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Competitive Tips FAQ:

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  • Dec 30, 2008 7:54 pm GMT
    Competitive Tips FAQ:

    This board FAQ is to give new players help with competitive tactics with both weapons and basic strategies. If you have anything to add please feel free! All credit goes to their marked respective posters and their sections. (I edited a little for better flow and spelling, little things like that )


    Sections:

    A: Weapons

    1: carbine
    2: bullseye
    3: Fareye
    4: Auger
    5: Wraith
    6: Bellock
    7: Splicer
    8: Marksman
    9: grenades
    10: melee


    B: Berserks

    1: Iron heart
    2: Prototype ammo
    3: Invisibility
    4: Ring of life
    5: Overload
    6: Pulse Cannon
    7: LAARK

    C: General tips

    1: Radar
    2: Situational awareness
    3: Konnect's “Types of players”
    4: Breaking LOS
    5: Stop-Drop-and-Roll
    6: weapon switching
    7: Toxin Tips
    8: Camping


    D: Mode specific

    1: Core control

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 7:56 pm GMT
    ===
    [A1] Carbine
    ===

    --- BloodyRaw:

    It is better to shoot from the hip at "close range" with the carbine(probably any weapon for that matter) then to hold L1 to shoot. Shooting from the hip will give you the advantage the majority of the time over someone using L1 at close range because you float like a butterfly(strafe) and sting like a bee(Melee aka butt stroke is easier to pull off when you are shooting from the hip) while still maintain the situational awareness of your surrounding's(I can see a pole on the right hand side of me while shooting from the hip so I will strafe to the left, but if I was holding L1 I could make a mistake and get stuck on the pole by strafing right because it decreases your field of vision). I have also seen other enemies throw a nade at me from a distance, while shooting an enemy from the hip "up close"(Something i might have missed while holding L1). Also it is extremely difficult to MISS a shot from close range(with a carbine) if you are aiming properly.

    But I do hold L1 pretty much always at med range to help the accuracy of the weapon best for that situation(A carbine is better at med range then a bullseye, and a marksman is better than a carbine at the same range).

    Also if your reticule is moving to fast lower it. The best setting is the highest yes, but that is only if you can AIM USING IT. That is why bigwolf have stated many times to set your sensitivity at a setting that is comfortable, than move it up when you are use to it(move it up little by little).


    Also AIM AT THE HEAD, always aim at the head if you can with any weapon. In a Carbine vs Carbine fight, the person aiming at the head will always kill the person aiming at the toe first if they both started firing at the same time. Best way to do this is to always try to keep your reticule in the center part of your screen(You will have a big advantage over someone that has there crosshairs pointed at the ground, also it gives you an easier time targeting the head since your reticule is essentially where the enemy head will be). On that note, sometimes it is EASIER TO STRAFE THE RETICULE TO THE HEAD, RATHER THAN AIM IT MANUALLY. If you have played FPS's for a while you should no this already, but using strafing to aim is the key to a lot of players effectiveness.



    ===
    [A2] Bullseye
    ===

    --- BloodyRaw:

    I played with the bullseye(I love this gun lol) for fun yesterday and it seems like the reticule of the weapon could be a little off for the weapon. The tag sometimes over shoots the reticule(meaning it shoots above the cross hairs) or off to the left or right of it. But I did tag a couple of people from long range yesterday(to my surprise). If someone actually wanted to become the best with this weapon, they could probably tag from anywhere(Such person would be illegal with the weapon, him and bigwolf should not be allowed to play lol).

    So I finally got to really test out the bullseye last night, and overall i think its an amazing weapon. The tag is really fun to use and this weapon almost guarantees a +1 up in close range. Yes the tag owns but it is very difficult to tag someone at medium range, which is understandable but degrades the weapon effectiveness. Often times when an enemy was at medium range i would wish i had the carbine, instead of attempting to "get a little" closer to be effective. If i had to choose between bullseye or the carbine, I would choose the carbine without hesitation. But damn does this weapon mop faces up close.
  • Dec 30, 2008 7:58 pm GMT
    --- Bigwolf

    Bullseye rounds curve automatically toward the enemy, but they don't have the ability to curve sooner/later to go around corners. If there is an obstacle in the way, they will still collide with it, but if you are firing at the correct angle you can get them to curve around corners, its tough for sure though.

    Also, the bullseye with proto ammo is a beast for close maps. I dont use it, but icebergs does all the time. Whenever we get in a mess of enemy's, or if he needs to return our core or w/e, i normally hear "I'm going proto" and then the next thing i hear is "the *insert race* has dropped our power core" and the corner of my screen just lights up.



    --- TheRazgrizDemon:

    You tag the floor/wall/ceiling, and hold down R2. The tag stays there, and when you fire it, all the normal ammo just keeps circling around it (kinda looks like an atom or something).

