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Remember Me Review

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The Good

The Bad

  1. Great and original idea wasted with bad camera, linear graphics and environment.

  2. Original story, Deus Ex style graphics, Incredible design and attention to detail. Laid back console gaming.

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Remember Me never comes into its own, but it's an entertaining and attractive adventure all the same.

The Good

  • Great protagonist that makes it easy to get invested in her destiny  
  • Manipulating memories is a stimulating process  
  • Attractive near-future world  
  • Fun, fluid combat.

The Bad

  • Constricted level design keeps the world from coming to life  
  • Story rarely makes good on the cool premise  
  • Camera frequently gets in the way.

Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage. Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time. It also stars a great heroine who is both powerful and vulnerable, allowing her to stand out in an intriguing world of corporate influence and lurking danger.

You can keep combos going even after dodging.

That world is centered on the Paris of the future, where technology has allowed us to exchange and purchase memories, perhaps to replace painful memories with pleasant ones, or to share intimate recollections with friends and lovers. But of course, such power over human emotion also proves dangerous, and happy memories can be bought and abused like drugs, or even stolen and corrupted. Remember Me's opening moments show you the dark side of Neo-Paris, dropping you into a macabre science facility, and forcing you to share the young protagonist's fear and confusion.

Nilin is her name, and guided by the voice in her ear, she escapes into the welcoming arms of a separatist movement called the Errorists. As it turns out, she is a messiah of sorts to its members, though it isn't immediately clear just why she's such an important part of this group's plans. And so as Nilin, you set off to free the populace from the tyranny of the technology that has led to such abuse, and to fell the corporation that controls it. You also seek to recover your lost past. Who are you? What events led to this moment? Can you trust the words of this mysterious Edge, whose voice guides you from one objective to the next?

This is a fantastic premise, and occasionally, Remember Me makes good on it. The chilling opening is one such example, though late-game developments prove poignant as well, revealing how personal pain can lead to far-reaching consequences for the ones we love--and even for entire cultures. In between, however, Remember Me falls into a rut, leaning on typical video game tropes, the voice in your ear leading you from one objective to the next with only a few words of exposition to motivate you. Nilin even makes a crack about being a simple errand runner, and all too often, that's the role you play.

Elsewhere, corny dialogue and forced metaphors dull the story's edge. When Nilin plaintively calls out to a fellow Errorist codenamed "Bad Request" using only "Bad," as though it's his first name, it's hard to take the story seriously. Nilin herself is the common narrative element that pulls you through in the face of loopy writing. Her ability to change memories at will, and her tendency to kick major butt in hand-to-hand combat, make her an appealing game lead, but it's her strength in the face of a vague past and an uncertain future that makes her an intriguing individual. Nilin is wonderfully voiced, betraying her fear in harsh whispers and crying out in anger when the burden is too great to bear.

The world, too, provides phenomenal possibilities, only to reveal itself as a façade, rather than the well-defined setting it seems to be. Neo-Paris is a gorgeous mix of the traditional and the advanced. Café patrons sit at wrought-iron tables, while behind them, high-style skyscrapers reach into the clear cerulean sky. At one point, you collide with a busy shopper on your travels--but that shopper is not a fashionably dressed Parisian, but a fashionably dressed Parisian's android, frantically running errands for its demanding owner. Remember Me's second half leaves behind its most evocative sights for more mundane environments, but even so, the production values remain typically expert. Ambient lighting brings an eerie beauty to subterranean corridors, and digital glitches appear to remind you of the gaps in your memory. Audio glitches appear in the superb musical soundtrack, as well, taking on particular power when the musical score slows or hastens in accordance with your on-screen actions.

It's a shame that you never get a chance to explore this world to any notable degree. Remember Me is one of the most linear, guided games in recent memory, giving you little choice but to wander down its narrow paths until you reach the next battle, the next cutscene, or the next scripted platforming sequence. "Linear" needn't be a bad thing, of course, and plenty of games lead you from point A to point Z with little room to breathe in between. Yet Remember Me stands out as a particularly egregious example of tightly controlled roller-coaster design, in spite of the few nooks hiding various collectibles. Some areas are so confined that the camera fails to find a good angle, and the paths you follow are so narrow that you long to break free. In the meanwhile, you look into the distance, aching to investigate the inviting Neo-Parisian sights and realizing you are an outsider looking in rather than a true part of this incredible place.

