I'm not going to get into the sibling rivalry that Capcom has created between the survival horror and action fans of Resident Evil. I've already described my personal feelings within the debate over what Capcom has done, and the arguments against the value of the survival horror genre as a whole within my Gamespot blog (a post that was to originally become this very thread, but... yeah it got pretty lengthy). Instead, I'm going to do what a lot of fans are telling the "crybaby fanboys" to do; judge the game on its own merits. With that in mind, I think its pretty safe to say Resident Evil 6... is still a mess of a game. It's fun, its crazy fun, even reaching addiction levels if you really get into it. But, there are 3 huge problems that keep staring me in the face, and preventing me from enjoying RE6 like I should be, even as a standalone action experience. Here are my 3 reasons why:
1. its linear/scripted to all hell
Has anyone else noticed this? I know its common for actions games to be linear, no problem there, but oh God this game. There might has well have been a Capcom representative sitting next to me and taking my controller away every 5 seconds. It was Annoying trying to play the campaigns (especially Leon's) with how painfully linear they were. Cutscenes, quick-time events, and button-disabling ahoy! It came to a point where the game would automatically react to multiple jump scares FOR YOU. Yeah, let that sink in if you haven't played RE6. Hey, you know what would've made the famous dog-through-the-window scene in RE1 scarier? If it were a cutscene, and/or Jill aimed her gun on her own without player input. Genius.
2. no custom weapon load-out
Was Capcom drunk when they made this decision? Sure it was silly how a rifle took up the same space as an egg in RE5, but at least it was a clever way of simplifying the inventory system from RE$ while adding a feature that allowed players to quickly equip items using the d-pad. Not only is Chris's inventory in RE6 awkward to use, but now the player can't customize their own loadout, you simply collect every gun in the game and scroll through a massive inventory to access the gun you want. Not only that, but only certain characters are allowed certain weapons. Capcom, I see what you were trying to do there, but you should've opted for certain strengths instead (so that everyone can use the hydra; it's just Helena who does the crazy acrobatics with it). To be fair, the issue is avoidable if you start a new game and ingore the weapons you don't want.
3. your mercinaries score CAPS OUT
Yeah, that doesn't contradict the point of high scores or anything.
I feel like I missed something, did I miss something?