    Then fire another tag, and the bullets move to that tag, which can be another wall/floor/ceiling, or straight into some ones face


    ===
    [A3] Fareye
    ===

    --- Bigwolf

    Snipers. Not hard to use, but they can be hard to master. Since you need to get headshots for kills unless players are wounded. Always aim for the head unless you see them getting plastered by your team, or if you already slipped and hit them in the body 1 time. Even at close quarters, you have a better chance of living if you scope and go for a headshot than if you switch to magnum (if you have a carbine/bullseye as secondary, you should probably switch to it, unless you feel the need to try it) it can be very challenging at close range, but have confidence that, most players in this game, aren't very good, and if you think you can do it, you most likely can. Don t go for no scopes, seriously this is just LUCK and will get you nowhere fast. Quick sniping on the other hand, is acceptable, i've downed a few players like this, but i still prefer fully zooming in.
  • Dec 30, 2008 7:59 pm GMT
    About the fareye, i think 1 problem you may be having is trying to keep up. If its just me, or just icebergs, you can still try sniping, most maps theres another area that needs sniper cover, and you could find some kills there. Also, and i think this is probably the biggest problem you might be having, is not taking enough time. You wont be good overnight, you'll most likely have to sit there and practice for a while before you can start hitting more headshots than body. Plus, finding a good spot. This may sound simple, but its harder than it sounds, finding the "sweet spot" is extremely hard sometimes, and you need to do it on the move, in the moment. Obviously in core control it can be easier to just find an overall good spot, but in TDM that rarely happens. You need to 1) know the map and the best sniping areas 2) know where your team is and where the enemy team is. If you can find this out quickly, find a place at the rear of your main team, then find an area with a good overview of the battle, check for enemy snipers, then let'er rip. Always make sure you take priority targets first (enemy snipers who see you are #1, then check for people approaching your position, #2, and #3 is cleanup work, picking off snipers who aren't even looking towards you, if you feel like you're too far back, get closer so you can hit people running into the battle from the side, always remember to watch yourself, make sure the enemy isn't gonna get in close easily, look around often, i like to kinda swing my analog stick around a little bit, making sure i swing it over the whole field of vision while zoomed out, that way you can pick up the red symbol over enemies and take them out easier. Make sure you keep moving, dont give anything up, chances are that if you did damage to the enemy, or there are enemy snipers, one is looking at you and waiting to take a shot, make sure you have cover very close, cut down enemy snipers angles so you can fight them 1 at a time, this way you wont get body shot as easily, and you can duck back to reload or regen health if you need it.

    Boom, crash coarse in sniping 101.


    Don t give up shooting just because you miss, 1-2-3 times, doesn't really matter you cant just run away and expect to come back better, if you don't hit that shot and say "coulda done better" or "shoulda made it the first time" then you wont always push to be better and therefore wont become better. Only zoom the second time when you think you need it, zoom out if you think or know you hit that way, like bergs said, you can move to another target quicker and more precisely. If you're in close quarters and hit a body shot, its no big deal, it can be hard to whip around and nail a headshot under that much pressure, and a body shot plus a magnum round+secondary plus another shot will put them down and out.

    About sensitivity, i have mine around 75%-80% out of the max, i hate how there isn't a number system or even a set of little bars (like loading bars) so i could say exactly how far up it is, adjust it slowly until you think its high enough, do 1-2 clicks at a time, get used to it, then bump it up.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:01 pm GMT
    "whip" it

    Normally this happens more when players are on uneven terrain, or if you are firing DOWN on them.

    What you need to remember here is that they are, scared ****less of you, meaning they will not stop moving like that until you are dead, or they are. What you need to do to get a kill in most of these situations, and this will take ALOT of practice, is when you see them change direction, move the crosshair as fast as your sensitivity will allow to where their head is and fire. What is gonna happen is 1 of 2 things.

    1) youll get the kill, be happy, you did it

    OR 2) you miss the shot, your crosshair overshoots their head and you find yourself zoomed somewhere completely random.

    To avoid 2, you want to make sure that just the very MILLISECOND after you squeeze the trigger, you let your finger off L1, this will keep you from getting disoriented and losing sight of the enemy.

    You may also need to do something similar to this when in close proximity to to enemys with auto weapons. Except its slightly easier, because they are only moving on the X axis (horizontal).

    The last way of dealing with people moving like that, and this works better at closer ranges, is to "quick snipe" or "quick scope" them. The process of this, which you may or may not know (you have undoubtedly heard of it) is old, but is much more difficult in this due to the need for a headshot. What you do is, basically, zoom in and fire at the same time. As i've seen with games prior to this, with snipers that have an instant zoom function, is that AS SOON as you press the zoom button, the bullet is 100% ACCURATE, thats right, it goes exactly to the center of the screen. However, being good at this is hard, you need to be able to tell exactly where your crosshair will be, and also where the enemy will be, including movement. I don't recommend this, however, because you wont be able to adjust the shot before you fire. Although if you use it enough, im sure it can be very useful to you.



    --- II_Seraphim_II:

    When sniping, never remain in one area for too long. If you kill someone, the first thing on their mind will be getting you back...don't make it easy for them. And please, don't be a douche like 90% of the other players online and stand still while sniping. I don't care if you are in the most hidden place, constantly strafe from side to side erratically because chances are that while you are setting up your head shot, someone's setting up theirs on you.

    Another quick tip regarding sniping. I'm not sure if this is the best advice, but it works wonders for me. When scoped with the Fareye, sometimes you need to make quick micro-adjustments on the x-axis to get the head shot. Well, I find that rather than using the R-Analog, its usually much more accurate and quicker to just strafe a little till your cross hairs are on target. The reason behind this is that on the default sensitivity and up, moving the R-Analog whilst trying to shoot an enemy far away may cause you to over adjust. On the other hand, while scoped, your general movement is ALOT slower so it becomes a lot easier to adjust x-axis aiming just by moving.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:03 pm GMT
    ===
    [A4] Auger
    ===

    --- Icephoenix23:

    Personally, I'm a giant fan of the Auger.

    It works wonders in large games. I normally let most of my squad fight the opposition head on, while I sit behind cover/a wall on the other side of them, and shoot them through the walls. I normally don't kill them this way, but it sets up amazing assists; weakening them so my squad can easily mow them down.

