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Red Faction: Guerrilla Updated Multiplayer Hands-On Impressions

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We strap on a backpack, grab our sledgehammer, and blast off to the red planet in this updated hands-on with Red Faction: Guerrilla's multiplayer modes.

If you were to give a straw poll to a group of gamers on the first thing that comes to mind with the Red Faction franchise, we'd bet you dollars to doughnuts that the majority of those asked would point to the game's geo-modding environmental capabilities. It's a feature much loved by fans, and though the latest game in the series, Red Faction: Guerrilla, may have ditched first-person shooting mechanics in favour of the third-person perspective, building (and by association terrain deformation) remains a core part of the experience.

With the game itching to ostrich-hammer its way onto store shelves in early June this year, we decided to give the multiplayer another spin to check out some of the new destruction-themed modes available. We kicked things off with a little team deathmatch via the Team Anarchy mode, which pits six players per side against the other team. Although it's a reasonably standard-fare killfest, the big surprise element here is the backpacks. Probably best described as a power-up perk system, their variety of abilities helps make them more than just a temporary damage spike or evasion tool; they ultimately change the way that you'll approach killing others.

Activated by hitting the left bumper, the rhino backpack will allow you a short burst run through even the most heavily reinforced building walls. After all, why trample all the way around a structure when you can go straight through it after your prey? Another useful backpack doubles your firepower, which comes in handy when combined with the speed and devastation of tossing out sticky bombs and detonating them en masse. The concussive backpack fires out a ring of energy around your character, knocking over and stunning anyone within striking distance. Couple this with your trusty sledgehammer and put your foes out of their misery quick smart. The jetpack might be one of the less inspired perks, given the creativity of the rhino, but it's still one of the most effective on the multiplayer battlefield. Zipping directly upwards, hovering, steadying, and then letting rip with the thermobaric rocket launcher is a seemingly unstoppable attack and certainly claimed its fair share of kills during our session.

Next up we tried out the Damage Control mode, the objective of which is to capture and then hold the largest number of nodes on the playfield until the round's timer runs out. Nodes take on the form of small, white silo buildings, and once they're controlled by the opposing team, you'll need to destroy and rebuild them using a special tool found on the weapon-select radial menu to make them your own. Having multiple teammates with their "healing guns" trained on the objective speeds up the process, and the most success came from small teams of players working together rather than rogue individuals attempting to claim the objectives solo. Two of the levels on show here were Pinnacle and Sand Pit, both of which gave us a break from the mostly red, sandy environments that we've played in previously.

The third and final mode that we saw was the as-yet-unseen Wrecking Crew mode. This one is designed as an offline, competitive pass-the-controller H.O.R.S.E game, but will also take advantage of Xbox Live and PlayStation Network leaderboards. If your idea of a good time is smashing everything in sight in the shortest period of time possible, then this one will be right up your alley. It's split into four different types of sub-modes, all of which are focused on demolishing structures to push your score as high as possible in the allotted time. Rampage gives you three minutes to wreak havoc, with the interesting twist that each shot of your weapon penalises you 30 seconds. This reduces the spray-and-pray element and forces you to make every single round fired count for maximum damage. Total Chaos is the exact opposite and sets you free to roam and blow things up with one minute and a bottomless sack of ammo. Destroying the foundations of buildings is the key here. Escalation is bit of a halfway point between the two modes and gives you a timer and limited amount of ammunition--in our case, two sticky bombs--to rearrange the place. Each subsequent round played increases your allocation of weapons and amount of time on the destruction clock. Barrel Dash was the fourth and final mode, and it kept the timers and weapon restrictions of the others, but it tasks you with attempting to blow up as many red- and blue-coloured barrels as you can in 60 seconds.

To stop the Score Attack element from getting stale due to players' tendencies to pick the most powerful weapons and stick with them, you can up the ante by either selecting your instruments of devastation in advance, or leaving them and the backpack option alone and have them randomly selected each round. Our hands-on time had us playing on the Vista, Factory, Cascade, Pipeline, Complex, and Watch Tower maps, but THQ reps at the event confirmed that there would also be an additional four maps available as downloadable content in the postlaunch period or potentially as part of a preorder incentive.

Red Faction: Guerrilla will be knocking over buildings in early June when it hits the Xbox 360, PlayStation 3, and PC.

54 Comments

  • Jamin_Macartney

    Posted May 25, 2009 3:11 am GMT

    trophies?

  • combo78

    Posted May 16, 2009 8:11 am GMT

    Wish the demo wasn't timed but it was def enough to get me wanting more. Then watching the vids just helped some friends want it as well. Mindless, destructive fun is always the way to go.

  • Beetlejooz

    Posted May 12, 2009 8:39 pm GMT

    @ wotever99
    I can understand your frustration. But they tried to keep it 1st person but due to the destructive nature of the game they came to the conclusion that you could literally not see if a building was coming down around you. It is a big change for RF fans but seems necessary.

  • Kos1c

    Posted May 9, 2009 2:47 pm GMT

    Omg, i've never played a Red Faction game before, but i read and heard that there was alot of cool ideas, from blowing up walls etc, and making new entry to your goal.
    But watching this video, i was really impressed with this engine they have created, i'm really looking forward to this game, i'm not abig fan of shoot-em ups as much as i used too. But i always like trying out new games which will have the ground breaking engine used.

  • therealsomeguy

    Posted May 5, 2009 10:40 pm GMT

    man i cant wait for this game
    @chedarcheese190
    True, the only games i think have gotten 10 are GTAIV and MGS 4...but, whats your point?

  • chedarcheese190

    Posted May 5, 2009 6:47 pm GMT

    only 3d person games have gotten 10/10 sorry but its the truth (correct me if im wrong)

  • chedarcheese190

    Posted May 5, 2009 6:45 pm GMT

    ive seen a couple of better games than gears of war 1

  • joshgood518

    Posted May 3, 2009 4:49 pm GMT

    omg im so pumped for this game!!! Havent seen a game that looks better then gears of war (1) in a while and now i have!!! I cant wait to buy it the day it comes out!

  • wotever99

    Posted May 2, 2009 6:56 am GMT

    3rd person is stupid, this game has always been 1st person, so i think that it should have stayed 1st person. 3rd person games that i have played have ALWAYS had difficult controls and were really awkward, that includes cool games like gears2 and re5 (which were both cool games) (but the character design in gears is f%*#ing stupid, their legs are thick upside down traingle like things that move with the inside half of each leg stuck in the other leg because they are too big and dont fit. and if you are gonna say its just the armour then why does the negro guy have ginormous lame ass arms and biceps, lol. o-well- lame but its still awesome graphics and i suppose that games like: halo, have got too skinny armour and stuff, wotever, sorry

  • hawkeye-nine

    Posted May 1, 2009 9:16 pm GMT

    i like the new destruction engine its cooool

  • ali_o63

    Posted May 1, 2009 2:28 am GMT

    IIIIII LOOOOOOOOOOVE IT

  • germa123

    Posted May 1, 2009 1:48 am GMT

    looks very good...gonna get this one

  • chemicalbrother

    Posted Apr 29, 2009 9:08 pm GMT

    Havent bought a game in a REALLY long time. Well, I'm buying this game as as soon as it's available.

  • rob_dAmAgE

    Posted Apr 29, 2009 9:53 am GMT

    @dantheman1500 i agree completely. BUT, don't be dissing on my favorite game, k&l!!!! sick, dark, moody, violent fun- k&l delivers in spades!! oh& red faction looks to be a decent run'n'gun. will play the demo 2nite.

  • malintenby

    Posted Apr 29, 2009 1:53 am GMT

    I thought the demo was great, so many ways to complete it. Sneak around on the sly, shoot your way to the objective, or my favourite, take a vehicle and just plough straight through everything & everyone! I don't know why people are slating the graphics, they hold up OK IMO, and it's only a demo. If you're going to be that picky about graphics over gameplay, get yourself a PC and leave the consoles to the hardcore gamers...

  • muzza93

    Posted Apr 27, 2009 10:25 pm GMT

    Great game, i played the demo about 137 times now, only thing i didnt like, i wish the enemy soldiers would go away for 5 mins to let me destroy buildings in peace.... Nothing wrong with the graphics, explosins looked great, and buildings looked awesome falling over. In the demo, there was a 2 story building, i blew up the middle of the first story, went up top started shooting the army, the building was creaking, you could hear the metal bending and bits falling off, it was slwly collapsing, then.... it all came down, awesome game,

  • Gelugon_baat

    Posted Apr 27, 2009 7:09 pm GMT

    There is a little slowdown in the framerate when the GeoMod features kick in.

  • ps3gamer1234

    Posted Apr 27, 2009 6:11 pm GMT

    I like taking a truck with remote charging on the truck. Then ramming a building then pushing o .

  • Major_Magnus

    Posted Apr 27, 2009 4:54 pm GMT

    I agree with Mac11_Fanboy...the cover system is not as tight as I would like it, but the game is great otherwise.

  • dantheman1500

    Posted Apr 27, 2009 2:49 pm GMT

    It is a demo, stop being so damn picky. Jesus.... "The graphics this, and the graphics that." Gamers of today, do nothing but piss me off.... it's about gameplay you morons. You gonna tell me, that if the games looks like gears, but plays like "kane and lynch".... you gonna like it? If so, then you're an idiot.

Game Info

  • Xbox 360 PS3 Release Info

    • Release Date: Jun 2, 2009
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • PC Release Info

    • Release Date: Sep 15, 2009
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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