Overstuffed with quicktime events, bad action movie cliches, and a bad script, RE fails to deliver the an RE experienc.

User Rating: 6 | Resident Evil 6 X360
Graphics aren't the only elements in a video game and this installment in the Resident Evil franchise shows clearly that glossy, detailed visuals alone don't make a for a satisfying experience. There are so many things that have gone wrong with this most recent attempt at grandeur that it's hard to see a future for the franchise. As a longtime fan of the series, it honestly hurts to say. Nonetheless, it is the truth.

Resident Evil 6 features three separate campaigns, four if you include the campaign of the series' obscure female spy, Ada Wong. While the idea of multiple campaigns following multiple characters can be attractive and add a very positive and complex narrative, Resident Evil 6 is a prime example of how not to do such a narrative. Trying to apply to both classic RE fans and new RE fans, Capcom attempted to give each campaign it's own flavor. Adding a plethora of new characters didn't help matters any by trying to force feed characterization far too soon and far too quick. The overall result is a diluted experience overstuffed with mediocre elements.

The plot, well...let's be honest, Resident Evil hasn't had the most coherent plot and it's mostly been a nonsensical line of logic. This reaches a new, all-time high within Resident Evil 6, the multiple plot turns and plot devices so laughably bad that it leaves fans thinking "Are you serious? Now we have the T, G, and C Virus? What's next? The B virus?" And unfortunately, if there already isn't a B virus I'm forgetting about, it maybe next in Resident Evil's line of diseases.

Lets move onto the campaigns of the game. While I have yet to play Ada Wong's, the other's have been mostly lackluster. Jake and Sherry's Campaign has the best plot but the gameplay is hitched upon quicktime event after quicktime event and is littered with forced development for the the newbie in the series as well as overall bad, typical cool-guy dialogue. It seems like someone on the development team has been watching a slew of mediocre action movies between the 70s and 90s.

Chris' campaign is difficult to complete. It's by far the worst in the game, and that's saying something with a game that has received such a low score. The campaign is the "part" of the game that Resident Evil fans want to forget about and veto from the series. It is all action, no substance.

Leon ad Helena's campaign is the best in the game, and if Resident Evil 6 was focused on them and had no other campaigns in it. then everyone's outlook on the series' future would be quite different. It partially delivers on what fans used to expect from the Resident Evil franchise.

Three things in the game that's present in all campaigns are the following: Characters saying and doing incredibly idiotic things, obnoxiously persistent bosses, and an amount of convenience that doesn't ask you to suspend disbelief, but to completely omit it from your brain.