    The Alt fire on it helps set up for an awesome defense, and provides excellent protection against grenades. (Especially Hedgehog grenades...though it doesn't protect against air fuel).

    Also, nothing is funnier than shooting someone behind a wall (Who thinks they are safe) and seeing them blindly run around trying to figure out what's killing them

    The Auger can fire through solid objects. As it passes through a solid object, it increases in strength. (A shot to the body after passing through 2 objects can oftentimes kill.) This is MUCH easier said than done though, as unless you're sneaking on them, it will oftentimes be avoided.

    Also remember the bullets will trail, so try to anticipate where your opponent will move, not where he currently is. I normally fire 2-3 shots at where they are, then spray across three bullets where I believe they'll move.

    Lastly, keep in mind that when standing behind your own shield, any of your Auger rounds that penetrate the shield will be weakened, and hit for less damage. Attempt to counter this by sticking the gun through the barrier, or stepping in and out of it.

    Hope it helps!

    (Also, Ironheart is a beastly Berserk for this. The defense from Ironheart + your natural Auger shield can have you alive for a good amount of time. I normally trigger it and run into a pack of enemies, in an attempt to distract them, while my team can safely rip them apart )

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:05 pm GMT
    ===
    [A5] Wraith
    ===

    --- SquireMuldunlll:

    use the wraith to mow people down. Great offensive and defensive weapon, BUT you must know when to shield and shoot.

    NEVER run with a wraith unless there is a special circumstance... you can't keep a shield up and if you run into the enemy, takes a few seconds to warm up the gun before fire if you run. You will lose that battle every time.
    The radar is your friend!! wait behind corners and either fire at the wall to get warmed up, or hold down L1 to get the mini gun spinning, but beware with the L1, your movements will slow down.
    Mid-Long range battles are no good. If you are getting beat to the punch in gun fire, throw up the sheild and back up away from the enemy till you regenerate health. If an enemy is walking and does not show up on radar and you see each other, its best to put the shield up and either wait till he reloads or till you find cover.
    Put up the shield if you see hedgehog grenades! they will save your life... most of the time... lol. I think frags will protect you, but I'm not sure...
    ALWAYS RELOAD after each fight. (still learning that one myself... worst thing to happen to run into your next fight with only 50 bullets and have to reload in the middle).
    There is time to throw a grenade and put a shield up in most instances without dieing.

    Thats all the tips I can think of off the top of my head... Practice makes perfect!


    --- BloodyRaw:

    Wraith: After playing with this weapon in the majority of the small ranked matches I have been in, I finally have enough confidence to fully utilize this weapon.

    The most important aspect when using this weapon is TO KEEP THE BARREL SPINNING. Since the wraith is a mini gun, it forces you into a 2-3 second delay before firing(because the barrel needs to spin first) while the enemy is blazing you in the head with a carbine. I can see most of you saying...."well konnect i move slower than moses when i do spin the barrel". I know this but there is a little secret to properly use this weapon.

    The secret is "jumping". Yup jumping. If you jump then press/hold L1 the barrel will spin without any lose of movement speed. You will have to jump BEFORE you spin the barrel, because you will still move like a snail if you spin it before you jump.

    Tapping R1 instead of L1 is useful as well, especially when you already know the enemy is close. But sometimes the round will misfire(holding r1 too long will make the gun fire), alerting the enemy of your presence in the area.

    FABLEDEVIL145- "Well konnect I think I got the spinning down but why do i have to spin the barrel please explain all mighty one"

    Pre spinning the barrel allows you to destroy anyone in any engagement "up close"(minus 40 mills, laarks, pulse cannons and the like). It is essential to your survivability if you pre spin the weapon when you are going around corners, OR AT ANY TIME(I always keep the barrel spinning because this game is so unpredictable).

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:07 pm GMT
    ===
    [A6] Bellock
    ===

    --- lilazn1992:

    This gun is good really only on maps like subway and large 30 v 30 maps.
    Always stick with your team using this gun as you can easily loose in a fight.
    Always shoot the secondary fire behind you when running away.
    On 30 v 30 their is always a large fight of like 30 plus people constantly respwaning shoot the secondary fire around the entrances on the enemy side. So when somebody runs they get hit by fire. Also this allows you to get easy kills and it helps your team and is easy kills for you. ALWAYS stay back when using the bellock in this situation.
    Revolver is also your best friend when facing someone with a carbine or bullseye


    ===
    [A7] Splicer
    ===

    --- lilazn1992:

    ALWAYS aim at the feet when in a fight it will bounce up and have a higher chance for a hit (also easy way to hit 2 people at once). Or hit any surrounding walls as
    NEVER use the secondary fire unless you are very close to the enemy as when you shoot it he gun has to take time to set up a new blade.
    Only good on certain maps like the subway.
    When facing an auger in a map with a ceiling always aim above and it will bounce off and hit him ( takes a while to get used too)
    down side to this gun is the air fueled in my opinion and not good in maps with wide open areas.


    ===
    [A8] Marksman
    ===

    --- BloodyRaw:

    The problem is not with the weapons but the maps imo. Yes I love all the maps, but it is sometimes difficult to get in a weapons effective range(Majority are close), this is the reason the marksman is so powerful because it is effective at all ranges on all maps. I really didn't notice it until I got killed(I was using a carbine) in close range with two bursts from a marksman, and had to resort to using the 40 mill(Grenade launcher attachment to the carbine) after one burst(in close range) took half my life away. The weapon is not noob friendly in close range compared to other weapons, but it is the messiah of all weapons in the hands of a skilled player.

