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Remember Me Review

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The Good

The Bad

  1. A potentially great game wrapped up in a good game's clothes.

  2. Simply put, Remember Me is one of the most beautiful, engaging experiences to come in a long time.

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Remember Me never comes into its own, but it's an entertaining and attractive adventure all the same.

The Good

  • Great protagonist that makes it easy to get invested in her destiny  
  • Manipulating memories is a stimulating process  
  • Attractive near-future world  
  • Fun, fluid combat.

The Bad

  • Constricted level design keeps the world from coming to life  
  • Story rarely makes good on the cool premise  
  • Camera frequently gets in the way.

Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage. Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time. It also stars a great heroine who is both powerful and vulnerable, allowing her to stand out in an intriguing world of corporate influence and lurking danger.

Sneaky Nilin is not the best Nilin.

That world is centered on the Paris of the future, where technology has allowed us to exchange and purchase memories, perhaps to replace painful memories with pleasant ones, or to share intimate recollections with friends and lovers. But of course, such power over human emotion also proves dangerous, and happy memories can be bought and abused like drugs, or even stolen and corrupted. Remember Me's opening moments show you the dark side of Neo-Paris, dropping you into a macabre science facility, and forcing you to share the young protagonist's fear and confusion.

Nilin is her name, and guided by the voice in her ear, she escapes into the welcoming arms of a separatist movement called the Errorists. As it turns out, she is a messiah of sorts to its members, though it isn't immediately clear just why she's such an important part of this group's plans. And so as Nilin, you set off to free the populace from the tyranny of the technology that has led to such abuse, and to fell the corporation that controls it. You also seek to recover your lost past. Who are you? What events led to this moment? Can you trust the words of this mysterious Edge, whose voice guides you from one objective to the next?

This is a fantastic premise, and occasionally, Remember Me makes good on it. The chilling opening is one such example, though late-game developments prove poignant as well, revealing how personal pain can lead to far-reaching consequences for the ones we love--and even for entire cultures. In between, however, Remember Me falls into a rut, leaning on typical video game tropes, the voice in your ear leading you from one objective to the next with only a few words of exposition to motivate you. Nilin even makes a crack about being a simple errand runner, and all too often, that's the role you play.

Elsewhere, corny dialogue and forced metaphors dull the story's edge. When Nilin plaintively calls out to a fellow Errorist codenamed "Bad Request" using only "Bad," as though it's his first name, it's hard to take the story seriously. Nilin herself is the common narrative element that pulls you through in the face of loopy writing. Her ability to change memories at will, and her tendency to kick major butt in hand-to-hand combat, make her an appealing game lead, but it's her strength in the face of a vague past and an uncertain future that makes her an intriguing individual. Nilin is wonderfully voiced, betraying her fear in harsh whispers and crying out in anger when the burden is too great to bear.

The world, too, provides phenomenal possibilities, only to reveal itself as a façade, rather than the well-defined setting it seems to be. Neo-Paris is a gorgeous mix of the traditional and the advanced. Café patrons sit at wrought-iron tables, while behind them, high-style skyscrapers reach into the clear cerulean sky. At one point, you collide with a busy shopper on your travels--but that shopper is not a fashionably dressed Parisian, but a fashionably dressed Parisian's android, frantically running errands for its demanding owner. Remember Me's second half leaves behind its most evocative sights for more mundane environments, but even so, the production values remain typically expert. Ambient lighting brings an eerie beauty to subterranean corridors, and digital glitches appear to remind you of the gaps in your memory. Audio glitches appear in the superb musical soundtrack, as well, taking on particular power when the musical score slows or hastens in accordance with your on-screen actions.

It's a shame that you never get a chance to explore this world to any notable degree. Remember Me is one of the most linear, guided games in recent memory, giving you little choice but to wander down its narrow paths until you reach the next battle, the next cutscene, or the next scripted platforming sequence. "Linear" needn't be a bad thing, of course, and plenty of games lead you from point A to point Z with little room to breathe in between. Yet Remember Me stands out as a particularly egregious example of tightly controlled roller-coaster design, in spite of the few nooks hiding various collectibles. Some areas are so confined that the camera fails to find a good angle, and the paths you follow are so narrow that you long to break free. In the meanwhile, you look into the distance, aching to investigate the inviting Neo-Parisian sights and realizing you are an outsider looking in rather than a true part of this incredible place.

Give yourself over to this theme-park ride, however, and you'll have a good time. Remember Me takes on a predictable but comfortable rhythm of scripted platforming, melee combat, and light puzzle solving. The leaping and climbing take a clear cue from the Uncharted series, the game always leading you in the single direction towards your destination. Visual cues always shows the path; the fun comes not from the true dangers of navigation, but from the camera angles that highlight the deep chasms beneath you and the gorgeous Neo-Parisian architecture. A few platforming stretches impart a sense of urgency, having you evade an aircraft's gunfire, or hurrying along ledges being periodically electrified. But for the most part, Remember Me's platforming isn't likely to challenge you, only to stimulate your eyes and ears.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

863 comments
SoljaD2005
SoljaD2005

So I see how GS rating these games now; The games in which score higher when review by others, is scale lower on this site because of the person giving the review point out things they WISH was on the game. The game should be rated base on whats IN THE GAME and HOW IT PLAYS, not "aww I wish it was a open world in this game because it's so pretty" -1 point 

the_big_doggg
the_big_doggg

Does every game this site reviews get a 7 or 8?

narutit
narutit

@the_big_doggg It's just this site review everything. From the story to the gameplay. Like everything. So yeah, most games are 7 & 8.

