It's not your typical Resident Evil game-play but will appeal to the gamers who wish to hone their zombie killing art.

User Rating: 6.8 | BioHazard Outbreak (PlayStation 2 the Best) PS2
To be honest, Resident Evil Outbreak is a game you would not expect from Capcom if you have played previous Resident Evil installments. Yes, there are still zombies galore, a scarce amount of bullets and guns, and partners who fight with you who are not exactly helpful but there are no specifically laid out main character or main storyline. For anyone who has played a Resident Evil game before, it's an odd thing to hear that there is no intensive, developed plot to a Resident Evil game but Resident Evil Outbreak has no deep plotline to it at all. That's not to say it doesn't give you a short brief setup to the action that happens in the game. The game lets you choose from a motley assortment of characters that you wish to play as, each of which have their own special talents that may be useful to you throughout the game. A waitress, a cop, and a journalist are a few of the characters you can choose. Following the character selection, the game sets you in downtown bar located in zombie-attack prone Raccoon City where you discover that a few of the people who you saw in the character selection screen are with you in the bar. Everything seems au naturel until zombies inevitably infest the bar and you have to create an ad hoc survival group with other inhabitants of the bar. From this point it's nothing but running and knocking down the zombies that might be in your path at the moment.

Each scenario is comprised of you moving from one point on a map to another point on the map, all the while blasting zombies that come along. Your given the standard inadequate amount of bullets and asked to hold off an army of zombies. Also Capcom has specially made a unique health system for Outbreak. There is no standard health bar; your health for Outbreak is measured in how infected you are, percentage-wise, with the zombie virus. Any bite from any zombie causes your infection to rise from 0% to 100%, which at that time finally consumes your body, inevitably changing you into a zombie. Some other bad news is that there is few times in which you can reverse the infection in your character's body and your infection never goes back to 0 after you complete a scenario; it carries over into the next scenario. The only good news is that there are many times in which you can suspend the infection for a short time and depending on how you were bitten the virus only increases .02% every few seconds. However, you want be alone in your fight for survival. Your group members will assist you in escape and fighting off the zombies. Don't get too excited though, your group members are not very good at either. They frequently run off on their own only to show up at odd times. Many times they'll run off alone into dangerous situations and end up dead. Their accuracy and effectiveness with firearms is less than acceptable, most times only better than 50% when a zombie is two feet in front of them. Yet more problems exist in the limited way in which you can interact with the other members of your party. Very few commands are available to the player and the only two commands that are any good are "come here" or "help me." In general your other partners in survival are more handicaps than actual valuable addition to your group.

Controls for Resident Evil Outbreak are pretty loose compared to previous games in Resident Evil history. The analog sticks allow for pretty seamless movement during the whole game and the rigid movements of past games are all but gone.

The graphics of Resident Evil Outbreak is up to Resident Evil standards. The graphics are pretty realistic and there aren't many problems with the frame rate or loading times. So don't expect any real disappointment from the graphics part of the game.

The sound is pretty minor in Outbreak not much outstanding or unique music is in the game. There is no off-key woodwind music that you saw in previous games, just low tone eerie music. Resident Evil in general seems to be built for the online part of the game. The idea of no health bar, but instead a countdown to actually turning into a zombie seems more fun when your facing your friends online than actual offline single player gameplay. And group members that actually do help you against zombies sounds a bit more fun than AI partners who generally waste whatever weapon that is given to them. All in all the game has little value outside of actual online gameplay and even then it’s nothing too spectacular