    I also found out another effective way to use the marksman's secondary fire, while playing with squire(good job again last night). The shock orb stops the regeneration of an enemies health. So if your engaging an enemy 1v1, using the shock can give you an opportunity to take cover and regenerate health(if u are low on health), while the enemy cannot regenerate theirs. Also if you do see a shock orb(secondary from the marksman) coming your way, you can shoot it down before it can effect you and nearby teammates.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:08 pm GMT
    ===
    [A9] Grenades
    ===

    --- TheRazgrizDemon:

    As for grenades, i think it really comes with time...

    My advice for the hedgehog and frag would be to aim for a closed/crowded area. If you see a few people moving together, lob a grenade at them, and then open fire. Being shout should make them turn round, and totally ignore the grenade. BOOM. With the damage from the grenade it should be easy to mop up the other guys pretty easily. If it fails though, you should always retreat to reload and regain your health.

    If your moving around, and you bump into someone, the only time i would go to use a grenade is if you know you are going to loose, try to aim as close to them as possible and just throw it, and hope for the best. Otherwise, if the grenade misses, you've lost 2-3 seconds you could have been using the carbine with. Again, it just comes with practice, knowing where to throw it, if you mange to get a few shots off then the person will be weak, and the grenade should finish them off.

    If you bump into 2-3 people, and they start shooting you, its going to be very hard to come out as the victor, so again, this would be a good time to drop a grenade, and then run if your not dead. Most people you see taking on 3-4 people by them selves, unless they have a 40mil, Ironheart, protoammo or are called bigwolf, will probably die :p I would try drop a hedgehog in front of them, and then peg it back to your team mates/cover.

    If you see a big fight going on, rather than tossing a grenade into the middle of it, i tend to try and sneak round the side/back, you can usually find 3-4 people with snipers/augers who are huddled together and picking people off, grenade is fantastic in these situations, soon as they start moving away from the nade, finish them off with carbine or something.

    Air fuel is different, due to the big timer, most people can get clear of it when it goes off. I tend to use these more as a deterrent than an offense weapon, if i need to reload or regain my health. On Subway and the chicago towers though, I've found its much easier to get kills with it, as people tend to run out of space to move, or get choked up in a bottleneck trying to get kills.

    But honestly, just keep using them, and looking what people on your team/enemy team do with them, and it will come to you


    --- BloodyRaw:

    Also in terms of survival another way to get kills is to lure people, if you are in trouble. Basically run around a corner while an enemy is following you, once you get around the corner throw a nade at the end of the wall or fence you just pasted BEFORE the enemy gets there. Soon as they turn that corner to try to kill you there dead before they can react. Use the radar to your advantage also to time when you should throw the nade at the corner. Also if you are almost dead while getting shot in the back while the enemy is chasing you, throw a nade at your feet while running to kill them when they run over it. I got the nade tactics from Warhawk lol, but they work like a charm in this game also.

    --- Bigwolf

    Use your arsenal PROPERLY. First off, you cant throw grenades like a baseball, they don't go that far. Know the limit of grenades, so when you throw them they can be as effective as possible. Also in large games, conserving grenades is key. Wait and pass up that guy on the roof, or those 2 guys huddled close, wait till you find that massive cluster **** of people and toss it, you can get 5 kills easy with a well placed grenade, and when they're scurrying around trying to find out what happened, rush in with your primary and finish crashing the party.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:10 pm GMT
    ===
    [A10] Melee
    ===

    --- aSimpleFox:

    people need to start learning the art of melee. i don't think a lot of gamers really realize how helpful it really is. We all know a melee to the back is instant kill right? well a trick i found out that i used in battlefield a lot was ducking. what i mean by that is when the enemy is in your face, quickly duck and circle strafe to the side and jump into their back (to stand up quicker) and hit them in the back. usually they become disorientated from you dropping out of their LOS and you can score easy phantoms like this. if done right, you can survive being jumped by a shotgunner. (which i find endlessly funny)

    since a melee is quiet and you don't show up on the radar, it is your best stealth weapon. if you see a group of hostiles and they distracted by another threat, 4/5 times you can walk right up to them an *Smack* one down, *Smack* another one down. ect.

    the "one, two punch" is another technique i don't see very often and i think everyone can master it. if you see a hostile coming at you, what do you do? shoot them obviously, but while your shooting at them in close range run toward them if they are running toward you. after about a few bullets (depending on your weapon) they should be at about half health. melee them for the other half. since the melee is delivered quickly you don't absorb as much fire from the enemy. so you walk away with more health. this greatly increases your chances of coming out of a ambush alive.

    one last note on melee, it's not always an instant kill. if they have iron heat on, just run. it takes 4 melees to drop an iron heart and unless the guy is an idiot, chances are you won't get off more then two.


    ===
    [B1] IronHeart
    ===

    --- BloodyRaw:

    You are basically superman while this berserk is active. This is the main berserk that i use since it provides me with major pwnage(offensive) potential while giving an absurd amounts of defense. I know you are scratching your head wondering how a defensive shield provides offense. I try to only use this berserk when their are 5-10 enemies(somewhat groped together, but unaware of my presence), while having a 40 mill round(Secondary grenade launcher for the carbine) and at least 1 nade available(In case of death a nade at your feet will finish them off). After I blow up 2-3 peeps(Thats if sneaking in getting buttstrokes are unlikely) with the 40 mill the probability a secondary ammo can(provides ammo for secondary weapon attacks, they are the big ammo can's that drop off enemies) dropping is high, and if it does drop my chances for survival are higher. The more I kill while this berserk is active the more dangerous I get because of potential ammo drops.


