely never happen anyway.



    But I really like Marauder Attack- as long as they're full sized. But maybe, it could be extended past that.
    Maybe even Resistance's Nazi Zombies/Firefight/etc.

    Although following a much different way of working.
    Like Dropships like those in Axbridge will drop off troops, ranging from large varieties of enemies. First you'll start off with Hybrids, a few leaper attacks here and there, then a couple rounds later Ravagers and Steelheads, And then at level 5-10 Titans come in (No more than one at a level, every few levels.)
    Then later, Stalkers some in too.
    Then add on Marauders (FULL SIZE)
    Then eventually Goliaths.

    And then at level 100 a message pops up saying "lolz, you gon die" Then a Goliath, two Marauders, Three Stalkers, and Four Titans are dropped off.



    Well Maybe the last part not, but if Insomniac wanted to do a epic Firefight/Zombies it would work. Not happening, but it could work.



    But then it could go in a more creative way like yours. You choose what big enemy to fight, and how many (Limited by map).

    Some maps wouldn't allow too many. Bryce Canyon would be an ideal map- as long as you aren't caught outside.
    Then with your Normal, Hard, and Superhuman too.
    You all start with a Magnum or Carbine. Weapons will randomly spawn around the map- Bullseye, Carbine, and Magnum very common, LAARK, Pulse Cannon very rare.
    Or use Co-op characters, either one.

    Available enemies to choose:

    Marauders, Stalkers, Titans, and possibly Goliaths (Shoot the exhaust ports- LAARKs/ Pulse Cannons become slightly more common if Goliath is chosen.)

    That would be really fun. It would have up to 8 people like Co-op. Also I guess use the Co-op each person adds enemy health thing too.

    I can imagine Cocodrie Marauder with 8 people this time.
    ---
    Or maybe this random slab of rock just said "k time to blow up lol".
  • Oct 6, 2009 9:19 pm GMT
    Soviet zombie mode XD
    ---
    PSN - Raztaz13 [WTF]
    Raz, the amount of times I've heard you call out headshot is just criminal - Trugu
  • Oct 7, 2009 9:32 am GMT

    We should totally be the ones designing part 3.

    I'd like to stick with current co-op classes/weapon load outs. But since I really like the weapon spawn idea, how about the standard three classes cannot pick up these weapons but, when all three of your classes are Maxed out and obtain all upgrades you unlock a forth class. Enter the Sentinel.

    Appearance=As they have a more individual nature two Standard uniform choices each with a second choice in color. Also Male and Female Avatars. Unlockable upgrades some standard, some class/weapon specific.

    Weapons=Reapers as primary load-out or something new and unique, secondary weapons what you finds you keeps, dragons;splitters;arc chargers;Hailstorm;bellocks,(Yes the Bellock I'd remove the bellock from the Spec-ops and give them a sapper which makes way more sense as they supposed to be demolition experts.), However melee is done with a Machete and does double damage when compared to standard classes melee. Oh and any weapons picked up are lost at the end of misson.

    Berserk=Awesomeness!!!

    1-Chimera Psi-link, After activating, use your primary trigger to tag One Enemy if you connect that enemy becomes immune to all of your teammates fire and will proceed to attack all chimera instead of you(They glow like overload). The time duration is approximately equal to chloroform. It will not affect Primarchs and other elite class enemies. Smaller enemies such as drones, hybrids, grims, leapers, explode once the berserk ends distributing splash damage to all nearby. Larger enemies loose approximately 1/4 of their health depending on starting XP.

    (This next one is more of a pipe dream but here it goes.)2-Out of Body, As the name implies it's an out of body experience!!!(Neat huh?) That's right but here's the kicker,it may only be used against primarchs, and elite class enemies. What happens is the camera switches you to 3rd person mode and your avatar pulls out his or her machete, you move in close hit the enemy with it once to begin a time attack like fight Ala God of War!!! Doing Massive damage. Hoo-ray!!! You can only do this once per berserk

    3-The Cloven, A cloven comes out of the shadows and attacks the target you tag. The tag will be much like bioplasim from the Phoenix anything in the blast radius will be attacked and deals massive damage to all. Depending on damage already taken it may kill them. Imagine a group of grimes. The cloven then runs back into hiding. Again due to the powerful nature this may only be used once per berserk.