Give yourself over to this theme-park ride, however, and you'll have a good time. Remember Me takes on a predictable but comfortable rhythm of scripted platforming, melee combat, and light puzzle solving. The leaping and climbing take a clear cue from the Uncharted series, the game always leading you in the single direction towards your destination. Visual cues always shows the path; the fun comes not from the true dangers of navigation, but from the camera angles that highlight the deep chasms beneath you and the gorgeous Neo-Parisian architecture. A few platforming stretches impart a sense of urgency, having you evade an aircraft's gunfire, or hurrying along ledges being periodically electrified. But for the most part, Remember Me's platforming isn't likely to challenge you, only to stimulate your eyes and ears.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

50 comments
MADDjoe
MADDjoe

Been playing this for the PC the past 2 days. and I'm enjoying it a lot. It's a really good, story and characters are good. Environments are great. If you like the whole dystopian future this is a worth playing. I will agree somewhat about the camera angles, but its not that bad. I would say the is an 8. I don't feel the levels are constricted, not every game has to be open world game. I love being able to rewind and fix memories pretty cool. 

Darek68
Darek68

pretty accurate review, thanks Kevin

net_demon_demon
net_demon_demon

I will say that the game is not for every one because of the cut scenes and such. The combat and the game play does seem like AC and Batman but I will say that dont judge the game before you at least give it a try. My only issue is that the game felt a bit short. I did not really figure I would reach the end of the game in just a few hours of playing but did. I also dont like the fact that when playing it again you no longer get pmp points. This game is good and no its not a great or fantastic game but it is good and worth trying. I do wish that they would have added a new + game that makes it harder or what not. Never the less once you figure out how to play it and how to do the combos correctly the game is fun to play.

qewretrytuyiuoi
qewretrytuyiuoi like.author.displayName like.author.displayName 2 Like

Oh god this game is annoying....where to start?  ok the first hour is just like watching a movie (tbh you probably use more buttons watching a movie), you walk a couple of steps then theres a  cutscene , jump to a ledge more cutscenes walk a few more paces and yet more cutscene Grrrrrrrrr.

Combat is really bad and yet the ideas are really good, its all based on combo's but in the early stages you fail around 50% of these because someone pops up behind you and hits you thus resetting the combo, it's infuriating. Although there is a system for building your own combos which has the potential to be excellent.  I just hope that the rest of the game irons out these issues.

rhymesmatter
rhymesmatter

Meh i expect the same from pretty much every UbiSoft game nowadays!AC series is a primes example and this too was bound to go like that...I wouldn't be surprised if Ubi pulls a fat one on Watch Dogs as well

xXJayeDuBXx
xXJayeDuBXx like.author.displayName like.author.displayName like.author.displayName 3 Like

@rhymesmatter Hey, your ignorance is showing, Remember Me is actually a Capcom game. Nice try with the troll but next time get your facts straight. Besides, when did 7/10 mean a game is bad?

alioli
alioli

7/10? Not too shabby ^^

deathcon4
deathcon4

They call combat predictable because you can counter-attack and combo, combo, combo. Assassin's Creed which is the most repetitive and milked game I've played is all this described too.

one-for-all
one-for-all

Honestly, I don't care much for the story OR the characters. I doubt they're gonna sound genuine. I'm counting on gameplay and judging from the videos, it looks interesting enough.

GSGuy321
GSGuy321

Given the low rating here and on other sites I'm going to skip it.

dkshadow
dkshadow like.author.displayName 1 Like

@GSGuy321  

I gotta say this, on the the heck 70 is "low Rating", people only wish to play 9/10 titles, and miss out great games thanks to this elitist view on reviews.
7/10 is at least worth looking at firsthand (that is, me playing, not reading from others).

jovanroland
jovanroland

Environment looks cool. Platforming is great, reminds me of a mix between Assassin's Creed and Prince of Persia, but combat looks like it was taken from one of those earliest bad Spider-Man games, and there's an overall childish feel to it. Pass.

OkRaider88
OkRaider88 like.author.displayName 1 Like

$15 Call of Juarez is better. Wait until this game gets under $30.00, Then it will be worth the purchase.

xXJayeDuBXx
xXJayeDuBXx like.author.displayName 1 Like

@OkRaider88 So a 7/10 is bad now? You do realize that it's only three points away from ten, right? So then it's actually good, just not great. It's a one to ten scale, not seven to ten scale.