Nick_Fury_Shine
Nick_Fury_Shine

@the_big_doggg It sounds more realistic, there are no perfect games and the Gold age of games passed, so everything is a bit more mature and conservative. However Gamespot like any review site has a benefactor, I leave the imagination to do the rest, but yes I think 7 and 8 max a 9 is what it should be, a 10 is either godlike status or extreme fanboy status.

IcemanX5
IcemanX5

I cant wait for Super Remember Me: Arcade Edition

amdreallyfast
amdreallyfast

That music sounds like it could be the soundtrack to an old Star Trek film.  I like it.

jimrhurst
jimrhurst like.author.displayName 1 Like

Kevin is definitely the best writer on Gamespot, IMO.  I don't play enough games to be able to make fair comparisons on his scoring, but his comments always seem very insightful as well.  Its too bad that leads me to the inevitable, cynical conclusion that he won't be around here much longer.  A little too good at this to stay around writing game reviews.

jtboldo
jtboldo

Just 7.0? It deserves at least a 9.0! The plot is amazing, fighting is fun and stimulating, and the memory mixing process is something TRULY unique in gaming. Its true the camera gets in the way sometimes, but hey! It's a Capcom game! What to expect?

Thyasianman
Thyasianman

@jtboldo Alright. Go ahead and rate the game a 9.0 then. It's his professional opinion. He's not making reviews based on anybody elses opinion other than his. The world needs to learn to not complain about game scores because there will always be a person who disagrees with a game score. 

PeterDuck
PeterDuck

Remember to buy me at discount

justinka777
justinka777

I just finished this game and I am really satisfied with it. great atmosphere that really pulls you in to the world and even though I know plenty thought the combo lab was boring, I enjoyed playing around with the different moves to make cool looking combos. all that said there were a couple downers, first the dialogue, the voice acting was good but whoever wrote it should be told that they suck at it. secondly there was way too much platforming to the point where I was wondering how normal people get around the city. isn't there a road I can walk down or something? why do I have to get there by jumping over all the buildings? and lastly I think the more minor of problems I had was that the dodge was too powerful, it let you avoid anything no matter how surrounded you were.

StarsiderSajun
StarsiderSajun like.author.displayName 1 Like

@justinka777 Very right.

I did prefer both the dialogue and platforming of Enslaved better. If you haven't tried that game you should give it a shot. Same kind of breathtaking environment/atmosphere and the dialogue between the two characters is wonderful.

constantin
constantin

yet another japanified disaster; european studios should stick to making european games with european publishers - look at the success of the Polish studio CD Projekt Red

StarsiderSajun
StarsiderSajun

@constantin Not sure what you mean by japanified. Have you even played it yet?

ashyblood
ashyblood

@StarsiderSajun @constantin Don't think he has. The game is certainly not "Japanified". The only Japanese influence I see are the mechs in the beginning. My main problem with it is that beat-em-ups get tired really fast. The enemies pretty much just walk right into your attacks and you just continuously tap the buttons until they're on their backs. Gets old. 

This game might've been better as a shoot em up instead of beat em up. Shoot-em-ups may just be more fun than beat-em-ups because of the simple but constant challenge of aiming, plus you get different weapons that keeps things interesting, unlike different combo attacks in beat-em-ups, that usually all feel the same. Sad to say, but there aren't a whole lot of things that can go into modern game mechanics besides the usual suspects : 

1)Stealth, 

2) Punching, Kicking, Throwing, 

3)Shooting, 

4)Climbing, and 

5)Stealing (Haven't played the "Thief" games but I'm guessing that's what they're about?)

ashyblood
ashyblood

 @StarsiderSajunThe game certainly looks a bit like Mass Effect 2 in a way. Both games use the Unreal Engine 3 so it makes sense. I agree that A Mass Effect 2 style of shooting would've worked out great. 

Game developers should try mixing combat and weapon wielding in a single game. The Chronicles of Riddick games almost did something like that, except the combat was not as in depth as it could've been.

Gegglington
Gegglington

im like 50/50 on this game been playing it for an hour so its like a mish mash of ideas from ass creed 1, mirrors edge, devil may cry and uncharted i like it but dont like it at the same time

Cloud_imperium
Cloud_imperium like.author.displayName like.author.displayName 2 Like

Cyberpunk 2077 can't come soon enough .

ashyblood
ashyblood

@Cloud_imperium We haven't even seen a single screencap of gameplay yet from Cyberpunk 2077, I wonder why everyone already assumes it will be to their liking. Anyway, I hope it's as good as the hype suggests and not disappointing. I think this game right here proves the importance of gameplay vs. graphics.

kevkyl
kevkyl

Finally! a game without guns!