    The unique abilities given to the Sentinal is so that the game will always deliver something new. The sentinal will also have the ability to regain it's own health but mind you it will be a slow regain.

    PSN-SYNTEK-666

    Clan-[COA] Children of Avalon

    "UT PARADISE EXURO"

  • Oct 7, 2009 12:00 pm GMT
    If we were to go with Sentinel- Or maybe even rename him Weapons Expert- it should be a guy who starts with a magnum/Carbine (Either one, but instantly unlocking a level 18 weapon unlock...) He has health of a medic, and he can pick up weapons dropped by chimera.

    Although Sentinel wouldn't work- he'd have no use in the Co-op teammate helping, and most would likely choose him leaving ammoless soldiers, healthless Spec Ops, and well being a medic vs. 7 guys with Augers would be tough getting exp.
    ---
    Or maybe this random slab of rock just said "k time to blow up lol".
  • Oct 7, 2009 12:50 pm GMT

    What if that class not only healed on it's own but couldn't pick up ammo crates as well. I can actually see a class like that being quite useful to a team. As they already needed to rank up all other classes the player is bound to know a thing or two about what the teamshould be doing. Thus making them a field commander of sorts.

    I just think that would be a nice reward for the players that stick with it, to have a class of their own. There have beena number ofrounds where I wish I could combine my spec-ops with the medic, since the rest of the team is so dreadful.

    Just a fun change of pace. Don't be so negative dreamkiller.

    PSN-SYNTEK-666

    Clan-[COA] Children of Avalon

    "UT PARADISE EXURO"

  • Nov 17, 2009 9:54 pm GMT
    Sorry I haven't been here in a bit, but the Wraith code is packaged with the CE of this game. No preordering needed.
    ---
    PSN Name Black-Thunder-3, nWo-Dragon-Lord
    Do try harder.- funkyman02
  • Jan 31, 2010 1:37 am GMT

    personally i think it's a waste of money, considering i dispise the wraith in all forms.

    ---
    PSN: mcart20 [WTF]

  • May 7, 2010 1:10 pm GMT

    ---
    PSN: [WTF]Dark_Wingman45
    Yeah but do you not understand? THE BULLETS ARE GOING THROUGH WALLS!
  • May 15, 2010 9:17 am GMT
    How can I unlock the bazooka in competitive mode?
    I've seen many players with bazooka but I can't find it..
  • May 15, 2010 9:27 am GMT
    Get to level 15. It's a berserk called the LAARK. You can only use the weapon for 2 shots so make them count!

    On another note, thank you most sincerely for using this topic.
    ---
    PSN: Raztaz13 [WTF]
    AKA: Raz, Razzle, Professor Raz, T. Raz, The Prof and "The Big Raz".
  • May 15, 2010 1:09 pm GMT
    For both the LAARK and Pulse Cannon, use the R2 secondary fire and then change weapons with Triangle. This should murder all in front of you, and then you will have your gauge still around 66% full, thus allowing you to cheaply kill more people faster.
    ---
    PSN: Ellis4Life
  • Aug 5, 2010 12:37 pm GMT
    I played a few 60 player matches and didn't get any exp how do make sure im playing a ranked match and not a created one?
    ---
    Xbox360 PSN GT=mistadontplay03 playing L4D2,,1vs100,RockBand2,LBP, KillZone2,Resistance2,MODNation.
    Wii=0990-3147-5288 playing TvsC,SSBB,SMBWII
  • Aug 6, 2010 12:42 am GMT
    select "Play" not "Find Game".
    ---
    PSN: Ellis4Life
  • Oct 7, 2010 8:07 am GMT
    i hate to be "that guy," with "that question," but i sold this a few months back and want to play again. still active enough online?

    ________________________________________

    Playing: MoH, Killzone 2, WoW, BioShock 2 Protector Trials

    Impatiently Awaiting:Resistance 3,KZ3,FFvXIII, FFXIV (PS3), Cata

    PSN: Orion92786 // Steam: swimtothe_moon

    Not changing this sig til the FFXII team designs another numbered FF. Started 5/21/10

  • Oct 7, 2010 2:00 pm GMT
    Certainly is. More active than a few months ago due to all this R3 info.
    ---
    Raz. [WTF]
    We're just a bunch of bros who talk about a bunch of cool bro stuff - Ellis.
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