GS News - Capcom profits jump 355 percent
Leon watches a dumb guy do a dumb thing during a zombie invasion.Posted Apr 11, 2013 | 4:01 | 2,242 Views
Jake gets up close and personal with his enemies.Posted Apr 10, 2013 | 3:00 | 662 Views
GameSpot's Jonathan catches up with Kento Kinoshita and Minae Matsukawa and talk about the new things in the upcoming Dragon's Dogma expansion, the main game's ending, parallels between this and Monster Hunter, and even tidbits on Monster Hunter 4'sPosted Apr 3, 2013 | 8:02 | 9,805 Views
Check out some in game footage of Left 4 Dead 2’s Survivors and Special Infected Zombies in Resident Evil 6.Posted Mar 22, 2013 | 2:51 | 7,458 Views
This week we check out LEGO City Undercover, Gears of War: Judgment, The Walking Dead: Survival Instinct, Assassin's Creed III - The Betrayal, Hyperdimension Neptunia Victory and Trials Evolution: Gold Edition.Posted Mar 15, 2013 | 2:25 | 22,024 Views
- Oct 31, 2012
Publisher hauls $51.3 million profit on $570 million in revenue for six-month period ended September 30; Dragon's Dogma "exceeding expectations."
Average the Gamespot and User Review scores gives you 5.9 which is what I give the game after over a hundred hours of playtime. The abundance of quick time events is crazy, and some are very difficult and frustrating, so the breakout skill is an absolute must, because it make qte's so much easier. Also firearm is a go to skill, so customizing your character basically boils down to your choice of third skill. I'm a co-op campaigner and like to play with other people rather than an npc, but there's almost no point because all you work together to accomplish is opening doors or boosting someone up a broken ladder so they can open a door for you. The bot is almost always quicker to aid you, help you open yet another co-op door, and never fails the incessant qte's. Unless you need help on your first playthrough or with the highest difficulties, there is no advantage in co-oping. At least you can pause the game in single player, which is nice because the chapters all seem to run long. Skip all the cutscenes and each one is forty five minutes or an hour of nonstop action, not a roller coaster ride with peaks and valleys, so it feels like a chore and most co-op play lasts through the chapter and good bye. Agent Hunt allows you to enter someone else's campaign as an enemy creature, which sounds fun, but the spawns and controls are wacky and the enemies in the game are so weak that it's basically unplayable. Mercenaries mode fans only got three maps with the standard game and two have to be unlocked by completing two and three campaigns, respectively. Additional mercenary map dlc is cheap though. Capcom is also patching the camera somewhat to be able to pull back further from the player and will be releasing some free dlc to unlock content already on the disk. Being a resident evil fan, I chose to purchase this game over Dishonored and now regret that decision. I wish I had only rented it. I still love killing zombies though and will keep playing it alot until 11/13/12, so I guess I'll change my rating for RE6 to just that, a six.
You mean even with Gamespot's crappy review of Resident Evil 6, Capcom wasn't thoroughly destroyed? Incredible.
They must not have expected Dragon's Dogma to sell at all if it is exceeding expectations!
Dragon's Dogma had online co-op.
(BTW Gamespot, don't automatically switch videos when I'm writing a comment)
@GhostOfSparta4 That would have been TOO fun. They would have had to fix the really tedious crafting and inventory system so that the co-op could be more streamlined. I would like them to do that just for the single player!