Sharp graphics and good hack and slash mechanics are overshadowed by shallow gameplay and an incomprehensible story.

User Rating: 4.5 | Requiem of Hell NGE
I have to say, I was immensely looking forward to Requiem of Hell for the NGage. I love Diablo style hack and slash games, and they seemed perfectly suited for a portable platform. They don't put too much strain on the graphics engine and the nature of the game makes it well suited for long airplane sessions or for short quick bursts of play while waiting for the dentist. That said, I was completely disappointed. The game looked very good, and the controls we're well suited to the NGage. There was a very good variety of monsters with different skills and attributes, and a lot of them on the screen at the same time for a portable game. While you're just hacking away at the tons of monsters you got a really good Diablo feel going. Otherwise, everything else was horrible. To start with, the game made no sense. The objectives laid out were at best misleading and at worst just flat out wrong. There was no way to check the status of your objectives, so if you missed a line you might get confused as to what to do. I had to restart the game to find out that even if you did get a line correct, you still didn't get what to do. Which I guess wasn't so bad, since there was no real way to interact with the game. There are 5 characters to talk to. 2 offer nothing, 2 were confusing, and one sent me on a quest I could never actually achieve. Often times, the characters responses were out of synch with what I had actually accomplished. They would tell me congratulations for finishing an objective before I actually had. As far as inventory, spells and character there was nothing there either. I would occasionally get an axe I could use, but more often I would get a sword that only the female character could use, or interestingly would get throwing weapons that no character in the game could use. There were three spells that you got in order that were pretty cool, but you didn't get to define them and it wasn't clear until the end of the game that you needed to use them constantly for them to be of any value. As far as character advancement went, I didn't seem to get any new strength or hit points as I progressed, but who could tell really. Finally I just walked around slashing things until I would find a new level. I would then slash some more until I got something I hadn't seen, then talk to the two characters that might give me something of value about what to do next (though most likely they would just confuse me more.) Finally, while the monsters in the game presented a good challenge the ending was the easiest thing in the world. I know that a portable game is not going to give you the depth of a PC game. That said, Baldur’s Gate on the GBA was a very strong hack and slash, and even short games on the NGage like Ghost Recon can offer a lot of fun. Better to save your money and hope that X-Men is a better option.