Sign on Options
Theme: [Light Selected] To Dark»

Remember Me Review

loading...

Game Emblems

The Good

The Bad

  1. A potentially great game wrapped up in a good game's clothes.

  2. Simply put, Remember Me is one of the most beautiful, engaging experiences to come in a long time.

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Remember Me never comes into its own, but it's an entertaining and attractive adventure all the same.

Actually, Remember Me isn't challenging in general, though you are still likely to be entertained by its combat. On its topmost level, beating up your foes is a relatively shallow button-mashing affair, but the melee combat has a few extra twists to keep it from falling into a rut. Nilin looks good in battle, tumbling, punching, and kicking with ease, each blow landing with a nice thud. You can string individual attacks into combos, and it's here that Remember Me makes its first effort to set its gameplay apart from the pack: you can create your own combos out of individual attacks called pressens. Some attacks focus on damage, while others provide you with healing or recharge the meter that allows you to perform special abilities.

It's a neat system, but it's less exciting than initially meets the eye. You only get a few combo templates to work with, and you unlock new pressens slowly, so the potential of the craft-your-own-combos mechanic is never fully exploited. But the nature of certain attacks, the self-heal in particular, gives some battles a modicum of tactical dimension. Some powerful corporate guards deal damage each time you make contact, which makes that self-heal an important part of your combos. Meanwhile, a ranged gadget you collect early on allows you to knock memory-addicted leapers off of walls and fire energy charges at robots vulnerable to them. Crowded encounters and boss fights give you a good chance to break out special attacks, such as an area-wide stun, and a bomb that you can attach to unsuspecting freaks.

Battle is rarely difficult, though it does take on a nice rhythm, particularly in the final hours, when you have a greater selection of attacks at your disposal. As with the platforming, Remember Me's combat is more interested in pleasing your senses than it is in providing depth. The camera frequently closes in to show you planting a destructive bomb, or to showcase the final kick in your longest combo. It's fun to feel like a participant in a sci-fi action film, but you can't always find a good view when the tight spaces get crowded with foes. In fact, the camera might even break, forcing you to restart at the most recent checkpoint so you can regain control. You might need to contend with other bugs as well; you can break a couple of environmental puzzles if you aren't careful, for instance, or a scripted event following a boss fight might not trigger, forcing you to replay the final stretch of that battle again. Bugs aren't enormously common, but Remember Me's highly scripted design makes such hitches seem a little more egregious than they might have been in a more flexible game.

Puzzles and stealth sections break up the pace nicely, though neither element is all that engaging on its own. You use your wrist device to manipulate sliding platforms, open doors, and transfer power from one door lock to another, and every so often, you need to move past roaming sentry bots without entering their danger zone. None of this proves very intellectually engaging however, with one exception: puzzles that require you to interpret mnemonics, and then manipulate objects accordingly. Not only do these few puzzles require a bit of brain power (provided you ignore the game's insistence on telling you the answer if you take too long), but also tie nicely into the narrative.

Remember Me's brightest spark, however, is emitted when Nilin enters and manipulates someone's memory in an effort to change their present state of mind. These sequences lead to a few of the game's more impactful narrative events, though they're best not analyzed too much, less the plot start to seem too nonsensical. More importantly, memory manipulation is Remember Me's most well-developed gameplay concept. Once you view the event as it originally occurred, you rewind and forward through the scene, seeking the telltale static indicating that you can interact with an object. You might move a piece of furniture, drop a cigarette, unfasten a safety belt, or move a firearm. Adjust the scene in just the right way, and you will change the past--or at least, the past as remembered by the mind you have manipulated--to accommodate the present you require.

Your attempts to properly shape another's memories may not go right the first few times, but the scene will still change based on your actions. The ensuing events may even lead to your subject's inadvertent death, or maybe just the innocuous fall of an object to the floor. It's intoxicating to watch an entire cinematic morph around your attempts to solve the puzzle at hand, and the final memory manipulation makes use of a delightful concept you must experience for yourself to appreciate. Disappointingly, Remember Me offers too few chances to concoct new memories for others.