    --- Bigwolf

    Regarding ironheart

    This berserk, unlike almost every other berserk, cannot have a positive or negative effect due to your skill, you could be the best player in the game, use it, run against 2 noobs and get scraped if you arent fast enough. Unlike proto ammo, this is limited to how much you can do with it, if you rush into 3 people with ironheart, chances are you are gonna die before killing all three, which is trash, a waste of a berserk, and just annoys the hell out of the enemy.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:11 pm GMT
    ===
    [B2] Prototype Ammo
    ===

    --- BloodyRaw:

    After using this berserk the majority of the weekend, I will have to say this is the best situational berserk in the game especially with a carbine. Last night I engaged an enemy, and soon as he saw me he used IronHeart(Damn Right? No Wrong). After hitting Proto Ammo and shooting him without even using my 40 mil, I killed him before he could kill me. Sometimes after you die(while using this berserk) you will still have the increased damage from the berserk when you respawn, or you can go where you died to find more prototype ammo(How Sick is that). But the biggest plus to this berserk is the ability to help provide additional support(aka survivability) to the teammates around you.

    The best situational berserk in my opinion is prototype ammo, and the good thing is you don't feel cheap for using it(compared to using the ironheart or ring of life).

    Credit goes to bigwolf for showing me how much situational the Laark / pulse cannon really is, and introducing me to prototype ammo.


    --- Bigwolf

    Proto ammo on the other hand, can give you so much more bang for your buck if you use it correctly. Of course, if you use it wrong, u will get splattered seriously hard too. If you see a group of 3 players, chances are one of them has seen you. Bad news is, theres 3 enemies, you need to deal out 300xp worth of damage to them, GOOD news is, help is just a click away. When you engage proto ammo, you are instantly greeted with full ammo, as well as dropping ammo packs on the ground for your team to pick up (which also gives you 50xp, woot) Now, those 3 enemys become 3 targets. If you have the carbine, this is likely the best berserk in the game. You instantly get a 40mm, which may seem like a noob thing to do, but in a 3v1 who can help it? Not only that, but you're bullets INSTANTLY do 50% more damage (fareye with proto ammo does 75xp to the body, while without does 50xp) so you basically just cut the enemys chances of killing you in half, now that 300xp is only 150, and you got a grenade launcher. There is seriously no downside to this berserk, i mean, if you are a great player, this just makes you better, if you aren't so good, this makes you better. Theres really no way to go wrong aside from the over confidence it can give you, and you may splatter yourself with that 40 if you got an itchy trigger finger.



    ===
    [B3] Invisibility
    ===

    --- BloodyRaw:

    This berserk has so many pro's that i could type about it all day. I mainly use this berserk to tea bag campers(invisible tea bag ftw) or reach places that are impossible for any other berserk(passing by 15 enemies just to but stroke every single one of them). It can also be used while retreating(now you see me now you dont).

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:13 pm GMT
    ===
    [B4] Ring-of-life
    ===

    --- Bigwolf

    This berserk had me baffled at first, i couldn't understand how someone could take 250xp from me and still stand there. The downside to this is obviously that it does not move with you, so you need to stay stationary. The massive benefit however, is that while encircled by its glowing aura, you are essentially unkillable. Best way to use this berserk is to get to the front lines, and use it, deploying that ring and making not only you, but the rest of your team encircled within, able to sustain titan like damage. You do also get XP for using this when teammates are getting faster regen from it. Which is another up side to it, i however do not know how many XP you get because i've never payed attention.



    --- BloodyRaw:

    Not as versatile as the iron heart(since you will not regen health at an incredible rate outside the ring) but will keep you and your teammates basically unkillable while inside the ring.


    ===
    [B5] Overload
    ===

    --- lilazn1992:

    i love this berserk this is a great berserk for large maps. I use this when having the auger and wraith as when you set up your shield their is usually someone shooting your shield and some coming form behind. You can either wait to be killed and explode or you can run out of your shield and blow up in your faces. Also in 30 v 30's those giant fire fights you can always run straight in while shooting auger shields then blow up getting easily 3 or more kills. NEVER use the berserk unless you are sure you can kill at least 2 people.


    ===
    [B6] Pulse Cannon
    ===

    Snake Eyes(aka pulse cannon can be obtained at level 15)= The Pulse cannon's primary fire shoots out a single BLAST(From hell i might add) that will destroy any human tissue in front of it. The pulse cannon's secondary fire is IMO the most powerful up close attack in the game. It is an instant invisible blast that disintegrates ALL enemies in close range.

    This weapon stupid powerful yes, but you could possibly waste an entire round with your berserk meter blinking while waiting for the right situation to use the PC. The primary fire CAN miss and it will miss even if you are an inch away from hitting the enemy sometimes, which is very annoying. The secondary fire can also miss???? Yes even at close range I have missed an enemy with the secondary fire(I used it and we both just stood there like WTF!!!). Honestly the PC is only good for skirmish,core control or 30v30's, but is to Situational to be used constantly.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:15 pm GMT
    ===
    [B7] LAARK
    ===

    --- BloodyRaw:

    Laark(Can be obtained at level 15) = The Laarks primary fire is a single rocket that can kill any enemy(except those using iron heart, it causes around 90 percent damage however) inside the blast radius. The Laarks secondary fire shoots out multiple homing missiles, that targets and kills an unpredictable(Sometimes I get a plus one from one of the rockets 10 seconds after I shoot it, because it traveled across the map to kill an enemy I didn't know was there) number of enemies in an area or map.