Stebsis
Stebsis

@kevkyl What do you mean finally?

kevkyl
kevkyl

@Stebsis @kevkyl have you noticed that many of the games have guns in it? its like a staple ingredient in games, and with the recent news for upcoming games like CoD, Battlefield, Destiny, Killzone. its kinda overwhelming, for most of the games you just point and shoot, dont get me wrong, i dont hate them, its just getting tiresome with all the shooting.

Makbar_Ramirez
Makbar_Ramirez

So, would this be more of a rental than a purchase then?  It looks interesting.

StarsiderSajun
StarsiderSajun

@Makbar_Ramirez If you didn't watch Kevin's review and think to yourself that you must have the game right that minute, then I'd just suggest renting it.

As for myself, it went into my collection on day one and will forever remain there, if that tells you anything.

TigerRifle1
TigerRifle1

Remember Me:  The game we deserved, but not the game we needed right now.

gtandiono
gtandiono like.author.displayName like.author.displayName like.author.displayName 3 Like

you know what, kevin? I can say the same thing about Metro: Last Light. A beautifully designed world which players don't get the chance to explore, and constantly find ourselves in a cramped up, dark, narrow places. I'm just saying...

Louistje1
Louistje1

@gtandiono The difference is, is that in Metro you are actually underground in a metro system. In this game you are in a wide open city. This makes you want to explore so much more. I guess that's what it is

StarsiderSajun
StarsiderSajun like.author.displayName like.author.displayName like.author.displayName 3 Like

@gtandiono It is frustrating, but in the long run it's due to games like Fallout 3 and Skyrim. People have come to expect to be able to run everywhere and explore every corner of this huge open world.

I'm playing Remember Me right now. I'm playing it right now instead of Skyrim. Reason being is that you don't need to be able to explore every nook and cranny to enjoy a game, or you shouldn't at least.

pip3dream
pip3dream

@StarsiderSajun @gtandiono this is actually a huge issue have with open world games.  im in my 30's, and i just dont have time for the energy it takes to get your moneys worth out of skyrim.  im a suker for there narrower linear games.

StarsiderSajun
StarsiderSajun like.author.displayName 1 Like

A 7 is fair in my opinion. As always, Kevin does a great job of reviewing a game, pointing out its flaws, and still leaving me with the desire to run out and buy it.

I was not disappointed. Remember Me is stunning. The soundtrack is by far the best aspect. The game is by no means without flaws, but the few it has are almost insignificant in the long run. This game reminds me of Enslaved. It's not perfect, but the beauty of it makes up for all its shortcomings.

Kryptonbornson
Kryptonbornson

@StarsiderSajun He's not always fair at all. Alot of the time he's unfair, but he writes well. But not always accurate reviews. I actually think it's weird how they hold different standards for AAA American games as they are far more harsh on everyone else.

StarsiderSajun
StarsiderSajun

@Kryptonbornson @StarsiderSajun I will agree with you a bit. That's one of the reasons why I don't ever go to IGN. It's clear that they give higher scores to AAA titles as opposed to smaller projects that are just as deserving.

Granted I haven't read every review Kevin has done. But I feel that in general out of all the Gamespot staff he presents the most unbiased reviews. The score should never matter. Sure I myself gave Remember Me an 8 in my review, but a 7 is just as fair in my opinion. After all, it is an opinion.

Kryptonbornson
Kryptonbornson

@StarsiderSajun He always writes well, that's never an argument. However he's one of the reason Resident Evil 6 didn't sell that 7 million it could have. To me, it's a great game. I didn't much care for Bioshock Infinite either, though it was okay. I have been playing quite a few new games and I have to say lately, they are getting more spot on with their scores. I really like this game and hesitate to call it great. I'd call any potential sequel that improves on the best parts of this game definitely 8 or above. I want to give it an 8, but I'll stick with a 7.5 which is good. A great experience, but it could have been a great game.

enuo9
enuo9 like.author.displayName 1 Like

It's kind of eerie how perfectly Kevin summed up my feelings about this game. Here's hoping the sequels better.

LeFeverBeaver
LeFeverBeaver like.author.displayName like.author.displayName like.author.displayName 3 Like

Anyone else perfectly satisfied just watching the review? I mean, I don't feel compelled to even play it; KVO does such an epic review :)

digits52
digits52 like.author.displayName 1 Like

Excellent review, looking forward to trying this out

ashyblood
ashyblood like.author.displayName like.author.displayName like.author.displayName 3 Like

Open world games are great but I still like my sense of story. Far Cry 3 for example has a good  open world to explore but I feel as though the sense of story isn't strong and mini-games/challenges are the main focus. Open world games are great as long as the game remembers that it is trying to tell you a story and not just have you running around killing rabid dogs and choosing your own random mini adventures. Tomb Raider 2013 and Deus Ex HR are good examples of open world games that remember that the main mission of the game is to tell a story, and you always know what to do next in these games, which should be important in an open world game. If DONTNOD could make this game open-world without making it a mess the end product would be hard to ignore.

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