The scarcity of memory manipulation isn't Remember Me's only disappointing element, yet there are just enough great ideas bubbling under its surface to give this adventure some heat. Nilin is the best reason to make this game a future memory: she's resolute, conflicted, and all too human, making her a terrific escort through this beautiful and underutilized world. Remember Me is a good game loaded with intriguing ideas; here's hoping that its sequel, should we ever have one, rides these ideas to greatness.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

880 comments
shruteshkumar
shruteshkumar

Am round 4-5 hours in and am definitely loving this one; true its completely linear, but the visuals are stunning, the soundtrack is amazing and the fighting is fun (I hardly play fighting games); only hitch is with the camera that seems to have a mind of its own :P

Probably have not reached the 'wtf' moments that made Kevin bring this one to a 7 :)


SoljaD2005
SoljaD2005

So I see how GS rating these games now; The games in which score higher when review by others, is scale lower on this site because of the person giving the review point out things they WISH was on the game. The game should be rated base on whats IN THE GAME and HOW IT PLAYS, not "aww I wish it was a open world in this game because it's so pretty" -1 point 

the_big_doggg
the_big_doggg

Does every game this site reviews get a 7 or 8?

narutit
narutit

@the_big_doggg It's just this site review everything. From the story to the gameplay. Like everything. So yeah, most games are 7 & 8.

Nick_Fury_Shine
Nick_Fury_Shine

@the_big_doggg It sounds more realistic, there are no perfect games and the Gold age of games passed, so everything is a bit more mature and conservative. However Gamespot like any review site has a benefactor, I leave the imagination to do the rest, but yes I think 7 and 8 max a 9 is what it should be, a 10 is either godlike status or extreme fanboy status.

IcemanX5
IcemanX5

I cant wait for Super Remember Me: Arcade Edition

amdreallyfast
amdreallyfast

That music sounds like it could be the soundtrack to an old Star Trek film.  I like it.

jimrhurst
jimrhurst like.author.displayName 1 Like

Kevin is definitely the best writer on Gamespot, IMO.  I don't play enough games to be able to make fair comparisons on his scoring, but his comments always seem very insightful as well.  Its too bad that leads me to the inevitable, cynical conclusion that he won't be around here much longer.  A little too good at this to stay around writing game reviews.

jtboldo
jtboldo

Just 7.0? It deserves at least a 9.0! The plot is amazing, fighting is fun and stimulating, and the memory mixing process is something TRULY unique in gaming. Its true the camera gets in the way sometimes, but hey! It's a Capcom game! What to expect?

Thyasianman
Thyasianman

@jtboldo Alright. Go ahead and rate the game a 9.0 then. It's his professional opinion. He's not making reviews based on anybody elses opinion other than his. The world needs to learn to not complain about game scores because there will always be a person who disagrees with a game score. 

PeterDuck
PeterDuck

Remember to buy me at discount

justinka777
justinka777

I just finished this game and I am really satisfied with it. great atmosphere that really pulls you in to the world and even though I know plenty thought the combo lab was boring, I enjoyed playing around with the different moves to make cool looking combos. all that said there were a couple downers, first the dialogue, the voice acting was good but whoever wrote it should be told that they suck at it. secondly there was way too much platforming to the point where I was wondering how normal people get around the city. isn't there a road I can walk down or something? why do I have to get there by jumping over all the buildings? and lastly I think the more minor of problems I had was that the dodge was too powerful, it let you avoid anything no matter how surrounded you were.

StarsiderSajun
StarsiderSajun like.author.displayName 1 Like

@justinka777 Very right.

