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Why you've hated (or loved) RE since RE4 ...
Why you've hated (or loved) RE since RE4...
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- Feb 13, 2013 5:30 pm GMTsbn4 posted...
People claim RE4 has the atmosphere. Yeah, it did. But primarily in the village section and a few castle segments. But it became a linear corridor trekking white knuckle action experience once the village segment ended.
I agree that it went downhill as it progressed. The village area was amazing, but the castle was too weird (even for RE standards), and the island bordered on a tactical shooter towards the end. The character of the game in general definitely lied in the village.
ItsAboutStyle posted...I personally enjoyed RE6 more than Revelations, but maybe the console version will change my mind.
I did, as well, but that's mostly because Revelations was on a handheld system and uncomfortable for me to play for long periods of time. I highly doubt that RE6 will be stronger than the console release of Revelations. - Feb 13, 2013 5:41 pm GMTGreat post. Of course I disagree with you on a lot of things about RE4, but that's to be expected, since it seems RE5 is your favorite of the newer titles? (would make sense, it's a great game) Have you played Revelations yet? I'd like to get your opinion on that.
Thanks. And yes, RE5 is easily my favorite of the newer games. What's not to like as you said? Co-op with a friend is great, being able to play as Redfield, both Mercenaries modes are a blast, the side missions are both fantastic, versus can be fun, and the sexiest iteration of Jill really round out the package for me.
And I have played Revelations. You want to laugh? I thought it was unfocused. But after playing RE6, I appreciate Revelations. But I still don't think its phenomenal. Its a decent enough, but suffers from the same issues as RE6, but to a much, much lesser degree. The horror/exploration aspect is one dimensional, simplistic, linear, and sort of brain dead. The game tells you where to go and fleshy blob enemies aren't provoking. The atmosphere is lacking. Gun metal gray corridor that are dimly lit are not scary.
The action section are not quiet as fun or as engaging as they were in RE4/RE5. The story is asinine, and Jill is by far the most boring thing I have ever seen in a video game, TV show, or movie. Which is sad because I loved her in RE5. Chris was also boring and unnecesary, but at least had a few good lines unlike Jill. The cast really shines with the side characters like Parker, Keith, and Quint. The bad guys are silly stereotypes that are forgetable. But overall, if the series can adapt this gameplay and improve the horror aspect, I'm sure we'll have a winner on our hands.
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"No man should fight any war but his own." - Feb 13, 2013 7:29 pm GMTI have hated every RE from 4 on, The reasons have been said time and time again, boring action horror.
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message me if you add me. yes, there is a spelling difference between my psn and wiiu - Feb 14, 2013 3:09 am GMTI don't hate RE4, but I hate the hype around it and the way some fans react when someone dares to criticize it. RE4 isn't my favourite, but it has it's charms.
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Abel is probably to Xenosaga what Neo was to the Matrix. - archmageraist
Claimed Misha Arsellec Lune and Lyner Barsett - Feb 14, 2013 5:26 am GMTRE4: LOVED it. A great change of gameplay.
RE5:...seemed to much like a clone of 4. Didn't hate it but I don't love it.
RE6: Could've been MUCH better. But still an okay game.
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Not changing this sig until Final Fantasy Versus XIII comes out.
Official Atlas of the god of war ascension board. - Feb 14, 2013 6:39 am GMTMy favorite thing since RE4 is the combat. To me, shooting limbs and melee-ing just never gets old. It's so open and strategic. I am a huge fan of old-school RE, but this is something that appeared just at the right time.
My least favorite thing about post-RE4 is the partner when playing solo. Even though they can handle the combat pretty good, I don't like having to worry all the time about their status and equipment (in RE5), and if they're right next to me so I can open a door.
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And this time! - Feb 20, 2013 1:50 am GMT[This message was deleted at the request of the original poster]
- Feb 20, 2013 8:19 am GMTWhat I liked about the old Resident Evils is that in being survival horror games they actually quite effectively tapped into the spirit of certain other landmark horror works/genres and came out as inspired works of pulp. I mean, they *never* featured strong characters or narrative, but that didn't so much matter. They dealt in archetypes and that mostly worked. In the first two REs you have the obvious indebtedness to Romero's Dead saga. You find yourself trapped in a secluded mansion in the first one, paying obvious homage to Night of the Living Dead, and it mostly nails the atmosphere. The game feels secluded and abandoned, and each encounter with a zombie/hunter/etc. feels like an event. Two, similarly, owes much to this formula, adopting a less is more approach so that every enemy you encounter still feels like a legitimate challenge where determining whether to fight or flee feels like a rather crucial decision--each action you take feels like it has import and consequence (even if it doesn't, it's the illusion that matters). Two also sort of referenced the expanding nature of the apocalypse, thereby tapping into Dawn of the Dead and Day of the Dead a bit.