    The Laark is an awesome berserk, but it is more situational(Big Wolf pointed this out to me last night) then others. You can only reach the potential of this berserk if there are alot of enemies together in a group, because the berserk is a waste to use against one enemy or even two since you could reach about 8 -10 kills with one rocket or homing missle use. Also it is best to get to a higher ground than the enemy, since the rocket detonates on impact with the ground or wall(It is easy to miss with the primary fire if you are just aiming straight). This berserk is best used on a BIG MAP with 40-60 players, because an enemy can easily get cover to dodge a missile(aka bigwolf lol).


    ===
    [C1] Radar
    ===

    --- Bigwolf

    After you kill someone, and are on the radar like a friggan Xmas tree, you should reload IF you feel you wont have enough ammo for another encounter, if you think you can take someone, make sure to check around, then reload. If you can, avoid instant confrontation, take your kill, take cover, and take out another magazine, be reloaded and at full health before you get rolling again IF YOU CAN. Obviously there are times when you will be swarmed, just fight for your life, take as many with you as you can, and look for cover anywhere you can, each bullet they miss means 1 less that can hit you, and if you can get cover where they need to circle you endlessly, you can even health regen and fight longer.


    --- BloodyRaw:

    One of my friends last night asked me do i sprint when the enemy is around. I then proceeded to ask him, "What do you do when you see a red dot on your radar?" He answered "Go after the dot duh", I then asked him "what do you think the enemy does when you appear on there radar then", then he had that ahh haa moment lol. Another is when your with 2-3 people moving towards the enemy, try to stay in the back, especially if they are sprinting. Your teammates will get targeted first because there either going to show up on the enemies radar when you are not, or they will get targeted first. Either way you have a better probability of coming away with the kills and surviving an engagement. Also a tactic that I used when i played GRAW, is waiting around a corner if an enemy is nearing you, then pop out with a surprise attack when they are close or wait to attack when they pass you. This gives you more control over a situation and catches the enemy off guard so he cannot defend himself.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:18 pm GMT
    ===
    [C2] Situational awareness
    ===

    --- BloodyRaw:

    You should try to avoid 2 on 1 engagements unless you have the advantage(meaning your unoticed, behind them, good cover, have a higher position). Also be aware that if you are playing 30v30, the probability that other enemies seen you firing on there radar is high, so try to stay behind cover, and not out in the open at all times. With the carbine dont forget about the 40mm Grenade launcher, you can wipe 1-4 enemies with one direct blast. Try to reserve you Ironheart or invisibility berserk for these situations to increase your chances to survive. Don't shoot at the first person you see if you are unnoticed to an enemy that is on the move. You have the advantage already, observe the situation because they are mostly like not alone, or the position he is moving to has other victims to get pwned up. I always see snipers spawning then running to a position where 4 other snipers are, easiest way to say thank you is to butt stoke them all in the back of the dome piece lol.

    Dragon, you are so right about the importance of your surroundings lol. It seems that when i need to retreat(majority of the time being an unsuccessful flank lol) my body gets stuck on something. I try my best not to get caught up in a large pack of zombies(If there are 25 peeps in one spot trying to kill one person on a huge map like orick, there either brainless or a zombie's lol) because those 25 players(I have directed some of my squad mates to this thread lol) could be another obstacle in your way if someone decides to take the cluster of teammates out(nade anyone?).


    While I was playing last night in Chicago, it was obvious how impatient some players were. When your team is on one side of a truck and the enemy is on the other, would it be a wise choice to rush to the other side to die(much easier to flank there position or wait until they make the mistake by crossing the truck)? There was a situation where 5-15 enemies were camping on the first floor of the Construction Building in Chicago(They were picking off the rushers and followers coming in). I got about 17 kills in 2 minutes by getting to the top floor of the building, and killing every enemy coming up the ramp from the first floor. Even my squad mate "Fable" stated "Well Konnect that makes sense". Yes the rushers and followers was getting kills by storming the first floor, but that is because going 65-58 is acceptable to them. But the reason I posted this was because for those 2 minutes I was the only one up there.....dieing to the enemy in the same way 5 times in a row without trying another approach to the situation is (insert word here).


    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:19 pm GMT
    --- Bigwolf

    Stay away from massive packs of friendlies, this is a bigger death-trap than a horde of enemies, the enemy see's 1 of your team and all hell breaks loose, normally this happens on a respawn where you're surrounded by friendly snipers, getting handled by far superior enemy snipers. No matter how good you are at sniping, 6 enemies who see you, will simply shoot you in the chest until you die, rather than getting HS's.

    Exactly what bloody said, don't sprint, what? WHY???? Give yourself every advantage you can get, because as soon as 1 see's you, more will come, and when 2 people see you, the whole team is gonna come, and then you have a massive 30v1, and you dont want that.

    Know when you're getting beat. If you're constantly getting handled by 1 player, or a group, learn WHY and HOW they are doing it, learn from their tactics, and change yours so you can at least have a chance, this may involve using weapons you're less confident in, so make sure you gain confidence with a good group of the weapons. I know that still, some players can be that much better you simply wont be able to beat them, and that really sucks, but just keep going anyway.

    Last thing- if you're in a large room, watch what you're doing. If you see 10 enemies coming to the door, think of how you can maximize the situation. Rather than running at them you may run away, or hide, toss a grenade or whatever. But dont go rushing into them like rambo, cuz guess what, you'll die. Do anything you can to stay alive, even if it involves losing opportunities to get 1-2 kills. This really only applies to deathmatch/TDM. In core control, if you actually care about winning and losing, sometimes its necessary to die for the cause of saving a teammate with the core, or stopping the enemy through self sacrifice.

    Running away. Seriously, it may sound weak and noobish, but when faced with a 5v1 when you are down to 50% health and are reloading, run your buns off. Dont worry about getting shot while retreating, if you had stayed, you'd be dead anyway. Sure you may take 1 or if you're lucky, 2 down with you, but if you live to fight another day, you deny the enemy 1 kill, and also have the chance to get more than you would've. If you stay, kill 2 and die once, you gain +1 for your team overall. If you run away, get 3-4 kills, then die or survive to the end, you gained your team +2, +3, or +4, much better for the team, and better for your stats, its a win/win situation.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:21 pm GMT
    ===
    [C3] Konnect's “Types of players”
    ===

    --- BloodyRaw:

    You will have 29 teammates in a 60 player match. After much analyzing, of brainless teammates, I have separated them in 4 categories. The categories are campers, rushers, followers, and pwners.

    Campers= A camper is a player that will stay in a spot for the majority of a match while trying to pick off enemies. You will have a group of campers on your team 100 percent of the time, ranging between 5-15 players. The majority(Yes you have the occasional camper hiding in a corner for 30 minutes with a splicer) of campers use the fareye or marksman as there weapon of choice. IMO campers are the lamest most useless players on your team, they seldom kill(Use another weapon that might help your team if you cannot snipe) anything and can give the other team free points by camping at the same spot(Like Wolf posted, once you kill someone at a spot that person will come after you). They also don't care about there teammates or any situation on the battlefield, they will only move to replenish ammo or avoid oncoming fire. Campers are in every FPS shooter that has been created for competitive use, but they are far more campers in this game then others because the scale of the map, and the amount of players allowed in a game.

    Rushers= A rusher is a player that will sprint to the enemy(regardless of number) at any location. Situational awareness(An example is running over the bridge is orick knowing there are campers on top of the roof of the courtyard, instead of going through the cabin's) is alien to a rusher, so they will get killed by campers, enemies at an angle, nades, or obstacles(getting stuck in the environment is instant death when retreating) before they can reach the enemy. Since rushers always sprint they experience death constantly because they are always on the enemies radar, and it is more difficult to react to various situations(I.E. Surprise attack from the front or back of you).

    Followers= A follower is a player that follows the rusher, to attack the enemy leading to their own death. Followers are plagued by the same brainless patterns as the rusher, but are far worse. Since followers dislike to use brain power they will follow a fellow teammate until they reach an enemy. What that player is oblivious to is that the teammate he/she is following, is a follower, following a follower that is following a rusher(its usually about 5-10 more followers that are following however). A follower is a player that loves to give away other teammates position on a flank(I was sneaking behind 3 campers, then a follower started firing med range with the bellock), by either sprinting pass you or pre firing(Instead of melee ing from behind, a follower will start shooting one enemy and alerting everyone else in the area). Follower's enjoy letting other teammates that they are followers/brainless, especially if you are standing still. Followers will either shoot at you to let you know they are following you, or they will hop up and down around you until you decide to advance.
  • Dec 30, 2008 8:22 pm GMT
    Pwner= A pwner is not the player that has the most kills in a game, but a pwner is the player with the least amount of deaths(Every kill that you get is a point for your team, every time you die is a point for the enemies). A pwner will try to get an advantage over the enemy in every situation on the battlefield. A pwner will analyze where the followers/rushers are engaging the enemy, then proceed to flank while the enemy is occupied killing the zombies. The pwner will try to avoid engaging the enemy head on with the followers/rushers, because being in the LOS(line of sight) of 30 potential enemies(I would rather no enemies see me instead of 30, wouldn't you?) and the consequence of a hedgehog grenade in the middle of brainless teammates lowers the pwners survivability considerably. After a successful flank the pwner will only fire his weapon at enemy aware of his presence, but would rather kill 15 campers without firing a single round(Butt Stroke). The pwner mostly walks around corners, because the transition time from walking to aiming is faster than sprinting to aiming(You are more aware while walking, so your reaction time to situations are faster). The pwner avoids advancing through streets, but uses the roof tops, alley ways, and cover to maintain survivability with a full clip(reloading in the middle of a gun fight is instant death). The pwner never engages the enemy until he is within his weapons strength(dont try to use a shotgun at long range, and don't try to use a marksman against a bullseye close range).

    Special category...Brainless
    A Brainless player is someone whose purpose is to help lose the match for his teammates, even though they may not know it. A brainless person will stay in the same spot(spinning 360 degrees) with a bellock looking for a camper that hit him in the chest for half damage(instead of trying to take cover and break los of the camper). A Brainless player would try to melee a sniper on top of a flaming car instead of shooting him. A brainless player gets upset over the mic that no followers was stupid enough to follow him to engage 10 enemies. A Brainless player snipes rushers running back to retreat from enemy fire, btw those rushers was on his team(With FF on). A brainless player will throw a grenade at a cluster of enemies.....while his teammates are in the cluster as well. A brainless player will flank the enemy by accident, and start firing the splicer at med range out in the open. A brainless player will go on top of a roof with 13 campers to try to kill a sniper at long range with a bullseye, only to get sniped himself.

    Try to be a Pwner. Thank you

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:23 pm GMT
    ===
    [C4] Breaking the LOS
    ===

    --- BloodyRaw:

    The mistakes that most players do when getting attacked from behind is running straight in the same direction and turning around. Running in unpredictable angles and jumping increases your survivability when retreating to break LOS(Break line of sight by finding cover or running around a corner) ASAP. Basically running in a straight line makes you an easier target(when getting attacked from behind, since the person attacking you never has to move his crosshairs/reticule,). Turning around to attack or to locate the position of the attacker will leave you more vulnerable since you are in a stationary position while turning.