I did prefer both the dialogue and platforming of Enslaved better. If you haven't tried that game you should give it a shot. Same kind of breathtaking environment/atmosphere and the dialogue between the two characters is wonderful.

constantin
constantin

yet another japanified disaster; european studios should stick to making european games with european publishers - look at the success of the Polish studio CD Projekt Red

StarsiderSajun
StarsiderSajun

@constantin Not sure what you mean by japanified. Have you even played it yet?

ashyblood
ashyblood

@StarsiderSajun @constantin Don't think he has. The game is certainly not "Japanified". The only Japanese influence I see are the mechs in the beginning. My main problem with it is that beat-em-ups get tired really fast. The enemies pretty much just walk right into your attacks and you just continuously tap the buttons until they're on their backs. Gets old. 

This game might've been better as a shoot em up instead of beat em up. Shoot-em-ups may just be more fun than beat-em-ups because of the simple but constant challenge of aiming, plus you get different weapons that keeps things interesting, unlike different combo attacks in beat-em-ups, that usually all feel the same. Sad to say, but there aren't a whole lot of things that can go into modern game mechanics besides the usual suspects : 

1)Stealth, 

2) Punching, Kicking, Throwing, 

3)Shooting, 

4)Climbing, and 

5)Stealing (Haven't played the "Thief" games but I'm guessing that's what they're about?)

ashyblood
ashyblood

 @StarsiderSajunThe game certainly looks a bit like Mass Effect 2 in a way. Both games use the Unreal Engine 3 so it makes sense. I agree that A Mass Effect 2 style of shooting would've worked out great. 

Game developers should try mixing combat and weapon wielding in a single game. The Chronicles of Riddick games almost did something like that, except the combat was not as in depth as it could've been.

Gegglington
Gegglington

im like 50/50 on this game been playing it for an hour so its like a mish mash of ideas from ass creed 1, mirrors edge, devil may cry and uncharted i like it but dont like it at the same time

Cloud_imperium
Cloud_imperium like.author.displayName like.author.displayName 2 Like

Cyberpunk 2077 can't come soon enough .

ashyblood
ashyblood

@Cloud_imperium We haven't even seen a single screencap of gameplay yet from Cyberpunk 2077, I wonder why everyone already assumes it will be to their liking. Anyway, I hope it's as good as the hype suggests and not disappointing. I think this game right here proves the importance of gameplay vs. graphics.

kevkyl
kevkyl

Finally! a game without guns!

Stebsis
Stebsis

@kevkyl What do you mean finally?

kevkyl
kevkyl

@Stebsis @kevkyl have you noticed that many of the games have guns in it? its like a staple ingredient in games, and with the recent news for upcoming games like CoD, Battlefield, Destiny, Killzone. its kinda overwhelming, for most of the games you just point and shoot, dont get me wrong, i dont hate them, its just getting tiresome with all the shooting.

Makbar_Ramirez
Makbar_Ramirez

So, would this be more of a rental than a purchase then?  It looks interesting.

StarsiderSajun
StarsiderSajun

@Makbar_Ramirez If you didn't watch Kevin's review and think to yourself that you must have the game right that minute, then I'd just suggest renting it.

As for myself, it went into my collection on day one and will forever remain there, if that tells you anything.

TigerRifle1
TigerRifle1 like.author.displayName 1 Like

Remember Me:  The game we deserved, but not the game we needed right now.

gtandiono
gtandiono like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

you know what, kevin? I can say the same thing about Metro: Last Light. A beautifully designed world which players don't get the chance to explore, and constantly find ourselves in a cramped up, dark, narrow places. I'm just saying...

Louistje1
Louistje1

@gtandiono The difference is, is that in Metro you are actually underground in a metro system. In this game you are in a wide open city. This makes you want to explore so much more. I guess that's what it is

StarsiderSajun
StarsiderSajun like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

@gtandiono It is frustrating, but in the long run it's due to games like Fallout 3 and Skyrim. People have come to expect to be able to run everywhere and explore every corner of this huge open world.