Something like Nemesis interestingly changed gears a bit. While still owing to its zombie genre predecessors (the city-wide infestation again recalling later Romero films), it introduced a stalker, and suddenly the series was rather effectively drawing inspiration from slasher flicks. Again, the story and characters were always surface level, but their was an urgency in every encounter and decision you made, and it's that urgency that made these games thrilling to play. Code Veronica started to take on a slightly more global scope (thereby foreshadowing the turn the series would take), but it remained true to its predecessors' commitment to crafting situations that felt like they had dire consequences, while also carving out its own aesthetic niche, this time turning the horror into something a bit more Grand Guignol.
What the later Resident Evils lack is just that: the feeling that anything you do has consequences or urgency, and they lack a clear aesthetic niche. 4 maintained something of a thoughtful aesthetic: the village section has some integrity, as does the gothic castle, but by the time you get to the island, it's devolved into a pretty aesthetically insipid action game that doesn't distinguish itself from other action shooters in any meaningful way. With 6 these sorts of problems have only escalated to sometimes infuriating proportions.
Where the earlier games had genuine ambiance and mood--created artistically compelling tones--6 is the blandest yet outside of Leon's first two chapters. There's just nothing inspired in the way this game is designed or visually/aurally presented. Enemy designs have gone from ridiculous in a fun sort of way (Birkin's further mutations) to ridiculous in an uninspired fanboyish sort of way (let's make him a friggin T-Rex! No a skyscraper sized FLY OMG), or are just downright mundane and too "earthbound" if you will (the J'avo remain one of the worst decision this series has ever made). Now, the mentality is simply "more--always more" and that doesn't work, because as I expressed in other threads, returns diminish. You can't bring each boss back 15 times. Noboby gives a crap at that point. You can't have 15 different (really lame) chase sequences. Why would I care at that point. No moment in this game feels any different from any other, in texture, presentation, urgency...it all blurs together as one raucous Michael Bay sized mess. And we've moved from dealing in archetypes, to dealing in bland stereotypes. Basically, in a twist that defies all logic, instead of the RE movies using the games as inspiration, the games have used the ludicrous, forgettable movies as inspiration. I'm coming across as really harsh, and I guess I don't mean to. I *did* enjoy RE6. But it's flaws are pretty glaring, and I don't think the direction the series has taken has the same integrity. - Feb 21, 2013 10:32 am GMThated = co-op
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Don't need sharingan to see this. - Feb 21, 2013 10:42 am GMTRE1/2/3 are all excellent games, RE4 was amazing then RE5 ruined the experience by introducing co-op, reusing animations from RE4, weak boss fights & plot, boring sections (vehicle section where you face an El Gigante that looks just like the one out of RE4 :-| ), cheesey ending (dual rocket launcher time partnah), etc.
I like the controls (ability to dodge, walking and shooting, etc.) and a few of the enemies from RE6 but overall (besides mercs) it's bad.
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GT - JeDDyD
...some one jumped in as piers then he started doing jesus christ pose. enemies are fall down like flies.
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Why you've hated (or loved) RE since RE4 ...
Game Stats
- Game Universe:
- Resident Evil 3: Nemesis (PS, PC, DC, GC),
- Resident Evil 2 (PC, N64, PS, DC, GC, GCOM),
- Resident Evil Code: Veronica X (PS2, GC, X360, PS3),
- Resident Evil (PC, PS, SAT, GC, MOBILE, GBC),
- Resident Evil 4 (GC, PS2, PC, WII, IP, ZB, X360, PS3),
- Resident Evil 5 (X360, PS3, PC),
- Resident Evil 5: Gold Edition (PS3, X360),
- Resident Evil 5: Lost in Nightmares (X360, PS3),
- Resident Evil 5: Desperate Escape (PS3, X360),
- Resident Evil 6 (PS3, X360, PC)
- M Rating Description
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Learn more
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