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Resident Evil: Revelations Video Review (3DS)

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  • Posted Jan 26, 2012

How does Revelations fare blending survival horror and more recent Resident Evil action? Find out in this video review.

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248 Comments

  • KubilayHan

    Posted Feb 20, 2012 6:20 am GMT

    RIP Resident evil 1996 - 2002

  • beny_pimpster

    Posted Feb 20, 2012 4:23 am GMT

    this game is like hard to get in mah country @ 3:22 that guy is a boss i didnt knew that......... i was mostly using knife at that blob

  • dogpigfish

    Posted Feb 17, 2012 7:15 am GMT

    Holding the PS Vita Uncharted next to this on 3DS shows that Nintendo has got a powerful handheld. No question, Vita is a powerful piece of hardware, but it really comes down to devoted software. Honestly, I can't see the difference between 3ds capcom games and the XBOX 360. I like all portable systems, but this is a really thrilling experience.

  • Jedilink109

    Posted Feb 15, 2012 7:52 pm GMT

    I'm playing through this game now and it is incredible. I love it.

    I REALLY cannot understand why people keep saying dedicated handheld gaming is dead when we have games this wonderful still coming out...

  • mister_scowl

    Posted Feb 8, 2012 8:44 am GMT

    @Tremblay343 They dropped the price to $40 for the game.

  • Rhys2SkilleD

    Posted Feb 8, 2012 7:09 am GMT

    looks amazing thanks for the review.

  • reivax_darkmage

    Posted Feb 6, 2012 8:17 am GMT

    yeah finally... im buying tomorrow!

  • TheZeroPercent

    Posted Feb 2, 2012 10:51 pm GMT

    tomb raider 1 came out around the same time as RE1
    i was there and tombraider was easily the most
    athletic action shooter EVER in 1997

    resident evil 1,2,3&4 coulda all had fast paced action and shooting

    RE having the control type it had
    had nothing to do withlack of progress

    deadspace
    was just a mixture of two styles that allready exist
    deadpsace was actually a mixture of allot of different games

  • Tremblay343

    Posted Feb 2, 2012 7:35 pm GMT

    @TheZeroPercent Well you did say that the game had slow clunky controls on purpose and that they were made this way on purpose, so it's a good decision. That's what I meant by your standards and you already know how this is a really dumb.

    I understand that too increase tension they give you limited ammo, confined spaces and generally awkward movement. But the idea that this is the best way to proceed and that no change is ever necessary is just dumb and shortsighted.

    Again Dead Space has all of these things except the terrible movement. They compromise by making a better zombie. One that doesn't move at a snails pace once it enters your personal bubble. I would argue that makes for a far more scary situation because you're actually being hunted by something formidable that can kill you by itself, unlike a single resident evil zombie.

    All I've been trying to say is that your staunch defence against progress is unfounded.

  • Lykanthropie

    Posted Feb 2, 2012 8:30 am GMT

    @Tremblay343

    i would call that subjectiv, todays standards you mentioned are made for shooters, to move while you are shooting, but you dont need to move while shooting in RE, i would say it even works better then on ps/xbox controllers - and if you want to you can use the cirlepadpro, never used it so far, playing without is fun enough.

  • Lunchbucket16

    Posted Feb 1, 2012 9:39 pm GMT

    Resi... Resi.... Resi...

  • TheZeroPercent

    Posted Feb 1, 2012 7:14 pm GMT

    you changed the point
    and i never stated "my standards"

    i wasnt really talking about RE's peripheral controls
    i was talking more about
    the slow aiming
    the limited ammo& supplys
    the slow turn around and crowded spaces
    the inability ro shoot and move

    RE has always been made like that
    on purpose
    its to increase the feeling of hopelessness and helplessness
    like when you have that dream
    where you cant get somewhere fast enough
    or you cant move fast enough
    NIGHTMARE !!!

  • Tremblay343

    Posted Feb 1, 2012 3:06 pm GMT

    @TheZeroPercent Every game's mechanics were made on purpose. Every single game that has ever come out has a design document. So by your standards, every single game that has every come out is awesome and perfect because they were designed the way they were designed. Do you now understand how that doesn't make any sense?

    Moving a character is 3d from a 3rd person view with one analog stick and no camera control is archaic and OBJECTIVELY a bad decision by today's standards.

  • TheZeroPercent

    Posted Feb 1, 2012 2:55 pm GMT

    @tremblay
    as i said allready
    "opinons of whether those type of controls suck or not
    are opinons
    but the fact is
    the games where made like that on purpose "

  • Tremblay343

    Posted Feb 1, 2012 2:52 pm GMT

    @TheZeroPercent It was a design decision therefore it's okay. How does that make sense?

    Golden was an incredible shooter on the N64. But FPS do not control like that anymore for a very good reason. RE4 was on outstanding game in 2005, but doesn't hold up so well in 2012. While RE5 tried to make some weird middle ground between new and old, it turned into something that still was a pain in the ass to control.

    Obviously I'm never going to change your mind, but saying that it was a design choice to make the game "more scary" is dumb. Why would you play where half the battle is fighting with awkward controls.

    Why not make a game that has great movement controls (i.e Dead Space) and focus on something that will make the series better instead of keeping a decade old control scheme to please the fanboys.

    Think about all the crazy moments in dead space 2 and how the control scheme (and setting) let them do crazy 0 gravity stuff.

    This is why Japanese game development outside of Nintendo (with a few exceptions) is stagnating. This weird aversion to change and the idea that changing something as integral as a control scheme is going to ruin the franchise.

  • TheZeroPercent

    Posted Feb 1, 2012 12:02 am GMT

    @tremblay
    sorry but your ignorant on the facts(no offence,just pointing it out)
    resident evil 4 purposely made the game play slow and clunky
    they made it harder to shoot and move around on purpose
    resident evil 5 tryed to cater to the "action gamer"
    and hardcore RE fans hated it(for the most part)

    those are all facts

    opinons of whether those type of controls suck or not
    are opinons
    but the fact is
    the games where made like that on purpose

  • Hansathan

    Posted Jan 31, 2012 4:56 pm GMT

    One week!!! Got my 3DS just in time!

  • foxfacer2d2

    Posted Jan 31, 2012 1:53 pm GMT

    ahhh a resident evil game on a nintendo 3ds. I bet the vita won't be having one like the psp doesn't have any.

  • Tremblay343

    Posted Jan 31, 2012 1:21 pm GMT

    @TheZeroPercent Umm just throwing this out there but a lot of people dumped on resident evil 5 because of it's terrible controls. I tried to play RE4 on PSN and couldn't do it because of the bad controls. A long time ago you could get away with that thing because RE4 was something completely new in 2005. Notice how that was 7 years ago now. Things have changed and your argument that bad controls are part of the genre is really dumb. We have much better standards now and honestly I find it laughable that you would play a game that is fundamentally broken. Something you agree with because you say that the game has bad controls.

    Also Dead Space and it's sequel are terrific examples of games that have very fluid movement and are incredibly fun to play. Although it clearly owes a lot to what the RE franchise pioneered, they are inarguably better games in almost every respect.

  • robitussin217

    Posted Jan 30, 2012 5:52 pm GMT

    Ahh, gameboy addons. I had almost forgot what it felt like to be nickled and dimed by Nintendo.

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