    Also after you break LOS make sure you don't sprint since the attacker will try to find your position. In my experience the enemy will always show up on my radar(if he is near me), since he is sprinting to get to my location, but in the process giving away his position(giving me the advantage that he once had).

    --- aSimpleFox:

    i don't know how well it will help other players but when i get jumped in a tight hallway, i find it helps to crouch and un-crouch rapidly while strafing and firing. i seems to break their LOS just long enough to finish them off about 70% of the time, even when i was down to half health. I also feel that it's alot easier to break their LOS this way rather then jumping up and down. (cue my catch phrase: "This ain't halo! get the jumping **** outta here!"

    --- Bigwolf

    As for strafing, you want to make small strafing movements, just 2-3 steps a direction, then switch. This will keep the enemys thumbs flying trying to keep up, while you know where you will strafe next, the enemy doesnt. Obviously the enemy will be doing this as well, and it basically just comes down to practice, and the knowledge of how long most people strafe before changing direction (anywhere from 2-4 steps) seems about it.



    ===
    [C5] Stop-drop-and-roll
    ===

    --- BloodyRaw:

    Also i read from poster on this forum CHEEKOSTICK, that if you wiggle the analog sticks you can shake the fire/tags and blades off you also. The tip does work however wiggling the left analog stick is only needed. But thank you for the tip cheeko very much appreciated sir.



    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:25 pm GMT
    ===
    [C6] Weapon Switching
    ===

    --- II_Seraphim_II:

    Dunno if its been said already, but I'll say it just in case. When in the middle of a battle and your clip runs out of ammo, SWITCH YOUR GUN! Its a lot faster switching your gun than waiting for the reload animation and in a fast paced game like R2, every second counts. Of course there are certain exceptions. If the guy your are fighting with starts aiming for someone else, or you find cover to hide bhind, then it might be worth your time to just reload rather than switching to your secondary weapon (Which is usually your magnum).

    When using a slow weapon such as the sniper rifle, I find its alot better to switch to your magnum when your opponent gets close. Some people are really good and can snipe you even at close ranges, but Im not that good yet and would rather play it safe than sorry.


    --- Bigwolf

    oh yea, switching weapons out is a good idea, just remember what you have as primary, and get something to cover the rest of the dimensions when u pick something else up. (no need for carbine+bullseye) altho some people may like to roll that way too.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
  • Dec 30, 2008 8:27 pm GMT
    ===
    [C7] Toxin Tips
    ===

    --- BloodyRaw:

    The tips the I am about to post is from a gentleman by the name of TOXIN from myresistance.net. The Link to the post is http://www.myresistance.net/smf/index.php?topic=81391.0, but I will post some of the useful information from his guide, but please go to the link to gather more information regarding the auger thank you.

    * If two people are shooting at you from different directions, or you see them coming, first, look for a wall or something to back up on... If there is one, put a shield up, but not straight forward because the sides (90 degrees from the front) make you vulnerable. You have to angle your shield toward one of the people but not completely. Probably 60 degrees towards the person. You should be safe from one of the people. Turn your attention to the person on the other side. You have to get in a small section of your shield (you have to do this yourself to get the feel for it) and Auger the person. You may take damage, but the shield should save you some life, which is good enough. Then your shield should be but not quite running out. You should have enough of a shield to deal enough damage to have the upperhand when it goes away. Most of this is common sense. It's more of the angles that make it advanced.
    * Now, if there are two people shooting, and you have two shields, well that's pretty basic. Just put a shield on each side so you're surrounded by a hemisphere of Auger shields and kill them. However, it's more complicated with one shield. If you try to put up one shield, hide in it, and shoot the other person, the person could rush you and kill you. If you try to give yourself breathing room by moving up, you run the risk of being out of the shield's protection and dying. My solution? Shoot the shield towards the guy you want to kill. Sprint past the shield so you're on the outside of your own shield. It should still function to help you, but you're farther out from the guy, giving you a little more breathing room. Now take out one guy, turn around take the other. If you get an Auger shield for killing the first guy, don't hesitate to use it, as you will have your hands full in this.
    * Alright, here's one of my favorite tactics. I just love manipulating the other person into doing what I want. When you have little life and you scan the area (think of the Chicago Subway) and see someone on the other side of wall, coming towards you, you should Auger in front of them. Not leading, necessarily. This should be an exaggerated leading I guess.
    The person obviously falls back, as to not get hit by the Auger bullets. So you get your health and pummel the person. But note that because the Auger shoots faster, it doesn't work regular. You have to shoot through walls.
    * Here's another use for the use of the Auger bullets defensively but in an open map. It's basically common sense, yet not quite. When someone's shooting you in an open map, you have to exaggerate your bullets to put them into a position you want the person is (the assessment is for you to make). For example. If your health is regenerating, you're next to a tree, but the position the enemy is in makes hiding behind the tree impossible, shoot to the opposite side to get them into the position for a brief second to get them to where you want them (whether you can trap them for an easy kill, to provide for health recovery, etc.). This is what I call "Auger Puppetry." You manipulate people to do what you want (it works a lot better with Mark I, but I've done it with Mark II as well). Mastering this technique... Well it's quite good.

    ---
    PSN: The_505 (it's spelled five-zero-five but it's pronounced five-oh-five)
    Clan: Daikazoku
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