I'm playing Remember Me right now. I'm playing it right now instead of Skyrim. Reason being is that you don't need to be able to explore every nook and cranny to enjoy a game, or you shouldn't at least.

pip3dream
pip3dream

@StarsiderSajun @gtandiono this is actually a huge issue have with open world games.  im in my 30's, and i just dont have time for the energy it takes to get your moneys worth out of skyrim.  im a suker for there narrower linear games.

StarsiderSajun
StarsiderSajun like.author.displayName like.author.displayName 2 Like

A 7 is fair in my opinion. As always, Kevin does a great job of reviewing a game, pointing out its flaws, and still leaving me with the desire to run out and buy it.

I was not disappointed. Remember Me is stunning. The soundtrack is by far the best aspect. The game is by no means without flaws, but the few it has are almost insignificant in the long run. This game reminds me of Enslaved. It's not perfect, but the beauty of it makes up for all its shortcomings.

Kryptonbornson
Kryptonbornson

@StarsiderSajun He's not always fair at all. Alot of the time he's unfair, but he writes well. But not always accurate reviews. I actually think it's weird how they hold different standards for AAA American games as they are far more harsh on everyone else.

StarsiderSajun
StarsiderSajun

@Kryptonbornson @StarsiderSajun I will agree with you a bit. That's one of the reasons why I don't ever go to IGN. It's clear that they give higher scores to AAA titles as opposed to smaller projects that are just as deserving.

Granted I haven't read every review Kevin has done. But I feel that in general out of all the Gamespot staff he presents the most unbiased reviews. The score should never matter. Sure I myself gave Remember Me an 8 in my review, but a 7 is just as fair in my opinion. After all, it is an opinion.

Kryptonbornson
Kryptonbornson

@StarsiderSajun He always writes well, that's never an argument. However he's one of the reason Resident Evil 6 didn't sell that 7 million it could have. To me, it's a great game. I didn't much care for Bioshock Infinite either, though it was okay. I have been playing quite a few new games and I have to say lately, they are getting more spot on with their scores. I really like this game and hesitate to call it great. I'd call any potential sequel that improves on the best parts of this game definitely 8 or above. I want to give it an 8, but I'll stick with a 7.5 which is good. A great experience, but it could have been a great game.

enuo9
enuo9 like.author.displayName 1 Like

It's kind of eerie how perfectly Kevin summed up my feelings about this game. Here's hoping the sequels better.

LeFeverBeaver
LeFeverBeaver like.author.displayName like.author.displayName like.author.displayName 3 Like

Anyone else perfectly satisfied just watching the review? I mean, I don't feel compelled to even play it; KVO does such an epic review :)

digits52
digits52 like.author.displayName 1 Like

Excellent review, looking forward to trying this out

ashyblood
ashyblood like.author.displayName like.author.displayName like.author.displayName 3 Like

Open world games are great but I still like my sense of story. Far Cry 3 for example has a good  open world to explore but I feel as though the sense of story isn't strong and mini-games/challenges are the main focus. Open world games are great as long as the game remembers that it is trying to tell you a story and not just have you running around killing rabid dogs and choosing your own random mini adventures. Tomb Raider 2013 and Deus Ex HR are good examples of open world games that remember that the main mission of the game is to tell a story, and you always know what to do next in these games, which should be important in an open world game. If DONTNOD could make this game open-world without making it a mess the end product would be hard to ignore.

Conversation powered by Livefyre

Remember Me BoxshotEnlarge the boxshot
Not Following

    Game Stats

    • Rank:
      1 of 0
      Xbox 360 Rank:
      1 of 6,021
      Highest Rank:
      NANot Ranked
      Followers:
      1,140Follow»
      Wishlists:
      144Wish It»
      • Player Reviews: 2
      • Player Ratings: 51
      • Users Now Playing: 5
    • M Rating Description

      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Learn more

    Also on: