Not as bad as some might claim.

User Rating: 6.9 | Red Steel WII
When I first saw Red Steel, I thought it was going to be apart of the Wii's first batch of great games, but I was left slightly disappointed. To start out when I got the Wii this was the second game I started to play and, using the pointer to aim was very difficult at first. Not only that but there is also a minor glitch that come up every once in a while, where you have the pointer centered on the screen and there is a slight shake. The use of the Wii-mote motions were pretty good, shows the ideas are heading in the right direction. I thought the gun play was good, not really any different from the average shooter, the AI slowly gets better as you progress through the game. You also get a cool bullet time ability half way through the game which is pretty useful throughout the later parts of the game. Throwing grenades is pretty cool too, but it wasn't responsive enough at times. Sword fighting wasn't a complete disaster, some fun to be had with it; seemed to be very tacked on, all the sword fights were staged throughout levels.

The music was pretty cool for the most part. The plot is pretty bad, your #1 objective as the main character Scott is to save your fiance and the Japanese accents on the characters voices will just seem funny to you. It's best if you ignore the plot all together.

There's not much to say about the multiplayer, just feels like every other shooter. Overall Red Steel isn't a horrible game, it was still a disappointment, I wanted to play this game almost as much as Zelda when I got the Wii at launch. If you really need a shooter fix on the Wii, then by all means get this, otherwise I would suggest that you rent this or wait patiently for Metriod Prime 3.