OkRaider88
OkRaider88 like.author.displayName 1 Like

@xXJayeDuBXx Reading Comprehension is a lost skill. I didn't say the game was bad - I said the $15 Call of Juarez: Gunslinger was BETTER. And lo and behold - the review score on that one was an 8.5. At $15, CoJ is worth buying immediately. But Remember Me is selling for $49.99 for the PC. That is not the best price point for this 7.0 game. It's a good game - but like Binary Domain, and Alpha Protocol, and Bulletstorm - all good games - you wait for a price drop to $29.99 before the game has the right value vs. price. And if this isn't on your radar, you can wait for an even lower price drop. 

xXJayeDuBXx
xXJayeDuBXx

@OkRaider88 There's actually nothing wrong with how I comprehended your comment. You gave no information to back up your initial comment. But this is very good explanation of what your intended comment was about, and I don't totally disagree with it at all.

I understand that Gunslinger received an 8.5, but they are different games that can't be judged on score alone.

Randolph
Randolph

This game could have been a winner if they moved past the stubborn idea that the game had to be sixty dollars.  I'll pick it up when it hits $29 and not a penny more.

tsunami2311
tsunami2311

reviews and scores are subjective to the person reading them And if the person reading them believes them as truth. Reviews game AvP and Asura Wraith bad scores and review, But I loved them.


It all subjective, One persons gold is another person coal and vis versa

stev69
stev69

I guess I'll still play this, but I was hoping for a more open experience, would have been nice to explore such a vision without being stuck on rails.

petez34
petez34

DONTNODOFF Entertainment.

yeah_28
yeah_28

I get the same feeling of Assassins Creed, good in general, but too much unexploited potential.

If this one is good enough to introduce and present the franchise, the second one could be really great.

DigiRave
DigiRave

@yeah_28 AC 2 with da Vinci and the roman setting was good. The mechanics and visuals seem to have improved a lot in AC 3, but the Roman setting of AC 2 was better. I think with AC 3 they just started heading in the wrong direction.

yeah_28
yeah_28

@DigiRave @yeah_28 i was talking about the original AC 1.

About the others, to me the series started going down with brotherhood already, when they realized AC could actually be milked and cheaply prolonged. AC3 was pretty bad in my opinion and i really struggled to finish it. It isnt just because of the setting though.

dark1226
dark1226

nice user score 

Saidrex
Saidrex

@dark1226 considering game is even not out yet. Even if they got their hands on game somehow they deffinetly have not played enough to already make conclusions

Silvareos
Silvareos

@Saidrex @dark1226 Unfortunately, pirated versions for PS3 and 360 have been out for at least a month and PC versions just hit as well. How the hell they hit so early is anyone's guess.

mmarufahmed
mmarufahmed

Remember how bad the gameplay of Mass Effect was? Only the story kept me going and the later games were great improvements in gamplayl. I suspect the same for sequels of this game. I hope they don't cancel this game. There is real potintial in Remmeber Me

AvatarMan96
AvatarMan96 like.author.displayName 1 Like

So Capcom CAN make a good game... who knew?

dkshadow
dkshadow

@AvatarMan96  

It would be great, if the game was made by capcom.

dontnod is a independent studio, and they're using capcom only as publisher of their game.


Hurvl
Hurvl like.author.displayName 1 Like

Not what I would have hoped for, but 7/10 isn't that bad and the Metacritic score (although based on only 5 reviews) is also 70, where the single lowest score is 60/100. I hope Watchdogs get better reviews, but having said that, I'll try trust my gut feeling when deciding whether to purchase this game, instead of the reviews. My gut feeling says that this game can be fun, but probably not a great experience.

vunacar
vunacar like.author.displayName 1 Like

@Hurvl IGN gave it a 5, called the game "Forgetable".

Hurvl
Hurvl

@vunacar That's always a risk when naming a game something like that. If it's less than great, people are quick to say "Remember Me? No!".

Saidrex
Saidrex

Developers said it is hard to find publisher because of female protagonist, actually no publisher wants to touch this game because it is crap and has nothing to do with protagonist being female

Saidrex
Saidrex

btw, i'm not saying game is crap, i just mean looking at those scores game is not as good as developers described it

stev69
stev69 like.author.displayName like.author.displayName 2 Like

@Saidrex The developer is not likely to turn round and say "hey our our game is shit but buy it anyway".

EPaul
EPaul

So the universe has potential

Lhomity
Lhomity

Thank you for the review, Kevin. I'm looking forward to playing it soon. Picking it up my pre-order on thursday.

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