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Remember Me Review

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The Good

The Bad

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Remember Me never comes into its own, but it's an entertaining and attractive adventure all the same.

The Good

  • Great protagonist that makes it easy to get invested in her destiny  
  • Manipulating memories is a stimulating process  
  • Attractive near-future world  
  • Fun, fluid combat.

The Bad

  • Constricted level design keeps the world from coming to life  
  • Story rarely makes good on the cool premise  
  • Camera frequently gets in the way.

Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage. Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time. It also stars a great heroine who is both powerful and vulnerable, allowing her to stand out in an intriguing world of corporate influence and lurking danger.

That world is centered on the Paris of the future, where technology has allowed us to exchange and purchase memories, perhaps to replace painful memories with pleasant ones, or to share intimate recollections with friends and lovers. But of course, such power over human emotion also proves dangerous, and happy memories can be bought and abused like drugs, or even stolen and corrupted. Remember Me's opening moments show you the dark side of Neo-Paris, dropping you into a macabre science facility, and forcing you to share the young protagonist's fear and confusion.

Nilin is her name, and guided by the voice in her ear, she escapes into the welcoming arms of a separatist movement called the Errorists. As it turns out, she is a messiah of sorts to its members, though it isn't immediately clear just why she's such an important part of this group's plans. And so as Nilin, you set off to free the populace from the tyranny of the technology that has led to such abuse, and to fell the corporation that controls it. You also seek to recover your lost past. Who are you? What events led to this moment? Can you trust the words of this mysterious Edge, whose voice guides you from one objective to the next?

This is a fantastic premise, and occasionally, Remember Me makes good on it. The chilling opening is one such example, though late-game developments prove poignant as well, revealing how personal pain can lead to far-reaching consequences for the ones we love--and even for entire cultures. In between, however, Remember Me falls into a rut, leaning on typical video game tropes, the voice in your ear leading you from one objective to the next with only a few words of exposition to motivate you. Nilin even makes a crack about being a simple errand runner, and all too often, that's the role you play.

Elsewhere, corny dialogue and forced metaphors dull the story's edge. When Nilin plaintively calls out to a fellow Errorist codenamed "Bad Request" using only "Bad," as though it's his first name, it's hard to take the story seriously. Nilin herself is the common narrative element that pulls you through in the face of loopy writing. Her ability to change memories at will, and her tendency to kick major butt in hand-to-hand combat, make her an appealing game lead, but it's her strength in the face of a vague past and an uncertain future that makes her an intriguing individual. Nilin is wonderfully voiced, betraying her fear in harsh whispers and crying out in anger when the burden is too great to bear.

The world, too, provides phenomenal possibilities, only to reveal itself as a façade, rather than the well-defined setting it seems to be. Neo-Paris is a gorgeous mix of the traditional and the advanced. Café patrons sit at wrought-iron tables, while behind them, high-style skyscrapers reach into the clear cerulean sky. At one point, you collide with a busy shopper on your travels--but that shopper is not a fashionably dressed Parisian, but a fashionably dressed Parisian's android, frantically running errands for its demanding owner. Remember Me's second half leaves behind its most evocative sights for more mundane environments, but even so, the production values remain typically expert. Ambient lighting brings an eerie beauty to subterranean corridors, and digital glitches appear to remind you of the gaps in your memory. Audio glitches appear in the superb musical soundtrack, as well, taking on particular power when the musical score slows or hastens in accordance with your on-screen actions.

It's a shame that you never get a chance to explore this world to any notable degree. Remember Me is one of the most linear, guided games in recent memory, giving you little choice but to wander down its narrow paths until you reach the next battle, the next cutscene, or the next scripted platforming sequence. "Linear" needn't be a bad thing, of course, and plenty of games lead you from point A to point Z with little room to breathe in between. Yet Remember Me stands out as a particularly egregious example of tightly controlled roller-coaster design, in spite of the few nooks hiding various collectibles. Some areas are so confined that the camera fails to find a good angle, and the paths you follow are so narrow that you long to break free. In the meanwhile, you look into the distance, aching to investigate the inviting Neo-Parisian sights and realizing you are an outsider looking in rather than a true part of this incredible place.

Give yourself over to this theme-park ride, however, and you'll have a good time. Remember Me takes on a predictable but comfortable rhythm of scripted platforming, melee combat, and light puzzle solving. The leaping and climbing take a clear cue from the Uncharted series, the game always leading you in the single direction towards your destination. Visual cues always shows the path; the fun comes not from the true dangers of navigation, but from the camera angles that highlight the deep chasms beneath you and the gorgeous Neo-Parisian architecture. A few platforming stretches impart a sense of urgency, having you evade an aircraft's gunfire, or hurrying along ledges being periodically electrified. But for the most part, Remember Me's platforming isn't likely to challenge you, only to stimulate your eyes and ears.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

16 comments
JukedSolid
JukedSolid

It sounds as though the biggest downside of the game is the length of the story and the excessively linear progression.  The linear progression is the one that gets me the most because I wanted to be able to explore all the additions they made to the iconic Parisian architecture and city planning.  A sandbox design like inFamous would have been pitch perfect for this type of game.

Just_Tom__
Just_Tom__

When reading on the story I was ready to be blown away by this game. It does seem it had an idea that could of made this a great game, but looks average to me.

Might pick it up anyway, will tie me over til Last of Us I guess.

veronus2
veronus2

I agree with the review for the most part, give it another 2 points if you don't mind being somewhat confined (e.g. Mass Effect) or take 2 points off I you only like Open World sandbox type games, other than that, I'm through Episode 2 and it's fab so far.

PlatinumPaladin
PlatinumPaladin

Not really surprised by this review. It's felt like a relatively short time since it was announced, which I thought meant it'd been in development for an absolute age. Now I think it may have been a little rushed. An average sort of game made better by it's concept.

juninhotorres
juninhotorres

Although the review might not intend that, it makes the game sound like such a huge disappointment... Anyway, all the gameplay videos I watched turned me off, so this game isn't likely to show up on my shelf.

Wensea10
Wensea10

This seems like a great game but do not expect nothing revolutionary...

Dragon-Power
Dragon-Power

Thanks Kevin for the Review , Capcom must learn from their mistakes

whitejackel
whitejackel

i find these games always get lower scorse but end up being the hidden cult gems that everyone loves when you bring them up in conversations. so im looking forward to it.

dcaseng
dcaseng like.author.displayName 1 Like

sounds like a fair review. It looks like it has tremendous potential, but disappointing in the end.

SavoyPrime
SavoyPrime ranger like.author.displayName like.author.displayName 2 Like

A shame really. The narrative had me interested, but the combat never looked entertaining to me.

oflow
oflow

meh I dont really see it as an more linear than most RPGs.  Its not Skyrim true, but from what I played of it its not any more linear than uncharted or the witcher.

samus_my_life
samus_my_life

i've wasted already on this game 


Grrrrrrrr 

QtrArt
QtrArt like.author.displayName 1 Like

im not sure about this game,so save your money for the last of us :D

oflow
oflow

@QtrArt I actually like the concept of ths game better than the Last of Us.  I do understand that naughty Dog makes better games though so you are right I'll catch this one when it goes on sale on steam in a few months.

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